25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Half LightSteam
Disclosure

We have used AI to generate some logos, in game HUD's, some artwork and cutscenes.

Creator
JimJams Games
Reviews
-
Added
Mar 18, 2026
IzanamiYakoSteam
Disclosure

Generated AI is used for some of the videos inserted in the middle of the game.

Creator
Gentle Giants LLC
Reviews
-
Added
Mar 18, 2026
The Depths of Duskraven ManorSteam
Disclosure

2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer. Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game.

Creator
Apoptosis Games
Reviews
-
Added
Mar 18, 2026
Find My LoveSteam
Disclosure

- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game. - Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design. - This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.

Creator
Araujo Castle
Reviews
-
Added
Mar 18, 2026
Silent ResearchSteam
Disclosure

I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.

Creator
Eduard-Mihai Rusu
Reviews
-
Added
Mar 18, 2026
Alehouse Tavern SimulatorSteam
Disclosure

In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material.

Creator
COOL DEVS S.R.L.
Reviews
-
Added
Mar 18, 2026
War FlavorSteam
Disclosure

Developer used AI to create marketing materials, community assets, and store capsule images.

Creator
ArteGame
Reviews
-
Added
Mar 18, 2026
ERAZERSteam
Disclosure

We use AI to generate art and marketing materials for the game.

Creator
Creetah Ltd
Reviews
-
Added
Mar 18, 2026
ClinkSteam
Disclosure

Generated images for some paintings and photographs using AI.

Creator
Beshbarmak games
Reviews
111
Added
Mar 18, 2026
Unsealed: The MareSteam
Disclosure

Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation.

Creator
Gamhalla
Reviews
-
Added
Mar 18, 2026
SUBDERMAL: This isn’t youSteam
Disclosure

SUBDERMAL does not use generative AI during gameplay or while the game is running. No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build. What AI Is Not Used For • No real-time AI text generation • No real-time AI image or video generation • No real-time AI voice synthesis • No adaptive AI narrative systems • No AI-based player interaction or chat What AI Was Used During Development Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects. This development-phase AI usage does not affect gameplay and does not generate new content for players. The game also contains textures which were upscaled using AI, but were originally human-authored. Guardrails Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.

Creator
Quiet Studios
Reviews
-
Added
Mar 18, 2026
Chef of SherwoodSteam
Disclosure

We did try gen-IA to create early place holders of the characters (environments and meals are 100% human made). We realized that it sucks and unsurprizingly it can't compare to what human artists can do. What you currently see in the game has already been cleaned up, but in order to make sure there is no trace of gen-IA left, we are in the process of remaking all the characters from scratch.

Creator
Porcelaine Games
Reviews
-
Added
Mar 18, 2026
The Curse Of Beatriz Steam
Disclosure

I used an AI to generate images and, so far, only one has been created, the one that appears on the cell phone screen at the beginning of the game.

Creator
DarkPlayerGAMES
Reviews
-
Added
Mar 18, 2026
Lost City of BardoSteam
Disclosure

The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches)

Creator
Daniel Green
Reviews
10
Added
Mar 18, 2026
환상약국Steam
Disclosure

Generative AI was used for game translation and code modifications, but not for any other aspects.

Creator
Storyg Tododog
Reviews
-
Added
Mar 18, 2026
Cozy AquariumSteam
Disclosure

Some in-game visual assets were generated using AI tools and further refined through manual editing.

Creator
Happy Amoeba
Reviews
37
Added
Mar 18, 2026
Virum:ColonySteam
Disclosure

AI was used to assist in the creation of certain sound and visual elements.

Creator
NeuroOre
Reviews
-
Added
Mar 18, 2026
永夜地铁Eternal Night MetroSteam
Disclosure

The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.

Creator
村南游戏厅
Reviews
-
Added
Mar 18, 2026
Untold DepthsSteam
Disclosure

AI was used to generate a base concept for store capsule art, which was modified and filtered.

Creator
Cybernetic Studios LLC
Reviews
-
Added
Mar 18, 2026
Pulled StringsSteam
Disclosure

Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control. We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement. For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages. No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team. We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use. Transparency and player trust are at the heart of our approach.

Creator
BT Interactable
Reviews
-
Added
Mar 18, 2026
STAY ALIVESteam
Disclosure

Generative artificial intelligence was used to create pre-rendered images for the game and store page.

Creator
Eric Bruno
Reviews
22
Added
Mar 18, 2026
Spell RiftSteam
Disclosure

We created references for heroes and monsters using AI image generation.

Creator
Human Forge
Reviews
-
Added
Mar 18, 2026
BLIND_SITESteam
Disclosure

Generative AI has been used for texturing, 3D models, sound effects and coding assistance.

Creator
Enigma Forge
Reviews
-
Added
Mar 18, 2026
Deck ComboSteam
Disclosure

The AI was used to create content on the game page (game cover) and the background of the game's main menu.

Creator
Esemte Games
Reviews
-
Added
Mar 18, 2026
Game RoomSteam
Disclosure

I used AI to generate images for the store and some of the in-game decorations

Creator
Games For Humans
Reviews
-
Added
Mar 18, 2026
TimeParadoxSteam
Disclosure

TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.

Creator
WOYMMM
Reviews
-
Added
Mar 18, 2026
Faereld: Old BloodSteam
Disclosure

We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue.

Creator
Grimmwyrd Studios
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
MagivorSteam
Disclosure

AI was used to generate content on the game page (game cover art)

Creator
TolaTolaGames
Reviews
-
Added
Mar 18, 2026
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