Some weapon images and sound effects in this game were created with the help of generative AI tools and then reviewed and edited by our team.
- Creator
- LEPOR GAMES
- Reviews
- -
- Added
- Oct 12, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some weapon images and sound effects in this game were created with the help of generative AI tools and then reviewed and edited by our team.
AI-assisted tools were used during development for programming, debugging, shader work and some store-page text. All output was reviewed and integrated by the developer. No live-generated AI content is used in gameplay.
Generative AI tools were used to help create promotional artwork and Steam store page text. This content was prepared in advance. The game does not use generative AI or connect to external AI services during gameplay.
The game does not contain AI-generated content. AI-generated content is used just for a few Steam Images.
Generative AI tools were used during development to create pre-generated artwork, audio content, and text/translations. These assets are included as fixed content in the game. No content is generated by generative AI during gameplay, and the game does not connect to external generative AI services.
Generative AI was used to create some promotional artwork.
Some sound effects, music, and artwork were made with the help of AI. All artwork involved human creation or adjustment and processing.
Placeholder clothing and logo.
The music, most sound effects and a few sprites and icons were made with AI assistance and reviewed by the team. Store graphics were assembled with AI assistance from the team's own artwork. No AI generates content while you play.
AI tools were used under the developer’s creative direction to assist with implementation, interface text, localization, documentation, procedural visuals, and selected promotional artwork, including the manual’s cover. No generative AI runs during gameplay.
This game uses AI for its store page assets as well as during developing the game.
Generative AI tools were used during development to assist with some artwork, text and localization, and English announcer voice clips created using text-to-speech. This content is prepared in advance and used as fixed assets in the game or on its Steam store page. No AI-generated content is created during gameplay.
All AI-generated content in Cute Kitty WAR was created during development; nothing is generated while you play. The game's artwork — cats, pests, items, backgrounds and store images — was produced with AI image generation from our own designs and direction, then selected, edited and assembled by our developer. Much of the game's music and sound was synthesized by code written with an AI assistant, and AI assistance helped draft the in-game text, all directed and reviewed by our developer.
Generative AI was used during development to create some environment artwork and branding, and to assist with localization and store text. The game does not generate AI content during play or connect to external AI services.
AI aided the production of the game.
Generative AI tools were used during development to assist with the creation of selected visual assets, concept artwork, and development content. AI-assisted programming tools were also used during development. All content included in the final game is reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay.
We use AI to help with community, bug fixes, and general content that will be replaced over time as we continue to develop.
Generative AI was used to create promotional artwork for the store page and marketing materials for this game.
Artificial intelligence has been used in visual and music production, as well as to accelerate coding. The development team has been responsible for final touches and decisions since the very beginning of the game's design.
Some artwork in the game and its Steam store and marketing materials was created or refined with generative AI tools before release. Some music tracks were generated offline with ACE-Step. These are fixed, pre-generated assets. The game does not generate AI content during gameplay or connect to an external AI service.
Generative AI tools were used as part of the development of Warstead to support the creation of visual content, sound effects, and video content such as trailers, helping to speed up the development process.
This game used AI for localization. Translations only.
AI tools were used to generate base 2D images and concepts for character masks. These assets were then manually edited, polished, color-corrected, and integrated into the game by the developer.
Regarding programming, this game was partially coded and translated using AI; however, AI is used only for marketing art. The game's international artwork is hand-drawn and vectorized based on unofficial rock band logos.
I used ai for some complex implementations.
As a solo dev who is horrible at drawing but good at code, 2d and 3d assets have been build using the help of generative AI.
Generative AI was used to assist in creating one or two background 3D assets during the development process. All other 3D models, visual effects, and environmental assets were custom-made or sourced entirely from standard digital asset marketplaces like Fab.
Generative AI was used to create some images, music, sound effects, and prerecorded synthetic chant voices. The game also uses on-device AI speech recognition to transcribe player recordings.
Generative AI was used to create portions of the game’s artwork. All such content is prepared during development; no content is AI-generated during gameplay.
Generative AI tools were used during development to assist with game localization and code generation.
Spudfall's visuals and music are created entirely by the game's own code as you play. There are no image, sprite, or audio files. The developer used an AI assistant to help design and write that code, including the neon visual style and the synthesized soundtrack, and to draft the store page text. Trailers and screenshots show real gameplay. The game does not generate any content with AI while you play.
Generative AI was used to assist with localization. All generated content was reviewed and integrated by the developer.
Void Squadron features artwork developed with generative AI.
This game used generative AI for asset creation during development. The HQ statue's 3D model was created with Meshy AI, and background music was composed with Suno AI. Most in-game icons and images were created using Google Gemini and ChatGPT.
Localisation was done through AI.
code and translation.
The main menu music is an AI generated version of an Australian classic. This can be toggled off.
Generative AI tools were used during development to help create selected artwork, audio assets, and promotional materials. These materials were reviewed and selected by the developer. Wreckums does not generate AI content during gameplay or connect to external AI services while you play.
Generative AI tools were used during development to create and refine some branding, interface artwork, and promotional images. These assets are prepared in advance; the game does not generate AI content during gameplay.
Some of this game's art was created with the help of generative AI tools and then edited by hand. All of it is pre-generated during development: the game generates no content while you play and does not connect to any AI service.
AI tools were used to assist in the creation of some visual assets
Generative AI was used in the making of visual and coded assets.
Mythbound features a small portion of generated assets in the form of environmental props for it's Early Access period. No generated assets will be featured in the final release of the game.
Generative AI tools were used to help create some of our promotional artwork, such as the store capsule and key art. AI is used to develop intelligence of the enemy bot players in the arena. It was reviewed and selected by our team. No AI content is generated during gameplay.
Generative AI tools were used during development to assist with coding, music, dialogue writing, and texture assets. All content has been reviewed and approved by the developer.
During the development, we may use AI-assisted tools to help create procedural 3D models, environments, interface elements, animations, and sound effects. These tools were used under the developer’s direction, and in every case the end result reflects their creativity.
"Generative AI tools were used to create some of the in-game character artwork and object visuals."
Some of the artwork in this game was created with the assistance of AI tools.
Generative AI was used to assist in the creation of certain promotional and store page artwork. All gameplay, programming, game design, pixel art, and in-game content were created and reviewed by the developer.
・Translated text in the following languages: English, French, German, Italian, Spanish, Chinese (Simplified), Chinese (Traditional), Korean, Russian ・Generation of title screen background images ・Generation of images for some module icons
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Burrow Mayhem In-game content artaudio | Some weapon images and sound effects in this game were created with the help of generative AI tools and then reviewed and edited by our team. | LEPOR GAMES | - | Oct 12, 2026 | |
ONSIGHT Store/marketing codetext | AI-assisted tools were used during development for programming, debugging, shader work and some store-page text. All output was reviewed and integrated by the developer. No live-generated AI content is used in gameplay. | Fat Set Studios | - | Oct 12, 2026 | |
Hell Control Store/marketing arttext | Generative AI tools were used to help create promotional artwork and Steam store page text. This content was prepared in advance. The game does not use generative AI or connect to external AI services during gameplay. | RokuGo Studio | - | Oct 10, 2026 | |
SWIMSUIT ZOMBIES Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for a few Steam Images. | CIVILIUS | - | Oct 10, 2026 | |
MATO-STICK In-game content artaudiotext | Generative AI tools were used during development to create pre-generated artwork, audio content, and text/translations. These assets are included as fixed content in the game. No content is generated by generative AI during gameplay, and the game does not connect to external generative AI services. | Veyr Works | - | Oct 10, 2026 | |
Hyped Store/marketing art | Generative AI was used to create some promotional artwork. | Nick | - | Oct 10, 2026 | |
Glass Tanks In-game content artaudio | Some sound effects, music, and artwork were made with the help of AI. All artwork involved human creation or adjustment and processing. | Wutot Games | - | Oct 10, 2026 | |
Chess Pit Unclear | Placeholder clothing and logo. | Gregory Eggathy | - | Oct 10, 2026 | |
Theos In-game content artaudio | The music, most sound effects and a few sprites and icons were made with AI assistance and reviewed by the team. Store graphics were assembled with AI assistance from the team's own artwork. No AI generates content while you play. | OCoding | - | Oct 9, 2026 | |
VOXFRAG In-game content textart | AI tools were used under the developer’s creative direction to assist with implementation, interface text, localization, documentation, procedural visuals, and selected promotional artwork, including the manual’s cover. No generative AI runs during gameplay. | Gaboo Arts Entertainment | - | Oct 9, 2026 | |
Grey Havok's Crystal War Store/marketing | This game uses AI for its store page assets as well as during developing the game. | Waffle Street Games | - | Oct 9, 2026 | |
Grenade! : Pang Pang Survive! In-game content arttextaudio | Generative AI tools were used during development to assist with some artwork, text and localization, and English announcer voice clips created using text-to-speech. This content is prepared in advance and used as fixed assets in the game or on its Steam store page. No AI-generated content is created during gameplay. | SillyToolValley | - | Oct 9, 2026 | |
Cute Kitty WAR In-game content artaudiotext | All AI-generated content in Cute Kitty WAR was created during development; nothing is generated while you play. The game's artwork — cats, pests, items, backgrounds and store images — was produced with AI image generation from our own designs and direction, then selected, edited and assembled by our developer. Much of the game's music and sound was synthesized by code written with an AI assistant, and AI assistance helped draft the in-game text, all directed and reviewed by our developer. | SAMBEAN | - | Oct 9, 2026 | |
GORA In-game content arttext | Generative AI was used during development to create some environment artwork and branding, and to assist with localization and store text. The game does not generate AI content during play or connect to external AI services. | Saleen | - | Oct 8, 2026 | |
Arena Invaders Unclear | AI aided the production of the game. | PD Design Studio | - | Oct 7, 2026 | |
Riftwater Dev only artcode | Generative AI tools were used during development to assist with the creation of selected visual assets, concept artwork, and development content. AI-assisted programming tools were also used during development. All content included in the final game is reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay. | TP108 Studio | - | Oct 7, 2026 | |
The Anomaly on Mars Unclear | We use AI to help with community, bug fixes, and general content that will be replaced over time as we continue to develop. | nith studio | - | Oct 7, 2026 | |
GuruGuru Cannon Store/marketing art | Generative AI was used to create promotional artwork for the store page and marketing materials for this game. | FuruGura | - | Oct 7, 2026 | |
Star Purr In-game content artaudiocode | Artificial intelligence has been used in visual and music production, as well as to accelerate coding.
The development team has been responsible for final touches and decisions since the very beginning of the game's design. | Arada Games | - | Oct 6, 2026 | |
Shark Tales: Reef Rogues In-game content artaudio | Some artwork in the game and its Steam store and marketing materials was created or refined with generative AI tools before release. Some music tracks were generated offline with ACE-Step. These are fixed, pre-generated assets. The game does not generate AI content during gameplay or connect to an external AI service. | RadDad Basement Studio | - | Oct 6, 2026 | |
Warstead In-game content artaudio | Generative AI tools were used as part of the development of Warstead to support the creation of visual content, sound effects, and video content such as trailers, helping to speed up the development process. | Night Haven Interactive | - | Oct 6, 2026 | |
Capture The Parcel In-game content text | This game used AI for localization. Translations only. | Pinching Pennies Studios LLC | - | Oct 6, 2026 | |
Broken Pawn In-game content art | AI tools were used to generate base 2D images and concepts for character masks. These assets were then manually edited, polished, color-corrected, and integrated into the game by the developer. | Morok Archive | - | Oct 6, 2026 | |
Void Beserk Store/marketing codeart | Regarding programming, this game was partially coded and translated using AI; however, AI is used only for marketing art. The game's international artwork is hand-drawn and vectorized based on unofficial rock band logos. | Okiam666 | - | Oct 6, 2026 | |
Ashes of Animara Dev only code | I used ai for some complex implementations. | Zimix | - | Oct 4, 2026 | |
Frozen Velocity In-game content art | As a solo dev who is horrible at drawing but good at code, 2d and 3d assets have been build using the help of generative AI. | OPPRESSED Game Studios | - | Oct 3, 2026 | |
Alien or Duck! Dev only art | Generative AI was used to assist in creating one or two background 3D assets during the development process. All other 3D models, visual effects, and environmental assets were custom-made or sourced entirely from standard digital asset marketplaces like Fab. | Aliens Pro-StudioZ | - | Oct 3, 2026 | |
VOICE METEOR In-game content artaudio | Generative AI was used to create some images, music, sound effects, and prerecorded synthetic chant voices. The game also uses on-device AI speech recognition to transcribe player recordings. | Soichiro Hayashide | - | Oct 1, 2026 | |
Wizards of Elnia In-game content art | Generative AI was used to create portions of the game’s artwork. All such content is prepared during development; no content is AI-generated during gameplay. | Black Fox Games | - | Oct 1, 2026 | |
Usurper In-game content textcode | Generative AI tools were used during development to assist with game localization and code generation. | IndieRaven | - | Oct 1, 2026 | |
SpudFall In-game content artaudiotextcode | Spudfall's visuals and music are created entirely by the game's own code as you play. There are no image, sprite, or audio files. The developer used an AI assistant to help design and write that code, including the neon visual style and the synthesized soundtrack, and to draft the store page text. Trailers and screenshots show real gameplay. The game does not generate any content with AI while you play. | A Beautiful Potato | - | Oct 1, 2026 | |
HOOKLINGS In-game content text | Generative AI was used to assist with localization. All generated content was reviewed and integrated by the developer. | GRUND | - | Sep 30, 2026 | |
Void Squadron In-game content art | Void Squadron features artwork developed with generative AI. | Recoil Mojo | - | Sep 30, 2026 | |
PanzerCity In-game content artaudio | This game used generative AI for asset creation during development. The HQ statue's 3D model was created with Meshy AI, and background music was composed with Suno AI. Most in-game icons and images were created using Google Gemini and ChatGPT. | Columbidae Games | - | Sep 28, 2026 | |
Hurl In-game content text | Localisation was done through AI. | Kiss A Fish | - | Sep 28, 2026 | |
NECROFESTMASSACRE Unclear codetext | code and translation. | Crush-vAdin | - | Sep 27, 2026 | |
Marco, Polo, SHOTGUN! In-game content audio | The main menu music is an AI generated version of an Australian classic. This can be toggled off. | Red Dave | - | Sep 27, 2026 | |
Wreckums In-game content artaudio | Generative AI tools were used during development to help create selected artwork, audio assets, and promotional materials. These materials were reviewed and selected by the developer. Wreckums does not generate AI content during gameplay or connect to external AI services while you play. | Whimstead LLC | - | Sep 25, 2026 | |
MOBBED Store/marketing art | Generative AI tools were used during development to create and refine some branding, interface artwork, and promotional images. These assets are prepared in advance; the game does not generate AI content during gameplay. | Stari Studios | - | Sep 25, 2026 | |
The Last Encore In-game content art | Some of this game's art was created with the help of generative AI tools and then edited by hand. All of it is pre-generated during development: the game generates no content while you play and does not connect to any AI service. | ArenoLabs | - | Sep 24, 2026 | |
Last Pasture Unclear art | AI tools were used to assist in the creation of some visual assets | DrugTank | - | Sep 24, 2026 | |
Echoes of Eternity 2 In-game content artcode | Generative AI was used in the making of visual and coded assets. | DurableChain | - | Sep 24, 2026 | |
Mythbound In-game content art | Mythbound features a small portion of generated assets in the form of environmental props for it's Early Access period. No generated assets will be featured in the final release of the game. | Skaldforge | - | Sep 24, 2026 | |
Arena Shooter Live AI art | Generative AI tools were used to help create some of our promotional artwork, such as the store capsule and key art. AI is used to develop intelligence of the enemy bot players in the arena. It was reviewed and selected by our team. No AI content is generated during gameplay. | GameEra Studios | - | Sep 22, 2026 | |
Globecide In-game content artaudiotext | Generative AI tools were used during development to assist with coding, music, dialogue writing, and texture assets. All content has been reviewed and approved by the developer. | EEE Games | - | Sep 22, 2026 | |
Blockfall In-game content artaudio | During the development, we may use AI-assisted tools to help create procedural 3D models, environments, interface elements, animations, and sound effects. These tools were used under the developer’s direction, and in every case the end result reflects their creativity. | Wasd_armory | - | Sep 22, 2026 | |
gates of chaos In-game content art | "Generative AI tools were used to create some of the in-game character artwork and object visuals." | Çağrı Alparslan | - | Sep 21, 2026 | |
Horde is Coming In-game content art | Some of the artwork in this game was created with the assistance of AI tools. | NeuroCore Studios | - | Sep 20, 2026 | |
Ghosts and Monsters In-game content art | Generative AI was used to assist in the creation of certain promotional and store page artwork. All gameplay, programming, game design, pixel art, and in-game content were created and reviewed by the developer. | Michel Marcoux | - | Sep 20, 2026 | |
STEEL VANGUARD:Project ARES In-game content arttext | ・Translated text in the following languages:
English, French, German, Italian, Spanish, Chinese (Simplified), Chinese (Traditional), Korean, Russian
・Generation of title screen background images
・Generation of images for some module icons | GZOE Inc. | - | Sep 19, 2026 |