AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Crime
TitleDisclosureCreatorSrcReviewsAdded
The Baggage Room
In-game content
art
The images of passengers are AI generated.
Terminal 3 Games
-Jul 14, 2026
FOLLOWSPOT — A Detective Story
In-game content
artaudio
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
kero
-Jul 13, 2026
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
Black File
Store/marketing
text
Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.
Simurg Software and Games
-Jul 9, 2026
Sudokiller
In-game content
text
This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.
Tranqui Games
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
Misplaced
In-game content
art
The document images in this game were generated with AI assistance.
G-Yao
-Jul 8, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
Netshell
Live AI
text
Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently. All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story. Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text.
Beyond Logic Labs
-Jul 5, 2026
Lady Legal Officer's Submission Training
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Keven
-Jul 5, 2026
Countess's Submission Pact
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Suki
-Jul 5, 2026
Night Shift
In-game content
audio
This game uses AI-generated voice acting for its characters.
Batu
-Jul 3, 2026
Mobsteria: Rise
In-game content
arttext
The development of Mobsteria: Rise to Power used AI-based generative tools to help create some of the art assets that ship in the game. Some store-page and marketing text was also drafted with AI assistance. All AI-generated content is reviewed, curated, edited, and integrated by a human developer before release.
JRichards
-Jun 30, 2026
DEBTMASTER
Unclear
codeart
Code and Art
Zeus
-Jun 30, 2026
Fatal Nights
In-game content
arttext
Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer.
The End Studios
-Jun 28, 2026
Cues From The Past
In-game content
audio
Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements.
Zrmdov
-Jun 28, 2026
Weed Lord Simulator
Store/marketing
art
No live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets.
Revolt Games
-Jun 28, 2026
Case Analyst
In-game content
artaudio
The development of this game made use of AI-generated content. Specifically, some of the in-game images, video sequences and character voice-over were created with the help of generative AI tools. All AI-generated assets were reviewed, curated and edited by the development team before inclusion in the final product
Luca Panteghini
-Jun 28, 2026
1930: Tinta & Balas
In-game content
art
The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution.
CronusDev
-Jun 28, 2026
Your Murder Is Served
In-game content
art
Portraits of fictional characters are generated using artificial intelligence.
Christian Hubel
-Jun 27, 2026
Aaron Drake: Ace Detective
In-game content
artaudio
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
Fullmetal Typist
-Jun 16, 2026
I'd Like to Know More About You
Unclear
There may be assets/code created by generative AI.
Bauta Studio
-Jun 15, 2026
Echoes In Static
In-game content
art
AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.
TRM_Studios
-Jun 15, 2026
ESKINITA
In-game content
audio
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Machu
12Jun 12, 2026
Basket Robbers
In-game content
art
Artificial intelligence is used to generate logos, banners, and some textures in the game.
VETO GAMES
-Jun 11, 2026
Drug Dealer 2049
In-game content
art
Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer. All AI-assisted content was reviewed and modified before being included in the final project.
Nextazio972
-Jun 10, 2026
The Kuon Island Nursery Rhyme Murders: Case Notes
In-game content
artaudio
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Renka
-Jun 9, 2026
The Disappearing Municipality Worker
In-game content
art
Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions. AI was not used for writing or audio purposes.
Big Greg Games
-Jun 9, 2026
SHOCKFACE
In-game content
audio
AI has been used for dialog voices.
adrenak
-Jun 8, 2026
Hacker's Journey
In-game content
textart
Artificial Intelligence is used to generate the following assets in the game: Text translations and images inside the simulated webpages.
Electric Heart
-Jun 5, 2026
The Dragon Blossom
In-game content
artaudiocode
Artwork, Sound design, Music, Gameplay and Programming are human-created. AI was used to pre-plan artwork, editing/extending images, generating background sounds and music, and to speed up coding. AI images are being temporarily used in the Steam Store presence and will be removed and replaced before game's release.
3SkullsInteractive
-Jun 5, 2026
Loaded Dice - A Yahtzee Roguelike
In-game content
artaudio
Artificial Intelligence was used to generate concept art and placeholder music during the development phase. These assets are currently used as temporary measures until the project secures enough funding to commission professional human artists.
Yvantis
-Jun 3, 2026
Docket 87
In-game content
art
The current prototype of Docket 87 includes some temporary AI-assisted visual materials, mainly fictional photographic and video evidence used to test the tone, format and workflow of the case files. These materials are pre-generated, curated and edited by the development team. They are not generated during gameplay, and AI is not used to dynamically create story, dialogue, puzzles, music, sound effects, programming or player-specific content. For the final commercial release, all evidence assets will follow a rights-cleared production pipeline. If any AI-assisted material remains in the final game, it will be created with commercially licensed tools, transformed through human art direction, editing and retouching, and reviewed to avoid copyrighted images, real people, private individuals, artist-specific styles, brands or third-party intellectual property.
PATRONES & ESCONDITES
-Jun 3, 2026
Wild East: The Straw Man
In-game content
artaudiotext
This game uses pre-generated AI-assisted assets in some development and marketing materials, including draft visuals, voice work, localization support, and production references. Final content is reviewed and curated by the developer. The game does not generate AI content during gameplay.
David Zacik
-Jun 3, 2026
紅蜘蛛2/Red Spider2 リマスター版 制作応援 ver.
In-game content
artaudio
Visuals: This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration. Music: The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
studio wasp
-Jun 3, 2026
MEMORY DEALER
In-game content
text
All visuals in MEMORY DEALER are procedural; there is no AI-generated art. The English and French text was written by the developer. The German, Spanish (Latin America), Brazilian Portuguese and Simplified Chinese localizations were produced with generative AI.
interactgamestudio
-Jun 3, 2026
are you humen?
Dev only
codetext
This game uses generative AI for code writing and text work. All final content is manually reviewed and edited.
BD patch game
-Jun 3, 2026
Escape from Planet Pan: Scam Center
In-game content
audio
The main theme song for Escape From Planet Pan features lyrics by Nob Studio and was composed using Suno AI. All other assets were created traditionally.
nob studio
-Jun 3, 2026
Gallows & Gold
In-game content
audio
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Will Charles
-May 23, 2026
Arms Dealer Simulator
In-game content
text
AI was used solely for translation and localization purposes (store page and in-game text).
PearlyOrca
-May 23, 2026
Prison Queen
Live AI
text
The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player.
Sassy Bananas
-May 23, 2026
Mafia Boss Simulator
In-game content
audiotext
his game uses generative AI in the following areas: 🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools. 🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team. All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game.
magicprostudio
-May 23, 2026
The Murder Of Yesterday
Unclear
art
Some assets creation might have been progressed with association of AI
Next Month Entertainment
-May 23, 2026
Smoke Town
In-game content
arttext
Smoke Town utilizes artificial intelligence in the following areas: We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations. All AI-generated content has been human-reviewed and refined for quality and technical integration.
TSRV
-May 23, 2026
The Silver Crow
In-game content
art
The backgrounds of The Silver Crow were created using a combination of AI image generation and extensive manual post-processing. Each location was individually refined, composited and hand-animated to achieve a consistent artistic vision.
Dreamagination
-May 23, 2026
失焦 Out of Focus
In-game content
art
Some scene and character illustrations were created with AI assistance, and manually edited afterward.
bubble gun
-May 23, 2026
Inspector Pug: The Furrious Murder Case
In-game content
artaudio
AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI.
Wardrobe Entertainment
-May 23, 2026
DEAR SUSPECT - 亲爱的嫌疑人
Live AI
text
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
ELEGISTS STUDIO
-May 23, 2026
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