AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Arena Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
Vibrant Vector art | Generative AI tools were used to assist in the creation of certain visual assets and promotional materials for Vibrant V... | Renan Muquiutti | - | May 23, 2026 | |
Orbit Breaker codetextart | Generative AI tools were used during development to assist with code, localization text, store page copy, and procedural... | Shape Loop Studio | - | May 23, 2026 | |
Sabre Hunter: Keep On Moving arttext | For some textures — house windows, a backdrop with the city. For localization. | untold.Soft | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Void Runner : Arcade Roguelite textart | VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real tim... | napcode | - | May 23, 2026 | |
Sarges Horror's audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio conten... | FPS Arms Studio | - | May 23, 2026 | |
Octogun - Idle art | Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to ... | Ivy Leaf | - | May 23, 2026 | |
CRYPTSHOOTER artaudiocodetext | This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, ... | Kronarc Engine Collective | - | May 23, 2026 | |
Point Shooter art | Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use ... | Awesome Developer Name | - | May 23, 2026 | |
Arena 2006 general | I'm a one man team that wants to release a video game in 1 year. I'm experimenting with using AI to help speed up develo... | Halston | - | May 23, 2026 | |
Omnicore text | Generative AI tools may be used during development to assist with translations for supported languages. These translatio... | SwabbieGames | - | May 23, 2026 | |
Death Before Decaf art | Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sp... | Overdose Interactive | - | May 23, 2026 | |
Chickens. Chickens? Chickens! artaudio | Generative AI tools were used during development to assist with selected visual and audio asset concepts and production ... | Loki The Cat Studio | - | May 23, 2026 | |
The Wizard's Path artaudiotextcode | The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, an... | Beruke Games | - | May 23, 2026 | |
The Last Elf audio | Music and character/dialogue voice lines in the game were created with the assistance of generative AI tools. These AI-g... | Conteza LLC | - | May 23, 2026 | |
Demonium Illusion art | Character, enemy, and boss models are created using AI. | Vektor Technology | - | May 23, 2026 | |
The Last Leukocyte code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organizatio... | Ballpoint Studios | - | May 23, 2026 | |
Defender Zed-001 art | “Some visual assets and promotional materials were created or enhanced using generative AI tools.” | Robert E. Hull | - | May 23, 2026 | |
Invasion of the Lizard People art | Some visual assets in the game and store materials were created or assisted using generative AI tools and have been revi... | Wian Jacobs | - | May 23, 2026 | |
Ebon Crucible artcode | This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promot... | Andrew Metcalf | - | May 23, 2026 | |
MANSION textcode | MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agent... | Space Helmet Studios | - | May 23, 2026 | |
explodes art | Some store page artwork and marketing images were created with the assistance of AI image generation tools. No AI is use... | explodes dev | - | May 23, 2026 | |
バレットバラージュ-弾幕乱舞- Bullet Barrge art | We use AI in part of the character design | Logicule Studio | - | May 23, 2026 | |
Hook and Gun audio | The background music for the game was created using generative AI tools. However, all other game assets, including pixel... | Giant Beak Games | - | May 23, 2026 | |
Graviton Core audioart | AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and... | JPGames | - | May 23, 2026 | |
Eternal Hatred text | We use AI tools only for the proper translations | Vladislav Tokarev | - | May 23, 2026 | |
Deep Space Survivor: Endless Starfield art | This work uses AI technology for certain art assets, which are subsequently refined by the developers. | NodeStudio | - | May 23, 2026 | |
Capy Chaos art | The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the... | Sleepy Cactus | - | May 23, 2026 | |
Blitz Haul codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gam... | Joseph & Theo van Kraay | - | May 23, 2026 | |
Dealer's Domain: The Infinite Hand art | AI was used to create certain graphics in the main menu and enemy textures in the game. | Reece | - | May 23, 2026 | |
Brainrot Tung Tung Sahur art | Some of the images are generated using AI. | Onlygames S.R.L. | - | May 23, 2026 | |
Prismachines art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Flowcraft Games | - | May 23, 2026 | |
Bait Ball Party artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, an... | Misket Games | - | May 23, 2026 | |
MetaHustle One artaudio | Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development. | Foxburrow labs | - | May 23, 2026 | |
Glass Monsters artaudio | Generative AI was used only during development to create part of the pre-generated content. This includes some marketing... | SMAR Studio | - | May 23, 2026 | |
Dude The Dark Agent artcodetext | Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quali... | ismail ozel games | - | May 23, 2026 | |
Project GOVNOVOSIS audioart | Music and some art assets were created using AI. | Talentless Clown | - | May 23, 2026 | |
Full Stacked general | AI was used to development and map creation for faster development speed. | Emarik | - | May 23, 2026 | |
The Crowd Decides art | Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of ... | David C. | - | May 23, 2026 | |
Prehistoric Pit text | AI was used during development to assist with translations for the game and store page. | Moko | - | May 23, 2026 | |
One Shot Out artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually... | Aurus Games | - | May 23, 2026 | |
SUPER SCORE audio | Text-to-speech tools were utilized to generate the quick voice-over announcements during a match. | MBL Games | - | May 23, 2026 | |
Topple Kings art | Some game assets and store page artwork were created with AI assistance. | adamsky | - | May 23, 2026 | |
STELLAR BASTION art | This game contains pre-generated AI content. Generative AI tools were used to assist in the creation of certain promot... | Toro Studio | - | May 23, 2026 | |
Happy My Friends art | Generative AI was used to create the cover art and capsule images for the Steam store page. | Doomers Entertainment | - | May 23, 2026 | |
Bulletball audioartcode | AI assisted with sound, graphics and code. | Crosscades | - | May 23, 2026 | |
Nebulagon general | Tools were used to enhance my creativity, I produced and refined various assets and ideas through the help of Generative... | Eversko | - | May 23, 2026 | |
Carved in Stone: Arena codeartaudio | Claude code = Lots of code. Within the game client/server sure, but particularly within our game creation pipeline. It h... | Hardrock Tech | - | May 23, 2026 | |
Touhou Brawl art | We utilize generative AI tools as part of our development process to assist in the creation of certain art assets, inclu... | FIVE DUCK GAMES | - | May 23, 2026 |
369 results
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