Draw My HomeSteamAI‑generated music is used in this game, and some artwork was created with reference to AI‑generated images.
- Creator
- Happy Fish
- Reviews
- -
- Added
- Aug 28, 2026
Draw My HomeSteamAI‑generated music is used in this game, and some artwork was created with reference to AI‑generated images.
DockableSteamDockable was coded with the assistance of Claude Code (Fable 5), however it does not use generative AI to function.
CoasterWorksSteamGenerative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services.
Paint The WorldSteam3D models for props and buildings have been generated with code developed by AI. The game splash screens and logo have been generated by AI. Music is generated live with code developed by AI.
Endless CanvasSteamI use AI for translating.
Desktop 3D DisplaySteam3D models used in the game were pre-generated or generated with the assistance of AI technology prior to build deployment. All models have been reviewed, integrated, and verified to ensure they comply with rights, quality standards, and platform policies.
Cozy Classical CrittersSteamThe game does not use AI while you play. Every sentence and every drawing you see in a match is made by the players in the room with you. Some assets in this game were created with generative AI during development. The music was made with Suno as to avoid in copyright issues for streamers/clippers who play the game. Several pieces of cabin furniture and set dressing were generated with Meshy, and the logo and one in-game painting came from OpenAI image generation. The game's 13 language translations were AI-assisted.
Brick BrookSteamPrimarily used for coding
MistWindowSteamMistWindow includes static visual assets — the application icon, task-tray icon, and the sprite sheets for the bundled pet characters — that were created with AI tools during development, and portions of its source code were written with the help of AI coding assistants. All of this content is pre-generated and ships as fixed files: MistWindow does not generate any content with AI while it is running, and it does not send user data to AI services.
StreamSpookSteamThe English interface text in this application was translated from the Japanese original with AI translation tools then reviewed and corrected by the developer.
Rakugaki BeastSteamSome game assets were created with AI assistance under paid commercial licenses: background art and the title logo (image generation), BGM (Suno), and sound effects (ElevenLabs). All AI-generated assets are recorded in an internal license ledger, were generated on paid plans permitting commercial use, and were reviewed by the developer before inclusion. The core mechanic uses AI at runtime: the player draws a creature and enters a name for it, and both the drawing and the player-supplied name are sent to a vision AI model, which evaluates them and produces the creature's element, size, stats, move names and descriptions, catchphrase, and flavor text. The creature always carries the name the player typed: the model returns a suggested name, but the server discards it whenever the player supplied one, and falls back to the model's name only when the player leaves the field blank. Guardrails: (1) every submission passes a server-side moderation gate before any sharing — CSAM is absolutely blocked with evidence preservation and reporting, and clearly NSFW content is auto-rejected; (2) all player-visible text generated by AI is length-clamped and moderated (names, catchphrases, flavor text, move names); (3) shared content (ghost teams) is moderated again server-side, is opt-in, expires automatically (TTL), and there is no public gallery; (4) a player report channel (notice-and-takedown) is provided in-game and on the official site; (5) battle results are computed deterministically by game rules, not by AI.
Sim builderSteamThe game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Summer of Singing InsectsSteamPart of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content.
Anime To GDSteamA2GD does NOT use AI to convert images whatsoever. It is purely algorithmic software. AI was used for the user interface designs—I wish I could have done it myself, but I have very little experience with web design.
我的窗台花园(My Windowsill Garden)SteamThis game uses generative AI to create visual art assets (plants, scenery, animals, UI, etc.) during development. In-game, the cat companion's chat dialogue is generated in real time by a local AI model that runs entirely offline on the player's device; no player input is sent to any external service.
Dashboard EngineSteamDashboard Engine uses AI only at runtime, on your own device, and bundles no pre-generated AI content. On-device neural text-to-speech (installed by default): the app includes neural TTS voices (MeloTTS and Kokoro) that synthesize spoken audio from text locally on your PC. An English voice is bundled and installed by default; other languages download on demand. These voices produce speech at runtime — for the assistant's replies, spoken system alerts, and voice previews. They are used purely as speech output: a "voice profile" is a small set of tuning settings that reference a licensed base voice, and the app stores or uploads no voice recordings of any kind. Optional AI assistant (off by default): if you turn it on, you connect it to a language model you run locally on your own machine or local network (for example Ollama or LM Studio). Your typed messages are sent to that local model to generate conversational replies in real time, which can be read aloud by the on-device TTS above. There is no cloud AI service, account, or API key — nothing leaves your PC. All AI output is generated live from your own input and your own local models, so it is not authored or reviewed by the developer. No AI-generated content is pre-created or bundled with the app.
PhluxelSteamAI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.
Cozy Home DesignerSteam2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
RagNextSteamRagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
Saikey Assets ManagerSteamStore page assets were generated with the help of AI.
CrystalaseSteamAI-generated content is used to create some of the images featured in the game.
Aitan Studio ProSteamThis software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer. Machine Learning and AI technologies are strictly limited to technical functionality and development: - Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions. - Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process. No AI-generated content is included in the software or produced during runtime.
Liminal DesktopSteamVideos is generated using AI support. Store page capsules image is generated using AI support.
屏幕精灵SteamArt assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
Tilky EngineSteamAI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
ThalynSteamGenerative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms
Architecture & DesignSteamThe layout of some graphics and one soundtrack.
Guess the MessSteamSome of the example sculptures have been done by AI through the ingame sculpting mechanism.
Paint Me BackSteamGenerative AI was occasionally used as a translation aid. All final text was reviewed and edited by the developer.
뽀모로이드SteamThis app includes an optional AI chat feature: your cheer character can chat with you in real time, powered by generative AI. Using the chat feature consumes an in-app currency ("gems"), which can be purchased. A background image used on the store/library page (depicting a keyboard and a mug) was also created with the assistance of generative AI tools.
LumaEdgeSteamLumaEdge does NOT contain generative AI. LumaEdge was born in an RV going down the oregon coast (legit, lol), and its real-world test setup is not quite Steam-capsule material. Generative AI was used to help create and composite some multi-monitor environments shown in LumaEdge's trailers and the Steam store artwork (capsules, etc). All reactive gradients displayed within those environments were captured using LumaEdge itself and composited into those images. No LumaEdge gradient, on any image, was generated by AI. LumaEdge contains no generative AI features. No generative AI content is delivered with, or created by LumaEdge at any time.
VN Engine 2DSteamSome Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission. VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
Low-Budget RepairsSteamAI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Fantasy CartographerSteamSome elements translated by AI or inspired by AI.
God Save WristSteamTo streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
Digital WasteSteamThis game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du.
Trust me, OfficerSteamAI was used in the creation of localization and marketing materials
Huiyu Spy DrawSteamThis game uses generative AI in limited, non-gameplay-critical areas: - AI-assisted code refactoring and performance optimization during development - AI-assisted translation polishing for multi-language support - UI layout refinement suggested by AI tools during the design process All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers.
Narration OSSteamNarrationOS uses generative AI to create its output. It synthesizes speech from your books using an AI voice model (Resemble AI's Chatterbox) and can generate a custom voice from a short recording you supply. A local AI language model assists with text analysis. All generation happens locally on your device. You are responsible for having the rights to any content or voice you use, and voice cloning requires your confirmation of consent.
P·A·L - Personal Artificial LifeformSteamP·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices. Always use AI responsibly.
DeskCanvasSteamPortions of the application code were developed with AI assistance. Some UI text translations were produced with AI tools and reviewed by the developer. All visual assets, artwork, and design are human-made.
Cloud AtlasSteamThe advertising images on some store pages and the background images in games are generated by AI
NEVER HAPPENEDSteamThe masterpieces featured in this game are real public-domain paintings, digitized from high-resolution scans. They are not AI-generated. Generative AI was used only in the following areas: some artwork other than the masterpieces (UI, characters, backgrounds), some sound, and localization.
Battle SlopSteamAI was used to generate background images, music, and audio. Converting player drawings into AI renderings is optional and requires the host to have a Gemini API key.
PixaMixaSteamGenerative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials.
时装工坊SteamDuring the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers.
ProjeVerseSteamSome visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime.
Heai: Virtual CompanionSteamThe Steam version provides only local generative AI that runs on the user’s device. It does not include third-party online AI services or support the configuration of external API keys.**[Important Information Before Purchase]:** The response speed of local models will vary depending on your device’s CPU, GPU, and memory configuration. The intelligence level of the built-in local models differs significantly from that of large online models.
Pixel Motion StudioSteamWe want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and creation tools are powered entirely by traditional algorithmic code. The use of AI is strictly limited to: • Text Localization: Assisted translations for store and interface text. • Legacy Shape Detection: An optional, legacy computer-vision model that can be toggled on solely to assist with detecting edges and outlines. It does not generate art from prompts or models, and can be completely ignored in favour of our standard, non-AI outline tools.
Nothing to See HereSteamAI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Draw My Home | AI‑generated music is used in this game, and some artwork was created with reference to AI‑generated images. | Happy Fish | - | Aug 28, 2026 | |
Dockable Dev only code | Dockable was coded with the assistance of Claude Code (Fable 5), however it does not use generative AI to function. | Jezz Lucena | - | Aug 26, 2026 | |
CoasterWorks Dev only code | Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services. | CoasterWorks | - | Aug 25, 2026 | |
Paint The World In-game content artaudiocode | 3D models for props and buildings have been generated with code developed by AI. The game splash screens and logo have been generated by AI. Music is generated live with code developed by AI. | Facey Sock Studios | - | Aug 25, 2026 | |
Endless Canvas Unclear text | I use AI for translating. | YSENStudio | - | Aug 24, 2026 | |
Desktop 3D Display In-game content art | 3D models used in the game were pre-generated or generated with the assistance of AI technology prior to build deployment. All models have been reviewed, integrated, and verified to ensure they comply with rights, quality standards, and platform policies. | Quanter | - | Aug 24, 2026 | |
Cozy Classical Critters In-game content audioarttext | The game does not use AI while you play. Every sentence and every drawing you see in a match is made by the players in the room with you.
Some assets in this game were created with generative AI during development. The music was made with Suno as to avoid in copyright issues for streamers/clippers who play the game. Several pieces of cabin furniture and set dressing were generated with Meshy, and the logo and one in-game painting came from OpenAI image generation. The game's 13 language translations were AI-assisted. | Joe Hildreth | - | Aug 23, 2026 | |
Brick Brook Dev only code | Primarily used for coding | Matti Kemppainen | - | Aug 23, 2026 | |
MistWindow In-game content artcode | MistWindow includes static visual assets — the application icon, task-tray icon, and the sprite sheets for the bundled pet characters — that were created with AI tools during development, and portions of its source code were written with the help of AI coding assistants. All of this content is pre-generated and ships as fixed files: MistWindow does not generate any content with AI while it is running, and it does not send user data to AI services. | nasumon | - | Aug 22, 2026 | |
StreamSpook In-game content text | The English interface text in this application was translated from the Japanese original with AI translation tools then reviewed and corrected by the developer. | Fortyworks | - | Aug 22, 2026 | |
Rakugaki Beast Live AI artaudiotext | Some game assets were created with AI assistance under paid commercial licenses: background art and the title logo (image generation), BGM (Suno), and sound effects (ElevenLabs). All AI-generated assets are recorded in an internal license ledger, were generated on paid plans permitting commercial use, and were reviewed by the developer before inclusion.
The core mechanic uses AI at runtime: the player draws a creature and enters a name for it, and both the drawing and the player-supplied name are sent to a vision AI model, which evaluates them and produces the creature's element, size, stats, move names and descriptions, catchphrase, and flavor text. The creature always carries the name the player typed: the model returns a suggested name, but the server discards it whenever the player supplied one, and falls back to the model's name only when the player leaves the field blank. Guardrails: (1) every submission passes a server-side moderation gate before any sharing — CSAM is absolutely blocked with evidence preservation and reporting, and clearly NSFW content is auto-rejected; (2) all player-visible text generated by AI is length-clamped and moderated (names, catchphrases, flavor text, move names); (3) shared content (ghost teams) is moderated again server-side, is opt-in, expires automatically (TTL), and there is no public gallery; (4) a player report channel (notice-and-takedown) is provided in-game and on the official site; (5) battle results are computed deterministically by game rules, not by AI. | Maveroni | - | Aug 22, 2026 | |
Sim builder Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Aug 22, 2026 | |
Summer of Singing Insects Store/marketing art | Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content. | TIANBODA | - | Aug 20, 2026 | |
Anime To GD In-game content art | A2GD does NOT use AI to convert images whatsoever. It is purely algorithmic software.
AI was used for the user interface designs—I wish I could have done it myself, but I have very little experience with web design. | Inspire | - | Aug 20, 2026 | |
我的窗台花园(My Windowsill Garden) Live AI arttext | This game uses generative AI to create visual art assets (plants, scenery, animals, UI, etc.) during development. In-game, the cat companion's chat dialogue is generated in real time by a local AI model that runs entirely offline on the player's device; no player input is sent to any external service. | 咸鱼自在工作室 | - | Aug 20, 2026 | |
Dashboard Engine Live AI audiotext | Dashboard Engine uses AI only at runtime, on your own device, and bundles no pre-generated AI content.
On-device neural text-to-speech (installed by default): the app includes neural TTS voices (MeloTTS and Kokoro) that synthesize spoken audio from text locally on your PC. An English voice is bundled and installed by default; other languages download on demand. These voices produce speech at runtime — for the assistant's replies, spoken system alerts, and voice previews. They are used purely as speech output: a "voice profile" is a small set of tuning settings that reference a licensed base voice, and the app stores or uploads no voice recordings of any kind.
Optional AI assistant (off by default): if you turn it on, you connect it to a language model you run locally on your own machine or local network (for example Ollama or LM Studio). Your typed messages are sent to that local model to generate conversational replies in real time, which can be read aloud by the on-device TTS above. There is no cloud AI service, account, or API key — nothing leaves your PC.
All AI output is generated live from your own input and your own local models, so it is not authored or reviewed by the developer. No AI-generated content is pre-created or bundled with the app. | Dashboard Engine | - | Aug 19, 2026 | |
Phluxel In-game content text | AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer. | ErinWave | - | Aug 19, 2026 | |
Cozy Home Designer In-game content arttext | 2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing. | Jonas Tag | - | Aug 19, 2026 | |
RagNext In-game content arttext | RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates. | RagNext Labs LLC | - | Aug 13, 2026 | |
Saikey Assets Manager Store/marketing art | Store page assets were generated with the help of AI. | Saikey Studios | - | Aug 13, 2026 | |
Crystalase In-game content art | AI-generated content is used to create some of the images featured in the game. | Andrei Ivashentsev | - | Aug 11, 2026 | |
Aitan Studio Pro Dev only artcode | This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer.
Machine Learning and AI technologies are strictly limited to technical functionality and development:
- Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions.
- Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process.
No AI-generated content is included in the software or produced during runtime. | In Focus: Universe | - | Aug 11, 2026 | |
Liminal Desktop Store/marketing art | Videos is generated using AI support.
Store page capsules image is generated using AI support. | Dreamer | - | Aug 11, 2026 | |
屏幕精灵 In-game content artcode | Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources. | 屏幕精灵 | - | Aug 11, 2026 | |
Tilky Engine Dev only code | AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity. | Berke Memioglu | - | Aug 11, 2026 | |
Thalyn In-game content art | Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms | Thalyn Ltd | - | Aug 11, 2026 | |
Architecture & Design Unclear artaudio | The layout of some graphics and one soundtrack. | Crispytecture Games | 13 | Aug 7, 2026 | |
Guess the Mess Live AI art | Some of the example sculptures have been done by AI through the ingame sculpting mechanism. | Ahmet Yilmaz | - | Aug 4, 2026 | |
Paint Me Back In-game content text | Generative AI was occasionally used as a translation aid. All final text was reviewed and edited by the developer. | Last Cup Studio | - | Aug 2, 2026 | |
뽀모로이드 Live AI text | This app includes an optional AI chat feature: your cheer character can chat with you in real time, powered by generative AI. Using the chat feature consumes an in-app currency ("gems"), which can be purchased. A background image used on the store/library page (depicting a keyboard and a mug) was also created with the assistance of generative AI tools. | KIRA | - | Aug 1, 2026 | |
LumaEdge Store/marketing art | LumaEdge does NOT contain generative AI.
LumaEdge was born in an RV going down the oregon coast (legit, lol), and its real-world test setup is not quite Steam-capsule material.
Generative AI was used to help create and composite some multi-monitor environments shown in LumaEdge's trailers and the Steam store artwork (capsules, etc). All reactive gradients displayed within those environments were captured using LumaEdge itself and composited into those images. No LumaEdge gradient, on any image, was generated by AI.
LumaEdge contains no generative AI features. No generative AI content is delivered with, or created by LumaEdge at any time. | Red Letter Day Software | - | Aug 1, 2026 | |
VN Engine 2D In-game content art | Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam. | AlphaCore | - | Aug 1, 2026 | |
Low-Budget Repairs In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Gray2RGB | 1.9k | Jul 30, 2026 | |
Fantasy Cartographer Unclear text | Some elements translated by AI or inspired by AI. | LapRPG | - | Jul 29, 2026 | |
God Save Wrist In-game content codeart | To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency. | PBH production | - | Jul 29, 2026 | |
Digital Waste Unclear code | This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du. | Kevin Du | - | Jul 29, 2026 | |
Trust me, Officer In-game content textart | AI was used in the creation of localization and marketing materials | Brain Damage | - | Jul 29, 2026 | |
Huiyu Spy Draw In-game content codetext | This game uses generative AI in limited, non-gameplay-critical areas:
- AI-assisted code refactoring and performance optimization during development
- AI-assisted translation polishing for multi-language support
- UI layout refinement suggested by AI tools during the design process
All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers. | Huiyu | - | Jul 23, 2026 | |
Narration OS Live AI audiotext | NarrationOS uses generative AI to create its output. It synthesizes speech from your books using an AI voice model (Resemble AI's Chatterbox) and can generate a custom voice from a short recording you supply. A local AI language model assists with text analysis. All generation happens locally on your device. You are responsible for having the rights to any content or voice you use, and voice cloning requires your confirmation of consent. | Luno Sama | - | Jul 23, 2026 | |
P·A·L - Personal Artificial Lifeform Unclear textaudioartcode | P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly. | A Spicy Meatball | - | Jul 22, 2026 | |
DeskCanvas In-game content codetext | Portions of the application code were developed with AI assistance. Some UI text translations were produced with AI tools and reviewed by the developer. All visual assets, artwork, and design are human-made. | Re: | - | Jul 22, 2026 | |
Cloud Atlas Store/marketing art | The advertising images on some store pages and the background images in games are generated by AI | Summer Games | - | Jul 22, 2026 | |
NEVER HAPPENED In-game content artaudiotext | The masterpieces featured in this game are real public-domain paintings, digitized from high-resolution scans. They are not AI-generated.
Generative AI was used only in the following areas: some artwork other than the masterpieces (UI, characters, backgrounds), some sound, and localization. | SF Create | 11 | Jul 20, 2026 | |
Battle Slop In-game content artaudio | AI was used to generate background images, music, and audio.
Converting player drawings into AI renderings is optional and requires the host to have a Gemini API key. | Good Enough Games | - | Jul 18, 2026 | |
PixaMixa In-game content arttext | Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials. | Ipkapu | - | Jul 18, 2026 | |
时装工坊 In-game content artaudio | During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers. | Super alloy | - | Jul 17, 2026 | |
ProjeVerse Store/marketing art | Some visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime. | Rhuam Phillip Ferreira Coelho | - | Jul 17, 2026 | |
Heai: Virtual Companion Live AI | The Steam version provides only local generative AI that runs on the user’s device. It does not include third-party online AI services or support the configuration of external API keys.**[Important Information Before Purchase]:** The response speed of local models will vary depending on your device’s CPU, GPU, and memory configuration. The intelligence level of the built-in local models differs significantly from that of large online models. | Bunnie Dan | - | Jul 17, 2026 | |
Pixel Motion Studio In-game content text | We want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and creation tools are powered entirely by traditional algorithmic code.
The use of AI is strictly limited to:
• Text Localization: Assisted translations for store and interface text.
• Legacy Shape Detection: An optional, legacy computer-vision model that can be toggled on solely to assist with detecting edges and outlines. It does not generate art from prompts or models, and can be completely ignored in favour of our standard, non-AI outline tools. | ChallAcc | - | Jul 17, 2026 | |
Nothing to See Here In-game content text | AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose. | Nothing to See Here | - | Jul 17, 2026 |