Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI;
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes
The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice.
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated.
Some in-game text was initially generated using AI translation tools and later manually reviewed and edited.
Additionally, a portion of the plugin code was developed using AI-assisted coding tools.
A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission.
No live AI content generation occurs during gameplay.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
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Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
- Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used
Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI;
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes
The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice.
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated.
Some in-game text was initially generated using AI translation tools and later manually reviewed and edited.
Additionally, a portion of the plugin code was developed using AI-assisted coding tools.
A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission.
No live AI content generation occurs during gameplay.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
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Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
- Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used