Fighter mugshots have been generated with the use of AI image generation, with post-AI editing.
- Creator
- GO Studio
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Fighter mugshots have been generated with the use of AI image generation, with post-AI editing.
AI was used during the creation of the game and its artwork.
Some 2D artwork and visual assets were created with the assistance of generative AI tools during development and were reviewed and edited by the developer. The game does not generate AI content during gameplay.
Peso Pena uses generative AI tools during production, under the direction and review of our team. AI was used to create pre-rendered visual assets, including character illustrations, sprites and animation frames, backgrounds, store artwork and trailer/cutscene footage, all of which were curated, edited and approved by our artists. Some in-game and store texts were drafted or translated with AI assistance and then reviewed by the team. The game does not generate any content at runtime: every image, animation, text and sound that players see is fixed and was reviewed before release.
Transparency is important--I built this game with extensive AI use, from coding to visual assets. If that's not your thing, I respect that. The game is free and I have no intention of adding anything in-game to buy. I just wanted to make something fun and see what I could do. Hopefully, it feels like some effort and creativity went into this and it's not just slop.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Generative AI was used during development to help create some character illustrations, artwork and animations, music and sound effects, drafts of in-game text, localization, and store-page materials. This content is prepared in advance and incorporated into the game or its store page. The game does not generate content using generative AI during gameplay.
Ai has been used for music and art creation.
This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion.
Some use of AI tools.
"This game's code, including the level and cosmetics editors, are all AI-generated. The maps and music are not AI-generated. Some cosmetics may be AI-generated, but most are not."
Generative AI was used to assist in creating certain decorative user interface elements, and background graphics. All gameplay systems, mechanics, programming, game design, and core game content were created and curated by the development team.
Some of this game's promotional and background artwork was made with generative AI tools and then edited by the developer: the store capsule/key art images, the painted title-screen background, and the cinematic clips used in the intro trailer. All gameplay, code, game design, in-game visuals (the emoji fighters, gloves, effects and UI), sound effects and music were created without generative AI. No AI content is generated during gameplay and the game does not connect to any AI service.
Developer used AI to create some visual components of the game and Steam store page.
We used generative AI on fighter portraits for deeper immersion and as a pre-production tool for early concept layouts. From there, all character assets and visual elements were extensively edited and manually hand-painted by human artists to ensure high visual quality and artistic control.
This game used generative AI during the development process to assist with the creation and modeling visual assets, including characters designs and environmental textures like buildings.
AI has been used in the development of this product.
Certain visual elements and marketing assets for the game were produced with support from generative AI tools. Every AI-assisted asset was carefully selected, edited, and adjusted by the developer to match the game’s intended art style and overall quality.
Localization
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game.
代码和BGM
Some voices, prompted some cutscene backgrounds.
游戏中所有的图片和视频均由AI生成
Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
AI was used to generate fighter images and parts of the marketing material
AI assisted in programming and art generation for this game.
This game used generative AI to create some of the sound effects for the fight simulation, some UI and artwork assets for the store page and the in-game UI, and the base text translations.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI was used to support the creation of 2D graphics and localization.
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are later manually refined and finalized by the development team.
AI has been used to help develop the game's cover art.
A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages.
Most character art is AI generated as you might expect.
Some of the audio in this game is AI-generated.
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
AI was used to enhance realism
The game features an AI-generated audio soundtrack.
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
We used AI to create models of characters and several 2D images.
Some icons , trailer voice over
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
Image generative AI was used to create the steam page artwork and in game icons.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Stable: Championship Boxing Manager In-game content art | Fighter mugshots have been generated with the use of AI image generation, with post-AI editing. | GO Studio | - | Oct 12, 2026 | |
MMA Promoter In-game content art | AI was used during the creation of the game and its artwork. | Athletic Algorithms | - | Oct 10, 2026 | |
Arena of No Return In-game content art | Some 2D artwork and visual assets were created with the assistance of generative AI tools during development and were reviewed and edited by the developer. The game does not generate AI content during gameplay. | Tiltados Games | - | Oct 9, 2026 | |
Peso Pena In-game content arttext | Peso Pena uses generative AI tools during production, under the direction and review of our team. AI was used to create pre-rendered visual assets, including character illustrations, sprites and animation frames, backgrounds, store artwork and trailer/cutscene footage, all of which were curated, edited and approved by our artists. Some in-game and store texts were drafted or translated with AI assistance and then reviewed by the team. The game does not generate any content at runtime: every image, animation, text and sound that players see is fixed and was reviewed before release. | Dotsmith | - | Sep 30, 2026 | |
Ultimate RPS Championship In-game content artcode | Transparency is important--I built this game with extensive AI use, from coding to visual assets. If that's not your thing, I respect that. The game is free and I have no intention of adding anything in-game to buy. I just wanted to make something fun and see what I could do. Hopefully, it feels like some effort and creativity went into this and it's not just slop. | CLQ Gaming | - | Sep 25, 2026 | |
Iron Gym Rival Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Iron Gym Rival Studio | - | Sep 24, 2026 | |
Bloom Blow In-game content artaudiotext | Generative AI was used during development to help create some character illustrations, artwork and animations, music and sound effects, drafts of in-game text, localization, and store-page materials. This content is prepared in advance and incorporated into the game or its store page. The game does not generate content using generative AI during gameplay. | boutanist | - | Sep 24, 2026 | |
Fox7: City Of Fighters In-game content artaudio | Ai has been used for music and art creation. | Daniel Fox | - | Sep 16, 2026 | |
ONE MORE BITE! Dev only code | This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion. | MusuGame | - | Sep 7, 2026 | |
Slap Boxing Simulator Unclear | Some use of AI tools. | TMHS Digital | - | Sep 3, 2026 | |
Fister In-game content codeart | "This game's code, including the level and cosmetics editors, are all AI-generated.
The maps and music are not AI-generated.
Some cosmetics may be AI-generated, but most are not." | Bootloop Studio | - | Sep 2, 2026 | |
Blood & Canvas: Bareknuckle Boxing In-game content art | Generative AI was used to assist in creating certain decorative user interface elements, and background graphics. All gameplay systems, mechanics, programming, game design, and core game content were created and curated by the development team. | Thiefcatcher Games | - | Sep 1, 2026 | |
Emoji Massacre Store/marketing art | Some of this game's promotional and background artwork was made with generative AI tools and then edited by the developer: the store capsule/key art images, the painted title-screen background, and the cinematic clips used in the intro trailer. All gameplay, code, game design, in-game visuals (the emoji fighters, gloves, effects and UI), sound effects and music were created without generative AI. No AI content is generated during gameplay and the game does not connect to any AI service. | UndaWirrld Arcade | - | Aug 28, 2026 | |
Heavyweight Bout In-game content art | Developer used AI to create some visual components of the game and Steam store page. | GameChanger Studio | - | Aug 28, 2026 | |
PROMOTER: The Fight Game In-game content art | We used generative AI on fighter portraits for deeper immersion and as a pre-production tool for early concept layouts. From there, all character assets and visual elements were extensively edited and manually hand-painted by human artists to ensure high visual quality and artistic control. | Langa Publishing | - | Aug 27, 2026 | |
Ultimate Combat In-game content art | This game used generative AI during the development process to assist with the creation and modeling visual assets, including characters designs and environmental textures like buildings. | Black Belt Games Studio | - | Aug 16, 2026 | |
Boxing World Simulator Dev only | AI has been used in the development of this product. | Al & Al | 15 | Aug 1, 2026 | |
Keep On Punching Store/marketing art | Certain visual elements and marketing assets for the game were produced with support from generative AI tools. Every AI-assisted asset was carefully selected, edited, and adjusted by the developer to match the game’s intended art style and overall quality. | Alfish Games | - | Jul 22, 2026 | |
The Thrill of the Fight 2 In-game content text | Localization | Halfbrick Studios Pty Ltd | - | Jul 22, 2026 | |
Time Boxing Unclear | Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 17, 2026 | |
Boxing Tycoon Store/marketing art | Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay. | BLLN Sports Group | - | Jul 13, 2026 | |
Cyber Boxing Arena In-game content text | Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future. | JJTW Games | - | Jul 12, 2026 | |
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
The Cornerman In-game content art | Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game. | APLCN Studios | - | Jun 3, 2026 | |
The Blade Unclear codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
Bruisers 2D Boxing In-game content audio | Some voices, prompted some cutscene backgrounds. | FunOldGames | - | May 23, 2026 | |
赤马 In-game content art | 游戏中所有的图片和视频均由AI生成 | 玄逍工作室 | - | May 23, 2026 | |
Sim: Heavyweight Boxing Champion Store/marketing art | Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay. | Jfsimgames | - | Mar 18, 2026 | |
POTUS vs. The World! Store/marketing art | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content. | F.a. Forge | - | Mar 18, 2026 | |
Streets of Miami VR Dev only textcode | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants. | MDRNgames Inc | - | Mar 18, 2026 | |
Pound for Pound Store/marketing art | AI was used to generate fighter images and parts of the marketing material | Pound for Pound Games | 126 | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
Corner King: Boxing Manager In-game content audioarttext | This game used generative AI to create some of the sound effects for the fight simulation, some UI and artwork assets for the store page and the in-game UI, and the base text translations. | Temporal Lure | 25 | Mar 18, 2026 | |
Fight Life Legacy In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Blade games | - | Mar 18, 2026 | |
Casual Sport Series: Boxing In-game content arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
Fight Like a Chicken In-game content audiotextcode | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
PUNCH ARENA In-game content art | Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are later manually refined and finalized by the development team. | Cankivanc Yigit | - | Mar 18, 2026 | |
Boxing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Totally Fair Boxing In-game content audiotext | A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages. | CoDeanGames | - | Mar 18, 2026 | |
Italian Brain Brawl In-game content art | Most character art is AI generated as you might expect. | Morrigan Labs | - | Mar 18, 2026 | |
Coin Hunter In-game content audio | Some of the audio in this game is AI-generated. | Autistic players Studio | - | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
Boxing Machine VR Unclear | AI was used to enhance realism | Vnow Games | - | Mar 18, 2026 | |
Froggy: Jelly Punch In-game content audio | The game features an AI-generated audio soundtrack. | CoJIRpa | - | Mar 18, 2026 | |
S.S.C. Rusted In-game content audio | Some music tracks implement artificial intelligence. However, most tracks are by credited artists. | Series Sun | - | Mar 18, 2026 | |
Brainrot Animals Fighting In-game content art | We used AI to create models of characters and several 2D images. | River Way Studios | 34 | Mar 18, 2026 | |
Champion Simulator In-game content artaudio | Some icons , trailer voice over | MPMG Entertainment | - | Mar 18, 2026 | |
Jab Juggernauts Store/marketing art | The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material? | Dynamic Programming | - | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Atomic Arena In-game content art | Image generative AI was used to create the steam page artwork and in game icons. | Slightly Ambitious Games | - | Mar 18, 2026 |