A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game.
- Creator
- Speed King Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game.
Some of the Localizations were done by AI(Deep Seek).
Uses AI generated images
AI was used to create some of the pictures and 3d models.
4 item textures, 2 photographs
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
An AI tool (DALL·E or similar) was used to generate the "Unity to Survive" title image used in the game's UI. No AI-generated content appears in the gameplay or story content.
During the development process; generative AI tools were used for creation of certain 2D visuals (such as posters scattered around the city, UI icons etc.). In such cases these assets were later modified by our art team to reflect our own artistic and creative vision.
Some in-game illustrations and trailer music were created using AI tools. We plan to replace all AI-generated illustrations with artwork by human artists for the full release, though some AI assets may remain depending on production constraints. Our goal is to minimize the use of AI-generated content by launch.
Using AI models for generating pictures, 3d models e.t.c
AI was used to create the logo
AI has been used to generate store page elements only.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
AI-generated UI/UX 2D content, game background music
Some models are completed with the assistance of AI
The game’s music, graphics, 3D models, and translations are all produced using AI.
Generative AI is used for some marketing logos and textures present on the store page and in-game.
Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content.
Our team uses generative AI tools to help create only paintings and images on certain elements of the game.
Sounds for marketing.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
The game's store promotional images and some in-game scene asset are generated by AI
Artificial intelligence was used in the game's store page design and in several images within the game.
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
icons, background and some code
The images of store page and start menu in game were designed with AI assistance.
Our game uses AI to create unique and quirky voice lines, adding personality to each character
Artificial intelligence tool used in store page visuals
Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.
AI is used for the Steam capsules.
Some code for the game was made with the help of AI.
just to enhance our store cover art for discription and translation and it think that it :)
Partial character illustrations; Partial performance content;
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
Some translations are made with AI. Some Images on the Steam store page are made with AI.
Some code and artwork was ai generated
AI is used for generating certain assets and marketing materials
We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard.
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
AI-generated artifacts
Logo and menu image partially made with ai software with few changes
we used it for store capsules
AI has been used to help develop the game's cover art.
Some textures, pictures and texts were generated by AI
intro video, ending video intro video voice, ending video voice
Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.
In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players. • Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game. • Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience. The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game.
Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game
A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed. The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bloodplague Lockdown In-game content art | A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game. | Speed King Games | - | Mar 18, 2026 | |
5 Min Space Battle In-game content text | Some of the Localizations were done by AI(Deep Seek). | Beijing 0503 Technology Co., Ltd | - | Mar 18, 2026 | |
Lizards VS Humans Store/marketing art | Uses AI generated images | Ioannis Papadopoulos | - | Mar 18, 2026 | |
Bondage Arena In-game content art | AI was used to create some of the pictures and 3d models. | Captive DreamDev | - | Mar 18, 2026 | |
Majoris Nightmare In-game content art | 4 item textures, 2 photographs | Marinheirus Studio | - | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
Unity to survive In-game content art | An AI tool (DALL·E or similar) was used to generate the "Unity to Survive" title image used in the game's UI. No AI-generated content appears in the gameplay or story content. | Team Unity | - | Mar 18, 2026 | |
GET RID In-game content art | During the development process; generative AI tools were used for creation of certain 2D visuals (such as posters scattered around the city, UI icons etc.). In such cases these assets were later modified by our art team to reflect our own artistic and creative vision. | Heech Interactive | - | Mar 18, 2026 | |
The Archaic In-game content artaudio | Some in-game illustrations and trailer music were created using AI tools.
We plan to replace all AI-generated illustrations with artwork by human artists for the full release, though some AI assets may remain depending on production constraints.
Our goal is to minimize the use of AI-generated content by launch. | sixsevenths | - | Mar 18, 2026 | |
Italian Brainrot: Arena Unclear art | Using AI models for generating pictures, 3d models e.t.c | Exbyte Studios | - | Mar 18, 2026 | |
Zombitality Store/marketing art | AI was used to create the logo | QuadCom Interactive | - | Mar 18, 2026 | |
B.O.O. Squad Store/marketing arttext | AI has been used to generate store page elements only. | Revolt Games | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
Project Mayhem In-game content artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
The Presidential Assassins Unclear | Some models are completed with the assistance of AI | Kun Game | - | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
Experiment 28 In-game content art | Generative AI is used for some marketing logos and textures present on the store page and in-game. | Grossly Incandescent Games | - | Mar 18, 2026 | |
The Faked Store/marketing art | Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content. | Mehmet Özkan | - | Mar 18, 2026 | |
Legend Battles In-game content art | Our team uses generative AI tools to help create only paintings and images on certain elements of the game. | Hanxiang | 533 | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Busy Cowboy In-game content art | The game's store promotional images and some in-game scene asset are generated by AI | Town Mayor Studio | - | Mar 18, 2026 | |
Eternal Voyager In-game content art | Artificial intelligence was used in the game's store page design and in several images within the game. | - | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
Defracted In-game content artcode | icons, background and some code | Big Bird Games | - | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
Battle Food Mania In-game content audio | Our game uses AI to create unique and quirky voice lines, adding personality to each character | GoatFish Studios | - | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Flesh Farm In-game content art | Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game. | RABIDFROTH | - | Mar 18, 2026 | |
Master Hanzi Store/marketing art | AI is used for the Steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Fogreaver Dev only code | Some code for the game was made with the help of AI. | Trinnky's Studio | - | Mar 18, 2026 | |
Prison Escape In-game content arttext | just to enhance our store cover art for discription and translation and it think that it :) | NISHAD GAMES | - | Mar 18, 2026 | |
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
Horde Arena Dev only | Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay. | FiveFiveSix Games | - | Mar 18, 2026 | |
Morphing Bullets In-game content textart | Some translations are made with AI.
Some Images on the Steam store page are made with AI. | Giftzwerg Games | - | Mar 18, 2026 | |
Stick Figure Combat In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 16 | Mar 18, 2026 | |
Iron Trident Store/marketing art | AI is used for generating certain assets and marketing materials | Iron Trident Games | - | Mar 18, 2026 | |
Galactic Space Guard In-game content text | We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard. | Gabrich Games | - | Mar 18, 2026 | |
Battle Ground Battle Royale Dev only art | I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content. | BeadleGames | - | Mar 18, 2026 | |
Zombie Blocks: Pixel Shooter Gun Unclear | AI-generated artifacts | Grizzly Games | - | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
IntelRoach In-game content arttext | Some textures, pictures and texts were generated by AI | Chernoknizhnikov Ilya | - | Mar 18, 2026 | |
Lost Balls In-game content audio | intro video, ending video
intro video voice, ending video voice | Kim D | - | Mar 18, 2026 | |
Maze of Perdition In-game content arttext | Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences. | Wesley J Nogueira | - | Mar 18, 2026 | |
Organic Burger Simulator In-game content art | In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players.
• Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game.
• Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience.
The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game. | Mehmet Bilici | 12 | Mar 18, 2026 | |
The Wall In-game content audiotext | Suno AI - Used for Music that is played in game
Chat GPT - Used for the billboards shown in game | Therris Studios | - | Mar 18, 2026 | |
Battle Of Rovers (Early Access) Live AI text | A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed.
The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level! | infinite8 | - | Mar 18, 2026 |