AI helps with localization
- Creator
- Ayyya
- Reviews
- -
- Added
- May 23, 2026
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AI helps with localization
Some localization for languages other than Japanese was initially created using machine translation tools. These translations may be revised or replaced with human translations in future updates. No AI-generated content was used for the game's artwork, audio, or story.
Artificial intelligence tools were used during certain stages of the development of The Letter as supportive tools to assist the creative process. AI was primarily utilized for concept ideation, early visual references, and iterative design exploration. These tools helped accelerate prototyping, generate visual inspiration, and assist with writing drafts during early development phases. However, all core gameplay systems, narrative design, environmental storytelling, and final artistic direction were created, reviewed, and curated by the developer. AI tools were used as creative assistants rather than autonomous content generators, ensuring that the final experience remains a carefully crafted and human-directed project.
主に制作作業のアシスタント、パッケージの制作補助。
AI generated music
The achievements and images shown on the store page were generated or modified using AI
The game's translation was partially assisted by AI, but all in-game text was created and edited by real people. AI was used to enhance a small portion of the textures, but these were always manually refined afterward and served only as one method to make the textures sharper alongside other hand-made improvements in graphic editors. All images, including signs and drawings on the walls, were commissioned from real artists.
Generative AI was used to create several pre-generated assets within the game, including: - Environmental assets such as in-game posters. - Character face textures. - Voice-over audio for English and Chinese languages. These assets were generated during the development process and are included as static files in the game build. No AI content is generated in real-time during gameplay.
localization.
AI was used to localize the user interface to improve player comprehension.
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
To ensure that the story and atmosphere resonate perfectly with players across all languages, AI was used in the game's localization process.
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
Tower 47 image created using AI
"Some of the character images were generated by AI, but then edited in photo editors."
AI has been used to help develop the game's cover art.
Some visual and marketing assets for this game were created or assisted using AI tools during development. No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted.
AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German)
A single AI-generated illustration of a character kicking a sign.
Generative AI tools were used during early prototyping to accelerate visual iteration and research. Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game. No AI generated content is present in the game.
Some of the in game dialogue is narrated by AI technology
This game uses AI to generate some images.
Some of the images and artwork in this game were made with the help of generative AI tools.
This game uses VoiceGPT addon to read the prewritten voice lines.
Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork.
Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay.
Translations into various languages and parts of the background music were created using generative AI.
We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
The developers describe the content like this: This game uses AI tools to assist in creating certain sound effects and visual assets. All AI-generated content was produced during development, manually reviewed, and edited by the developer. No AI content is generated during gameplay.
部分BGM由AI生成
Steam page images use content generated with AI
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
Generative AI was used in a limited capacity during development. It was primarily utilized for prototyping certain textures and creating visual references. Additionally, AI was used to generate a vocal track featured in the game's intro sequence. All other music, as well as the majority of visual and gameplay content, has been created manually.
AI is used for the characters' portrait photos.
We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
for grandpa voice acting
This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs.
Game logo at steam store page, headers and menu images made with ai tools
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
AI was used to generate the store graphical assets.
Game logo and steam headers and game menu image made with ai software
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip.
With the help of neural networks, voiceover was made in Silent home.
AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
Generated sounds, images, end theme, and subtitle translations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Silency: Cube 666 In-game content text | AI helps with localization | Ayyya | - | May 23, 2026 | |
Yuremizu: Hold It Through the Shift In-game content text | Some localization for languages other than Japanese was initially created using machine translation tools.
These translations may be revised or replaced with human translations in future updates.
No AI-generated content was used for the game's artwork, audio, or story. | Yaminato Aoi | 31 | May 23, 2026 | |
The Letter In-game content arttext | Artificial intelligence tools were used during certain stages of the development of The Letter as supportive tools to assist the creative process. AI was primarily utilized for concept ideation, early visual references, and iterative design exploration.
These tools helped accelerate prototyping, generate visual inspiration, and assist with writing drafts during early development phases. However, all core gameplay systems, narrative design, environmental storytelling, and final artistic direction were created, reviewed, and curated by the developer.
AI tools were used as creative assistants rather than autonomous content generators, ensuring that the final experience remains a carefully crafted and human-directed project. | SHepic Studios | - | May 23, 2026 | |
黄泉園(Yomi no Sono) Dev only | 主に制作作業のアシスタント、パッケージの制作補助。 | Karam Works | - | May 23, 2026 | |
The Worlds of Narayana VR In-game content audio | AI generated music | Anantasrushti Private Limited | - | May 23, 2026 | |
Vanishing In The Island Halphéra Store/marketing art | The achievements and images shown on the store page were generated or modified using AI | Soghoxal | - | May 23, 2026 | |
The Derailed: Devour the Harvest In-game content textart | The game's translation was partially assisted by AI, but all in-game text was created and edited by real people. AI was used to enhance a small portion of the textures, but these were always manually refined afterward and served only as one method to make the textures sharper alongside other hand-made improvements in graphic editors. All images, including signs and drawings on the walls, were commissioned from real artists. | Deformed Dreams Studio | - | May 23, 2026 | |
Rabbits Hunt In-game content artaudio | Generative AI was used to create several pre-generated assets within the game, including:
- Environmental assets such as in-game posters.
- Character face textures.
- Voice-over audio for English and Chinese languages.
These assets were generated during the development process and are included as static files in the game build. No AI content is generated in real-time during gameplay. | Usagi Lab | - | May 23, 2026 | |
異変駐車場 Unclear text | localization. | Marukereba Studio | - | May 23, 2026 | |
Drift In-game content text | AI was used to localize the user interface to improve player comprehension. | Shinobi Man | - | May 23, 2026 | |
Refrain: Verse of Fate In-game content art | A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay. | illusorys | - | May 23, 2026 | |
Liminal:Childhood Memories In-game content text | To ensure that the story and atmosphere resonate perfectly with players across all languages, AI was used in the game's localization process. | Threshold Interactive | - | May 23, 2026 | |
Nightsoil In-game content text | This game uses generative artificial intelligence to assist in the localization of in-game and store page text. | Minuscule Mayhem | 13 | May 23, 2026 | |
After Dark: Tower 47 Store/marketing art | Tower 47 image created using AI | Studio 78 | - | May 23, 2026 | |
Infinite Crosswalk In-game content art | "Some of the character images were generated by AI, but then edited in photo editors." | S.P.G | - | May 23, 2026 | |
Phantom Town Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Dumi's Adventure: Across Europe Store/marketing art | Some visual and marketing assets for this game were created or assisted using AI tools during development.
No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted. | Dumi’s Games | - | May 23, 2026 | |
Toilet 8 In-game content text | AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German) | Benoît Freslon | 265 | May 23, 2026 | |
ALL IN ONE Store/marketing art | A single AI-generated illustration of a character kicking a sign. | Selbi | - | May 23, 2026 | |
Rivage Dev only art | Generative AI tools were used during early prototyping to accelerate visual iteration and research.
Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game.
No AI generated content is present in the game. | Exnilo Studio | - | May 23, 2026 | |
When the Embers Wake In-game content audio | Some of the in game dialogue is narrated by AI technology | Llamaplay | - | May 23, 2026 | |
Who Am I Unclear art | This game uses AI to generate some images. | PantsSmell | - | May 23, 2026 | |
Analog - MIRROR In-game content art | Some of the images and artwork in this game were made with the help of generative AI tools. | Adouson | - | May 23, 2026 | |
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
Beneath the Quiet: Where It Ends In-game content art | Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork. | Side Eyes Project | 12 | May 23, 2026 | |
The Last Transmission In-game content audioart | Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay. | Hidden Veil Studios | 10 | May 23, 2026 | |
地禍駐車場 -The Cursed Underground Parking Lot- In-game content textaudio | Translations into various languages and parts of the background music were created using generative AI. | Diabonobbu Game | 18 | May 23, 2026 | |
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 | |
The Door In-game content audioart | The developers describe the content like this:
This game uses AI tools to assist in creating certain sound effects and visual assets. All AI-generated content was produced during development, manually reviewed, and edited by the developer. No AI content is generated during gameplay. | Ch2Woo | - | May 23, 2026 | |
Millennium Police In-game content audio | 部分BGM由AI生成 | LI XITAO | - | May 23, 2026 | |
Untitled Project Store/marketing art | Steam page images use content generated with AI | Gleb Lebedev | - | May 23, 2026 | |
Augmented Fear In-game content text | As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful. | OneFurInTheBox | - | May 23, 2026 | |
Final Rider In-game content artaudio | Generative AI was used in a limited capacity during development.
It was primarily utilized for prototyping certain textures and creating visual references.
Additionally, AI was used to generate a vocal track featured in the game's intro sequence.
All other music, as well as the majority of visual and gameplay content, has been created manually. | Delirium Interactive | - | May 23, 2026 | |
Scarred In-game content art | AI is used for the characters' portrait photos. | KOEX studio | 95 | May 23, 2026 | |
11F In-game content art | We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations. | PUMPKIM | 167 | May 23, 2026 | |
Crime Scene Cleaner art | We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | President Studio | 15.1k | May 23, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
5 days at grandpa In-game content audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
Those Who Stayed In-game content art | This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs. | Pendul8 | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator Store/marketing art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | 10 | Mar 18, 2026 | |
ひとりだるま Alone Rite In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | - | Mar 18, 2026 | |
Yelling At Cats: The Game Store/marketing art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge Store/marketing art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 11 | Mar 18, 2026 | |
Abandoned Stories: Inherited Silence Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | 77 | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley In-game content audio | AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip. | BoxLoaf | - | Mar 18, 2026 | |
Silent home In-game content audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
The Paranormal is Happening Store/marketing art | AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game. | Stevri Games | - | Mar 18, 2026 | |
Mockbuster In-game content art | This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay. | 0xp Games | - | Mar 18, 2026 | |
Caution Ahead: Part 3 In-game content audioarttext | Generated sounds, images, end theme, and subtitle translations. | Ionic Relay | - | Mar 18, 2026 |