AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
- Creator
- Beijing Baidong Technology
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
Some in-game or store images were created with the assistance of artificial intelligence.
translation, partial art, code & writing support
Music tracks, app icon
Voice acting
The original illustration is loaded and the illustration is generated by AI.
AI has been used to help develop the game's cover art.
Music generated with UDIO and Soundraw. Trailer includes a scene generated with Runway.
Logos are AI generated and hand edited
AI is used for store page capsule art and in-game character portrait art creation...
Basic, limited use of AI in sound and 2D images.
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
The description of game content translated with multiple languages helped by AI
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some of the textures and SFX was created with AI
Store page header image is partly ai generated
The title image and some sprites were generated using AI.
Generative artificial intelligence was used to create some background graphics for the store and the game
AI generated music.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Generated images for some paintings and photographs using AI.
AI is only used for 4 images.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
AI was used to create some game background images and store promotional images
Some texture , models and audio are generated using AI technology.
Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited.
A portion of the background image is created using AI.
AI-generated art object
The background music used in the game is created by generative AI.
Logo and store assets are AI Generated
Only Airplane announcement and guide voice are made by AI voice
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
certain images text voice acting and scripts are made by artificial intelligence
This was used to assist with a few images, an asset, and a couple of store capsules for added polish.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
AI-generated art objects
The background music of this game uses assets from Soundraw.
the pictures are AI-generated
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
The trailer music and some game music have be done with AI programs.
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Background music and background images in the game were produced through Generative AI.
Contains AI generated Images and Music
The music in this game is AI generated.
Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation.
Some masks and images inside the game may have been AI-generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dao's Cover In-game content art | AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets. | Beijing Baidong Technology | - | Mar 18, 2026 | |
Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
Brutal Cube In-game content art | Some in-game or store images were created with the assistance of artificial intelligence. | Woziva | - | Mar 18, 2026 | |
7 Days Shrine Unclear textartcode | translation, partial art, code & writing support | Na2Ka | 41 | Mar 18, 2026 | |
Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
MIKO x MIKO SISTERS 神楽家の巫女と悪霊 In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Bowling Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Smith & Dungeon: Crafting the Legendary Weapons In-game content audio | Music generated with UDIO and Soundraw. Trailer includes a scene generated with Runway. | Zoo Corporation | 38 | Mar 18, 2026 | |
Descending: Curse of the Blood Crown Store/marketing art | Logos are AI generated and hand edited | Games by Arky | - | Mar 18, 2026 | |
Car Mechanic Shop Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 109 | Mar 18, 2026 | |
Creepy Shift: House For Sale In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 231 | Mar 18, 2026 | |
Medieval StartUp In-game content artcode | AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons. | Editions Aspic Games | 51 | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
Skuf vs beer bottle party Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
MY HOUSE In-game content artaudio | Some of the textures and SFX was created with AI | Sushko Dmytro | - | Mar 18, 2026 | |
Sweep City Store/marketing art | Store page header image is partly ai generated | Helm Boy Studios | - | Mar 18, 2026 | |
Shelter from the Storm In-game content art | The title image and some sprites were generated using AI. | Home Groan Games | 89 | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Lottory World 彩金天下 Store/marketing art | AI was used to create some game background images and store promotional images | Kite Games | - | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
15 minutes Store/marketing art | Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited. | Construct Games | - | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Slumber Party Store/marketing art | This was used to assist with a few images, an asset, and a couple of store capsules for added polish. | 70BB | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Breachwalk Survivor In-game content audio | The background music of this game uses assets from Soundraw. | MimicMimijeok | - | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
Beneath The Surface In-game content art | Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation. | Ry Guy Games | - | Mar 18, 2026 | |
The Sacred Mariner In-game content art | Some masks and images inside the game may have been AI-generated | Ilank Games | - | Mar 18, 2026 |