AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Archery
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arrownomics textartcode | The game is mostly made by hand, ai was used for this things: 1) Translations 2) A couple of sprites and scripts 3) Comp... | 717 pixels | - | May 23, 2026 | |
GeneWorld textcode | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactio... | GeneWorld Studios | - | May 23, 2026 | |
Steel And Sinew art | Steel and Sinew uses AI art as placeholder for UI. | SerGuillotin | - | May 23, 2026 | |
Survival Exorcist text | Font and Translation | Advance Garde | - | May 23, 2026 | |
Hide and Shoot art | The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI f... | Eneas Wollbekk-Grande | - | May 23, 2026 | |
Monster TD arttext | Some icons and localization elements in this game were created with AI assistance. | zzz | - | May 23, 2026 | |
Castle Wars: Legacy codearttext | During development of this game AI was used for code completion, art generation, text descriptions and a psychological/m... | Proclive | - | May 23, 2026 | |
Aevalore artaudio | Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used g... | Aevalore | - | May 23, 2026 | |
BUNNYBastion codeaudio | This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was... | Last Wall Games | - | May 23, 2026 | |
The Outcast Bloom art | A part of the in-game sprites and item art in this game were generated using AI. As a solo developer, generative AI tool... | SteelSnakes Studios | - | May 23, 2026 | |
Core Defense 2099 art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
Ethereal Storm art | contains generative art from netwrck ra1 art generator for art | App.nz | - | May 23, 2026 | |
Demon Castle Survivor artcode | AI Disclosure: Generative AI tools were used during development to assist in creating some visual assets and refining a... | Retired Dev | - | May 23, 2026 | |
WAR LAB codeaudioart | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken b... | NestorVG | - | May 23, 2026 | |
Kings Archer VR art | Some of the visuals in the game were created using AI. | OttoGames | - | Mar 18, 2026 | |
Abyssbound audioart | Abyssbound uses generative AI to create certain voice lines and character animations. These AI-generated elements are us... | Mousavi Tech | - | Mar 18, 2026 | |
Legend of Ertugrul textart | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team. During develop... | Yeti Game Studio | - | Mar 18, 2026 | |
Bar Darts Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ocean Fishooter general | Certain visual elements within the game and marketing materials were manually created by the development team, with AI a... | FALA PTE. LTD. | - | Mar 18, 2026 | |
Blood and Dust artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for N... | PiggyNose Games | - | Mar 18, 2026 | |
Kingdom of Poland: 1410 audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
Tactical Archer art | The game used AI to help generate some 3D models. | Dejevis | - | Mar 18, 2026 | |
Awakening Saga arttext | I used AI as a creative assistant during the development of this game — to generate ideas, speed up workflows, and suppo... | Androsiel | - | Mar 18, 2026 | |
ARROW-ButtonHeart artaudio | Use AI to create enemy character designs and music. | XPGS25 | - | Mar 18, 2026 | |
Balladrion artaudio | Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer usi... | ProjectKP | - | Mar 18, 2026 | |
DozTroy codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
Medieval Contrast audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in th... | Two Sided | - | Mar 18, 2026 | |
Dawnhelm Defense art | AI is used in for several art aspects of the game, many 3D models are AI generated, as well as 2D textures in the UI/men... | DeckTronic | - | Mar 18, 2026 | |
Mystic Origins art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Medieval Archer Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
干就完了! ( Just do it ! ) art | We will use AI to generate some UI images. | 珺訫 | - | Mar 18, 2026 | |
Total Defense: Three Kingdoms art | A limited number of images are initially generated using FLUX before undergoing manual enhancement. | JinDai | - | Mar 18, 2026 | |
Cosmic Star Lounge audiotext | The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is sp... | Bax Digital GmbH | - | Mar 18, 2026 | |
Gatestodian art | Skill images were generated using AI | Heel Bite | - | Mar 18, 2026 | |
Knights of the Apocalypse artaudio | Our game uses artificial intelligence in a limited way, mainly to enhance the visual experience. AI is used to generate ... | Sirius Morning Star | - | Mar 18, 2026 | |
Call of Heroes: Tower Defense art | Artificial Intelligence used to create the game's cover image. | Bakart Games - Rômulo | - | Mar 18, 2026 | |
Bandeirantes: O jogo. art | We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or ... | Argo Games | - | Mar 18, 2026 | |
Castleyard general | Some content edited or generated using AI | Castleyard Studios | - | Mar 18, 2026 | |
Mounted War art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 20 | Mar 18, 2026 | |
Dharmayuddha textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and c... | Insodimension | - | Mar 18, 2026 | |
Survivor Redemption art | Promotional image generated by discord | Lao Liang | - | Mar 18, 2026 | |
Clash at the Crossroads art | We use AI to create pictures for the store. | Tevniyal Studios | - | Mar 18, 2026 | |
Horizon's Edge art | The AI is used for both the main library image and the client icon. | HUMEYStudios | - | Mar 18, 2026 | |
Game Changer: Zenith art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmi... | Philip Wolfe | - | Mar 18, 2026 | |
Unreal Kingdoms code | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 | |
Blood of the Elves art | AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc. | Naxion Games Interactive | 12 | Mar 18, 2026 | |
Entities audio | d-id was used to generate the game's cutcine videos. | Danilo Willian | - | Mar 18, 2026 | |
Ancestral Players audio | I've created the sound tracks using AI. | ENSLIP | - | Mar 18, 2026 | |
Ettrian - The Elf Prince textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 |
55 results
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