Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists.
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits.
No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer.
The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only used on classic books, they were not used on the remaining unique and magical books.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists.
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits.
No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer.
The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only used on classic books, they were not used on the remaining unique and magical books.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.