Character portrait generated by AI+self modified
- Creator
- 16air
- Reviews
- -
- Added
- Mar 18, 2026
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Character portrait generated by AI+self modified
AI was used in the creation of some background images and UI icons. No AI is used to generate content or code during gameplay.
使用AI生成了部分战斗背景
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
The AI is used to generate assets for my game, but users cannot use it to generate their own assets.
Store page art
AI is used only for images in the store.
AI was used to help make some of the achievement arts
Generative AI used to complete the edition of some sprites/animations.
A few localization countries. Sound of phone.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
Some textures were generated with AI.
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time. No content is generated dynamically during gameplay.
AI-generated art object
if this topic matters to you, stop using Windows 11. Actions speak louder than words.
The AI was use for pre-rendered content as in Background images and Character Images.
Portions of the game's art assets were created using AI and then manually modified to finalize them
The AI was used as base for marketing materials that were than polished to get to desired quality.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
We have used AI to generate some UI in games.
AI is used for store page capsule art... The character voices used in the game were generated by artificial intelligence.
AI has been used to help develop the game's cover art.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
AI has been used to help develop the game's cover art.
The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing.
Using stable diffusion, a part of NPC portrait is generated by AI.
A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration.
Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
We use text-generating AI for localization in this game.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%). AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
AI was used to generate some assets and marketing material.
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
This game uses music generated by AI technology (Suno platform)
graphical elements, movie posters etc. Some songs in the radio are AI-generated.
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools. The rest of the game's assets and models are sourced from artists and designers.
Our advanced AI enables lifelike conversations, merchant negotiations, and AI-generated quests tailored to your playstyle. Soon, AI Player Companions will join you on your quests, assist with tasks, and even help while you’re AFK. These AI Companions will grow alongside you, feeling more like friends than game characters, making every adventure deeply personal and immersive.
AI is used in the game to improve the quality of audio tracks.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game. Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain!
During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
Dungeon Tracer In-game content art | AI was used in the creation of some background images and UI icons. No AI is used to generate content or code during gameplay. | ROOT GAMES | - | Mar 18, 2026 | |
幻想世纪:缘起 In-game content art | 使用AI生成了部分战斗背景 | FinalLoveStudio | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Ragnar In-game content audiotext | Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools. | Fimbulwinter Games | 44 | Mar 18, 2026 | |
Depths of Endor: Dungeon Crawler In-game content art | The AI is used to generate assets for my game, but users cannot use it to generate their own assets. | Javier Hernández Torres | 21 | Mar 18, 2026 | |
Iron Skies Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Sunset of Death Store/marketing art | AI is used only for images in the store. | DeilRoXEntertainment | - | Mar 18, 2026 | |
Wheelie City Store/marketing art | AI was used to help make some of the achievement arts | Devora Studios | 33 | Mar 18, 2026 | |
Shiba Heroes In-game content art | Generative AI used to complete the edition of some sprites/animations. | Ricegate Games | - | Mar 18, 2026 | |
Corner Shop: Nightshift Unclear textaudio | A few localization countries. Sound of phone. | Live Motion Games | 48 | Mar 18, 2026 | |
Monday Syndrome Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | hyesmo | 72 | Mar 18, 2026 | |
Veil In-game content art | Some textures were generated with AI. | State of the Art Game Studio | - | Mar 18, 2026 | |
Crux Diaries In-game content art | The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay. | Kravtology | - | Mar 18, 2026 | |
Dream Force Warrior RPG Store/marketing art | AI-generated art object | USBX PAY LTD | - | Mar 18, 2026 | |
The Ardron Universe general | if this topic matters to you, stop using Windows 11.
Actions speak louder than words. | NullForgeStudios | - | Mar 18, 2026 | |
King Of Cards In-game content art | The AI was use for pre-rendered content as in Background images and Character Images. | YZ | - | Mar 18, 2026 | |
Journey to the Dao In-game content art | Portions of the game's art assets were created using AI and then manually modified to finalize them | GOD BLACK STUDIO | 13 | Mar 18, 2026 | |
Ulgamor: Dungeon Arena Store/marketing art | The AI was used as base for marketing materials that were than polished to get to desired quality. | Vladimir Sebesta | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Rebirth of Legal maniac 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEbasalt | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
The Rise of the New Han Prince 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | songgame | - | Mar 18, 2026 | |
The Rise of the New Han Prince In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKErosefinch | - | Mar 18, 2026 | |
InfectionWarfare In-game content art | We have used AI to generate some UI in games. | FlyingWingStudio | - | Mar 18, 2026 | |
Crown Simulator In-game content audioart | AI is used for store page capsule art...
The character voices used in the game were generated by artificial intelligence. | VOBL games | - | Mar 18, 2026 | |
Lucky Hand: Roguelike Deck Builder Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
Forgotten Cave: Roguelite Dungeon Crawler Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
第三灵界 In-game content arttext | The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing. | CelestialArk 灵舟 | - | Mar 18, 2026 | |
전국민 결혼대작전 ~러브러브♥크리스마스~ In-game content art | Using stable diffusion, a part of NPC portrait is generated by AI. | AvoCavo | - | Mar 18, 2026 | |
Good Morning In-game content text | A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration. | LcieKJ | - | Mar 18, 2026 | |
The Courage of Cordelia Store/marketing art | Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation. | sillestudios | - | Mar 18, 2026 | |
STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
DUNGEON RAZE In-game content text | We use text-generating AI for localization in this game. | KOTARO YOSHIDA | 433 | Mar 18, 2026 | |
Malware Tycoon In-game content audioart | Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed. | JIMMY DIAMOND | - | Mar 18, 2026 | |
Gravenfall: Veil of Darkness Store/marketing art | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 | |
Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
Sylvester and the entity of Dust In-game content audio | This game uses music generated by AI technology (Suno platform) | Benoit Locu | - | Mar 18, 2026 | |
Last Drop In-game content artaudio | graphical elements, movie posters etc. Some songs in the radio are AI-generated. | Lohkare Games Oy | 198 | Mar 18, 2026 | |
Pionero Capital In-game content audioart | Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers. | Pionero Games | - | Mar 18, 2026 | |
Epitome Live AI text | Our advanced AI enables lifelike conversations, merchant negotiations, and AI-generated quests tailored to your playstyle. Soon, AI Player Companions will join you on your quests, assist with tasks, and even help while you’re AFK. These AI Companions will grow alongside you, feeling more like friends than game characters, making every adventure deeply personal and immersive. | Epitome P.S.A. | - | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
Under a Desert Sun: Seekers of the Cursed Vessel Dev only art | AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work. | Revolving Gear Studios | - | Mar 18, 2026 | |
Roots of Harmony In-game content text | I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain! | Guillaume Beaumel | 20 | Mar 18, 2026 | |
Echoes of Argora In-game content audio | During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes. | Emerald Studios Sweden | - | Mar 18, 2026 |