AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Cozy
TitleDisclosureCreatorSrcReviewsAdded
数织艺术
In-game content
artaudio
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
菜市场工作室
-Jul 13, 2026
Universalia
Dev only
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant. I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators. Thank you.
Roberto Schiavulli
-Jul 11, 2026
Harbourlight
In-game content
artcode
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
TaoAndChalk_
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
Find Cats 9: Hidden Treasures
In-game content
artaudio
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Happy Fish
-Jul 11, 2026
どいなかでリバーシ
In-game content
artcodetext
Generative AI tools were used during development to assist with the creation and editing of some visual assets, background assets, character assets, code, and text. The game does not include live AI-generated content based on player input. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not contain AI-generated adult-only content.
Hapon Works
-Jul 11, 2026
MeowPlay
In-game content
codetext
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
xingchunfang
-Jul 11, 2026
Meow Squad: Incremental Fishing
In-game content
art
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
Happy Universe Studios
-Jul 11, 2026
Taival
In-game content
text
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
Bonobo Software
-Jul 10, 2026
Sudokiller
In-game content
text
This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.
Tranqui Games
-Jul 9, 2026
AI and You
In-game content
artaudiotext
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Marcus
-Jul 9, 2026
Milk Can Clicker
In-game content
arttext
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
ShoninyasTube
-Jul 9, 2026
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
Rhythm of Five
In-game content
artaudiotextcode
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
Harang Games
-Jul 9, 2026
Wild Hive
Dev only
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Studio42
-Jul 9, 2026
水灵逃生 - Water Spirit Escape
In-game content
art
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI.
4ANDS
-Jul 9, 2026
Shuffle Bistro
In-game content
artaudio
The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI.
Sweets Bucket
-Jul 9, 2026
Camping Keeper
In-game content
audio
The soundtrack of Camping Keeper was created with the help of generative AI tools.
Studio Durand
-Jul 8, 2026
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Model Co
In-game content
arttextaudio
This game was created with the assistance of generative AI during development. Generative AI tools were used to help produce parts of the game’s art, written content, and soundtrack. All AI-assisted content was selected, refined, and assembled by the developer as part of the final game experience.
TiredRocks
-Jul 8, 2026
Caramellia
In-game content
text
We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X].
Joaquin Orozco
-Jul 8, 2026
Turdventure
In-game content
art
Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself.
Turdventure
-Jul 7, 2026
Cake & Bake
In-game content
audio
As a small indie team, we utilized AI technologies during development to deliver the best possible experience within our limited resources. AI was used as a supportive tool to assist with software development and to generate certain audio elements beyond our team's capacity. Thank you for your understanding and support!
Vormela Interactive
-Jul 7, 2026
That's Not My Cat!
In-game content
artaudio
Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay.
Totito
-Jul 7, 2026
Cozy Cat Match
Store/marketing
art
We used Ai to generate sketches of game backgrounds and promo materials
Best Place Apps
-Jul 7, 2026
Signal Foundry
In-game content
audio
This game was made with the help of AI. The music was generated using Suno, and AI tools assisted with other content and store materials, all reviewed and curated by the developer.
Justin Edwards
-Jul 6, 2026
Mayhem Duck Simulator
In-game content
artaudio
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Glare Games
-Jul 6, 2026
Day by day:东京留子生存日记
In-game content
artcode
This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game.
MaxineJo
-Jul 5, 2026
Carpet Cleaning Master
In-game content
artaudio
The stickers were generated, the music was generated, and some of the images were generated.
Nethound Game
-Jul 5, 2026
Chest Looter: Monster Card Collection
In-game content
codeartaudiotext
Most of the code and game assets are AI-generated.
Vision Party
-Jul 4, 2026
Tumly
In-game content
audio
Some audio assets in this game (music and sound effects) were created with the assistance of AI-based generation tools. All AI-generated content was reviewed by the developer to ensure it is appropriate and does not infringe third-party rights.
Tompan Studio
-Jul 4, 2026
Meme Farm
In-game content
art
Some of the artwork in Meme Farm was generated using AI tools and then selected, edited, and integrated into the game by the developer.
fjeed
-Jul 4, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
Box Flow
Store/marketing
art
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
SimSam
-Jul 3, 2026
Darning
In-game content
artcode
Some of this game's code and the tools that procedurally generate its visual assets were created with the assistance of an AI development assistant. All output was reviewed, edited, and tested by the developer. The game contains no AI-generated artwork from image-generation models, and no AI runs during gameplay.
Small Comforts
-Jul 3, 2026
Mini Pet
In-game content
art
Some visual assets were created with the assistance of generative AI tools and then manually edited, adjusted, and finalized by the developer. The game does not use real-time generative AI during gameplay.
CFoon
-Jul 3, 2026
Los Cuentos de Frox
In-game content
art
Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game.
Cristian Verdú Perulero
-Jul 2, 2026
Solvizz
In-game content
artaudiocode
Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline. (This text was also generated with the help of AI)
Oulda
-Jul 2, 2026
Sudoku Haven
In-game content
artaudiotext
Some of this game's images and artwork, its background music, and parts of its translated text were created with the help of generative AI tools. All AI-assisted content was reviewed by the developer before being included. The Sudoku puzzles themselves are generated by traditional (non-AI) algorithms, and no content is generated by AI while you play.
Emu WTF
-Jul 2, 2026
Quarterheart
Dev only
Generative AI was used during the development of this game. It does not generate any content with AI while you play.
Emotional Machines
-Jul 2, 2026
Ring Toss Legend
art
Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery.
Crazish Games
-Jul 1, 2026
Game Master Club Simulator
In-game content
art
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
EdgeRun
-Jun 30, 2026
最后的飞船
In-game content
artaudiotext
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
正常游戏 Normal Games
-Jun 30, 2026
Pore Cleaning Simulator
In-game content
art
This game uses generative AI for some visual assets. All such assets are reviewed, edited, and refined by the developer before use. Generative AI is not used for gameplay or game progression.
gamoo6496
-Jun 29, 2026
魔法少女甜心3D Magical Girl Sweetheart 3D
Unclear
artaudiocode
Art,Music,Code
冷笑黑妖
-Jun 28, 2026
Dark City: Scavenge Craft Power
In-game content
text
Localization texts for different languages are generated with the support of Gen AI.
GMG
-Jun 28, 2026
Toy Keeper
Store/marketing
art
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Pocket Collector
-Jun 28, 2026
Mora's Cat Scratcher PLUS
Store/marketing
art
Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including: the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts. These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios. The game itself does not call any AI service during gameplay — all play is fully deterministic.
Cat & Fox
-Jun 28, 2026
memu is space cat
In-game content
artaudiotext
This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization.
SF Create
-Jun 28, 2026
326 results
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