Some promotional visuals were created using generative AI tools and were then manually edited.
- Creator
- Vertices Art Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Some promotional visuals were created using generative AI tools and were then manually edited.
Generative AI was used to create the promotional images and marketing assets for the store page.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
Used in some images
This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
Some background music in this game is produced using artificial intelligence technology
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
We use AI tools to assist in development strictly for: 1.Writing boilerplate code and handling repetitive tasks. 2.Adjusting and refining our original texture assets. 3.Polishing the script and text. All content is manually reviewed and finalized by the team.
The 3D models of some minions and items in the game were created using AI-generated technology.
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process.
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
Our game's store page and parts of the in-game interface were generated using AI.
Some image mockups and prototype code have been generated using AI
I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements
Musical support. Dialogues.
Static images and logos in store where generated with help of AI.
Only with certain images
create icon with ai
literally only the logo is generative ai.
Some visual assets such as UI elements, icons, and promotional images were created or assisted using generative AI tools. All assets were reviewed, edited, and implemented by the developer. No copyrighted material was intentionally replicated.
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
Some textures in the game were created with the help of generative AI.
AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Generating some of the children's drawings used in the game. Generating sound effects (SFX). Supporting localization, including the translation of in-game text into multiple languages. AI was not used for modeling or software development; the entire design process is original and created by the team.
AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
AI was used to generate some of the images
This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.
Some AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics. All game assets and logic are created or selected by the developer.
Some textures have been generated or upscaled using AI tools. Some NPC voices have been generated with AI. Some icons have been generated with AI.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
Some of the images on this game's store page were created using artificial intelligence.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Store Page Capsule Images are highlighted using Artificial Intelligence.
- Character Illustration - Character Modeling - Monster Modeling - And More…
DLSS, default voice over and background music.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
AI Usage: very few 3D models
We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay.
Logo was generated by AI.
AI used for concepts and the creation of some assets
Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain visual elements. Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game. This includes: small UI icons damage indicators ability cards and card elements UI cards and visual overlays promotional banners for the Steam store All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction. Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Cafe Life Simulator Store/marketing art | Generative AI was used to create the promotional images and marketing assets for the store page. | Karakaya Inc. | - | Mar 18, 2026 | |
Dead 4 Now: Escape Together In-game content art | We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets. | d'Evo | - | Mar 18, 2026 | |
Twin Of Time : Parkour Puzzle Game Store/marketing art | Used in some images | CoalesQ Studio | - | Mar 18, 2026 | |
Signal Lost: The Ping Live AI text | This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people. | Mousavi Tech | - | Mar 18, 2026 | |
Super Wash Simulator Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | 42 | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
Misty Land In-game content audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | 17 | Mar 18, 2026 | |
House Of Nowhere Store/marketing art | Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content. | Glassroot Interactive | - | Mar 18, 2026 | |
Wind and Pasture In-game content arttextcode | We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team. | Venturis Game | - | Mar 18, 2026 | |
No Mortal Space In-game content art | The 3D models of some minions and items in the game were created using AI-generated technology. | Stellia Games | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
RiffHammer In-game content art | Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process. | Thorsten Masuch | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
Nightrift In-game content art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay. | AfterEnd Studios | - | Mar 18, 2026 | |
WHO IS THE LIAR? In-game content text | Our game's store page and parts of the in-game interface were generated using AI. | MBstudios | - | Mar 18, 2026 | |
Soundscapes Dev only artcode | Some image mockups and prototype code have been generated using AI | Fresh Coast Game Studio | - | Mar 18, 2026 | |
Industrial Legion In-game content audioart | I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements | Utilitarium Interactive Development | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Little Toys Store/marketing art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
LUMOLISH Unclear art | create icon with ai | Liu polun | - | Mar 18, 2026 | |
Laser Boy Store/marketing art | literally only the logo is generative ai. | Talecraft | - | Mar 18, 2026 | |
Dead Rush art | Some visual assets such as UI elements, icons,
and promotional images were created or assisted
using generative AI tools. All assets were reviewed,
edited, and implemented by the developer.
No copyrighted material was intentionally replicated. | Sefa Game Studio | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
B.I.R.D. Store/marketing art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours. | 1234 corp | - | Mar 18, 2026 | |
Sushi Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | 32 | Mar 18, 2026 | |
Hardware Simulator In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
Up to the top! In-game content artaudiotext | Generating some of the children's drawings used in the game.
Generating sound effects (SFX).
Supporting localization, including the translation of in-game text into multiple languages.
AI was not used for modeling or software development; the entire design process is original and created by the team. | We Grow Old | - | Mar 18, 2026 | |
SLOP Crew In-game content audioart | AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures | Bureworks | - | Mar 18, 2026 | |
Liminal:Escape Route In-game content audio | Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels. | Threshold Interactive | 16 | Mar 18, 2026 | |
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
All-You-Can-Eat – Restaurant-Simulator In-game content artaudio | This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay. | kollegames | - | Mar 18, 2026 | |
Infinite Orienteering: The Hiker's Path In-game content codeart | AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game. | Portality AB | 16 | Mar 18, 2026 | |
Vocab Clash Live AI art | This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime. | Jim Zhang | - | Mar 18, 2026 | |
Bingo! Dev only codeart | Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer. | Speedic Studio | - | Mar 18, 2026 | |
PlaneShift In-game content art | Some textures have been generated or upscaled using AI tools.
Some NPC voices have been generated with AI.
Some icons have been generated with AI. | Atomic Blue | 42 | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
Dragon Guardians In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | Mar 18, 2026 | |
Crimson Realms: Relics of the Forgotten World Store/marketing art | Store Page Capsule Images are highlighted using Artificial Intelligence. | Beyond Galaxy Interactive | - | Mar 18, 2026 | |
Checkmate Defence Unclear art | - Character Illustration
- Character Modeling
- Monster Modeling
- And More… | Checkmate Defence | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
Vanished Puzzle Quest Dev only art | Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards. | Saltium Games | 54 | Mar 18, 2026 | |
Bypass Unclear | AI Usage: very few 3D models | Reallique | - | Mar 18, 2026 | |
Rise of the Cones: Planetary Defense Store/marketing arttextcode | We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay. | Baris Lab | 28 | Mar 18, 2026 | |
Coination Store/marketing art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
Sandy In-game content art | AI used for concepts and the creation of some assets | Luca Alberti | - | Mar 18, 2026 | |
MELLDESTROY In-game content art | Use of UI Assets and Visual Elements
The game uses a combination of custom-made assets and assisted tools for certain visual elements.
Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game.
This includes:
small UI icons
damage indicators
ability cards and card elements
UI cards and visual overlays
promotional banners for the Steam store
All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction.
Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game. | CUBE studio | - | Mar 18, 2026 |