AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: 4X
TitleDisclosureCreatorSrcReviewsAdded
Realm Tycoons
Dev only
The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content.
Sunstone Entertainment LLC
-Jul 11, 2026
Cargo Protocol: Cyberpunk Trains
Dev only
art
Some of the images in the game were generated using AI during the prototype stage. Such assets may be present in the game up until the release of the demo (inclusive). During the development process, we gradually get rid of generated assets and replace them with hand-made ones. By the time of the official release, all generated content will be removed. This is a normal process for developing an indie game.
Flat Lab
-Jul 4, 2026
Boardroom
Store/marketing
art
AI leveraged for store page creatives
Decimal Games
-Jul 4, 2026
Settlers of Idlestan
In-game content
art
Some sprites were generated using IA
Ratz 'N' Godz
-Jul 3, 2026
InfiniteConflict
In-game content
art
AI has been used to generate the artwork and imagery for this game.
Muffinman
-Jul 2, 2026
Imperial Ambitions
In-game content
audio
The sound FX and music was generated using generative artificial intelligence due to financial constraints.
aoiti
-Jul 1, 2026
Horn of the Warlord
In-game content
art
Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork.
MagicKrol
-Jun 29, 2026
The Veiled Atlas: A Cycle of Falls
In-game content
artaudiotext
The art, music, and written text in this game were created using commercial generative AI services, working from the developer's own designs and ideas under direct human supervision, with each asset and passage curated and edited by hand. All content is pre-generated — no AI runs while you play.
Flat Gradient
-Jun 28, 2026
Proxy
In-game content
art
Some store assets (capsules, library art, promotional images) and some in-game terrain sprites (such as mountains and forests) started from drafts produced with AI image tools, then selected, color-graded, composited, and cropped by the developer. All publicly released assets are human-reviewed. UI, fonts, icons, player avatars, faction emblems, and other non-terrain art are drawn directly by the developer or built from licensed fonts / open-source resources — no AI generation involved. Player-to-player text messages produced at runtime by the AI model each player has chosen are disclosed separately under "Live-Generated AI".
Cup Island
-Jun 28, 2026
Imperium
In-game content
artaudio
Imperium is a solo-developed game that makes extensive use of generative AI to create its content: • Visual art and graphical assets — planet surfaces, buildings, species and ship artwork, interface art, and store/marketing imagery — were generated using Midjourney and ChatGPT, then extensively edited, composited, and refined by hand in Photoshop (including Photoshop's AI tools) to fit the game's art direction. • Music was generated using Suno. • Sound effects were generated using ElevenLabs. Every asset is reviewed, edited, and approved by the developer before it ships, and the game's design, systems, and balance are the developer's own. Imperium's in-game opponents use traditional algorithmic AI, not generative AI.
Petroff Games
-Jun 28, 2026
万象战略
In-game content
artaudio
人物头像、少量图标以及音乐
MeleePsycho
-Jun 28, 2026
StellarForge
In-game content
art
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Justin Hellman
-Jun 28, 2026
Galactum Meridian
In-game content
arttextcode
Galactum Meridian was developed with extensive assistance from generative AI tools, under constant and direct human creative direction, review, editing, and implementation. AI tools were used during development to assist with code, interface iteration, documentation, design exploration, writing drafts, data-processing workflows, and production planning. Some visual materials, including selected artwork, UI-support imagery, concept references, store-page assets, marketing materials, and Steam community assets, may also be AI-assisted or AI-generated and then heavily curated, edited, integrated, or rejected by the developer. The game uses real astronomical catalog data and authored game systems; generative AI is not used to replace scientific provenance. Observed, inferred, and fictional content are handled as separate categories during development. Galactum Meridian does not use live generative AI during gameplay. AI has been used primarily as a production and content-development tool, with final decisions, editing, implementation, and presentation controlled by the human developer.
Hedra Games
-Jun 28, 2026
Throneforged
In-game content
artaudiotextcode
AI was used to create a lot of the assets in the game, with human modifications.
Genesis Worlds
-Jun 28, 2026
Kingdom Chronicle
In-game content
artaudio
This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using ACE-Step (an open-source model whose output permits commercial use). All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).
スタジオ白猫斎 / Studio Hakubyousai
-Jun 28, 2026
Conqueror's Stage
In-game content
text
AI is used for localisation purposes.
LeftLane Interactive
-Jun 27, 2026
WARONOMY
In-game content
art
Some image assets are generated by AI.
Aventine Legends
-Jun 27, 2026
Age of New Worlds
In-game content
art
Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.
ernest.dev
-Jun 27, 2026
SolPlex: Dominion
Store/marketing
art
Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.
Stratis Group Europe S.L.
-Jun 15, 2026
Wealth of Nations: Economic Strategy
In-game content
arttext
Wealth of Nations: Economic Strategy uses AI-assisted visual production for some store, capsule, and in-game artwork, including promotional key art and selected interface illustrations. These assets are curated, edited, and integrated by the developer to match the game’s political-economic strategy style. During gameplay, the game can generate short newspaper-style articles, cabinet briefings, and political dilemmas based on the current simulation state, including economic indicators, policy choices, world conditions, and regional tensions. Gameplay text generation runs locally on the player’s machine. No gameplay data, prompts, or player data are sent to external AI providers.
WoN
-Jun 12, 2026
Imperium of the Stars
In-game content
audio
This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.
Imperium of the Stars
-Jun 9, 2026
First Colony
Dev only
art
Full release of the game will have NO AI generated content. Currently, I am using AI generated UI images temporarily only during development phase.
Atesh Entertainment, Inc.
-Jun 5, 2026
Silent Terminal
In-game content
art
SILENT TERMINAL uses generative AI as a creative aid during development. Specifically, the promotional images on this store page (the capsule, header, key art and illustrations) were created with AI tools and then reviewed, edited and curated by our human team. The game itself is built from human created and human supervised content: the ASCII art, maps, branching stories, dialogue and RPG systems are designed by the team. SILENT TERMINAL does not generate content with AI in real time during play. All adventures are loaded from pre authored files.
Bare Metal Xtreme
-Jun 4, 2026
Master of the Ages: Foundations of History
In-game content
arttextcode
Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.
Sovereign Era Games
-Jun 3, 2026
Hollow Stars
In-game content
art
Some 2D visual assets in Hollow Stars were created with the help of generative AI image tools during development. This includes parts of the store and marketing artwork, the achievement icons, and background art used in the game's cinematic intro. Every AI-assisted asset was reviewed, edited and curated by the development team before release. Generative AI is not used while you play. The game runs no generative AI at runtime — the in-game faction "AI" is a fully deterministic, rule-based simulation, not a generative model. No player input or data is sent to any AI service.
AppGX
-Jun 3, 2026
Land and Castles
In-game content
text
Translations to most non-English languages are written by AI. This can be overridden in Settings to view in original English.
Anmoco
-Jun 3, 2026
Annhexation
In-game content
arttext
Leader portraits have been generated by AI and some text.
James Randall
-Jun 3, 2026
World Order: Global Power
In-game content
arttext
This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design elements. All AI-assisted content has been reviewed, edited, and curated by the developer to ensure quality and appropriateness. The game does not use AI to generate content during gameplay, and no external AI services are accessed while playing.
Global Strategy Games
-May 23, 2026
Mind Prison: The Last War
In-game content
art
Vibe Coded 4x Lite Strategy Game, With Ai Generated images. But hand made UI, Story & Voicelines and Sound Effects
Rotten Sewer Productions
-May 23, 2026
StarWay
text
Some​ images and translations in this game were referenced from​ AI-generated content
jiahuiJIA
-May 23, 2026
Frostward
In-game content
art
This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material.
KoPoint Games
-May 23, 2026
Crow's Foot
In-game content
art
AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the game or its marketing.
Thelix
-May 23, 2026
Apotheosis Engine
Unclear
During the development process, some AI-based tools were used to assist with content creation.
genkakusoft
-May 23, 2026
Chess 2
Store/marketing
arttext
Cover art and localizations were made with the help of generative artificial intelligence.
Proper Puppy
-May 23, 2026
Nexus Legacy
In-game content
artcode
Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline. The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer. No live generative AI is used to create player-facing content while the game is running.
Nexus Legacy Team
214May 23, 2026
Varren's Expanse
In-game content
art
AI has been used to generate 3D models based off of human-created concept art.
Wonder Forge, Inc.
-May 23, 2026
Star Array
In-game content
arttext
During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content.
闲造工作室
-May 23, 2026
Kepler Protocol
In-game content
arttext
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
Boe
-May 23, 2026
Three Kingdoms : Alias
In-game content
artaudiocode
This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
Plotrick
-May 23, 2026
Mercatoria
Store/marketing
art
AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay.
Groundwork Studio
-May 23, 2026
Football Director
In-game content
art
This game uses generative AI to create player and club images.
Syra Games
-May 23, 2026
Infinite Empire
In-game content
art
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
Better Tools LLC
-May 23, 2026
Stella Nova
Dev only
codeart
AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.
Dave
-May 23, 2026
Tartaria: Frozen Frontier
In-game content
art
AI was used to create 3D models of game units
Rubedo Games
-May 23, 2026
SandTable War: Three Kingdoms
In-game content
art
Generative AI tools were used to assist in the creation of some art assets.
古玩工作室
230May 23, 2026
Economic Miracle
In-game content
art
Background images and landscape visuals were generated with AI and subsequently refined and hand-tuned by an artist.
Strudio Company
-May 23, 2026
氏族
In-game content
art
The image resources in the game are generated by AI.
Xuan
-May 23, 2026
Iron Stars
Dev only
code
This game has used AI in debugging and some code tweaks with help from a human, and some development assets that have since been replaced with human made assets
LonelyCorp
-May 23, 2026
Foreign Rim
Unclear
art
I use AI to improve images.
Foreign Software
-May 23, 2026
Iron Pact
Store/marketing
Used for marketting only
AlexMog
-May 23, 2026
147 results
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