Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience.
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
All character images except for the hero classes were created in Daz Studio, and icons were made in Photoshop using Creative Commons assets. Most older backgrounds were later touched up with an AI tool. The story, dialogues, quests, gameplay and balancing were written and crafted by the developer over years of work.
This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not.
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch.
Applied to the various banners for the Steam store.
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience.
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
All character images except for the hero classes were created in Daz Studio, and icons were made in Photoshop using Creative Commons assets. Most older backgrounds were later touched up with an AI tool. The story, dialogues, quests, gameplay and balancing were written and crafted by the developer over years of work.
This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not.
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch.
Applied to the various banners for the Steam store.
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.