Mad Miner's soundtracks 11 through 25 were generated with artificial intelligence. The first 10 tracks are the work of the artist.
- Creator
- Mercimek Games
- Reviews
- -
- Added
- Mar 18, 2026
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Mad Miner's soundtracks 11 through 25 were generated with artificial intelligence. The first 10 tracks are the work of the artist.
The main menu background, textboxes, and some in-game assets contain AI generated images.
AI Disclosure Artificial intelligence tools were used during development to assist with the creation of some promotional artwork and visual assets for the Steam store page. All in-game content, gameplay systems, level design, code, and narrative elements are created manually by the development team. No AI-generated content is used during gameplay, and no AI systems are active while the game is running.
AI was used to generate initial assets for the ship's computer voice, nebula backgrounds, and some translations, all of which were subsequently refined by the developer.
The achievement icon in the game store is generated using AI
Some dialogues feature AI-generated voices. Parts of the marketing assets - including store texts other than english or german- are modified / localized with AI.
Generative AI is used to assist in the development of some gameplay art assets.
The newspaper and voice actings are made with AI. Sample voice is my own voice.
We use the automatic generation function in AI in the creation of BGM.
The paintings and the voices are created with AI.
Some of the Marketing Materials and Images for The Trip are AI generated.
Some audio and music have been generated by IA.
AI is used to generate some images and voice lines for the game.
During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team. The game has optional computer generated voice overs.
Some game and marketing content was translated with the assistance of AI tools.
Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform! This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev! Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you!
Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai.
Special mode voice.
We use AI for the images displayed during the loading screen wait time.
We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving.
Images was created by AI GigaChat (Sber) Some code fragments was wroten by ChatGPT
Some character voices are AI generated.
This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible.
Out of a total of 12 music tracks, 9 were produced using AI. A total of 25 villager profile pictures were generated with AI. All languages except German, French, Polish, Brazilian Portuguese, and Turkish were translated using AI. AI was used in the creation of the Steam capsule logo.
Hand refined and adjusted Midjourney generations have been used for certain ingame graphics. (Optional)Deepvoice has been used for certain enemy vocal exclamations. Can be changed ingame to human VA only.
using AI for text translation and images.
Sign design
The game contains AI generated backgrounds that have been polished.
Some in-game posters were originally designed using AI-generated concepts to speed up the creative process. These visuals were then refined by our artist to fit the game's style. AI is not used during gameplay, and all content is curated by the development team.
Ai has been used, to create steam page image (not screenshots) only for Header.
The graphical elements for the store and the elements for the library in the Steam store were generated by AI.
Some of the graphic assets used in the game were generated by AI.
In the game are included images for cinematics, generated with a commercial image generation engine.
Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated.
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
This game uses AI assistance to create some of the 2D art assets.
It has translations to the english that I got from I.A. and some of the animations during the gameplay as well.
AI used to assist with background paintings & VO.
AI used for current page artwork ONLY. None is used in game.
Portraits were generated by AI
AI assist in creation of some textures and logos
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human. Parts of the images have been redrawn by humans.
As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons.
AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer.
The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure.
Generative AI tools were used to assist with supporting art assets.
In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience.
Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill. The Security Robots and The Coffee Time video use audio generated by TTS Maker. The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text. I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion.
AI generated concept art may end up in the game in some derivative form. AI may be used to debug, improve, or prototype code. This applies only to a small subset of content. The majority of content in the game does not involve AI generated content.
This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mad Miner In-game content audio | Mad Miner's soundtracks 11 through 25 were generated with artificial intelligence. The first 10 tracks are the work of the artist. | Mercimek Games | - | Mar 18, 2026 | |
Last Signal In-game content art | The main menu background, textboxes, and some in-game assets contain AI generated images. | Under Heaven Studios | 40 | Mar 18, 2026 | |
Land of Oblivion In-game content art | AI Disclosure
Artificial intelligence tools were used during development to assist with the creation of some promotional artwork and visual assets for the Steam store page.
All in-game content, gameplay systems, level design, code, and narrative elements are created manually by the development team.
No AI-generated content is used during gameplay, and no AI systems are active while the game is running. | hwg独立游戏 | - | Mar 18, 2026 | |
Eventide Matter In-game content audioarttext | AI was used to generate initial assets for the ship's computer voice, nebula backgrounds, and some translations, all of which were subsequently refined by the developer. | Ottropi Games | 867 | Mar 18, 2026 | |
都市小面馆 In-game content art | The achievement icon in the game store is generated using AI | Terobi | 11 | Mar 18, 2026 | |
G-Rebels In-game content audiotext | Some dialogues feature AI-generated voices. Parts of the marketing assets - including store texts other than english or german- are modified / localized with AI. | Reakktor Studios | - | Mar 18, 2026 | |
Roving Rovers In-game content art | Generative AI is used to assist in the development of some gameplay art assets. | Mini Mammoth Games | - | Mar 18, 2026 | |
Terror in the Kitchen In-game content audio | The newspaper and voice actings are made with AI. Sample voice is my own voice. | Studio Diakamos | 38 | Mar 18, 2026 | |
JUMPING JUMP NINJA In-game content audio | We use the automatic generation function in AI in the creation of BGM. | TeamZ.co.,Ltd | - | Mar 18, 2026 | |
God's Plan In-game content artaudio | The paintings and the voices are created with AI. | NeroGameDev | - | Mar 18, 2026 | |
The Trip Store/marketing art | Some of the Marketing Materials and Images for The Trip are AI generated. | Trippy Game Studio | - | Mar 18, 2026 | |
Deep Loop In-game content audio | Some audio and music have been generated by IA. | Spurna Games | - | Mar 18, 2026 | |
Delven In-game content artaudio | AI is used to generate some images and voice lines for the game. | NikZ | 50 | Mar 18, 2026 | |
DYSPLACED In-game content artaudio | During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team.
The game has optional computer generated voice overs. | 10tons Ltd | 285 | Mar 18, 2026 | |
THRONE AND LIBERTY In-game content text | Some game and marketing content was translated with the assistance of AI tools. | NC | 32.5k | Mar 18, 2026 | |
Anomalous Assault Unclear | Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform!
This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev!
Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you! | RevoltGPT.dev | - | Mar 18, 2026 | |
Quest Machina Live AI textart | Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai. | Kintech | - | Mar 18, 2026 | |
Flawless Darkness Unclear audio | Special mode voice. | Oldice | - | Mar 18, 2026 | |
Belenus In-game content art | We use AI for the images displayed during the loading screen wait time. | LOUDDIN GAMES | - | Mar 18, 2026 | |
Low and Furious In-game content codetextartaudio | We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving. | Code IT Game Studio | 12 | Mar 18, 2026 | |
Karta Centauri Dev only code | Images was created by AI GigaChat (Sber)
Some code fragments was wroten by ChatGPT | Total | - | Mar 18, 2026 | |
Rusty's Day Off: Episode One - Janitor on Duty In-game content audio | Some character voices are AI generated. | Onestone Software | 15 | Mar 18, 2026 | |
Bioysque In-game content art | This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible. | Arkhouse Telegraph | 13 | Mar 18, 2026 | |
Settlements Rising In-game content audioarttext | Out of a total of 12 music tracks, 9 were produced using AI. A total of 25 villager profile pictures were generated with AI. All languages except German, French, Polish, Brazilian Portuguese, and Turkish were translated using AI.
AI was used in the creation of the Steam capsule logo. | The Catalyst Crew | 388 | Mar 18, 2026 | |
Unbroken The Awakening In-game content artaudio | Hand refined and adjusted Midjourney generations have been used for certain ingame graphics.
(Optional)Deepvoice has been used for certain enemy vocal exclamations. Can be changed ingame to human VA only. | MGP Studios | 23 | Mar 18, 2026 | |
Ocean Explorer In-game content textart | using AI for text translation and images. | Finger tip | - | Mar 18, 2026 | |
Neural Synapse Unclear | Sign design | HelionGames | - | Mar 18, 2026 | |
Project Genome In-game content art | The game contains AI generated backgrounds that have been polished. | Fluffy Tail Studio | - | Mar 18, 2026 | |
Astrometica In-game content art | Some in-game posters were originally designed using AI-generated concepts to speed up the creative process. These visuals were then refined by our artist to fit the game's style. AI is not used during gameplay, and all content is curated by the development team. | BeryMery | 1.6k | Mar 18, 2026 | |
Mortanis Prisoners Store/marketing art | Ai has been used, to create steam page image (not screenshots) only for Header. | Alexey Bulgakov | 64 | Mar 18, 2026 | |
Colonization Simulator Store/marketing art | The graphical elements for the store and the elements for the library in the Steam store were generated by AI. | Imperian Online Rakovnik | - | Mar 18, 2026 | |
The Way of Death In-game content art | Some of the graphic assets used in the game were generated by AI. | Dawid Kusyk | - | Mar 18, 2026 | |
Kay's Destiny In-game content art | In the game are included images for cinematics, generated with a commercial image generation engine. | KayThePianist | - | Mar 18, 2026 | |
FateChessboard In-game content art | Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated. | taecg | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
Ascension In-game content art | This game uses AI assistance to create some of the 2D art assets. | Element Game 微元游戏 | 2.4k | Mar 18, 2026 | |
Ettrian - The Elf Prince In-game content textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 | |
Hotel Melancolie In-game content artaudio | AI used to assist with background paintings & VO. | Fireball Games | - | Mar 18, 2026 | |
Spiritoké In-game content art | AI used for current page artwork ONLY.
None is used in game. | Genesyn | - | Mar 18, 2026 | |
Lost with you In-game content art | Portraits were generated by AI | JJGames | - | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
PARANORMAL GIRLFRIEND In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human.
Parts of the images have been redrawn by humans. | GamesFromTheOtherSide | - | Mar 18, 2026 | |
Rogue Hex In-game content art | As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons. | Topstitch Games | 255 | Mar 18, 2026 | |
BanHown Dev only code | AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer. | Malongnan Studio | - | Mar 18, 2026 | |
Mental: The Dark Night Live AI textartaudio | The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure. | Merlon | - | Mar 18, 2026 | |
Divided Land In-game content art | Generative AI tools were used to assist with supporting art assets. | Mich | - | Mar 18, 2026 | |
丰收之路:漂洋过海的美食 In-game content art | In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience. | MuccyGames | 72 | Mar 18, 2026 | |
DRINK HUMAN BEANS In-game content artaudiotext | Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill.
The Security Robots and The Coffee Time video use audio generated by TTS Maker.
The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text.
I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion. | Last Dissent | 11 | Mar 18, 2026 | |
Nautikin Adventures In-game content artcode | AI generated concept art may end up in the game in some derivative form. AI may be used to debug, improve, or prototype code. This applies only to a small subset of content. The majority of content in the game does not involve AI generated content. | Revmatek | 18 | Mar 18, 2026 | |
Vaudeville In-game content text | This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences. | Bumblebee Studios | 271 | Mar 18, 2026 |