AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Decorating
TitleDisclosureCreatorSrcReviewsAdded
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
Moccha Camo
Store/marketing
art
The promotional image was created using AI
Dog On God
-Jul 4, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
ARC Aquarium
Unclear
The game's graphics and software are powered by artificial intelligence.
ACA Games
-Jul 1, 2026
Declutterer
In-game content
text
AI was used for some item names, descriptions, and localization.
XUKONGDAYING
-Jun 30, 2026
My City
In-game content
artaudio
All Pictures are Ai generatet. All Voices are Ai generatet.
Robert Schiendorfer
-Jun 30, 2026
Cats & Rhythmical Restaurant
In-game content
text
AI was used to assist with the localization (translation) of this game.
2phase
-Jun 28, 2026
My Little Empire: Cyber Lounge
Store/marketing
text
Generative AI tools were used to assist with drafting and editing store page text and marketing descriptions. All final content is reviewed and edited by the developer.
EEE Inc.
-Jun 28, 2026
Capybara Hot Tub
In-game content
arttextaudio
Temporary images for furniture and clothing icons within the game, some promotional materials and banners, text translation, and some temporary sound files were created using AI. All in-game content will be replaced with human-made work before the game’s release.
SQRT Games
-Jun 27, 2026
By My Side
In-game content
artaudiotext
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline: - 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand. - Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us. - Localization — translations are drafted with AI assistance and reviewed before release. All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
OverLKD Studio
-Jun 27, 2026
ParryWarrior
In-game content
art
AI illustrations were used for some bullets, bosses, and background images.
Hirises
-Jun 11, 2026
Restaurant Empire II
The marketing capsule images used on the Steam store page are AI‑generated.
Enlight Software Limited
293Jun 11, 2026
Builder Bros
In-game content
artaudiotext
The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.
Neon Planet Studio
-Jun 10, 2026
Electronics Reseller Simulator
Store/marketing
art
AI-generated content was used for the Steam Store images.
HY Indie Game
-Jun 10, 2026
Hearthside
In-game content
audio
Music and some ambience sounds.
Glitch Wolf Games
-Jun 6, 2026
The Curiosity Clerk
In-game content
art
All AI art assets within the game were generated using Adobe Firefly, ensuring full commercial compliance. The prompts used were strictly limited to general artistic styles without imitating any specific copyrighted artists. Furthermore, all generated assets underwent substantial manual refinement, including photo-bashing, manual composition, and layout optimization by the developer.
Feier Games
-Jun 5, 2026
Slice To Meet You
In-game content
artaudio
Some visual assets and music in this game were created with the assistance of AI tools.
Lumamind Studio
39Jun 3, 2026
MONji
In-game content
text
I (the developper) am a former artist with poor skills in technical aspects of game development such as coding. In that regard, AI was used mainly to fasten the process of development of the game such as: - help for technical aspects when I couldn't do it due to my limited skills. - generate a database of random text events based on my own texts and mood that I want for the game. The game contains hundreds of different events that I couldn't afford to write all of them in such a short time. Events are then all checked and corrected by myself to ensure they all fit within the game. I am not proud of using AI as I am directly concerned by it as an artist myself. But this was my only chance to fulfil my dream of making my own game in a limited time and I want to be transparent with the players that might feel uncomfortable with it. No AI was used for any other part of the game such as art or sound effects.
da-dam
-Jun 3, 2026
Slammo
In-game content
art
As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game.
Annoyed Studio
-Jun 3, 2026
Desktop Reptiles
In-game content
art
Some artwork in this title was created using Stable Diffusion
Lacuna Works
-May 23, 2026
Mall Together
Store/marketing
art
This game contains AI-generated content on the game cover.
Business Tycoon
-May 23, 2026
Livin' the Cream: Ice Cream Simulator
In-game content
arttext
Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools.
Clover Rock Games
-May 23, 2026
Lofi Cozy Room
In-game content
text
The game uses AI-assisted translation to localize in-game text into multiple languages. All other content is created by human developers using licensed assets.
Bloomery
-May 23, 2026
Aylix: Linux Aiming Crosshair Overlay
In-game content
art
Generative AI tools were used in the creation of select marketing materials, including the promotional video, icons, and store images.
Aylix
-May 23, 2026
Paws and Shine
Dev only
codeart
During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
Mert Emir Erte
-May 23, 2026
The Creator: Live Together
In-game content
art
Some marketing materials, capsule icons.
Mark Miller
-May 23, 2026
Crabgrass
Store/marketing
art
Most game assets are from itch.io and customized in Aseprite. A few, such as the capsules are courtesy of Geoff Hinton and co.
bSoftGames
-May 23, 2026
Room to Breathe
In-game content
textart
As a solo developer I used Generative AI to localization the game, along with some Icons :)
Spyra_Labs
-Mar 18, 2026
Video Store Simulator
Store/marketing
art
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
Playback Studios
-Mar 18, 2026
The Borderless
In-game content
artaudio
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
New Eden Games
-Mar 18, 2026
Hypermarket Simulator
In-game content
art
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
Croissant Games
347Mar 18, 2026
Speed Rivals - Slot Racing
In-game content
art
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
BabelGames
11Mar 18, 2026
The Creator
In-game content
art
Icon, avatar, The marketing images might be made with AI.
Mark Miller
43Mar 18, 2026
34 results
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