AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Experimental
TitleDisclosureCreatorSrcReviewsAdded
Star Curve
Store/marketing
art
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
InnoStudio
-Jul 13, 2026
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Drag and Shoot
In-game content
audioarttext
Almost the entire game uses traditional assets made by people. Artificial intelligence was only used as an aid to create some music, sound effects, images, and translations.
danilomacb
-Jul 8, 2026
The Long Awakening
In-game content
art
Portions of this game’s visual assets were created using AI generation tools.
He Ziwei
-Jul 6, 2026
Sweetie Candy Maze: Blackberry
In-game content
art
The background images and blackberry pictures are pre-rendered AI art.
Cute Hannah's Games
-Jun 28, 2026
VoxelForge
Live AI
arttext
VoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation. Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application. VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers. The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them.
Ghst.Bstrd
-Jun 28, 2026
LOST IN LOST JAPAN
In-game content
art
This game uses pre-generated AI-assisted visual assets. No live-generated AI content is used.
KNIGHT_0(ナイトー)
-Jun 28, 2026
Hand of God
In-game content
art
Some interface elements are created using AI
Cat A Rich
-Jun 16, 2026
Chronime Puzzle: Girls
In-game content
art
The background images and girls pictures are pre-rendered AI art
Quantum Quiver Games
-Jun 11, 2026
Final Deal
In-game content
art
Final Deal is a human-created game. Generative AI tools were used as part of the development process for brainstorming and concept exploration of some visual assets. All gameplay mechanics, systems, writing, artistic direction, and final creative were made by the developer.
BigButton Co.
-Jun 11, 2026
The Moment of Panic
Live AI
textart
The Moment of Panic uses generative artificial intelligence during gameplay to power its AI advisor characters. These locally running, open-source LLM-based advisors respond to intelligence signals, argue from assigned personalities, and attempt to influence the player’s decisions. Core game logic, threat truth, scoring, win/loss conditions, and outcomes are controlled by the game itself, not by the language model. Generative AI is used for dynamic in-game text responses only, and for some images shown alongside that text. Images are not generated at runtime.
Badinc, LLC
-Jun 3, 2026
Cursed Soulless Vagabonds
In-game content
art
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Ensorium
-Jun 3, 2026
NZ78
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jun 3, 2026
Ore Legacy
Store/marketing
art
Generative AI was used to enhance the game's steam page artwork.
Keplerium Games
-May 23, 2026
Neon Fantasy: Dinosaurs
In-game content
art
The puzzle images pre-rendered AI art
Quantum Quiver Games
-May 23, 2026
MUTS NO TYPO
In-game content
audio
This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does not use live generative AI during gameplay.
Half-Baked Cake
-May 23, 2026
Space Memory: Fairies
In-game content
art
The background images and fairies pictures are pre-rendered AI art
Quantum Quiver Games
-May 23, 2026
HoloMapper – Projection Mapping Tool
Store/marketing
arttext
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
HoloMapper
-May 23, 2026
UNDEFINED: ILS
Live AI
arttext
This game analyzes and evaluates images input by the user using a Visual Language Model, and outputs the results as text. This game contains ai (grok) generated graphic assets.
Kamekichi
-May 23, 2026
The Tape: Origins
In-game content
art
Some prop textures for 3D assets in the game were created with the assistance of AI tools.
Alex X
-May 23, 2026
Humanize Robotics
Live AI
audio
The in-game company observer for the gameplay is an AI with a female voice. With a zero budget and modern technologies that are freely available to everyone, our team decided it would be authentic if an AI voiced the AI in the game. Of course, if we had money, we would have done everything differently.
Greyrats Lab
-May 23, 2026
Hexiv
In-game content
audioart
Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead.
Graeme Little
-May 23, 2026
Cat's Menace
In-game content
text
The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018.
CGCFSS
-May 23, 2026
Sketchy Fables
In-game content
text
This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience.
Alle Jong
-May 23, 2026
Loong Reversi
In-game content
artcode
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
Factory Digital Entertainment
-Mar 18, 2026
CAI UWE
Live AI
text
CAI UWE uses generative AI technologies (Large Language Models) to generate the character's dialogues in real-time. There are no pre-written scripts; all of UWE's answers are generated live based on the user's chat inputs.
scratch your own itch Labs
-Mar 18, 2026
Space Memory: Flowers
In-game content
art
The background images and flowers pictures are pre-rendered AI art
Quantum Quiver Games
-Mar 18, 2026
Sweetie Candy Maze: White Chocolate
In-game content
art
The background images and chocolate pictures are pre-rendered AI art.
Cute Hannah's Games
-Mar 18, 2026
Galleries
In-game content
art
Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay.
Black Gate Studios
-Mar 18, 2026
Arcade Evolution: Matrix OS
Live AI
text
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
GLITCHED MATRIX
-Mar 18, 2026
Joker Madness 🃏
In-game content
artaudio
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
BadGafiGames
-Mar 18, 2026
Sweetie Candy Maze: Violet Plum
In-game content
art
The background images and plums pictures are pre-rendered AI art.
Cute Hannah's Games
-Mar 18, 2026
Color Splash: Reptiles
In-game content
art
The puzzle images pre-rendered AI art
Quantum Quiver Games
-Mar 18, 2026
I WILL DO IT SOON MAYBE LATER TOMORROW
In-game content
art
Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story.
S. Teifel
-Mar 18, 2026
MAZY
Store/marketing
art
To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the Steam page. All actual game content, gameplay and in-game assets were made without using AI.
Pierpiero
-Mar 18, 2026
POSTERIOR
Store/marketing
text
Steam store page text generation
METEHAN SAHIN
-Mar 18, 2026
Neon Fantasy: Owls
In-game content
art
The puzzle images pre-rendered AI art
Quantum Quiver Games
-Mar 18, 2026
Space Memory: Rodents
In-game content
art
The background images and rodents pictures are pre-rendered AI art
Quantum Quiver Games
-Mar 18, 2026
Don't press X to free the pirate!
In-game content
audio
If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed.
Okamisen
14Mar 18, 2026
We Are Counting
In-game content
art
The game uses AI to create some of its graphical assets.
Mystael studio
28Mar 18, 2026
THE DOUBLE
Store/marketing
artaudio
I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.
BadGafiGames
24Mar 18, 2026
Mindcage: Override
Store/marketing
art
AI generation was partially used to create marketing materials. The game itself is handcrafted.
Kuts Labs
-Mar 18, 2026
Money Garden Simulator
In-game content
text
During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials. AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues. We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights.
Sector Games
-Mar 18, 2026
Roulette of the Void
In-game content
textcode
AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development
zFhresh
-Mar 18, 2026
My New Computer
Live AI
text
This game uses artificial intelligence to drive roleplaying of characters in the game.
Alan Munirji
11Mar 18, 2026
Flowfects
In-game content
text
Chat GPT 5 was used to perform the translations.
SmallBigSquare
-Mar 18, 2026
CORRUPTIA: The Last Minute
Store/marketing
art
Some promotional images for this game were created with the assistance of artificial intelligence.
Andes Interactive
-Mar 18, 2026
IT WATCHES
In-game content
text
AI is used to translate the store page.
Alex Le Mesurier
-Mar 18, 2026
Apples Gone Wild Simulator 2025
In-game content
art
We used AI in our art pipeline in order to improve some of our background scenery where possible.
OnTriggerJoy
-Mar 18, 2026
98 results
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