Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam.
Terrain textures, elevations and biomes in game are ML generated. Most of the work on the terrain also uses machine learning techniques both offline (pre rendered) and at runtime.
We train our own models with our own sourced data, and it is rigorously vetted for legal concerns.
Raiverb is a Computer-Assisted Translation tool that organizes translation data from source content, tries to integrate as much context from this data to improve the acuracy of the end result.
* The background scene of the in-door shooting range is AI generated
* Some of the widgets use pre-rendered graphics
* Some voice overs for widgets use pre-rendered AI files
During the development of this game, we utilised generative AI tools to assist with tasks such as code completion, optimisation, and drafting small code snippets. This use was for developer assistance during the creation process. All final assets, code, and gameplay systems were reviewed and authored by our development team to ensure originality and compliance with legal and copyright standards. No in-game content is dynamically generated by AI.
Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot".
- Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
We provide free AI speech synthesis sources to users within a limited budget, and the services come from several third-party commercial cloud service providers such as Microsoft and Alibaba Cloud.
Metaheuristic allows you to interact with LLM in convenient way.
Metaheuristic isn't reselling LLM generated content, user must obtains its own API key for using external LLM service.
Right now, there is only one allowed LLM - OpenAI's ChatGPT
This application allows usage of elevenlab's text to speech feature. Shall the user choose to use this feature, they should create an account over elevenlabs.com and import their API key. It's entirely optional and subject to both Noise-o-matic's EULA as well as elevenlab's EULA.
The TTS feature also uses Sherpa TTS. Some of the redistributable models available from Sherpa's project (https://github.com/k2-fsa/sherpa-onnx/releases/tag/asr-models) are downloadable in-app.
PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices.
Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete.
Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world.
Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y.
With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames.
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam.
Terrain textures, elevations and biomes in game are ML generated. Most of the work on the terrain also uses machine learning techniques both offline (pre rendered) and at runtime.
We train our own models with our own sourced data, and it is rigorously vetted for legal concerns.
Raiverb is a Computer-Assisted Translation tool that organizes translation data from source content, tries to integrate as much context from this data to improve the acuracy of the end result.
* The background scene of the in-door shooting range is AI generated
* Some of the widgets use pre-rendered graphics
* Some voice overs for widgets use pre-rendered AI files
During the development of this game, we utilised generative AI tools to assist with tasks such as code completion, optimisation, and drafting small code snippets. This use was for developer assistance during the creation process. All final assets, code, and gameplay systems were reviewed and authored by our development team to ensure originality and compliance with legal and copyright standards. No in-game content is dynamically generated by AI.
Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot".
- Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
We provide free AI speech synthesis sources to users within a limited budget, and the services come from several third-party commercial cloud service providers such as Microsoft and Alibaba Cloud.
Metaheuristic allows you to interact with LLM in convenient way.
Metaheuristic isn't reselling LLM generated content, user must obtains its own API key for using external LLM service.
Right now, there is only one allowed LLM - OpenAI's ChatGPT
This application allows usage of elevenlab's text to speech feature. Shall the user choose to use this feature, they should create an account over elevenlabs.com and import their API key. It's entirely optional and subject to both Noise-o-matic's EULA as well as elevenlab's EULA.
The TTS feature also uses Sherpa TTS. Some of the redistributable models available from Sherpa's project (https://github.com/k2-fsa/sherpa-onnx/releases/tag/asr-models) are downloadable in-app.
PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices.
Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete.
Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world.
Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y.
With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames.
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration.