AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Extraction Shooter
TitleDisclosureCreatorSrcReviewsAdded
EVE Vanguard
In-game content
audiotext
EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.
Fenris Creations
-Jul 2, 2026
Hollow Orbit
In-game content
artaudiocode
Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay.
Dead Battery Games
-Jun 28, 2026
HollowCity:EscapeFromSeoul
In-game content
audiotext
Generative AI was used to assist with sound design and localization.
StudioHeorang
-Jun 27, 2026
彼岸归途
In-game content
art
We will use AI-generated marketing images for our promotional visuals. These will be applied in the following locations: the main promotional banner, vertical promotional banner, library promotional banner, library profile image, and library homepage image on the store page. The original materials are self-created and will be processed with AI for subsequent use. The game includes some UI icons /3D Asset that were initially generated by AI and subsequently edited manually for further application.
Filet Studio
-Jun 13, 2026
Neon Sector
In-game content
artaudio
This game includes some pre-generated content created with the help of AI tools, including certain store page images and background music.
SaveFourIntGames
-Jun 11, 2026
Scum's Errand
In-game content
artaudio
AI tools were used to generate a small number of character portraits, sprite drafts, and some sound effect assets during development. All AI-generated content was reviewed, edited, and integrated by the development team.
Pedro Sgobin
-May 23, 2026
PSYCHOBYL
In-game content
art
This game uses AI-generated content: Pre-generated AI use: - Marketing visuals (Steam capsules, banners, page background) were generated with AI image models, then manually edited and composited. - Some in-game art assets (item icons, enemy portraits, environment elements) were AI-generated and edited/integrated by hand. - All AI-generated content was reviewed, edited, and curated by the developer before shipping. Not AI-generated: - Game design, mechanics, balance, progression systems, lore, world-building. - UI/UX layouts and interaction flows. No live/runtime AI: the game does not run AI models during play. Nothing you do in-game contacts an LLM or image generator.
Boris & Baisha
-May 23, 2026
StarFear
In-game content
art
Store page images and limited generation of some sprites used in-game, usually as placeholders to be replaced by hand-drawn sprites later.
Istari Studios
-May 23, 2026
Dark and Darker
Unclear
Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the essence of the game are still done by the people who make this game.
IRONMACE
46.8kMay 23, 2026
NeverCOM
In-game content
art
We used AI-generated content in icons, textures, and Steam store promotional materials.
Shenzhen Huajian Network Technology Co., Ltd
49Mar 18, 2026
UNHUMAN
In-game content
art
This game uses generative AI tools during development to assist with the creation of certain visual assets.
Kinda Lowkey Games
-Mar 18, 2026
Null Reach
In-game content
art
We use AI for dev placeholders. UI Icons for now.
Vessel Horizon
-Mar 18, 2026
Nuclear Epoch
In-game content
art
We use AI to generate some icons.
Cat Play Studio
232Mar 18, 2026
DAMex : Dark Matter Exodus
In-game content
artaudio
This game uses AI-generated content, including cinematic videos, voices and some images.
Benoit Locu
-Mar 18, 2026
Extraction Manifest
In-game content
art
Promotional images and some pixel art assets in this game were generated by AI.
Hello Mirror
-Mar 18, 2026
R.I.P. - Reincarnation Insurance Program
In-game content
art
AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans.
WarmCore Studio
674Mar 18, 2026
Addition Subtraction Multiplication Division Magician
In-game content
codeart
In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by AI was manually reworked in the later stage.
危途旅行团TravellersOnHazard
-Mar 18, 2026
Game Lens
In-game content
codeart
AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specifically, ChatGPT and Cursor were used for reviewing and editing Python/PySide6 code, suggesting improvements, and helping with bug fixing and feature planning. No AI-generated assets (such as voice, music, or character content) are present in the current public version. All visual interface elements and icons were also created using ChatGPT image generation tools and are original.
Likhoi
14Mar 18, 2026
Project: V.I.R.A.
In-game content
art
I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a base and were optimized and refined to fit the visual style and comply with copyright standards.
Anton Sharipov
-Mar 18, 2026
Internal Incident
In-game content
artaudiotext
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Deadly Donut
-Mar 18, 2026
《十三州行动》三国搜打撤
In-game content
arttext
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
绝汪
441Mar 18, 2026
Exit Ways
Store/marketing
art
One background image using AI
ASKES
-Mar 18, 2026
Lost Rift
In-game content
arttext
We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline. We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language
People Can Fly
1.3kMar 18, 2026
VOID DIVER: Escape from the Abyss
In-game content
audiotext
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
STUDIO NEMO
-Mar 18, 2026
Dear Brother: Beware of the Witch
In-game content
art
We only used AI to expand our artworks.
Chapter3
-Mar 18, 2026
MARINES VS GOD
In-game content
artaudiocode
AI used to create some sounds, images and help to fix scripts
Marines vs God team
-Mar 18, 2026
C.A.S.T.
In-game content
artaudio
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
Ascension Studio
731Mar 18, 2026
Slightly Off World
In-game content
audio
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Lofty Robot
-Mar 18, 2026
Shell Runner
In-game content
audiotext
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
Reija
79Mar 18, 2026
Darkblade Ascent
In-game content
art
Some UI elements and icons have been made using AI.
PST Games
503Mar 18, 2026
Riftstorm
Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer.
Confiction Labs
-Mar 18, 2026
ARC Raiders
Unclear
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Embark Studios
195.7kMar 18, 2026
Steel Hunters
In-game content
audio
During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development.
Wargaming Group Limited
2.1kMar 18, 2026
33 results
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