AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Escape Room
TitleDisclosureCreatorSrcReviewsAdded
Doors of Illusion
In-game content
audio
This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries.
Paggart Studio
-Jun 28, 2026
Phil in the Mirror
In-game content
audio
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Lunanod
30Jun 7, 2026
Glaring Flaw
In-game content
arttext
Generative AI tools were used in a limited and supportive capacity during the development of this project. AI-generated imagery served primarily as visual reference material for the creation of certain 2D assets and textures. In addition, ChatGPT was utilized to assist with language translation, provide guidance during the debugging process, and support the setup and written presentation of the game’s Steam store page.
BASE FINIAL
-Jun 3, 2026
INROOMS
In-game content
art
Some textures for secondary objects, such as the images used in some paintings, have been generated by AI.
3Dente
-Jun 3, 2026
Escape the Space Hotel
In-game content
art
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
Galactic Goof Studio
-May 23, 2026
DUAL PROTOCOL: The Case of Eva & Miles
In-game content
text
Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.
AEGEAN CRAFTERS
-May 23, 2026
Titanic Escape Simulator™
In-game content
audio
Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative.
magicprostudio
-May 23, 2026
Illusionary Manor
In-game content
art
AI-generated paintings were used in the game prototype to populate the manor’s interiors.
ALAMID Games
-May 23, 2026
The Tape: Origins
In-game content
art
Some prop textures for 3D assets in the game were created with the assistance of AI tools.
Alex X
-May 23, 2026
The Failed
In-game content
arttext
AI is used for some 2D in-game notes, images and UI elements.
Mavi Topaz
-May 23, 2026
Secrets In Stone
In-game content
art
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
KCGS
-May 23, 2026
DREADROOM
In-game content
Some of the in-game assets are produced by using AI Tools
Yusuf Arda Gocer
-Mar 18, 2026
Holy Crap! I'm Out of Paper! : The In-Law Survival Guide
In-game content
arttext
The following 3D models were generated using AI : Suit jacket, suit pants, socks, underwear, tie The following item images were generated using AI : Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks Achievement icons were generated using AI The following language logo images were generated using AI : Simplified Chinese, Traditional Chinese, Japanese Some or all translations for the following languages were generated using AI : English, Simplified Chinese, Traditional Chinese, Japanese
EXPECTACLE
28Mar 18, 2026
Miniature LAND -Four Seasons-
In-game content
arttext
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
Hidehiro Nakamura
-Mar 18, 2026
规则怪谈之必须逃脱
In-game content
artaudio
This Game's Art Resources Are Generated By AI And Involved Human Participation, While The Game's Voice Resources Are Produced By AI
青蛙大人
-Mar 18, 2026
Hidden Legacy: Whispering Walls Collector's Edition
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Mar 18, 2026
Depengate
In-game content
art
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
infirsoft
-Mar 18, 2026
Protocol Solari: Escape Room
In-game content
audio
AI was used to create the voice for the ship's AI.
Overbrook Games
-Mar 18, 2026
POOLSIDE VIGIL
In-game content
art
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
Glare Games
-Mar 18, 2026
Unsolved Case: Whispers Of Elderwick Collector's Edition
In-game content
art
In our game we using a generative AI in some visual assets to help us bring some our ideas to life.
Do Games Limited
-Mar 18, 2026
The Puppet's Casket
In-game content
audio
Some of the audio in the game was generated by AI.
Tapromance
-Mar 18, 2026
Escape Games World vs Escapers
In-game content
art
Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay.
HFG Entertainments Private Limited
10Mar 18, 2026
Mystery Phantoms : Ghostly Secrets Collector's Edition
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Mar 18, 2026
Tammuz: Blood & Sand
In-game content
audio
We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears.
Bad GOAT Studio
-Mar 18, 2026
Crime Shadows : Stolen Spotlight Collector's Edition
Store/marketing
art
In our project, AI is used to speed up the creation of some art and video assets.
Do Games Limited
-Mar 18, 2026
Bunker 1945 - Capture the Gray Wolf
In-game content
art
AI was used to create the marketing material and some textures in the game.
Galus
-Mar 18, 2026
Exit Lab -15 Rooms-
In-game content
textart
This game uses generative AI technology for text translation and for certain background design elements.
INTENSE
-Mar 18, 2026
Terminal
In-game content
audio
Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
Terminal CLS LLC
-Mar 18, 2026
Crimanimals
In-game content
art
Some of the image asset elements used in the game are generated through AI
Oink Studios
-Mar 18, 2026
The House: Mystery Escape
In-game content
art
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
Christian Iacono
-Mar 18, 2026
Homebound: Escape Room
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Focus Group - First Day
Store/marketing
art
We used generative AI tools to help us create some of the pictures of this store page.
-
51Mar 18, 2026
Let Her Go
Unclear
Let Her Go contains assets that were made with AI or include AI features.
Krabbe Studios
-Mar 18, 2026
White Rats
In-game content
arttextcode
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
Zlobster
-Mar 18, 2026
Advent: Dawn
In-game content
artaudio
NO AI was used except as outlined below. NO AI OF ANY FORM was used for story/writing, character sprites, CGs, main backgrounds, music, coding, or any other elements. We discovered a contractor used AI-assisted base line art on a limited number of secondary/non-main backgrounds. These were fully repainted and finished by a human artist. Includes speech synthesis.
Spire Games
-Mar 18, 2026
Escape.exe
Store/marketing
audiotext
Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page.
ESC Studios
-Mar 18, 2026
Anaria
In-game content
art
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
VOIDEMBER
10Mar 18, 2026
Mountain's Secret
In-game content
text
This game using AI for English translation.
Waterfall Studio
18Mar 18, 2026
Exit Strategy
In-game content
artaudio
AI used to help generate Steam store page artwork and used for voices in game.
Kevin Smith
-Mar 18, 2026
ESC4PE!
In-game content
artaudio
Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated.
Rest Games
-Mar 18, 2026
Prison Escape
In-game content
arttext
just to enhance our store cover art for discription and translation and it think that it :)
NISHAD GAMES
-Mar 18, 2026
Unknown - Raven Field
In-game content
audio
The narration sound was generated using generative AI.
Operacube
10Mar 18, 2026
なごやか3組
In-game content
arttext
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
Jacob Honda
-Mar 18, 2026
Soul Pact
In-game content
artcode
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Atomnius
-Mar 18, 2026
Code: Loopbreaker
In-game content
artaudio
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
Mega Dook Games
-Mar 18, 2026
Dr Voss' Escape Room
In-game content
audio
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
Vexos Game Studio
-Mar 18, 2026
Light in the woods
In-game content
art
This game used some AI generated photos and textures.
BadTaste Studio
12Mar 18, 2026
Beware Tomorrow
In-game content
art
Generative AI is used for some of the textures for the game. Environmental textures and movie posters.
Sabr Path
-Mar 18, 2026
HER TREES : PUZZLE DREAM
Store/marketing
text
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Stone
1.6kMar 18, 2026
The Stare
Unclear
art
IA has been used for the creation of models.
Fire Toast
-Mar 18, 2026
64 results
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