AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Archery
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Plunger Archer: Wild Ranges In-game content artaudiotext | This game uses generative AI assistance in the creation of some art, audio, text, or marketing materials, and all related content is reviewed, edited, and approved by the development team before release. | NewBluestar Studio | - | Jul 7, 2026 | |
Naya: The Forgotten Path Dev only code | AI-assisted tools were used to support the development of some programming elements in the game. | L.S.F | - | Jul 5, 2026 | |
The Rifted Skies Dev only arttext | Our development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content. | DreamVR | - | Jun 28, 2026 | |
Splatapult In-game content art | Splatapult contains generative AI Art | Recoil Mojo | - | Jun 16, 2026 | |
Azura Dev only art | Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game. | Blackstar Games | - | Jun 16, 2026 | |
FullSend Store/marketing art | Some of the image assets on the store page are generated by AI. | bulanke | - | Jun 16, 2026 | |
Lost Ages Hunting In-game content artaudio | This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay. | HighlandsTeam | - | Jun 10, 2026 | |
The Son of Stone In-game content audioart | AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures. | Team Revolution | - | Jun 3, 2026 | |
Rysk of Pain In-game content artaudiocodetext | This game uses AI for rapid prototyping, all AI assets should be replaced upon launch. Please report any missed assets on our discord. | £SiO2 | - | Jun 3, 2026 | |
Arrownomics In-game content textartcode | The game is mostly made by hand, ai was used for this things:
1) Translations
2) A couple of sprites and scripts
3) Composition of promo banners | 717 pixels | - | May 23, 2026 | |
GeneWorld Live AI text | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactions, trading behavior, and temporary buffs may be generated in real time based on player conversations. All AI-generated content is moderated and restricted from generating inappropriate or harmful content. | GeneWorld Studios | - | May 23, 2026 | |
Beyond The Gate Dev only text | During development, AI-assisted tools may have been used in a limited role for tasks such as concept support and writing assistance. These tools were used only to assist the development process. All final content choices, editing, implementation, and creative direction were carried out by the solo developer. The game does not include live-generated AI content during runtime. | L.W. Studios | - | May 23, 2026 | |
Steel And Sinew In-game content art | Steel and Sinew uses AI art as placeholder for UI. | SerGuillotin | - | May 23, 2026 | |
Survival Exorcist In-game content text | Font and Translation | Advance Garde | - | May 23, 2026 | |
Hide and Shoot In-game content art | The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature. | Eneas Wollbekk-Grande | - | May 23, 2026 | |
Monster TD In-game content arttext | Some icons and localization elements in this game were created with AI assistance. | zzz | - | May 23, 2026 | |
Castle Wars: Legacy In-game content arttextcode | During development of this game AI was used for code completion, art generation, text descriptions and a psychological/motivational/emotional support as well as release planning. Pretty much at every step of this game dev journey the AI was part of it. | Proclive | - | May 23, 2026 | |
Aevalore In-game content artaudio | Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it. | Aevalore | 16 | May 23, 2026 | |
BUNNYBastion Dev only codeaudio | This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game. | Last Wall Games | - | May 23, 2026 | |
The Outcast Bloom In-game content art | A part of the in-game sprites and item art in this game were generated using AI. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality. | SteelSnakes Studios | - | May 23, 2026 | |
Core Defense 2099 In-game content art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
Ethereal Storm In-game content art | contains generative art from netwrck ra1 art generator for art | App.nz | - | May 23, 2026 | |
Demon Castle Survivor In-game content art | AI Disclosure:
Generative AI tools were used during development to assist in creating some visual assets and refining animations. Additionally, AI-assisted tools were utilized for technical optimization to ensure a stable gameplay experience. All results were manually reviewed and finalized by the developer. This game does not use any live-generated AI content. | Retired Dev | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) In-game content artaudiotext | Some images, dubbing, text, and some 3D models were partially created using AI tools. | Happy Daram Inc. | 262 | May 23, 2026 | |
WAR LAB In-game content artaudiocode | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers") | NestorVG | - | May 23, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
Abyssbound In-game content audioart | Abyssbound uses generative AI to create certain voice lines and character animations. These AI-generated elements are used to enhance atmosphere and storytelling, but they do not affect gameplay mechanics or player progression. All AI-generated content is integrated in a way that supports the game's artistic direction. | Mousavi Tech | - | Mar 18, 2026 | |
Legend of Ertugrul In-game content arttext | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team.
During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals.
These visuals were then edited, repainted, or composited by the development team to create the final versions.
The game does not include any real-time AI content generation or user-created content features.
All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources. | Yeti Game Studio | - | Mar 18, 2026 | |
Bar Darts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ocean Fishooter Dev only art | Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content. | FALA PTE. LTD. | 10 | Mar 18, 2026 | |
Blood and Dust In-game content artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles. | PiggyNose Games | - | Mar 18, 2026 | |
Kingdom of Poland: 1410 In-game content audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
Tactical Archer In-game content art | The game used AI to help generate some 3D models. | Dejevis | - | Mar 18, 2026 | |
Awakening Saga In-game content arttext | I used AI as a creative assistant during the development of this game — to generate ideas, speed up workflows, and support visual and textual content creation.
Examples include:
– Generating concept art for locations, equipment and magical symbols
– Creating stylized icons and background illustrations in an anime-fantasy style
– Drafting and refining text content (including English descriptions)
– Structuring design ideas
All in-game assets used in the build (models, animations, UI, gameplay systems) were assembled manually using UE5 and legally sourced content.
AI supported the creative process, but did not replace core development work. | Androsiel | - | Mar 18, 2026 | |
ARROW-ButtonHeart In-game content artaudio | Use AI to create enemy character designs and music. | XPGS25 | - | Mar 18, 2026 | |
Balladrion In-game content artaudio | Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer. | ProjectKP | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
Medieval Contrast In-game content audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release. | Two Sided | - | Mar 18, 2026 | |
Dawnhelm Defense In-game content art | AI is used in for several art aspects of the game, many 3D models are AI generated, as well as 2D textures in the UI/menus | DeckTronic | - | Mar 18, 2026 | |
Mystic Origins Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Medieval Archer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Total Defense: Three Kingdoms In-game content art | A limited number of images are initially generated using FLUX before undergoing manual enhancement. | JinDai | - | Mar 18, 2026 | |
Cosmic Star Lounge In-game content audiotext | The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits. | Bax Digital GmbH | - | Mar 18, 2026 | |
Gatestodian In-game content art | Skill images were generated using AI | Heel Bite | - | Mar 18, 2026 | |
Call of Heroes: Tower Defense Store/marketing art | Artificial Intelligence used to create the game's cover image. | Bakart Games - Rômulo | - | Mar 18, 2026 | |
Bandeirantes: O jogo. Store/marketing art | We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game. | Argo Games | - | Mar 18, 2026 | |
Castleyard Unclear | Some content edited or generated using AI | Castleyard Studios | - | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 |
64 results
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