AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Basketball
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
AR Basketball In-game content artaudiotext | Some visual/audio assets, text content, and development assistance were created with AI tools and then reviewed, modified, and integrated by the developer. | Quantel Jackson | - | Jun 28, 2026 | |
Splatapult In-game content art | Splatapult contains generative AI Art | Recoil Mojo | - | Jun 16, 2026 | |
ChickenPlaguePolice In-game content artaudio | The promotional images on the store page and the music in the game are using AI. | 鸡你太美 | - | Jun 3, 2026 | |
Coastal Summit Sports: College Athletics 27 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | - | May 23, 2026 | |
Swish Ball Clicker In-game content art | Only a few images are created by AI first and then edited in Photoshop. | Broad Street Indie Games | - | May 23, 2026 | |
Hardwood Basketball Manager Store/marketing art | As a blind developer, I use AI-assisted generative tools to bridge the gap in creatingvisual marketing assets and to ensure presentation meets modern store standards | Mythic Flux Foundry | - | May 23, 2026 | |
Court Vision general | This game does not use generative AI to produce in-game content. All gameplay systems, player generation, simulation, and narrative content are built on authored procedural logic. | Off Tempo Games | - | May 23, 2026 | |
Game of Runs In-game content art | Some graphics were generated using AI | Pickle Jar Games | - | May 23, 2026 | |
Sports Card Collector Simulator In-game content art | The only use of AI in this game was to create the images of the athletes. | ColeThePole | - | May 23, 2026 | |
Lacrosse 26 In-game content art | Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content. | Crosse Studios | 13 | May 23, 2026 | |
3on3 FreeStyle: Rebound In-game content art | AI generated images may be used in in-game UI or in image assets on the Steam store page | Joycity | 2.5k | May 23, 2026 | |
FreeStyle 2: Street Basketball In-game content art | AI-generated images may be used in in-game UI or in image assets on the Steam store page. | JOYCITY | 7k | May 23, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
Tiny Hoops: Idle Shooter In-game content audio | AI has been used just game soundtrack. | Studio Penta | - | Mar 18, 2026 | |
Basket Manager In-game content art | This game does not use generative artificial intelligence during gameplay and does not generate content in real time.
Artificial intelligence has been used solely to create some images during development and for visual materials. All in-game content is fixed and is not generated dynamically using AI. | Basket Manager Studio | - | Mar 18, 2026 | |
竞巅:指尖王朝 In-game content art | Some content is pre-rendered by AI. | Developers | 10 | Mar 18, 2026 | |
是iKun就下一百层 In-game content artaudio | To our players:
During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files.
As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance.
AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience. | 路过的萌佬 | - | Mar 18, 2026 | |
Big Flip Basketball In-game content art | Use of AI for User Interface art and Library art. | PT185 | - | Mar 18, 2026 | |
Stadium VR In-game content art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut. | Madstages | - | Mar 18, 2026 | |
BasketBlow In-game content artaudio | Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay. | Ledicia Interactiva | - | Mar 18, 2026 | |
MiM: Meditation Interactive Matrix In-game content codeaudioart | We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio. | In Stereo Games | - | Mar 18, 2026 | |
Ultimate Dunk Shooter In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
SkyDunker Store/marketing art | We used generative AI tools only to assist in early visual ideation for marketing materials (such as logo composition or background elements). Final assets were reworked, refined, and composited manually in Figma.
No AI is used in the gameplay or to generate content/code during runtime. | ownac | - | Mar 18, 2026 | |
CATpillAr In-game content artcode | Some texture files.
Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
Yooca: Next Horizon Live AI textaudio | We use AI to generate text & voice to power the non-playable characters (NPC). | Youniverse Games | - | Mar 18, 2026 | |
AquaBall League In-game content arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation. | Creative Mindset Productions | - | Mar 18, 2026 | |
Basketball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
PUBLIC TOILET SIMULATOR Store/marketing art | We used AI to create the capsules for the game's store page. | OneiGames | - | Mar 18, 2026 | |
The Ultimate Trickshot Challenge Store/marketing art | Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page. | Nothing But Clutch | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
Basketball VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Flippee Ball In-game content text | An LLM was used to help translate the English labelling and help to simplified Chinese. | The Bounce Forge Ltd. | - | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Shoot to Shoot In-game content audioart | AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted. | Alan | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 |
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