AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Software
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Motion Filo In-game content text | Generative AI tools were used during development to assist with parts of the localization process and certain development workflows. | MeoraLabs | - | Jul 11, 2026 | |
ClickAssist Store/marketing textcode | Generative AI tools, including GPT/Codex, were used during development to assist with code, UI text, layout iteration, documentation drafts, store copy, planning materials, QA checklists, and release preparation.
All AI-assisted content included in ClickAssist or its store materials was reviewed, selected, edited, and integrated by the developer before publication.
ClickAssist itself does not include live-generated AI content, AI chatbots, runtime AI generation, external AI service connections, or in-app AI image generation. | AKM Interactive | - | Jul 11, 2026 | |
Desktop Overlays In-game content codearttext | We used generative AI tools in a few clearly defined parts of this project, and we want to be upfront about where.
During development, we used AI coding assistants to help write and review parts of the source code, the same way many modern studios use these tools. We also used generative AI to help create some of the store page and marketing assets, such as promotional images and parts of the written copy. Everything produced this way was checked, edited, and approved by us before it went live.
Inside the app itself, the background removal feature runs on machine learning models to cut backgrounds out of images that you choose to load. These models only process the images you give them, on your own machine, and nothing is generated or sent anywhere without your action.
The core gameplay experience, meaning the overlays you place, the cursor effects, the pinning behavior, and the audio reactive features, is built from regular code and does not generate content with AI at runtime. Any HTML overlays you get from the Steam Workshop are made and shared by other users, so their content is up to whoever created them.
We do not use AI to generate live content that changes on its own while you use the app, and we do not train models on your data. | Kıraç Armağan Önal | - | Jul 11, 2026 | |
Local Spirit Live AI text | EchoMind uses a locally running large language model to generate conversational text responses in real time based on the user’s prompts and local memory/context.
The AI-generated content is limited to text-based conversation and local memory summaries. EchoMind does not generate images, music, voices, sound effects, 3D models, textures, or executable code as part of its normal user experience. | SOGFREEMAN | - | Jul 8, 2026 | |
framepacer Store/marketing art | Generative AI was utilized to produce the mockup video game background you see on the store page. The framepacer application itself does not include AI-generated material. | pacerio | - | Jul 8, 2026 | |
FragMend Store/marketing textart | FragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded.
Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI. | Ericksoft | - | Jul 7, 2026 | |
FlatVR Live AI art | We use a local real-time deep learning neural network (AI) to perform depth estimation on the video frame. The AI analyzes the 2D image and generates a corresponding depth map in real-time, which is then used to reconstruct the 3D VR environment. The AI only processes the visual depth data and does not generate any text, audio, new art assets, or user-facing media content. | Integralab | - | Jul 7, 2026 | |
jumpcutGG Dev only audio | Whisper running locally on your machine is used for the speech-to-text dictation of your own footage alone and nothing else.
No connecting to any servers, no uploading or training, and no creative decisions are done using Whisper. | Brilliant Blue-G, LLC | - | Jul 7, 2026 | |
PyxelAid art | PyxelAid includes optional AI-assisted image processing filters that users can apply to their own imported images. These filters may enhance, clean, upscale, simplify, recolor, or restore pixel-art images based on the user's input. The app does not generate text, code, dialogue, or autonomous content during use. Users control the input images and decide whether to save or share the resulting outputs. | LizardWish | - | Jul 6, 2026 | |
Infinite Scroll: Smooth Mouse Scrolling In-game content arttext | Some store page artwork, localization, and app icons were AI-assisted. | Subnotch | - | Jul 6, 2026 | |
Rouge Process Store/marketing art | Some of the 2D assets and Page Logo and Banners | Splice | - | Jul 6, 2026 | |
Stream Toolkit In-game content text | Generative AI is used solely to assist with localization and translation. | SnowPompom | - | Jul 6, 2026 | |
IKANDY Live AI art | IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY. | L&R Entertainment LLC | - | Jul 4, 2026 | |
FUNDAMENTA In-game content artaudio | Artificial intelligence tools were used to create sound effects, textures, and images. | Rangel Oblivion | - | Jul 3, 2026 | |
Goblin Forge — Game Localization Workbench In-game content text | The store page was originally written in Chinese. All other language versions, including English, were translated using AI (the same engine the product itself uses), then reviewed by a human before publishing. No other store assets are AI-generated. | GardenAtDesk | - | Jul 3, 2026 | |
Tower! Simulator 3 Live AI audio | This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services.
The game uses AI to:
- interpret the player's spoken voice commands in real time to support gameplay interactions;
- generate voice audio for in-game pilot communications in real time.
The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content.
The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content. | FeelThere | 1k | Jul 2, 2026 | |
AKASHA In-game content artaudiocode | This game was developed with the extensive use of generative AI across all stages of production, including programming, visual assets, and soundscapes. | RunicAtelier | - | Jul 2, 2026 | |
World Climate Lab In-game content text | The game's simulation, visuals, terrain, climate modelling, (Illustrations are hand-drawn and human-made), and rendering are produced entirely by physics-based and procedural systems, not generative AI. Generative AI was used only to assist in drafting some of the game's descriptive and informational text (such as in-game reference and classification descriptions). All such text was first written by the developer, with AI helping to correct it, and was then reviewed and edited by the developer. | World Climate Lab Dev | - | Jun 30, 2026 | |
Dollar Desktop Pet Store/marketing art | Character art and select store/marketing images were created with the help of generative AI tools, then curated and refined by our team. The application itself does not generate any content using AI at runtime. | LinkSea, LLC | - | Jun 30, 2026 | |
Metronome Mage In-game content artaudio | This game uses generative AI as part of its asset production workflow. AI tools were used to help create and iterate on certain visual materials, including pixel-art characters, enemies, effects, music, and promotional images. These outputs were reviewed, selected, and integrated by the developer to match the game’s intended style and experience.
Generative AI is not used to produce personalized content from player input during gameplay, and the game does not rely on AI-generated responses or live AI systems while running. | BKN | - | Jun 30, 2026 | |
Huiyu AI 3D Video Live AI art | This application uses generative AI models (Depth Anything V2 / V3) to perform real-time monocular depth estimation on user-provided videos, converting 2D footage into 3D depth maps for stereoscopic and immersive viewing. All AI models are loaded and run locally on the user's own hardware. No third-party cloud AI services are used, and no user data is transmitted externally. | Huiyu | - | Jun 29, 2026 | |
NETBREAK Store/marketing art | Main Steam Page graphics | Splice | - | Jun 29, 2026 | |
The Unseeing In-game content audio | We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper | AgniGames | - | Jun 28, 2026 | |
Code Rescue Dev only code | We use AI for Code Optimization. | Mennen Games | - | Jun 28, 2026 | |
Corner Gallery Store/marketing art | Some store page and branding assets for Corner Gallery may have been created with assistance from generative AI tools. The application itself does not generate images, text, audio, code, or other AI content during normal use, and it does not connect to external AI services. | Pelican and Swan Studio | - | Jun 28, 2026 | |
VoxelForge Live AI arttext | VoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation.
Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application.
VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers.
The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them. | Ghst.Bstrd | - | Jun 28, 2026 | |
築字師 TUAN: Scriptum In-game content text | Portions of the software's multilingual interface translations were assisted by AI tools and reviewed by a human for accuracy. | YuanTuan | - | Jun 28, 2026 | |
RefmusePaper Store/marketing art | RefmusePaper uses generative AI through the Refmuse online workbench to help users create and edit wallpaper images. Live AI generation requires an internet connection, a Refmuse account, and available credits. Users can enter prompts and optionally use reference images to generate or modify wallpaper artwork. Generated content is processed through the Refmuse service and is subject to safety, moderation, and abuse-prevention policies. RefmusePaper may also use AI-assisted sample artwork, screenshots, capsule/library artwork, and promotional materials to represent the wallpaper creation workflow. | LIU YANG | - | Jun 27, 2026 | |
CutBench In-game content arttextaudio | CutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application. | CutBench | - | Jun 15, 2026 | |
Huiyu AI Image art | Huiyu AI Image is a creative image editor and generator powered by local AI models running on the user's own hardware. All content — including edited images and AI-generated images — is produced by diffusion-based models executed locally on the user's GPU. No content is uploaded to external servers, and all generation remains private to the user's device. | Huiyu | - | Jun 15, 2026 | |
Her Remember You Live AI text | This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used. | Huiyu | - | Jun 13, 2026 | |
CoLane In-game content text | Machine translation was used for some parts of the translation. | Hayabusa | - | Jun 13, 2026 | |
Lofi Lagoon In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 12, 2026 | |
最中幻想 The RIGHT Fantasy — LLM-Driven Text World Engine Live AI text | This game uses generative AI to produce dialogue content in real time. All character responses are generated by a large language model (LLM) based on user input and the loaded character card settings. No pre-written dialogue scripts are included in the shipped game. Character cards are created by third-party authors and may themselves contain AI-generated content. | TU HENGYU | - | Jun 11, 2026 | |
Crosshair EDGE Lite In-game content art | Generative AI was used only for minor visual assets. | sensonas | - | Jun 10, 2026 | |
VTC - Voice To Chat Store/marketing art | AI-assisted artwork and promotional images have been used for certain store page and marketing materials. No AI-generated content is created, modified, or delivered to users during use of the software. | Ramon Buchli | - | Jun 10, 2026 | |
Roulette Salon - The Ultimate Casino Roulette Simulator Store/marketing textart | AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay. | TheVegasLab.com | - | Jun 10, 2026 | |
你的蛋蛋 In-game content art | AI drew the ahegao cat, not me | Klc | - | Jun 10, 2026 | |
Reel Room In-game content art | Some of the artwork shown in our store screenshots, trailer, and on the app's in-game screen is placeholder media created with an AI image-generation tool (Google's Gemini image model). This includes the example movie posters, album covers, TV-series key art, and the cinematic "now playing" stills.
These images depict entirely fictional films, albums, and shows. They exist only as copyright-safe demo content so we can show the app's interface without displaying real, copyrighted media that the user does not own the rights to publish. They do not represent any real title.
Reel Room is a media player for the user's own library (Jellyfin server, local files, and network shares). The app performs no AI generation at runtime — all media a player sees in normal use is their own content. This is pre-generated content only; there is no live/runtime-generated AI. | Union25 LLC | - | Jun 8, 2026 | |
RAX In-game content audiotextart | RAX uses generative AI-assisted content in limited areas. Background music was generated with Flow Music. English localization text was assisted by generative AI and manually reviewed/edited by the developer. Some promotional visual assets, including posters and background images used for the Steam store page, community assets, or marketing materials, were created with AI image generation tools.
All gameplay systems, puzzle rules, level design, game logic, and player interactions are manually designed by the developer. RAX does not use real-time generative AI during gameplay. | leegons | - | Jun 8, 2026 | |
SoundRelay Unclear artaudio | AI was used throughout the development of this Application. Many aspects of the UI and audio optimization were created by AI tools. | SoundRelay | - | Jun 6, 2026 | |
AIvy Live AI text | AIvy is a next-generation desktop mascot whose character dialogue is generated by AI on the fly.When you talk to AIvy, or when the character spontaneously speaks up about something happening on your PC, the words aren't pre-written scripts — the AI thinks them up and replies in real time. The generated dialogue is then read aloud by a text-to-speech engine, synchronized to the character's lip movements.[What the AI generates]- The character's dialogue (text)[What the AI does NOT generate]The 3D character itself (VRM model), facial expressions, animations, UI, and sound effects are all pre-authored assets. No images, video, or music are generated by AI during use.[About the AI models]Dialogue generation (default, local inference): AIvy is a local LLM runner built on llama.cpp (the same kind of architecture used by LM Studio, Jan, GPT4All). On first launch you pick from a dropdown the open-source language model best suited to your language — Sarashina 2.2 3B (MIT) for Japanese, Qwen 2.5 3B (Apache 2.0) for the others — and download it once from HuggingFace. From then on inference happens entirely on your PC, and your conversations are never transmitted externally. The in-app catalog only offers models under permissive licenses (Apache 2.0 / MIT).Dialogue generation (optional, cloud LLM): For users without local-LLM-capable hardware, AIvy additionally offers optional cloud LLM integration with OpenAI, Anthropic Claude, and Google Gemini. Network traffic occurs only when the user has explicitly registered their own API key with the chosen provider in the in-app settings. API keys are stored with OS-level encryption (Windows DPAPI) on the user's device and are never sent to any AIvy server (we don't run one). Usage costs are billed directly by the chosen provider. When this feature is not used, no external traffic occurs and inference runs entirely locally.[Streaming / video creation]You may freely stream, record, and share content created with AIvy. Just follow the license terms of the VRM model, each TTS engine, and the language model you actually use — commercial use, monetization, and credit requirements vary per VRM/engine/model.[Things to know]AI responses vary every time, depending on the model you choose, the personality you configure, and what you say. For the rare case of an unexpected response, you can switch personality presets, change models, or pause speech at any time. | Quon System LLC | - | Jun 5, 2026 | |
HackMeNow Store/marketing art | Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer.
The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played. | AngrySysOps | - | Jun 5, 2026 | |
蛆 In-game content arttext | This game uses generative AI during development to assist with the creation of certain visual assets, text content, and localization content. All AI-assisted content has been manually reviewed, edited, integrated, and approved by the developer before being included in the game. The game does not generate AI content during live gameplay. | EarthOnlineLab | - | Jun 5, 2026 | |
言灵 In-game content audio | 通过人工智能把语音转成文字。 | 言灵AI实验室 | - | Jun 4, 2026 | |
Neurorunner Store/marketing art | Some static store-page and promotional capsule/background images were edited with Codex. NeuroRunner does not generate AI content during gameplay and does not connect to external AI services. | gnuj | - | Jun 3, 2026 | |
Elftia Live AI textartaudio | Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device. | ATELIERAI LTD | - | Jun 3, 2026 | |
bossMan Dev only codetext | bossMAN uses generative AI as part of a user-directed software-development workflow.
Some store, brand, or visual materials may have been created or refined with AI-assisted tools and reviewed by the developer before use.
During use, bossMAN may display, organize, summarize, route, or help review AI-generated development output from a separately installed and authenticated user-configured backend, such as Codex, or a user-configured local LLM runtime if supported. This may include coding plans, project summaries, code review notes, command proposals, implementation guidance, documentation drafts, and source-code suggestions.
bossMAN does not include ChatGPT, Codex, OpenAI API access, AI usage credits, paid AI subscriptions, local LLM runtimes, model files, or model licenses. AI-generated output may be incomplete, incorrect, or unsuitable for a user's project, and users should review it for accuracy, relevance, and project fit before using or applying it. | coolnames | - | Jun 3, 2026 | |
Square Computer In-game content text | AI was partially utilized in the development of the game's code and localized text. | Odd Games | - | Jun 3, 2026 | |
Crosshair King Store/marketing art | Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically. | PM7Productions | - | Jun 3, 2026 |
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