AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Early Access Games
TitleDisclosureCreatorSrcReviewsAdded
More BrainZ
In-game content
art
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Wynand Smit
-Jul 11, 2026
Suho
In-game content
audiotext
Suho's background music was produced with the help of a generative AI music tool, and some store-page text was drafted with AI assistance and edited by a human. We intend to replace the AI-generated music with commissioned, original music. All gameplay, game design, code, and in-game visual art are human-authored or rendered programmatically (not AI-generated), and no AI content is generated live during play - the soundtrack ships as fixed, pre-made audio files.
Hanamori Labs, LLC
-Jul 11, 2026
Crowns & Chaos
In-game content
artaudiotext
Generative AI tools were used during development to assist with some early visual concepts, select sprite bases, music/audio drafts, and voice/audio prototypes. All AI-assisted content included in the game was selected, edited, refined, and reviewed by the development team to fit the game’s final style and direction. The game does not generate AI content during gameplay.
3D Titan Studios
-Jul 11, 2026
星を編んで空を描く
Live AI
textart
In this work, much of the text is interactively generated by a language generation AI. In addition, language generation AI is used for various judgments on the text entered by players. Furthermore, all the illustrations in this work are created using image generation AI.
直手有為
-Jul 11, 2026
AI and You
In-game content
artaudiotext
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Marcus
-Jul 9, 2026
Milk Can Clicker
In-game content
arttext
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
ShoninyasTube
-Jul 9, 2026
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
Military Destruction: Shock & Awe
In-game content
artaudio
Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.
Bax Studios
-Jul 8, 2026
Slimeball Castle Wars
In-game content
artaudiotextcode
Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create: Music and audio — background music tracks were made using AI music-generation tools. Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools. In-game text — some descriptions and written content were drafted with AI assistance. Code — parts of the game's code were written with the help of an AI coding assistant.
Renno East
-Jul 8, 2026
Card Knight: Astral Arcana
In-game content
artaudiocode
In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game. I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers.
Bridgewalker Studios
-Jul 8, 2026
Bravemech: The Century War
In-game content
arttextaudio
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Bravemech Studio
-Jul 7, 2026
Deck Forge
Dev only
artcode
Generative AI was used heavily to assist in both coding and artwork.
ISG
-Jul 4, 2026
Normile
Unclear
audio
The informant's AI audio files are used on trains.
SomeBadScripter
-Jul 3, 2026
Night Shift
In-game content
audio
This game uses AI-generated voice acting for its characters.
Batu
-Jul 3, 2026
Norectus: Theatre of War
In-game content
art
Some of the artwork currently in Norectus: Theatre of War was created with generative AI tools during development, including card art, in-game backgrounds, and store images. We use it as placeholder art so we can build, balance, and expand the game during Early Access. We are commissioning human artists and replacing this AI-generated art over time. Every AI-assisted asset is reviewed by our team before it goes into the game.
Glacir Studios
-Jul 2, 2026
Curse of the Dungeon Engine
In-game content
arttextaudiocode
Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming
Ed Rethardo
-Jul 2, 2026
Caïssa Board
In-game content
arttextaudiocode
AI was utilized in the following areas: * Art Assets: Two textures (the move marker and UI background) were generated using AI tools. * Development: AI was primarily used for code review, debugging, and localization support. * Audio: Some musical tracks and voices may have been AI-generated. Text: Help text was generated and proofread with AI assistance. * In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves.
Dominique Lorre
-Jul 1, 2026
Mythic Battle
In-game content
art
Mythic Battle uses generated images for character art within card frames to enable design flexibility.
Golden Forge Entertainment
-Jun 30, 2026
N-OS: Desktop Story
In-game content
artaudiotext
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets, audio, written content, and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate content during gameplay.
Andrii Danchuk
-Jun 29, 2026
American Dream
In-game content
art
Generative AI disclosure Some visual assets in American Dream were created with the help of generative artificial intelligence during development, then reviewed and edited by the developer before release. This includes the main menu background art and related promotional graphics used on the Steam store page and in Steam library/marketing images (such as header, capsule, and hero artwork). Gameplay screenshots are captured from the actual game and are not AI-generated. Generative AI is not used to create content while you play. The game does not generate artwork, audio, narrative, or code during gameplay, and it does not connect to any third-party AI services while running.
American Dream
-Jun 28, 2026
Proxy
In-game content
art
Some store assets (capsules, library art, promotional images) and some in-game terrain sprites (such as mountains and forests) started from drafts produced with AI image tools, then selected, color-graded, composited, and cropped by the developer. All publicly released assets are human-reviewed. UI, fonts, icons, player avatars, faction emblems, and other non-terrain art are drawn directly by the developer or built from licensed fonts / open-source resources — no AI generation involved. Player-to-player text messages produced at runtime by the AI model each player has chosen are disclosed separately under "Live-Generated AI".
Cup Island
-Jun 28, 2026
Placefall
In-game content
artaudio
In this game, some visuals and sounds were generated by artificial intelligence.
Halvenor
-Jun 28, 2026
OvertimeGM
Store/marketing
art
AI has been used to generate game art as well as the Social media posts in game.
Landamov
-Jun 28, 2026
StellarForge
In-game content
art
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Justin Hellman
-Jun 28, 2026
MMOS: MMO Simulator
In-game content
audio
AI has been used to generate music
SwiftSync
-Jun 28, 2026
SYLVA
In-game content
arttextcode
SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows. All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer. SYLVA does not generate real-time AI content during gameplay.
EVERCHARGED
-Jun 28, 2026
Lawless Streets
In-game content
audio
Generative AI was used only for certain voice and audio elements featured in the game and its trailer. All gameplay systems, visual assets, game design, programming, and other content were created and implemented by the developer. Players cannot generate content using AI within the game, and no AI-generated content is created during gameplay.
Ak Game Studio
-Jun 27, 2026
통나무 디펜스
In-game content
artaudio
Some of the images and sounds in this game were created using generative AI. This allows us to reduce development costs and deliver more content faster, providing players with a richer and more engaging experience.
Gamble Studio
-Jun 27, 2026
KeyWalker
Dev only
Copilot has been used to ease development of playtest versions.
Repron
-Jun 27, 2026
Stickplosion
In-game content
artaudiotext
Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game.
Ghost World Gaming
-Jun 27, 2026
ESTRO Quantum
In-game content
art
ESTRO Quantum uses generative AI only for some of its 2D/3D visual assets. Card illustrations and cosmetic art (card skins, backdrops, card backs) were created with the help of generative AI image-generation tools, then curated and reviewed by the developer before being included in the game. No AI-generated content is produced live during gameplay; the single-player "AI opponents" are traditional rule-based systems and do not use generative AI.
Estro.Games
-Jun 27, 2026
Deadclaim
Dev only
code
AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists.
𝕾𝖍𝖊𝖗𝖕𝖆
-Jun 26, 2026
Plunder Bay
In-game content
artaudio
During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content: - Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually. - Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events. - Menu Background: The main menu background visual was created with AI video generation tools (Runway). All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions.
MustDev
-Jun 16, 2026
Alembix TCG
In-game content
art
We use generative AI as part of our development workflow to accelerate our production pipeline. Our artists use generative AI to quickly produce concept artwork. They then manually rework the selected pieces in Photoshop and other tools as needed, refining the work and adding or removing elements to reach the quality we require. Our Art Director gives final approval on all artwork. All AI-assisted content is generated during development and reworked by our team before it ships; no content is generated by AI at runtime. We have taken care to ensure this content does not include illegal or infringing material.
DFT Games Studios
-Jun 15, 2026
彼岸归途
In-game content
art
We will use AI-generated marketing images for our promotional visuals. These will be applied in the following locations: the main promotional banner, vertical promotional banner, library promotional banner, library profile image, and library homepage image on the store page. The original materials are self-created and will be processed with AI for subsequent use. The game includes some UI icons /3D Asset that were initially generated by AI and subsequently edited manually for further application.
Filet Studio
-Jun 13, 2026
Australian Federation
In-game content
art
Select visual elements created with the help of AI tools.
Diverse Interactive
-Jun 13, 2026
Design Studio Simulator: Print Your Empire
artaudio
Generative AI tools were used to create some assets in this game, including capsule art, promotional images, background music, and select NPC voice lines. All AI-generated content is pre-rendered and included as static game assets. No AI content is generated in real time during gameplay, and the game does not connect to external AI services while playing.
INKŌ Studio
-Jun 12, 2026
Pirate Twist
Store/marketing
textcode
AI assistance was used for source-code authoring and for drafting store-page copy. All visual art assets are commissioned hand-painted illustration; all audio is commissioned music + SFX. No AI runs at game runtime.
BTG Labs
-Jun 12, 2026
Spectrends
Dev only
art
SPECTRENDS currently uses generative artificial intelligence for some placeholder visuals and promotional assets during development. These AI-generated assets are temporary and will be fully replaced with original, hand-crafted art before the game's full release. The final version of the game will not use generative AI for any assets.
Ternoxis
-Jun 11, 2026
Driftscape: Void
In-game content
art
We used AI to help in coding the game, and coming up with some of our promotional art assets.
Three Brothers Games
-Jun 11, 2026
Dream Strobe
Live AI
artcode
dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
Upside Down Bird
-Jun 11, 2026
Babitonga Puzzle Attack
In-game content
artaudio
Generative AI was used as a supplementary tool for certain visual and audio assets. Every AI-assisted asset underwent substantial manual editing, refinement, quality control, and integration by the development team.
caramelo dog
-Jun 10, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
Contract Cooks
In-game content
text
Gen AI is used for localisation on the store page and ingame.
Potato Peoples
-Jun 3, 2026
Friendly Fire
In-game content
codetextaudioart
The following aspects of this game's development were assisted by AI tools: • Code architecture planning and refactoring suggestions • Debugging assistance • Localization (English / Simplified Chinese / Japanese / and other supported languages) • Initial drafts of select art assets • Background music generation (SUNO) All AI-generated output was reviewed, edited, and integrated by a human before inclusion in the final build. Core gameplay design, balancing, and final decisions were made by the developer.
HuntForge
-Jun 3, 2026
Neon Shard
In-game content
artaudio
Apart from the back end for the gameplay, AI is used for all visual and audio assets.
Redpouch Studios
-Jun 3, 2026
Cultist
In-game content
text
Proofreading in-game description
Stagman
-Jun 3, 2026
Dungeon Dash: Relic Of Binding
In-game content
art
As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, and level designs are entirely original, conceived long before AI tools entered the picture. The artwork combines hand drawn, stock, and AI generated assets, all of which have been further modified and animated by hand to fit the vision of the game.
Jeff Anderson
-May 23, 2026
SEO or Die
In-game content
arttext
Some visual assets, store assets, localization drafts, and marketing materials for SEO OR DIE were created or enhanced with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer to match the game's final art direction, narrative tone, and quality standards. The game does not use real-time AI generation during gameplay.
Zakhoda Oleksandr
-May 23, 2026
Last Ember
In-game content
artaudio
We're a small indie team, and we used generative AI to help make some of the art in Last Ember — card illustrations, backgrounds, character portraits, and a few short animations. We also used it on a handful of sound effects. Everything you see and hear in the game was picked, edited, and signed off by us. The game itself doesn't run any AI while you play — what ships is what you get.
Last Ember
-May 23, 2026
208 results
Missing a product? Let us know