AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Cold War
TitleDisclosureCreatorSrcReviewsAdded
POTUS Election Sim
Live AI
textart
This game uses generative artificial intelligence to create dynamic content during gameplay. AI systems may generate political advice, news articles, speeches, social media posts, events, narrative responses, and other text-based content based on player actions and the current game state. AI-generated content is intended to enhance replayability and create unique gameplay experiences. Some store, library, and character artwork was created with the assistance of generative AI image tools.
Dackers Studios
-Jul 7, 2026
Daily War Online
Dev only
code
Developed using Claude Code.
Daily War Online
-Jun 29, 2026
Hills Cry
In-game content
art
本作では、開発プロセスの効率化およびアートワークの制作補助として、画像生成AIを使用しています。 具体的には、ゲーム内に登場するイベント画像(背景やアイテム)、ゲームオーバー/クリア時のロード画面のイラスト、およびUI背景などの2Dアセットの一部において、AIによってプリレンダリング(事前生成)された画像を加工して使用しています。ゲームプレイ中にAIがリアルタイムでライブ生成するコンテンツはありません。また、生成された画像はすべてレトログラフィックに加工して使用しており、著作権を侵害する素材は含まれていません。
愚の衆
-Jun 28, 2026
War Footing
Dev only
code
AI was used for coding assistance only. Artwork was produced by a paid human artist.
Strategist's Den Games
-Jun 27, 2026
Blackstrike Protocol
Store/marketing
art
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Crazy Games
-Jun 5, 2026
Nobody's Erde
In-game content
audio
Artificial intelligence was used as an auxiliary tool in production, including the creation of pre-generated voices and dubbing. The game does not use real-time generative AI and does not contain AI-generated images, 3D models, or animations.
Danger Hopeless
-May 23, 2026
Interzone
In-game content
art
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
MM88
-May 23, 2026
Drone Factory Simulator
In-game content
artaudio
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
Mighty Cogs
-May 23, 2026
Echoes of the Outlands
Store/marketing
art
The game uses Artificial Intelligence to make the thumbnail for the game, that is all.
gh0st_kn1ght_
-May 23, 2026
The Syndicate: Classified Operations
In-game content
text
Localization: I do not have the option to localize the game otherwise.
A and I Software
-May 23, 2026
MoeArmy vs SuArmy
In-game content
Some assets in this game were generated using AI.
KumiLGames
-May 23, 2026
SALVO
In-game content
audioart
Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime. • Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion. • Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance. All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game.
Erdem Şahin
47May 23, 2026
MAJESTIC
In-game content
art
As a solo developer, I’ve used AI-assisted tools to create some of the game’s assets. My goal is to replace these with fully hand-drawn artwork created by a professional artist.
Ashla Studios
-May 23, 2026
SkyChart: Airline Executive
In-game content
text
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
Casey Jones Labs
-May 23, 2026
Nothing Remarkable Today
Unclear
textcode
Some of the text and code is generated by AI
Constanteer Interactive
-May 23, 2026
스탈린의 대숙청 피하기
In-game content
art
Some of the artwork within this game was created with the assistance of generative AI.
DNCG
-May 23, 2026
Angels Die
In-game content
artaudiocode
I have used AI tools to produce code, images and music for the game.
Simulators Mainly
-May 23, 2026
Red Ledger
Store/marketing
art
This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay.
Comrade Sovia
-May 23, 2026
Red Horizon
In-game content
audio
To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision.
Fullscale Interactive
-May 23, 2026
Yurko
In-game content
audio
Some sound effects were created with the help of AI.
Dmytro Kruhlov
-May 23, 2026
Pitching Miami Nights - Bartending in the 80s
In-game content
art
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
Inex
-May 23, 2026
Dry Meadow
In-game content
artaudio
AI-based tools have been used in editing of some misc. graphics/audio assets.
Crawdeloch
-Mar 18, 2026
Live Through Time
Live AI
text
Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text, NPC dialogue, character biographies, and world events are generated live in real-time based entirely on player input. The game contains no pre-written scripts; instead, the AI calculates the historical causality of your actions to create a completely unique, unscripted roleplaying experience.
Live Through Time
-Mar 18, 2026
ZeGunner
In-game content
art
I used AI to generate the game icon and images for the Steam store
Jose Santos
-Mar 18, 2026
SIGE 202X
Dev only
AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work.
Starry Void Studios
-Mar 18, 2026
Havana Blood
In-game content
artaudio
There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
BRYPER INDUSTRIES
-Mar 18, 2026
Protocol 86: Chernobyl
In-game content
artaudiotext
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
Core Interactive
-Mar 18, 2026
Nuclear Design Bureau
In-game content
arttextcode
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
Design Bureau KB-11
-Mar 18, 2026
Frontline: Afrika Korps
In-game content
art
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
Frontline: Games Series
-Mar 18, 2026
Final Strategy
Store/marketing
art
Some of the store artwork was created with the assistance of generative AI
Final Strategy Studio
-Mar 18, 2026
The Forged Show of War
Store/marketing
art
The logo, and certain images on our store page have been generated using AI.
Swayam Raut
-Mar 18, 2026
Air Defender
In-game content
audio
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
ROTOR3
330Mar 18, 2026
Rise of Atom
In-game content
audioart
> The player’s two robotic companions, the assistant Helena and the radio host, use AI voice synthesis. > Some visual assets, such as menu art, environmental textures, and achievement icons, were created with the help of AI image generation.
Glass Bubble Software
27Mar 18, 2026
The Almagest Anomalies
In-game content
art
Used AI to create 1950's style movie posters and game icon and some store artwork.
Lee Powell
-Mar 18, 2026
Dark Sea
In-game content
audiotext
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
DarkSignal Studios
-Mar 18, 2026
Lizards VS Humans
Store/marketing
art
Uses AI generated images
Ioannis Papadopoulos
-Mar 18, 2026
Mandated Fate
In-game content
audio
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
Thibaut Billerot
-Mar 18, 2026
Bolsheviktion 3D
In-game content
artaudio
Some textures and sound effects had their source as an AI generation.
Pelican Blue Software
37Mar 18, 2026
Meat Without Master
Unclear
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
Neon Cocoa
-Mar 18, 2026
Blitzpoint
In-game content
art
We use AI to create store page and some in-game render assets
Dumbbell Games
-Mar 18, 2026
Government Contractors: Arms of Influence
In-game content
art
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Dan K.
-Mar 18, 2026
Space is Red
In-game content
art
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Febrvvm
12Mar 18, 2026
The Null Frequency
In-game content
audio
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
Mypixel Studios
-Mar 18, 2026
Redline Express
Store/marketing
art
We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame.
SandZ Studio
-Mar 18, 2026
Sky Combat: WWII Warplane Races
Store/marketing
art
AI has been used to help develop the game's backgrounds as well as the game's cover art.
Hard Shark Games
-Mar 18, 2026
GENERAL IDLER
In-game content
art
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
Istikan Studio
-Mar 18, 2026
Metal Thunder
In-game content
art
We use AI to create store page and some in-game render assets
Dumbbell Games
518Mar 18, 2026
Skam
In-game content
audio
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used. AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
Mortal Enemy
-Mar 18, 2026
Imitation
Live AI
text
AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test.
Finished Games, LLC
-Mar 18, 2026
Snatched
In-game content
art
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
GabaGoo Games®
-Mar 18, 2026
60 results
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