Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights.
- Creator
- 决战沙城
- Reviews
- 106
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights.
Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul.
Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience. Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics. Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail. NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction.
Some in-game UI icons were created using generative AI tools.
Some of the store page and in-game art appears to be potentially AI-generated.
This game uses generative AI tools during development only. AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials. All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers.
This game uses generative artificial intelligence during development to assist in the creation of some visual assets. All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data.
Some graphical assets were AI-generated.
This game uses generative AI to assist in creating some 3D models and 2D assets included in the game.
Used in the store page description.
Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
AI-translated
AI used to solve a few missing art assets.
Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of.
Some images were generated using artificial intelligence.
As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me...
AI used for debugging.
Sound created by KI
The game's capsule image used artificial intelligence.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
This game uses AI-generated content in the following areas: Art Assets: Most textures were AI-generated and manually edited before being used in the game. Music: Background music was AI-generated. Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer.
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay.
The game uses AI to generate game content, such as text, images, and sound effects.
Some background music tracks were created with the assistance of AI tools.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are unique to this project. The assets do not replicate or reuse content from any existing games or copyrighted works.
This game uses generative AI for selected voice and music elements.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping. All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team. No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven. The purpose of this is simple: to remove an entry barrier so this game can exist. We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent. We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid. We truly appreciate everyone who chooses to be a part of this journey.
AI was used to create some icons, sounds, and music.
This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay.
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
The character voice in Trailer
Uses AI for code completion
We use AI to help with translation.
Created skill icons using AI. Used AI to turn human-drawn illustrations into the main illustrations.
I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make sure they fit the game. I also use it for programming and writing descriptions. I also use it to change my voice because I'm the only voice actor. I'm too broke to pay a bunch of people so AI isn't taking any jobs, just helping me create content in a realistic timeline.
Generative AI was used for coding, some image asset and animation generation, and music.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Some visual and descriptive content in this game was created with the assistance of generative AI tools during development. All gameplay logic, level design, and final content were reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being. The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game.
AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work.
AI Content Disclosure This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer.
IDE Tooling
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
决战沙城 Store/marketing art | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights. | 决战沙城 | 106 | Mar 18, 2026 | |
Project CyberSky Store/marketing art | Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul. | Xcogames LLC | - | Mar 18, 2026 | |
Specter Hideout In-game content textart | Was used as a supportive tool during the development of this game in the following ways:
Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience.
Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics.
Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail.
NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction. | G64 | - | Mar 18, 2026 | |
Summoner Reborn In-game content art | Some in-game UI icons were created using generative AI tools. | vkdnjznd | - | Mar 18, 2026 | |
Getaway Golf In-game content art | Some of the store page and in-game art appears to be potentially AI-generated. | schizmo | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense Dev only | This game uses generative AI tools during development only.
AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials.
All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers. | Arcane Labs | - | Mar 18, 2026 | |
RealClawMachine In-game content art | This game uses generative artificial intelligence during development to assist in the creation of some visual assets.
All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data. | CV_Dolls | - | Mar 18, 2026 | |
BioTech Labs In-game content art | Some graphical assets were AI-generated. | Tomato Entertainment | - | Mar 18, 2026 | |
Elyndorh In-game content art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Don't Dessert Me! Store/marketing text | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
Rival Commanders In-game content art | Some visual assets and images in this game were created using pre-generated AI tools.
No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
Air Cadets In-game content art | AI used to solve a few missing art assets. | quantastudio | - | Mar 18, 2026 | |
Adaptive Wilds Dev only | Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of. | Grizzle | - | Mar 18, 2026 | |
Lokari Unclear art | Some images were generated using artificial intelligence. | Taha | - | Mar 18, 2026 | |
Medic Please! In-game content art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me... | Basay | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Blik Ball Unclear audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Lonely Penguin Store/marketing art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Polygon War In-game content artaudiocode | This game uses AI-generated content in the following areas:
Art Assets: Most textures were AI-generated and manually edited before being used in the game.
Music: Background music was AI-generated.
Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer. | 4R | - | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
V.E.C.T. Arcade Dev only code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team. | D-BUG Games | - | Mar 18, 2026 | |
Slimepatch In-game content artaudio | This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay. | LunarMineCorp | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
Undead Apocalypse: Hellbreak In-game content audio | Some background music tracks were created with the assistance of AI tools. | Laszmoe | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Minibles World Adventure Time In-game content art | Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works. | Work In Nature Studio | - | Mar 18, 2026 | |
ERLIK: The Ninth Branch In-game content audio | This game uses generative AI for selected voice and music elements. | doaproduction | - | Mar 18, 2026 | |
Speedland Dev only art | Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists. | Team Spirit | - | Mar 18, 2026 | |
Submarine Homesick Blues In-game content arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.
All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time. | MONOKU SAS | - | Mar 18, 2026 | |
Maestro In-game content art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team. | Maestro Devs | 11 | Mar 18, 2026 | |
Unending Watch - Dead Man's Fingers In-game content art | We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven.
The purpose of this is simple: to remove an entry barrier so this game can exist.
We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent.
We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid.
We truly appreciate everyone who chooses to be a part of this journey. | After Dark Gaming LLC | - | Mar 18, 2026 | |
Battle Magi In-game content artaudio | AI was used to create some icons, sounds, and music. | MalecTeam | 19 | Mar 18, 2026 | |
我主沉浮-Master of Fate's Tides In-game content art | This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay. | 马鹏飞 | - | Mar 18, 2026 | |
Sub Rosa Tournament In-game content artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials. | Niv Kor | - | Mar 18, 2026 | |
Diamond Island In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
Leapsecond Dev only code | Uses AI for code completion | bekonbakudan | - | Mar 18, 2026 | |
DriveCraft In-game content text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Dragon Arena In-game content art | Created skill icons using AI.
Used AI to turn human-drawn illustrations into the main illustrations. | EOAG Games | 20 | Mar 18, 2026 | |
Midnight At Camp Ashwood In-game content arttextaudio | I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make sure they fit the game. I also use it for programming and writing descriptions. I also use it to change my voice because I'm the only voice actor. I'm too broke to pay a bunch of people so AI isn't taking any jobs, just helping me create content in a realistic timeline. | Palfrey Games | - | Mar 18, 2026 | |
Hyperplane In-game content artaudiocode | Generative AI was used for coding, some image asset and animation generation, and music. | Damian Tran | 29 | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Echoes of the Dark Tomb In-game content arttext | Some visual and descriptive content in this game was created with the assistance of generative AI tools during development.
All gameplay logic, level design, and final content were reviewed and curated by the developer.
No AI-generated content is created dynamically during gameplay. | Redorbb studio | - | Mar 18, 2026 | |
Drop Jump Dev only | ⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being.
The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows. | F4ntom Games | - | Mar 18, 2026 | |
Act! Autonomy: Cell-Tones In-game content art | AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game. | PaperAct | - | Mar 18, 2026 | |
REKINDLE artaudio | Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game. | StudioLightHouse | - | Mar 18, 2026 | |
SIGE 202X Dev only | AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work. | Starry Void Studios | - | Mar 18, 2026 | |
Novorsk In-game content art | AI Content Disclosure
This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer. | Phantom Byte Interactive | - | Mar 18, 2026 | |
wozitdev's 3D Sniper Dev only code | IDE Tooling | wozitdev | - | Mar 18, 2026 |