AI was used to generate some of the images in the game and in the store.
- Creator
- Artisoft
- Reviews
- -
- Added
- Sep 12, 2026
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Interactive or runtime AI features disclosed by the developer.
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AI was used to generate some of the images in the game and in the store.
The coding process used artificial intelligence, to allow the creator to focus on the creative aspects of game development. All art, story, mechanics, balancing, and creative direction is human-made.
Contains code written with AI assistance (like probably every other game out there by now since it's impossible to even use Google without using AI).
Generative AI tools were used throughout development to create all of the game's visual art assets and program code, as well as localization and promotional materials. All outputs were directed, reviewed, edited, tested, and integrated under the developer's supervision. The game does not generate AI content during gameplay or connect to external AI services.
Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer.
Parts of this store page description, along with the in-game achievement names and descriptions, were drafted with the help of an AI assistant and then reviewed and edited by the developer. All artwork, animation, music, sound design, level design and gameplay content in Boomfrog was made by hand or generated procedurally in code. The game does not use generative AI while you play. Nothing in Boomfrog is created or altered by AI at runtime.
This game uses generative AI in the following areas: Art: Character sprites, background images, UI elements, and other visual assets were created with the assistance of generative AI tools. All generated assets were reviewed, edited, and adjusted by the developer before being used in the game. Localization: Store page text and in-game text in languages other than Japanese were translated with the assistance of generative AI, and reviewed before publication. Programming: Generative AI was used as a coding assistant during development. No AI-generated content is produced at runtime. All game content is fixed and pre-authored.
Some of the game's artwork was created with the assistance of generative AI during development.
Generative AI tools were used to create and edit selected pre-rendered visual assets, animations, and marketing materials. The game does not use live-generated AI content during gameplay.
This game uses AI-generated images for some of its backgrounds, obstacles, collectible items, UI, fonts, logo, and visual effects, and an AI-generated sound effect on the results screen. Character designs were primarily hand-drawn by REBORNSMITH's designers, with generative AI used as an assistive tool in places. Generative AI tools were also used for some of the background music and parts of the promotional trailer. All AI-assisted content was reviewed and edited by our team. The game does not generate any images, audio, or text with AI during gameplay.
This game contains AI generated models and art.
This game uses assets created with the help of generative AI. The generated material was selected and edited by the developer before being included in the game.
Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime.
Generative AI tools were used during development to assist with selected localization text, graphical/promotional assets, and portions of user-facing content. All AI-assisted material was manually reviewed, edited where necessary, and approved by the developer before release. The developer remains responsible for all shipped content and has reviewed the included materials for suitability and rights compliance.
Music for this game was generated with AI.
Generative AI tools were used to assist in the creation or editing of certain visual assets, promotional materials, cinematic elements, draft copy, and audio elements. All final outputs were reviewed and selected by the development team, and were revised where necessary before being incorporated into the game and related materials. Generative AI is not used during gameplay, and the game does not connect to any generative AI services.
Jumpshot uses some AI-assisted tools during development.
Some character voices in the game were generated using AI voice technology. AI was used only to generate pre-recorded character dialogue. No AI-generated content is created dynamically during gameplay.
Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.
AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.
Generative AI was used during development to assist in creating some pre-generated 2D artwork, including backgrounds, characters, fish/creatures, logos, and some marketing artwork. Generated assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Pre-generated generative AI was used during development to assist with the creation and refinement of some 2D pixel-art assets, including characters, animals, equipment, environments, and user-interface elements, as well as localized text. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI and does not generate content during gameplay.
The original game design, mechanics, and core concept were created by the developer. However, the majority of in-game assets—including code, 3D visuals, sound effects, and UI elements—were generated or assisted by generative AI tools. The developer curated, edited, assembled, and implemented all AI-generated content to realize the intended gameplay experience.
"Generative Artificial Intelligence was used to assist in the creation of 2D visual assets for this game, including the store page promotional artwork and in-game UI graphics."
Pre-generated content only. No AI runs while the game is played. Some monster and boss sprites were generated with PixelLab (an AI pixel-art tool) and then hand-edited, cut into animation strips and cleaned up by the developer. A few background art pieces, such as arcade machine sheets and map-card thumbnails, were generated with Google Gemini and then reworked by hand. The music soundtrack was generated with Suno on a paid licence. Some store page art may be based on these assets. All gameplay code, the level design, the rest of the sprite art, UI, sound effects and all text were made by the developer without generative AI. The game does not generate any content at runtime.
Art assets are AI-generated with subsequent manual refinement.
クオリティアップのために、AIを使用。
Visual effects sheets used image generation LLMs, it is my policy to attempt to update these with human made assets in the future.
Spoken dialogue in this game were generated with an AI text-to-speech tool. No AI-generated content is produced at runtime.
Ai tools have been used as part of production, with none used directly as final art.
This game uses a large language model to generate the AI companion’s dialogue and ending titles in real time. Dialogue responses are generated based on player input and conversation context. Generative AI tools were also used to help create or edit some store and promotional artwork and assist with text translation and localization.
Some game assets and marketing material might have been created or assisted by generative Ai.
Some of the game's 2D art, character voice acting, and localization content utilized generative AI assistance during production. All related content was generated and manually reviewed before release; no generative AI-generated content will be used during gameplay.
AI was used for translation
Some pre-generated visual art assets in Working..., including character skin illustrations and promotional visual assets.
We used generative AI tools during development to assist with some pre-rendered content: drafting store page text, producing UI layout mockups and some UI sprite assets, and generating base meshes for a portion of 3D props (which were then reviewed and edited by the team). All gameplay, code logic, and final art direction were created and approved by the developers. The game does not generate any content with AI at runtime.
The illustrations in this game (Battle Card art, faction emblems, Commander portraits and board imagery) were generated with Midjourney, working from the designer's own concept art and art direction. Each image was then selected, tone-matched to the card stock, fitted and composited into the game's frames. Card names, card text and the written rules were drafted with the assistance of a large language model, working from the designer's original hand-written rules and card designs, then edited and finalized by hand. The music and sound effects were generated with Suno. Voice recordings were performed by the creator. The game itself is a person's work: the rules, the mechanics, the economy and the balance decisions were designed by hand over many revisions, with AI used as a collaborator rather than an author. The physical board game came first. No content is generated by AI while you play. The computer opponents are conventional rule-based code, not a generative model.
You used ChatGPT-generated images for the logo, menu backgrounds, hangar art and store capsules.
Some marketing and store page artwork (including capsule images) for 9 Box was created with the assistance of generative AI tools. No AI-generated content is used within the game itself — all gameplay assets, art, and systems are developed manually by the team.
Generative AI tools were used to assist in the creation of some 3D models and textures in this game. All such content was pre-generated during development, reviewed and adjusted as necessary by the developer before being included in the game. The game does not use generative AI to generate content during gameplay.
Generative AI was used to aid art composition and code implementation.
Generative AI was used as an assistive tool to create some pre-rendered audio and visual assets, primarily for comedic and in-world content.
The background music in the game was created with the assistance of generative AI tools.
Some of the card artwork in this game is created with the assistance of generative AI tools, and then reviewed and refined by the developer.
Generative AI was used during development to create and refine some 2D visual assets, Steam store artwork, trailer imagery, and localization drafts. All output was reviewed and edited by the developer before inclusion. The game does not generate AI content during play and does not connect to external AI services.
Like many small studios, we used AI image tools to create Neon Bastion's artwork and store images. We wrote the English text ourselves and improved it with AI tools; the translations were made with AI. Music and sound effects come from human composers and licensed sound libraries. Screenshots and trailers show real gameplay. No AI runs while you play.
Generative AI was used during development to create or assist with code, 2D art, UI assets, icons, music, sound effects, narrative text, localization, and store marketing materials. All AI-assisted content was reviewed, selected, modified, and integrated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Some of this game's written text, including this store page and some in-game descriptions, was drafted with the help of an AI assistant and then edited by hand. The rest is not AI-generated: the pixel art is hand-drawn or from licensed asset packs, the audio comes from a licensed sound pack, and every screenshot and capsule image is composed from real in-game captures. Nothing is generated while you play.
Store marketing images (Steam capsule art — header, main, small, and vertical capsules) were created with AI image generation tools and then edited/reviewed by the development team. In-game screenshots and gameplay footage represent the actual game.
按钮、图标、合成物品、背景使用了AI技术
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Handball Thrill In-game content art | AI was used to generate some of the images in the game and in the store. | Artisoft | - | Sep 12, 2026 | |
Delved Too Deep Dev only code | The coding process used artificial intelligence, to allow the creator to focus on the creative aspects of game development. All art, story, mechanics, balancing, and creative direction is human-made. | Peter Kuna | - | Sep 12, 2026 | |
Fortress Full Fury Dev only code | Contains code written with AI assistance (like probably every other game out there by now since it's impossible to even use Google without using AI). | kerntief | - | Sep 12, 2026 | |
Ember Crown In-game content artcodetext | Generative AI tools were used throughout development to create all of the game's visual art assets and program code, as well as localization and promotional materials. All outputs were directed, reviewed, edited, tested, and integrated under the developer's supervision. The game does not generate AI content during gameplay or connect to external AI services. | PrismDiscus Studio | - | Sep 12, 2026 | |
UNDERKOVER In-game content art | Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer. | Kompromat Games | - | Sep 12, 2026 | |
Boomfrog: Journey Through the Wild Realms In-game content text | Parts of this store page description, along with the in-game achievement names and descriptions, were drafted with the help of an AI assistant and then reviewed and edited by the developer. All artwork, animation, music, sound design, level design and gameplay content in Boomfrog was made by hand or generated procedurally in code. The game does not use generative AI while you play. Nothing in Boomfrog is created or altered by AI at runtime. | D3a1hXSaga Studios | - | Sep 12, 2026 | |
MonsterLegion textcode | This game uses generative AI in the following areas:
Art: Character sprites, background images, UI elements, and other
visual assets were created with the assistance of generative AI tools.
All generated assets were reviewed, edited, and adjusted by the
developer before being used in the game.
Localization: Store page text and in-game text in languages other
than Japanese were translated with the assistance of generative AI,
and reviewed before publication.
Programming: Generative AI was used as a coding assistant during
development.
No AI-generated content is produced at runtime. All game content
is fixed and pre-authored. | 反省文工房 | - | Sep 12, 2026 | |
Forest Explorer In-game content art | Some of the game's artwork was created with the assistance of generative AI during development. | Mori Eating | - | Sep 12, 2026 | |
Sarmatian Heroes In-game content art | Generative AI tools were used to create and edit selected pre-rendered visual assets, animations, and marketing materials. The game does not use live-generated AI content during gameplay. | Kajetan Hrynczuk | - | Sep 12, 2026 | |
IWAKUNI RUN In-game content artaudio | This game uses AI-generated images for some of its backgrounds, obstacles, collectible items, UI, fonts, logo, and visual effects, and an AI-generated sound effect on the results screen. Character designs were primarily hand-drawn by REBORNSMITH's designers, with generative AI used as an assistive tool in places. Generative AI tools were also used for some of the background music and parts of the promotional trailer. All AI-assisted content was reviewed and edited by our team. The game does not generate any images, audio, or text with AI during gameplay. | REBORNSMITH | - | Sep 12, 2026 | |
Old Times In-game content art | This game contains AI generated models and art. | Aluminum Dog | - | Sep 12, 2026 | |
NEON WIRE In-game content art | This game uses assets created with the help of generative AI. The generated material was selected and edited by the developer before being included in the game. | seascopeworking | - | Sep 12, 2026 | |
Turing's Hive In-game content arttext | Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime. | CounterRocks | - | Sep 12, 2026 | |
SimRace Publisher Studio In-game content textart | Generative AI tools were used during development to assist with selected localization text, graphical/promotional assets, and portions of user-facing content. All AI-assisted material was manually reviewed, edited where necessary, and approved by the developer before release. The developer remains responsible for all shipped content and has reviewed the included materials for suitability and rights compliance. | SimRace Publisher | - | Sep 12, 2026 | |
The Ultimate Idiot In-game content audio | Music for this game was generated with AI. | Tilted Interactive | - | Sep 12, 2026 | |
Vector Quake In-game content arttextaudio | Generative AI tools were used to assist in the creation or editing of certain visual assets, promotional materials, cinematic elements, draft copy, and audio elements.
All final outputs were reviewed and selected by the development team, and were revised where necessary before being incorporated into the game and related materials.
Generative AI is not used during gameplay, and the game does not connect to any generative AI services. | J2M | - | Sep 12, 2026 | |
Jumpshot Dev only | Jumpshot uses some AI-assisted tools during development. | Jack Wilds | - | Sep 12, 2026 | |
Nightmare Horror Investigation In-game content audio | Some character voices in the game were generated using AI voice technology. AI was used only to generate pre-recorded character dialogue. No AI-generated content is created dynamically during gameplay. | AaronMax! Games Studio | - | Sep 12, 2026 | |
MEMOLOGY: THE 2000s In-game content art | Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans. | hannibalnotdead | - | Sep 12, 2026 | |
Exord: Cosmic Talis In-game content art | AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials. | Pinfox | - | Sep 12, 2026 | |
Deep Fishing In-game content art | Generative AI was used during development to assist in creating some pre-generated 2D artwork, including backgrounds, characters, fish/creatures, logos, and some marketing artwork. Generated assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay. | Aodette Games | - | Sep 12, 2026 | |
HUNTKEEPER: Idle Trails In-game content arttext | Pre-generated generative AI was used during development to assist with the creation and refinement of some 2D pixel-art assets, including characters, animals, equipment, environments, and user-interface elements, as well as localized text. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI and does not generate content during gameplay. | Crimson Smile Games | - | Sep 12, 2026 | |
Duel Baccarat In-game content artaudiocodetext | The original game design, mechanics, and core concept were created by the developer. However, the majority of in-game assets—including code, 3D visuals, sound effects, and UI elements—were generated or assisted by generative AI tools. The developer curated, edited, assembled, and implemented all AI-generated content to realize the intended gameplay experience. | 852kbstudio | - | Sep 12, 2026 | |
Animals Race In-game content art | "Generative Artificial Intelligence was used to assist in the creation of 2D visual assets for this game, including the store page promotional artwork and in-game UI graphics." | vectra_studios | - | Sep 12, 2026 | |
Sigma Survivor In-game content artaudiotext | Pre-generated content only. No AI runs while the game is played.
Some monster and boss sprites were generated with PixelLab (an AI pixel-art tool) and then hand-edited, cut into animation strips and cleaned up by the developer. A few background art pieces, such as arcade machine sheets and map-card thumbnails, were generated with Google Gemini and then reworked by hand. The music soundtrack was generated with Suno on a paid licence. Some store page art may be based on these assets.
All gameplay code, the level design, the rest of the sprite art, UI, sound effects and all text were made by the developer without generative AI. The game does not generate any content at runtime. | Pixelgore | - | Sep 12, 2026 | |
猫猫爱钓鱼 Cat Fishing In-game content art | Art assets are AI-generated with subsequent manual refinement. | 棱镜工作室 | - | Sep 12, 2026 | |
推しファイター 〜囚われたファンを救出せよ!〜 Unclear | クオリティアップのために、AIを使用。 | MGK Inc. | - | Sep 12, 2026 | |
Mendicant Sea In-game content art | Visual effects sheets used image generation LLMs, it is my policy to attempt to update these with human made assets in the future. | BLYTHE | - | Sep 12, 2026 | |
Monstaurant In-game content audio | Spoken dialogue in this game were generated with an
AI text-to-speech tool. No AI-generated content is produced at runtime. | pixelraster | - | Sep 12, 2026 | |
Guilded Fools Dev only art | Ai tools have been used as part of production, with none used directly as final art. | toyari | - | Sep 12, 2026 | |
Prompt Crisis Live AI textart | This game uses a large language model to generate the AI companion’s dialogue and ending titles in real time. Dialogue responses are generated based on player input and conversation context. Generative AI tools were also used to help create or edit some store and promotional artwork and assist with text translation and localization. | Second Reality | - | Sep 12, 2026 | |
Real Estate Investor Unclear art | Some game assets and marketing material might have been created or assisted by generative Ai. | Highground Entertainment | - | Sep 12, 2026 | |
Alchemy Master In-game content artaudiotext | Some of the game's 2D art, character voice acting, and localization content utilized generative AI assistance during production. All related content was generated and manually reviewed before release; no generative AI-generated content will be used during gameplay. | Wind Chime Games | - | Sep 12, 2026 | |
doodle towers In-game content text | AI was used for translation | yummypotato | - | Sep 12, 2026 | |
Working... In-game content art | Some pre-generated visual art assets in Working..., including character skin illustrations and promotional visual assets. | BowKnot | - | Sep 12, 2026 | |
Cat Undead Island In-game content arttext | We used generative AI tools during development to assist with some pre-rendered content: drafting store page text, producing UI layout mockups and some UI sprite assets, and generating base meshes for a portion of 3D props (which were then reviewed and edited by the team). All gameplay, code logic, and final art direction were created and approved by the developers. The game does not generate any content with AI at runtime. | SG GAMES | - | Sep 12, 2026 | |
100 Years Atop Mount Ellumbee In-game content arttextaudio | The illustrations in this game (Battle Card art, faction emblems, Commander portraits and board imagery) were generated with Midjourney, working from the designer's own concept art and art direction. Each image was then selected, tone-matched to the card stock, fitted and composited into the game's frames.
Card names, card text and the written rules were drafted with the assistance of a large language model, working from the designer's original hand-written rules and card designs, then edited and finalized by hand. The music and sound effects were generated with Suno. Voice recordings were performed by the creator.
The game itself is a person's work: the rules, the mechanics, the economy and the balance decisions were designed by hand over many revisions, with AI used as a collaborator rather than an author. The physical board game came first.
No content is generated by AI while you play. The computer opponents are conventional rule-based code, not a generative model. | Sweet Puppy Media | - | Sep 12, 2026 | |
No Fly Zone In-game content art | You used ChatGPT-generated images for the logo, menu backgrounds, hangar art and store capsules. | Softlookup | - | Sep 12, 2026 | |
9 Box | Some marketing and store page artwork (including capsule images) for 9 Box
was created with the assistance of generative AI tools. No AI-generated
content is used within the game itself — all gameplay assets, art, and
systems are developed manually by the team. | BudGamesCorp | - | Sep 12, 2026 | |
Ramen Shop in the Floating Slums In-game content art | Generative AI tools were used to assist in the creation of some 3D models and textures in this game. All such content was pre-generated during development, reviewed and adjusted as necessary by the developer before being included in the game. The game does not use generative AI to generate content during gameplay. | あるみど | - | Sep 12, 2026 | |
Sweet Street Dev only artcode | Generative AI was used to aid art composition and code implementation. | Sweet Street Ganes | - | Sep 12, 2026 | |
Peel Me In-game content artaudio | Generative AI was used as an assistive tool to create some pre-rendered audio and visual assets, primarily for comedic and in-world content. | Chap Studios | - | Sep 12, 2026 | |
Potion Nook In-game content audio | The background music in the game was created with the assistance of generative AI tools. | Ranthia | - | Sep 12, 2026 | |
Evons In-game content art | Some of the card artwork in this game is created with the assistance of generative AI tools, and then reviewed and refined by the developer. | Evons Games | - | Sep 12, 2026 | |
Lead the Charge Store/marketing arttext | Generative AI was used during development to create and refine some 2D visual assets, Steam store artwork, trailer imagery, and localization drafts. All output was reviewed and edited by the developer before inclusion. The game does not generate AI content during play and does not connect to external AI services. | BT Studio | - | Sep 12, 2026 | |
Neon Bastion In-game content arttext | Like many small studios, we used AI image tools to create Neon Bastion's artwork and store images. We wrote the English text ourselves and improved it with AI tools; the translations were made with AI. Music and sound effects come from human composers and licensed sound libraries. Screenshots and trailers show real gameplay. No AI runs while you play. | Kasperzack Games | - | Sep 12, 2026 | |
赶海物语 In-game content artaudiotext | Generative AI was used during development to create or assist with code, 2D art, UI assets, icons, music, sound effects, narrative text, localization, and store marketing materials. All AI-assisted content was reviewed, selected, modified, and integrated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | 拾潮工作室 | - | Sep 12, 2026 | |
Aspect Arena In-game content text | Some of this game's written text, including this store page and some in-game descriptions, was drafted with the help of an AI assistant and then edited by hand. The rest is not AI-generated: the pixel art is hand-drawn or from licensed asset packs, the audio comes from a licensed sound pack, and every screenshot and capsule image is composed from real in-game captures. Nothing is generated while you play. | Legium Games | - | Sep 12, 2026 | |
TileCity In-game content art | Store marketing images (Steam capsule art — header, main, small, and vertical capsules) were created with AI image generation tools and then edited/reviewed by the development team. In-game screenshots and gameplay footage represent the actual game. | KIDTAIN GAME | - | Sep 12, 2026 | |
lemon cat In-game content art | 按钮、图标、合成物品、背景使用了AI技术 | zhangmeng | - | Sep 12, 2026 |