I used AI to proofread the text content of the game as well as help with ideas brainstorming.
- Creator
- Night Sky Dogs
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
I used AI to proofread the text content of the game as well as help with ideas brainstorming.
AI was used for backup assets that most likely have already been replaced by artists.
Photo creation
Imágenes, escenarios e ilustraciones.
Character modeling assisted by AI AI-assisted generation of selected UI graphics AI-assisted creation of background music and character voiceovers
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
Generative AI is used only for 2D marketing assets, icons and loading screens.
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions. Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer. To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
Some AI sound effects and music.
Used to generate a few picture frame images and faces for the Missing Persons. They are not real people.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
You can place this directly in the Steam form. This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing. AI was used only during development to assist with the creation of store page images and marketing materials.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the game's content.
Some of the audio in the game was generated by AI.
The game logo and some in-game assets are generated by AI
Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.
This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay.
Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer. Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players.
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
Some game assets and sounds were generated by AI.
Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology. Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality.
Some AI-generated images are used in the game background.
AI is used only for text translation.
Used AI for a couple of images
enhanced Gameplay images
Font and Translations
This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance.
Asset created by AI included
If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed.
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways: 1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts. 2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots. 3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging. All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game.
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
The English description on this Steam store page was translated using AI. The game itself does not contain any AI-generated content.
The images used in the game are created using generative AI. The names of the characters are also created using generative AI. The shop text is created using AI. Uses AI to determine minimum system requirements.
Some in‑game objects were initially created using AI generation, and then refined by hand afterwards.
The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation.
This game utilizes pre-generated AI assets to enhance the immersive atmosphere and production value. Specifically, AI tools were used to assist in the creation of: Audio: Atmospheric sound effects and character voice-over performances designed to heighten the psychological horror experience. Promotional Material: Static visual elements and artwork used for marketing purposes. All AI-generated content has been manually reviewed, curated, and integrated by the development team to ensure it aligns with the game's narrative and artistic vision.
Roach english voice. Some marketing images
AI was only used to generate visual content to create full images for each trivia question.
The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates.
This game contains visual assets and video created using AI-assisted tools. All generated content has been edited and adjusted to fit the tone and design of the game. The content in this game is fictional and has no relation to real individuals or organizations.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ORBITAL Dev only text | I used AI to proofread the text content of the game as well as help with ideas brainstorming. | Night Sky Dogs | - | Mar 18, 2026 | |
Everfall 2: Idle Dungeon RPG Dev only art | AI was used for backup assets that most likely have already been replaced by artists. | GameDevJoey | 39 | Mar 18, 2026 | |
Northern Adam: The Saga of Revenge Unclear art | Photo creation | Fallen Games | - | Mar 18, 2026 | |
Blooming Ashes Unclear art | Imágenes, escenarios e ilustraciones. | LunaKin | - | Mar 18, 2026 | |
We Are So F*cked: The Last Critter Crew In-game content artaudio | Character modeling assisted by AI
AI-assisted generation of selected UI graphics
AI-assisted creation of background music and character voiceovers | Gem Rabbit Studio | - | Mar 18, 2026 | |
Bone Marrow 2 In-game content art | Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer. | HugePixel | 12 | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Chained Wheels In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | Karga Games | 570 | Mar 18, 2026 | |
What A World In-game content codeaudioart | The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions.
Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer.
To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer. | Jesse Bensen | - | Mar 18, 2026 | |
The Other Me Reborn In-game content art | Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI. | Anomalybyte Studio | - | Mar 18, 2026 | |
Wings of Vi 2 In-game content audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
Graveyard Report In-game content art | Used to generate a few picture frame images and faces for the Missing Persons. They are not real people. | Poltergeist Games | - | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
A walk in Hwaseong Temporary Palace at night Store/marketing art | You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials. | Magnifier Entertainment | - | Mar 18, 2026 | |
Fight Life Legacy In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Blade games | - | Mar 18, 2026 | |
The Xu Jing Chronicle: Illusory Dream In-game content art | Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the game's content. | Dicheng Cultural Media | - | Mar 18, 2026 | |
The Puppet's Casket In-game content audio | Some of the audio in the game was generated by AI. | Tapromance | - | Mar 18, 2026 | |
KunKunNest In-game content art | The game logo and some in-game assets are generated by AI | JNTM | 346 | Mar 18, 2026 | |
Nimue In-game content art | Pre-Generated AI was used for:
- Background artwork
- Character illustrations
All AI-generated content was reviewed and edited by the developer.
No Live-Generated AI is used in this game. | Nagi | - | Mar 18, 2026 | |
Far Below In-game content art | This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation. | Small Rock Studios | - | Mar 18, 2026 | |
Escape Games World vs Escapers In-game content art | Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay. | HFG Entertainments Private Limited | 10 | Mar 18, 2026 | |
Static Watch In-game content art | Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer.
Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players. | Maxime Leblanc | - | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
Max's Adventures: Summer Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Max's Adventures: Valentine's Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Mommy Dies In-game content art | We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style. | AI Slop Studios | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
패배자 박중붕(사랑이 뭐야?) Loser Park Jung-bung(What is Love?) Store/marketing art | Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology.
Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality. | SEO SOFT | - | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
SUKIMA: The Creeping Gap In-game content text | AI is used only for text translation. | tesakiza | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
The City Life In-game content art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
Slay The Berserker In-game content text | Font and Translations | Advance Garde | - | Mar 18, 2026 | |
离校 School's Out In-game content artaudiotext | This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance. | FinalMachine | - | Mar 18, 2026 | |
Halls of the damned In-game content | Asset created by AI included | Team EX | - | Mar 18, 2026 | |
Don't press X to free the pirate! In-game content audio | If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed. | Okamisen | 14 | Mar 18, 2026 | |
AIZASIA In-game content art | The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. | LLC Onisino | - | Mar 18, 2026 | |
SHADOW MAZE Descent into Fear In-game content textcodeart | During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways:
1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts.
2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots.
3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging.
All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game. | TSFORGE | - | Mar 18, 2026 | |
Elegon Store/marketing arttext | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Keone | - | Mar 18, 2026 | |
After-State:WoLong\灵界奇谈:卧龙 In-game content text | The English description on this Steam store page was translated using AI. The game itself does not contain any AI-generated content. | 猫龙游戏 | - | Mar 18, 2026 | |
未来の礎 In-game content arttext | The images used in the game are created using generative AI.
The names of the characters are also created using generative AI.
The shop text is created using AI.
Uses AI to determine minimum system requirements. | 西田匡泰 | - | Mar 18, 2026 | |
0.0035% In-game content art | Some in‑game objects were initially created using AI generation, and then refined by hand afterwards. | MANIA PRODUCTIONS | 15 | Mar 18, 2026 | |
Boys in the dark In-game content arttext | The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation. | Gayeti | - | Mar 18, 2026 | |
Trapped In-game content audioart | This game utilizes pre-generated AI assets to enhance the immersive atmosphere and production value. Specifically, AI tools were used to assist in the creation of:
Audio: Atmospheric sound effects and character voice-over performances designed to heighten the psychological horror experience.
Promotional Material: Static visual elements and artwork used for marketing purposes.
All AI-generated content has been manually reviewed, curated, and integrated by the development team to ensure it aligns with the game's narrative and artistic vision. | Digital Artisan | - | Mar 18, 2026 | |
MeetMeat In-game content audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
Adventure Master In-game content art | AI was only used to generate visual content to create full images for each trivia question. | Joe Dean | - | Mar 18, 2026 | |
Whispers Of The Crypt In-game content audio | The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates. | AstroRealmStudios | - | Mar 18, 2026 | |
七不思議に至るまで In-game content art | This game contains visual assets and video created using AI-assisted tools.
All generated content has been edited and adjusted to fit the tone and design of the game.
The content in this game is fictional and has no relation to real individuals or organizations. | Neruneko | - | Mar 18, 2026 | |
Seven Seas Jewels Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 |