This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually.
- Creator
- KIB Games
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually.
The character, hat, background and icon artwork in the game, and the artwork on this store page, were created with AI image generation and then selected, cut out and adjusted by the developer. In-game text and translations were written with the help of AI tools. Nothing is generated by AI while you play.
Some artwork was created with generative tools and edited by the developer. No content is generated during gameplay.
Generative AI is used solely to assist with localization and translation work; all texts are reviewed and modified by the developers. This work does not use AI-generated art, audio, or real-time AI-generated content within the game.
Artificial intelligence was used to generate character images and code assisted programming.
Elya uses generative AI for optional real-time character conversations and synthesized speech. AI-assisted tools were also used to prepare portions of the store localization and selected marketing artwork. The game includes bundled local models, and users may optionally connect compatible third-party AI services or configure their own providers. Live-generated content is based on user input and character settings.
I used AI tools to turn my sketches into clean vector (SVG) art: the goblin, the cards, the decorations, the logo and the store images. The text of this store page was written with AI help, from my own notes and my own story, and edited by me. The game does not create any AI content while you play: everything you see was made before release.
The code base is built with help from AI including artwork and sounds.
A small amount of text, images, and multilingual content used AI assistance.
Some artwork and localized text were created with generative AI assistance. Optional AI chat generates text replies through a service chosen and configured by the player: OpenAI, Claude, Gemini, DeepSeek, Kimi or a custom compatible endpoint.
Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly. Some game text and its corresponding localized translations were generated using AI.
AI was used to assist with the localization of some language versions. The translations were reviewed by the developer through proofreading and back-translation checks. AI-generated images were used as composition references during the creation of a small number of CG illustrations. The image generation was based on the developer's own original hand-drawn character illustrations, provided as input references. All final character illustrations, CG illustrations, and other art assets were drawn entirely by hand. All characters are original designs.
Some 2D pixel-art sprites and illustrations (fortune-game icons, items and backgrounds) were created with the help of AI image tools (PixelLab) and then edited and curated by our developer. All game text, fortune logic, code, sound and the cat character animations are made by the developer or licensed (CC0/OFL).
We use generative AI for some of the following elements. ・Some of the in-game art ・Some of the code ・Some of the banners and trailers on the store page
Generative AI was used to make 2D sprites
The pixel art was created with the help of AI image tools, then cleaned up, animated and assembled by hand. Sound effects and music were made with AI audio tools and edited for the game. Nothing is generated by AI while you play.
Taskbar Cat uses pre-generated AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork. These assets were edited and assembled during development. The game does not generate AI content or connect to an AI service during gameplay.
I used the help of AI to supplement me in areas, where my talent lacks to bring my ideas to live. I am no great musician, I am no graphics designer and partly colorblind. I used these modern tools to create what I've dreamt of.
AI was used to assist in the creation of the character artwork AI was also used to assist in the creation of the game's promotional posters
Generative AI tools were used in a supporting role for parts of our art, sound, and translation work. For art assets in particular, we avoid using AI-generated output as-is; AI serves mainly as a starting point and reference, and much of the final artwork is reworked and finalized by our team.
All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play.
The game logo, used in store art and the trailer, was created with AI image generation tools.
We use generative AI to assist in creating art images, adding more details to our work and speeding up the production process. AI-generated images are primarily used for backgrounds and certain CG details.
AI was used to create the art for My First Beehive.
Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play.
Generative AI was used for translation and asset creation during the development of this game.
We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Desktop Theme Park’s cartoon style.
Parts of this game were made with the help of AI tools: the store page text, the Turkish and Simplified Chinese translations, and some of the 3D models, UI graphics and store images. The game does not generate any content with AI while you play.
Some of the game's pre-rendered assets were created with generative AI tools during development and then reviewed, edited and integrated by the developer: parts of the pixel art, parts of the sound effects, and the translations from the English original. Nothing is generated while you play: the game uses no AI at runtime and collects no player data for AI training.
Placeholder art during Early Access phase.
Some sprite artwork was pre-generated with AI assistance, then manually selected, edited, and integrated into the shipped game. No AI-generated content is created during gameplay.
The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play.
Generative AI tools were used to help create some store and promotional artwork, including capsule images and Steam library artwork. These assets were prepared before release. The game does not generate AI content during gameplay or connect to external AI services.
Portions of the application code were developed with AI coding assistance tools. The app contains no AI-generated art, audio, or character content.
Generative AI was used as a development tool while making this game, for code assistance only. All dialogue and in-game text was written by hand. No AI-generated images, audio or text are included, and no content is generated by AI while the game is running.
AI tools were used in the development of this project
Visual Arts: Generative AI tools were used solely to create early-concept drafts and visual inspiration for certain art assets. All final in-game graphics, UI, and pixel art were manually redesigned, drawn, and polished by human artists. Localization: Generative AI tools were used to assist with the initial translation of supported non-primary languages. While we have conducted basic checks, these translations may still contain errors or awkward phrasing. We warmly welcome community feedback to help us improve localization over time!
Generative AI was used to assist in creating some store promotional images with manual post-compositing. Generative AI was also used to produce part of the 2D assets within the game, and to assist with translation and localization for portions of the game text. All AI-assisted content has been reviewed, edited and refined by our development team.
Generative AI was used to assist with English texts, localizations, and some pre-generated 3D character models, with all content manually reviewed and edited by the developer.
Some visual assets used on the Steam store page were created with the assistance of generative AI. The game itself does not contain AI-generated content and does not include any live-generated AI features.
Some of the artwork and text in this game and on its store page, including the translations, were created with the assistance of AI tools and reviewed by the developer.
Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay.
Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses.
Generative AI tools were used during development to create some visual assets, including character skins and store artwork. These assets were reviewed and edited by the developer. The game does not generate AI content during gameplay or connect to a third-party AI service during gameplay.
We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page.
Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service.
Google Gemini, Google Antigravity, Pixellab services/tools are used during development process.
Generative AI tools were used during development to assist with the creation and iteration of certain visual assets, artwork, and promotional/store materials for Magic Cursor. AI tools were also used as development assistance for portions of the code. All final content was reviewed, selected, edited where necessary, and integrated by the developer. No AI-generated content is created while the application is running.
Generative AI was used to create base images for some visual assets. These images were subsequently selected, edited, refined, and integrated into the game and store materials by the developer. The game does not use generative AI at runtime.
Q-Rely uses locally running artificial intelligence to provide interactive AI-generated responses during use. The AI can generate text responses based on the user's input and, depending on the user's configuration, can also generate voice output using locally installed Text-to-Speech (TTS) engines. Generative AI was used during development to assist in creating the application's logo. The logo is a fixed visual asset and is not generated or modified by generative AI during use of the application. Q-Rely does not use generative AI to create the application's default character artwork, backgrounds, or other visual assets during use. The application's AI-generated content is primarily conversational text and, when voice output is enabled, synthesized speech. Q-Rely is designed to allow users to run AI models locally on their own computer. Users can select and install compatible AI models and configure the application's AI and voice settings according to their preferences.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Desktop Party: An Idle Fantasy RPG Store/marketing text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually. | KIB Games | - | Oct 12, 2026 | |
Taskbar Parade In-game content arttext | The character, hat, background and icon artwork in the game, and the artwork on this store page, were created with AI image generation and then selected, cut out and adjusted by the developer. In-game text and translations were written with the help of AI tools. Nothing is generated by AI while you play. | nau | - | Oct 12, 2026 | |
Task Bar Dungeons In-game content art | Some artwork was created with generative tools and edited by the developer. No content is generated during gameplay. | 3xQuest | - | Oct 12, 2026 | |
Your Sweet Little Kitty In-game content text | Generative AI is used solely to assist with localization and translation work; all texts are reviewed and modified by the developers. This work does not use AI-generated art, audio, or real-time AI-generated content within the game. | Nad∅ | - | Oct 11, 2026 | |
你的老婆和你妈 In-game content artcode | Artificial intelligence was used to generate character images and code assisted programming. | Gamevati | - | Oct 10, 2026 | |
Elya Live AI audiotextart | Elya uses generative AI for optional real-time character conversations and synthesized speech. AI-assisted tools were also used to prepare portions of the store localization and selected marketing artwork. The game includes bundled local models, and users may optionally connect compatible third-party AI services or configure their own providers. Live-generated content is based on user input and character settings. | Elya | - | Oct 10, 2026 | |
Pack Goblin In-game content arttext | I used AI tools to turn my sketches into clean vector (SVG) art: the goblin, the cards, the decorations, the logo and the store images.
The text of this store page was written with AI help, from my own notes and my own story, and edited by me.
The game does not create any AI content while you play: everything you see was made before release. | JOPA Studio | - | Oct 10, 2026 | |
DesktopKins In-game content artaudiocode | The code base is built with help from AI including artwork and sounds. | IamGru | - | Oct 10, 2026 | |
Desktop Farm In-game content arttext | A small amount of text, images, and multilingual content used AI assistance. | CXCY | - | Oct 10, 2026 | |
His Big Bull Live AI arttext | Some artwork and localized text were created with generative AI assistance. Optional AI chat generates text replies through a service chosen and configured by the player: OpenAI, Claude, Gemini, DeepSeek, Kimi or a custom compatible endpoint. | Ulysses | - | Oct 10, 2026 | |
恋恋垂钓录 In-game content arttext | Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly.
Some game text and its corresponding localized translations were generated using AI. | meow | - | Oct 10, 2026 | |
GymPup In-game content textart | AI was used to assist with the localization of some language versions. The translations were reviewed by the developer through proofreading and back-translation checks.
AI-generated images were used as composition references during the creation of a small number of CG illustrations. The image generation was based on the developer's own original hand-drawn character illustrations, provided as input references. All final character illustrations, CG illustrations, and other art assets were drawn entirely by hand. All characters are original designs. | bbone | - | Oct 10, 2026 | |
Saju Friend In-game content art | Some 2D pixel-art sprites and illustrations (fortune-game icons, items and backgrounds) were created with the help of AI image tools (PixelLab) and then edited and curated by our developer. All game text, fortune logic, code, sound and the cat character animations are made by the developer or licensed (CC0/OFL). | Noligo Games | - | Oct 9, 2026 | |
LILY'S TASKBAR HUSTLE In-game content artcode | We use generative AI for some of the following elements.
・Some of the in-game art
・Some of the code
・Some of the banners and trailers on the store page | OneCraft | - | Oct 9, 2026 | |
Fortune Tree In-game content art | Generative AI was used to make 2D sprites | R.H. Industries | - | Oct 9, 2026 | |
Don't Rob My Dungeon In-game content artaudio | The pixel art was created with the help of AI image tools, then cleaned up, animated and assembled by hand. Sound effects and music were made with AI audio tools and edited for the game. Nothing is generated by AI while you play. | Highlander Interactive | - | Oct 7, 2026 | |
Taskbar Cat In-game content artaudio | Taskbar Cat uses pre-generated AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork. These assets were edited and assembled during development. The game does not generate AI content or connect to an AI service during gameplay. | nxrankstudio | - | Oct 7, 2026 | |
Azzog's Idle Asteroid In-game content artaudio | I used the help of AI to supplement me in areas, where my talent lacks to bring my ideas to live.
I am no great musician, I am no graphics designer and partly colorblind. I used these modern tools to create what I've dreamt of. | Sebastian von Herff | - | Oct 7, 2026 | |
Boxes Grow Cats Store/marketing art | AI was used to assist in the creation of the character artwork
AI was also used to assist in the creation of the game's promotional posters | 幻想叙事工作室Mirage Tales Studio | - | Oct 7, 2026 | |
DPS: Desktop Pension Squad In-game content artaudiotext | Generative AI tools were used in a supporting role for parts of our art, sound, and translation work. For art assets in particular, we avoid using AI-generated output as-is; AI serves mainly as a starting point and reference, and much of the final artwork is reworked and finalized by our team. | detailgames | - | Oct 7, 2026 | |
Tiny Ring Defense In-game content textaudio | All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play. | Doodle Nest | - | Oct 6, 2026 | |
Patchy Store/marketing art | The game logo, used in store art and the trailer, was created with AI image generation tools. | Root Cellar Games | - | Oct 6, 2026 | |
Faintlight Traveler : Whisper In-game content art | We use generative AI to assist in creating art images, adding more details to our work and speeding up the production process. AI-generated images are primarily used for backgrounds and certain CG details. | FOXZ | - | Oct 6, 2026 | |
My First Beehive In-game content art | AI was used to create the art for My First Beehive. | Joyner Labs | - | Oct 3, 2026 | |
Task Bar Maid Cafe In-game content art | Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play. | 3xQuest | - | Oct 3, 2026 | |
Your Cat In-game content textart | Generative AI was used for translation and asset creation during the development of this game. | CornerSoft | - | Oct 3, 2026 | |
Desktop Theme Park In-game content artaudiotext | We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Desktop Theme Park’s cartoon style. | Tiny Pause | - | Oct 3, 2026 | |
CozyDuck Idle In-game content textart | Parts of this game were made with the help of AI tools: the store page text, the Turkish and Simplified Chinese translations, and some of the 3D models, UI graphics and store images. The game does not generate any content with AI while you play. | Eren Kurular | - | Oct 1, 2026 | |
Tiny Vessel In-game content artaudiotext | Some of the game's pre-rendered assets were created with generative AI tools during development and then reviewed, edited and integrated by the developer: parts of the pixel art, parts of the sound effects, and the translations from the English original. Nothing is generated while you play: the game uses no AI at runtime and collects no player data for AI training. | Lazy Frog Games | - | Oct 1, 2026 | |
Achievement Companion Unclear art | Placeholder art during Early Access phase. | Achievement Scouts | - | Oct 1, 2026 | |
Jirai Kei Nemu In-game content art | Some sprite artwork was pre-generated with AI assistance, then manually selected, edited, and integrated into the shipped game. No AI-generated content is created during gameplay. | Code in Pixel | - | Oct 1, 2026 | |
Desklings In-game content text | The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play. | Doodle Nest | - | Sep 30, 2026 | |
DeskFins: Desktop Aquarium Store/marketing art | Generative AI tools were used to help create some store and promotional artwork, including capsule images and Steam library artwork. These assets were prepared before release. The game does not generate AI content during gameplay or connect to external AI services. | 藍色天空 | - | Sep 30, 2026 | |
もにぶい / MoniV Dev only code | Portions of the application code were developed with AI coding assistance tools. The app contains no AI-generated art, audio, or character content. | こなもつ工房 | - | Sep 30, 2026 | |
Keystone Quarry Dev only code | Generative AI was used as a development tool while making this game, for code assistance only. All dialogue and in-game text was written by hand.
No AI-generated images, audio or text are included, and no content is generated by AI while the game is running. | Impulsar Games | - | Sep 28, 2026 | |
tiny desktop pals Unclear | AI tools were used in the development of this project | Penyo | 15 | Sep 28, 2026 | |
潮汐日记 In-game content arttext | Visual Arts: Generative AI tools were used solely to create early-concept drafts and visual inspiration for certain art assets. All final in-game graphics, UI, and pixel art were manually redesigned, drawn, and polished by human artists.
Localization: Generative AI tools were used to assist with the initial translation of supported non-primary languages. While we have conducted basic checks, these translations may still contain errors or awkward phrasing. We warmly welcome community feedback to help us improve localization over time! | XIBINGOU | - | Sep 27, 2026 | |
Toast Cat: Scratch & Win In-game content arttext | Generative AI was used to assist in creating some store promotional images with manual post-compositing. Generative AI was also used to produce part of the 2D assets within the game, and to assist with translation and localization for portions of the game text. All AI-assisted content has been reviewed, edited and refined by our development team. | ToastCat Games | - | Sep 27, 2026 | |
Panelka Idle In-game content textart | Generative AI was used to assist with English texts, localizations, and some pre-generated 3D character models, with all content manually reviewed and edited by the developer. | Glitchplay | - | Sep 27, 2026 | |
Panda Rails: Desktop Journeys Store/marketing art | Some visual assets used on the Steam store page were created with the assistance of generative AI. The game itself does not contain AI-generated content and does not include any live-generated AI features. | Pandaweave | - | Sep 25, 2026 | |
Taskbar Quest In-game content arttext | Some of the artwork and text in this game and on its store page, including the translations, were created with the assistance of AI tools and reviewed by the developer. | Henrique Maciel | - | Sep 24, 2026 | |
Wool Overflow In-game content art | Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay. | Icycozy Games | - | Sep 24, 2026 | |
Companion OS Live AI text | Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses. | Pedro Verpha | - | Sep 24, 2026 | |
Chat Derby Desktop Store/marketing art | Generative AI tools were used during development to create some visual assets, including character skins and store artwork. These assets were reviewed and edited by the developer. The game does not generate AI content during gameplay or connect to a third-party AI service during gameplay. | GONGUNGAMES | - | Sep 24, 2026 | |
Gohan : companion Store/marketing art | We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page. | YGGDRAZIL GROUP PUBLIC COMPANY LIMITED | - | Sep 22, 2026 | |
Idle Miner Dev only code | Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service. | SneakFox | - | Sep 21, 2026 | |
Pawmlet - Wheat Farm Dev only | Google Gemini, Google Antigravity, Pixellab services/tools are used during development process. | Deving Devs LLC | - | Sep 19, 2026 | |
Magic Cursor Store/marketing artcode | Generative AI tools were used during development to assist with the creation and iteration of certain visual assets, artwork, and promotional/store materials for Magic Cursor. AI tools were also used as development assistance for portions of the code. All final content was reviewed, selected, edited where necessary, and integrated by the developer. No AI-generated content is created while the application is running. | Magic Cursor | - | Sep 18, 2026 | |
电子绿植 In-game content art | Generative AI was used to create base images for some visual assets. These images were subsequently selected, edited, refined, and integrated into the game and store materials by the developer. The game does not use generative AI at runtime. | Jump into the waterfall | - | Sep 18, 2026 | |
Q-Rely: AI Friend Live AI arttextaudio | Q-Rely uses locally running artificial intelligence to provide interactive AI-generated responses during use. The AI can generate text responses based on the user's input and, depending on the user's configuration, can also generate voice output using locally installed Text-to-Speech (TTS) engines.
Generative AI was used during development to assist in creating the application's logo. The logo is a fixed visual asset and is not generated or modified by generative AI during use of the application.
Q-Rely does not use generative AI to create the application's default character artwork, backgrounds, or other visual assets during use. The application's AI-generated content is primarily conversational text and, when voice output is enabled, synthesized speech.
Q-Rely is designed to allow users to run AI models locally on their own computer. Users can select and install compatible AI models and configure the application's AI and voice settings according to their preferences. | Q-RI PRODUCTIONS | - | Sep 18, 2026 |