AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Assassins
TitleDisclosureCreatorSrcReviewsAdded
Fates of Alimore
In-game content
artaudio
Gemini was used to assist in creating card art and art in backgrounds based off of a Fantasy setting from a not yet published book which is copyrighted. Sounds were created using elevenlabs for card sounds and effects including vo.
Haplo Takar
-Jul 8, 2026
CARNEVALE: Blades in the Crowd
Dev only
codetext
AI tools were used during development to help write the game's code and store text.
Racc PG
-Jul 7, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
紅蜘蛛2/Red Spider2 リマスター版 制作応援 ver.
In-game content
artaudio
Visuals: This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration. Music: The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
studio wasp
-Jun 3, 2026
Dynasty Blade
In-game content
art
Just Several Pictures in Dialogue
XyGame
-May 23, 2026
Blow The Cover
In-game content
art
Generative AI tools were used to assist in the creation of some in-game textures and visual assets. All AI-assisted content was reviewed and modified by the developer.
Tushar Inani
-May 23, 2026
DARKON
Store/marketing
art
We use AI to improve the image quality of screenshots.
Last Game Studio
-May 23, 2026
Getaway Golf
In-game content
art
Some of the store page and in-game art appears to be potentially AI-generated.
schizmo
-Mar 18, 2026
Zombies & Battery
Unclear
artaudio
Some Sounds and 2d Image
Ransuz Studio
-Mar 18, 2026
Mnemocyne complex
Store/marketing
art
Only a presentation and a few minor images under 2 minutes in duration.
Jesking
-Mar 18, 2026
Death Counter
In-game content
textart
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
Arman Pakan
-Mar 18, 2026
The Last Train: Baquedano
Dev only
arttext
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
Matías Avilés
291Mar 18, 2026
DETECTIVE - Rainy night
Store/marketing
art
AI is only used for 4 images.
k148 Game Studio
76Mar 18, 2026
CrimeBot 2: Unsolved Cold Case
Live AI
art
The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay. Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly.
RoboBot Studio
25Mar 18, 2026
1001 Nights
Live AI
text
1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience.
Ada Eden
-Mar 18, 2026
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