AI was used to generate content on the game page (game cover art)
- Creator
- TolaTolaGames
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to generate content on the game page (game cover art)
Ai used in generation of store art
Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.
The Steam cover, capsule, and promotional visuals have been generated using Generative AI.
Used by DALL-E to generate pictures within the game and for icons within the game.
Image banners in ABOUT THIS GAME section of store page, and game icon. Not used within game.
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
Some scenes as drawing aids, some musical content.
The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version.
We used AI to generate Character & store page assets
We used AI to generate some of the background images for our game.
Some skybox textures have been enhanced using AI.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
This game uses generative AI tools in the creation of certain assets: Some character and environment art assets were generated using developer-trained AI models; Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses; In addition, the Steam store capsule image was also generated with the help of AI tools. All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
Some Paintings.
AI-generated art objects
Few Soundclips
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
Just used for steam page art.
The AI image generator Dall-E was used to create imagery within the game.
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
Arts
This game utilizes AI for certain translation tasks and programming.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
Certain pre-rendered graphical assets and music in this game are generated using AI.
The logo is made from generative AI, but nothing else.
AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
AI-generated art object
AI-generated art object
AI-generated art object
This game is programmed using AI.
AI was used to generate the game's logo.
Some assets on the Steam page were created using AI
AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI tools are used to produce some textures in the game.
AI was used for localizations.
This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack.
In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc.
AI used during development for some of the code, music, and marketing images.
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
Character Voices are AI Generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
FireTruck Rescue Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
GCS: Salvage Rat In-game content art | Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material.
All rights are retained by the developer. | Stellar Forge Works | - | Mar 18, 2026 | |
Somnus Store/marketing art | The Steam cover, capsule, and promotional visuals have been generated using Generative AI. | Karahan | - | Mar 18, 2026 | |
Lullaby of Lost Soul In-game content art | Used by DALL-E to generate pictures within the game and for icons within the game. | Darkwave Studios | - | Mar 18, 2026 | |
Get a midnight snack without mom knowing In-game content art | Image banners in ABOUT THIS GAME section of store page, and game icon.
Not used within game. | Broken Toilet Games | 70 | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
I met an Archaeologist In-game content audio | The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version. | Creeda Games | - | Mar 18, 2026 | |
悠闲的末日郊游-Traveling after Doomsday Store/marketing art | We used AI to generate Character & store page assets | Kwing works | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
美梦乌托邦 In-game content artaudio | This game uses generative AI tools in the creation of certain assets:
Some character and environment art assets were generated using developer-trained AI models;
Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses;
In addition, the Steam store capsule image was also generated with the help of AI tools.
All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation. | YanZhiXiong Studio | - | Mar 18, 2026 | |
HorrorCore: Maze And Pools of Horror In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 46 | Mar 18, 2026 | |
Hunted within: The walls In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
Ghost Infinite Labyrinth Unclear | Some Paintings. | riinwin | 16 | Mar 18, 2026 | |
Clothing Supermarket Store Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Monkey Drive Unclear audio | Few Soundclips | Codwis | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
NOX AETERNA - Veil of Darkness In-game content art | The AI image generator Dall-E was used to create imagery within the game. | Darkside Studios | 10 | Mar 18, 2026 | |
5th Dimension World Builder (Beta) text | The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience | 5th Dimension Games | - | Mar 18, 2026 | |
FearPark Chapter 1 In-game content art | We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design. | tristan | - | Mar 18, 2026 | |
Powder Runners: Maze Quest In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Farytek | - | Mar 18, 2026 | |
Survive the Labyrinth Unclear | Arts | john tex | - | Mar 18, 2026 | |
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
Dungeons of Ironshade In-game content art | Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI. | Nurdogan Erdem | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
The Variant Void Store/marketing art | The logo is made from generative AI, but nothing else. | Glistening Leaf Games | - | Mar 18, 2026 | |
Krampus's Escape art | AI assistance was used to generate and refine graphic elements(backgrounds, some sprites) | Zortal Mateusz Buczek-Kozak | - | Mar 18, 2026 | |
Aquilon: Love and Lust in the Frost ✨❄️❤️🔥 Store/marketing art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Aquilon | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Who Am I エラーコード:九十九 Unclear code | This game is programmed using AI. | 奥羽電影 | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
A Handful of Dust Store/marketing textart | AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page. | BVS Studios | - | Mar 18, 2026 | |
Everfall 1999 In-game content art | I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game. | Mayhemcreations | - | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
The Fate of Sir Aldric In-game content artaudio | This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack. | Shadowcraft Games | - | Mar 18, 2026 | |
will O wisp Dev only code | In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc. | 是政屋 | - | Mar 18, 2026 | |
Forest Floor In-game content artaudio | AI used during development for some of the code, music, and marketing images. | Megatherium | - | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
The Fallow City In-game content audio | Character Voices are AI Generated | Astronix Games | - | Mar 18, 2026 |