Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer.
No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined.
Some store page artwork and localization/translations were created with the assistance of AI tools. All core game content, including gameplay code, character artwork, and audio, was created without generative AI.
AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay.
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials.
AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players.
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI
Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer.
No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined.
Some store page artwork and localization/translations were created with the assistance of AI tools. All core game content, including gameplay code, character artwork, and audio, was created without generative AI.
AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay.
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials.
AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players.
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI