We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes.
- Creator
- Jack Rhodan
- Reviews
- -
- Added
- Mar 18, 2026
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We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes.
Our team uses generative AI tools For Marketing/Promotional Images and some in game assets.
We use AI voice on some npc character voices
We use AI to create store page and some in-game render assets
Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
Used AI for Game logo and icons
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development. From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
General AI Usage Disclosure: We use generative AI tools in the following areas of development: Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists. Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy. We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
Some of the code is made by AI. Everything else in the game and this store page is made by people.
AI is used as an assistant for coding, writing, and translation. All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game.
The voice actors are A.I. generated.
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
Some visual assets such as UI elements, icons, and promotional images were created or assisted using generative AI tools. All assets were reviewed, edited, and implemented by the developer. No copyrighted material was intentionally replicated.
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually.
AI Usage: very few 3D models
We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay.
Generative AI tools were utilized during the development of The Bliss to assist with initial script brainstorming, technical troubleshooting, and the creation of minor 2D artwork elements. All AI-assisted content was heavily modified, edited, and curated by the development team to align with the game's strict artistic vision. (Note: Any 3D AI-generated assets were used strictly as temporary placeholders during prototyping and have been completely replaced by human-crafted models in the final release).
Artificial Intelligence was used for vocalization.
I use AI for translation.
AI is used for translation, 3D assets, music, movie, and part of the UI.
We use AI for dev placeholders. UI Icons for now.
This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted.
As a small team of 2, we used A.I. to generate references and some base materials. Every final asset was either created from scratch or extensively modified, painted over, and artistically reworked by us. We took all creative decisions.
The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist with the creation of visual assets. All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws. Players cannot generate or upload AI-generated content within the game.
Used to generate a few picture frame images and faces for the Missing Persons. They are not real people.
Some game assets and sounds were generated by AI.
Asset created by AI included
This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images.
This game contains visual assets and video created using AI-assisted tools. All generated content has been edited and adjusted to fit the tone and design of the game. The content in this game is fictional and has no relation to real individuals or organizations.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI was used to generate in-game images, such as backgrounds and assets.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
Art in concept stage - use in parts and/or overpainted. Ghat GTP for coding advice.
The game used Elevenlabs.io Text-To-Speech to create the game voice over.
游戏内部分背景音乐使用Suno AI生成
As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island. This includes: Assisting in the creation of certain UI elements Helping with coding learning and a small number of the sound effects Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects. All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation. No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated.
The in-game videos in the (demo) version of the game were generated using AI.
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania.
AI was used for some of the sound effects.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
Used only for image generation.
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
With the assistance of artificial intelligence.
This game has some AI-generated assets.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Game of Death Movieverse presents: Hellgame - Prologue In-game content art | We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes. | Jack Rhodan | - | Mar 18, 2026 | |
Soulbound Odyssey In-game content art | Our team uses generative AI tools For Marketing/Promotional Images and some in game assets. | Could Care Less | - | Mar 18, 2026 | |
Babushka – Old Lady’s Payback In-game content audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
Wartide In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
WRONG ANSWER Store/marketing art | Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content. | WRONG | - | Mar 18, 2026 | |
The Order Of Serenity : Cult Simulator In-game content audio | Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay. | Dark Panda | - | Mar 18, 2026 | |
99 Lives - Russian Roulette In-game content art | Used AI for Game logo and icons | Gamma Games LLC | - | Mar 18, 2026 | |
Green Button In-game content artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights. | FANTOM INK | - | Mar 18, 2026 | |
Sura In-game content arttext | General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights. | Crimson Blade | - | Mar 18, 2026 | |
The Debt Collector Dev only code | Some of the code is made by AI. Everything else in the game and this store page is made by people. | Wumbology Games | - | Mar 18, 2026 | |
Helenland In-game content textcode | AI is used as an assistant for coding, writing, and translation.
All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game. | KILIAS GAMES | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
Nightrift In-game content art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay. | AfterEnd Studios | - | Mar 18, 2026 | |
Dead Rush art | Some visual assets such as UI elements, icons,
and promotional images were created or assisted
using generative AI tools. All assets were reviewed,
edited, and implemented by the developer.
No copyrighted material was intentionally replicated. | Sefa Game Studio | - | Mar 18, 2026 | |
Whispers of Appalachia In-game content art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay. | Hidden Frame Interactive | - | Mar 18, 2026 | |
Island Of Ash In-game content artaudiotext | Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually. | Grim Page Studio | - | Mar 18, 2026 | |
Bypass Unclear | AI Usage: very few 3D models | Reallique | - | Mar 18, 2026 | |
Rise of the Cones: Planetary Defense Store/marketing arttextcode | We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay. | Baris Lab | 28 | Mar 18, 2026 | |
The Bliss In-game content textart | Generative AI tools were utilized during the development of The Bliss to assist with initial script brainstorming, technical troubleshooting, and the creation of minor 2D artwork elements. All AI-assisted content was heavily modified, edited, and curated by the development team to align with the game's strict artistic vision. (Note: Any 3D AI-generated assets were used strictly as temporary placeholders during prototyping and have been completely replaced by human-crafted models in the final release). | Lakeside GAMES | - | Mar 18, 2026 | |
La Cosa Nostra In-game content audio | Artificial Intelligence was used for vocalization. | Zi Zi Games | - | Mar 18, 2026 | |
Chainsaw Woods Unclear text | I use AI for translation. | Ratsuha | - | Mar 18, 2026 | |
ノースウェスタの子供 In-game content artaudiotext | AI is used for translation, 3D assets, music, movie, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Null Reach In-game content art | We use AI for dev placeholders. UI Icons for now. | Vessel Horizon | - | Mar 18, 2026 | |
3876 AD: Corruption In-game content artaudiocode | This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted. | OpenSplit | - | Mar 18, 2026 | |
Skinator Dev only art | As a small team of 2, we used A.I. to generate references and some base materials. Every final asset was either created from scratch or extensively modified, painted over, and artistically reworked by us. We took all creative decisions. | Craig Paul Green | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush In-game content art | The game does not generate content at runtime using AI.
Generative AI tools were used only during development to assist with the creation of visual assets.
All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws.
Players cannot generate or upload AI-generated content within the game. | Goblin Catapult Studio | - | Mar 18, 2026 | |
Graveyard Report In-game content art | Used to generate a few picture frame images and faces for the Missing Persons. They are not real people. | Poltergeist Games | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
Halls of the damned In-game content | Asset created by AI included | Team EX | - | Mar 18, 2026 | |
The Zyrdain Sands In-game content | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
七不思議に至るまで In-game content art | This game contains visual assets and video created using AI-assisted tools.
All generated content has been edited and adjusted to fit the tone and design of the game.
The content in this game is fictional and has no relation to real individuals or organizations. | Neruneko | - | Mar 18, 2026 | |
无声无色 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 102 | Mar 18, 2026 | |
The Dinner Table In-game content art | AI was used to generate in-game images, such as backgrounds and assets. | J.M.S | - | Mar 18, 2026 | |
Hunted Within: The Metro In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
Path of Glory Dev only codeart | Art in concept stage - use in parts and/or overpainted.
Ghat GTP for coding advice. | Pick_Nick games | - | Mar 18, 2026 | |
Santa's War on Christmas In-game content audio | The game used Elevenlabs.io Text-To-Speech to create the game voice over. | ElgSoft | - | Mar 18, 2026 | |
金烬秋明 In-game content audio | 游戏内部分背景音乐使用Suno AI生成 | 光羽造物 | - | Mar 18, 2026 | |
Anomaly Island In-game content artaudiocode | As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island.
This includes:
Assisting in the creation of certain UI elements
Helping with coding learning and a small number of the sound effects
Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use
All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects.
All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation.
No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated. | DreamsmithGames | - | Mar 18, 2026 | |
Memories To Kill - The Silent Chalet In-game content art | The in-game videos in the (demo) version of the game were generated using AI. | Lone Lantern Games | - | Mar 18, 2026 | |
FingBlade Dev only artcode | This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party. | Mengko Games | - | Mar 18, 2026 | |
Aroya Knight In-game content artcode | Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania. | Ofir Aroya | - | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
Vampire One Blood Store/marketing art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer. | Juan corp studio | - | Mar 18, 2026 | |
Molodoy Simulator Unclear art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
BLOK 200: Prologue In-game content artaudio | A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form. | Experiments Field Studio | - | Mar 18, 2026 | |
JUST ONE MAN In-game content artaudio | Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content. | Raikiri | 18 | Mar 18, 2026 | |
DORM Unclear | With the assistance of artificial intelligence. | Chufriakov Aleksandr | - | Mar 18, 2026 | |
The Second Initiation In-game content | This game has some AI-generated assets. | Game Factory 12 Studio | - | Mar 18, 2026 | |
Fuse or Lose In-game content audio | Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making. | Airicore | - | Mar 18, 2026 |