Nook uses generative AI for character artwork and video assets. During use, AI generates personalized dialogue, speech, and short video responses based on the player's conversation.
- Creator
- Plotfun Inc
- Reviews
- -
- Added
- Oct 10, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Nook uses generative AI for character artwork and video assets. During use, AI generates personalized dialogue, speech, and short video responses based on the player's conversation.
Game source code, videos, images, and music in some parts of the game are initially generated using generative AI and then manually edited and refined.
Game videos and images are generated using AIGC.
Generative AI was used to create promotional and store-page artwork for TAKEN during development. No AI-generated content or code is generated during gameplay.
All characters are original adult fictional characters. Generative AI tools are used to create character imagery, video footage, and Japanese voice performances under the creator's direction; the results are reviewed, selected, and edited shot by shot. AI assistants also support parts of writing, translation, editing, and game implementation. The creator defines the story, characters, choices, performance, interaction, and quality requirements and makes the final decisions. No real performer is depicted, no real person's face or voice is intentionally used as a character reference, and nothing is generated while the game runs.
All assets in the game—including text translations, images, audio, and video—are generated by AI.
Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay.
This game uses generative AI to create all video content and visual materials. All content is reviewed and edited by the development team.
AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
AI generation including Codes, models, sfx, bgm.
Game assets are generated by AI
We use AI to generate interactive videos in the game.
To enhance the gaming experience, a very small portion of the video footage, visual effects, and game interface were created with the assistance of artificial intelligence. AI-generated content accounts for less than 1% of the total content. Thank you for your understanding.
Game Image and Background are AI.
The in-game videos were created using AI tools. All dialogue writing, choices, characters, environments, game systems, minigames, UI design, and programming were handcrafted by the development team.
The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application. The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content.
Most of the video materials, audio materials and some music for this game are generated by AI software.
All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools. Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team.
This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding.
All video, voice and music content in this game was pre-generated using AI tools under full human direction. The story, characters, dialogue, game design, editing and code are original work by a solo developer. No content is generated while the game is running; players only ever see pre-produced, human-reviewed material.
The store page artwork (capsule images) was created with AI assistance and depicts the actual game. The game itself contains no AI-generated content: all gameplay, audio, and in-game visuals are created by the developer or by players themselves.
Some of the artwork in this game was made with AI image generators and edited by hand afterwards. This covers the two player characters, the logo, the menu icons and the curtain texture. The English interface texts were written with the help of a language model and reviewed afterwards. The German texts are written by hand. The bundled Pack Creator uses a speech recognition model to find the spoken parts of a video you supply yourself and turn them into the lines you read out. An AI noise filter for your microphone recordings and AI-based separation of speech and background audio work the same way. All of this runs locally on your own machine and never sends data to an external service. These models only process material you provide yourself, they do not invent content of their own, and the result stays inside your own lobby.
Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.
Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team.
Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game.
Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly.
This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.
Fateward's visuals, UI, music, sound, character voices, and Steam store assets are created using generative AI and curated by hand, from a game written and directed by the developer.
AI were used to assist with translating text into multiple languages.
Drone Farmer uses generative AI to create backgrounds and graphics for TV videos.
All game videos in this content are AI-generated.
Some visual assets, promotional artwork, and store graphical assets were created or assisted using generative AI tools. All assets were reviewed, edited, and integrated into the game by the developer.
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality.
游戏中的部分动画与部分图片素材使用了AI进行生成
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
This game uses AI-generated content in the following areas: background artwork and visual assets, background music, and sound effects. All AI-generated content was reviewed, edited, and approved by the developer before inclusion in the game.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Generative AI was used strictly as an assistive tool during development. It was utilized to help debug code, optimize scripts, and generate minor background visual elements. All core gameplay mechanics, main graphics, story, and game design were created entirely by the developer.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nook : The World’s First Real-Time, Real-Human Confidant Live AI arttextaudio | Nook uses generative AI for character artwork and video assets. During use, AI generates personalized dialogue, speech, and short video responses based on the player's conversation. | Plotfun Inc | - | Oct 10, 2026 | |
忖度魂 In-game content artaudiocode | Game source code, videos, images, and music in some parts of the game are initially generated using generative AI and then manually edited and refined. | 株式会社セブンコード | - | Oct 10, 2026 | |
榜一请报案 Store/marketing art | Game videos and images are generated using AIGC. | BackSnow Games | - | Oct 9, 2026 | |
TAKEN Store/marketing art | Generative AI was used to create promotional and store-page artwork for TAKEN during development. No AI-generated content or code is generated during gameplay. | MIZANUR RAHMAN | - | Oct 6, 2026 | |
NEARBY: 3 LIKES In-game content artaudiotext | All characters are original adult fictional characters. Generative AI tools are used to create character imagery, video footage, and Japanese voice performances under the creator's direction; the results are reviewed, selected, and edited shot by shot. AI assistants also support parts of writing, translation, editing, and game implementation. The creator defines the story, characters, choices, performance, interaction, and quality requirements and makes the final decisions. No real performer is depicted, no real person's face or voice is intentionally used as a character reference, and nothing is generated while the game runs. | Studio Soil 26 | - | Oct 1, 2026 | |
重启:工作日 In-game content artaudiotext | All assets in the game—including text translations, images, audio, and video—are generated by AI. | NOX Labs | - | Oct 1, 2026 | |
The Demon Lurking in Osaka Castle – Episode 1 In-game content arttextcode | Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay. | Osaka Games | - | Sep 21, 2026 | |
天堂奇缘 In-game content art | This game uses generative AI to create all video content and visual materials. All content is reviewed and edited by the development team. | 杭州维娜斯容颜网络科技有限公司 | - | Sep 16, 2026 | |
VRLF - Virtual Reality Lightgun Framework Dev only artcode | AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts. | Barrettone Ltd | - | Sep 13, 2026 | |
朝天阙 Heavenveil In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Sep 12, 2026 | |
Downhill Drift In-game content codeartaudio | AI generation including Codes, models, sfx, bgm. | Rainy Walker | - | Sep 10, 2026 | |
大久保:重案之龙 In-game content art | Game assets are generated by AI | 闹眼子 | - | Sep 9, 2026 | |
沦为萌犬-被姐姐们温柔偏爱 Live AI art | We use AI to generate interactive videos in the game. | WingInNest | - | Sep 7, 2026 | |
Studio Zero In-game content art | To enhance the gaming experience, a very small portion of the video footage, visual effects, and game interface were created with the assistance of artificial intelligence. AI-generated content accounts for less than 1% of the total content. Thank you for your understanding. | Plot18 | - | Sep 6, 2026 | |
Casanova Simulator Store/marketing art | Game Image and Background are AI. | Tarnaki Games | - | Aug 29, 2026 | |
The Last Home : Curse of Lanna In-game content art | The in-game videos were created using AI tools. All dialogue writing, choices, characters, environments, game systems, minigames, UI design, and programming were handcrafted by the development team. | TULAIDEA | - | Aug 28, 2026 | |
桌面寵物工作室 - DesktopPetStudio In-game content art | The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application.
The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content. | Rowan.l | - | Aug 26, 2026 | |
Black Pyramid In-game content artaudio | Most of the video materials, audio materials and some music for this game are generated by AI software. | HANGZHOU MOSHAN TECHNOLOGY CO.,LTD. | - | Aug 22, 2026 | |
Thirty Days with My First Love Sister In-game content artaudio | All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools.
Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team. | lucky_tree_dev | - | Aug 20, 2026 | |
Phantom In-game content artaudio | This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding. | Prioplot Games | - | Aug 17, 2026 | |
THE FIFTH MASK In-game content artaudiotext | All video, voice and music content in this game was pre-generated using AI tools under full human direction. The story, characters, dialogue, game design, editing and code are original work by a solo developer. No content is generated while the game is running; players only ever see pre-produced, human-reviewed material. | KafamaGore Games | - | Aug 16, 2026 | |
Dub Rumble In-game content art | The store page artwork (capsule images) was created with AI assistance and depicts the actual game. The game itself contains no AI-generated content: all gameplay, audio, and in-game visuals are created by the developer or by players themselves. | Dub Rumble Games | - | Aug 16, 2026 | |
Dub Together In-game content arttext | Some of the artwork in this game was made with AI image generators and edited by hand afterwards. This covers the two player characters, the logo, the menu icons and the curtain texture. The English interface texts were written with the help of a language model and reviewed afterwards. The German texts are written by hand.
The bundled Pack Creator uses a speech recognition model to find the spoken parts of a video you supply yourself and turn them into the lines you read out. An AI noise filter for your microphone recordings and AI-based separation of speech and background audio work the same way. All of this runs locally on your own machine and never sends data to an external service. These models only process material you provide yourself, they do not invent content of their own, and the result stays inside your own lobby. | Banani | - | Aug 14, 2026 | |
Digital Hunger In-game content artcode | Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI. | BlackBeard Gaming | - | Aug 8, 2026 | |
Midnight Class In-game content artaudio | Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team. | Powerverse Studio | - | Aug 5, 2026 | |
Project DeepWeb: Eternal Nightmare In-game content art | Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game. | NightCat Studios | 11 | Aug 3, 2026 | |
BLACK STACK In-game content artaudio | Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly. | BLACKGLASS ASSEMBLY | - | Aug 2, 2026 | |
BE QUICK! The Rise of Fraya In-game content arttext | This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay. | Septium Media | - | Jul 24, 2026 | |
Fateward In-game content artaudiotext | Fateward's visuals, UI, music, sound, character voices, and Steam store assets are created using generative AI and curated by hand, from a game written and directed by the developer. | Kamacite | - | Jul 22, 2026 | |
列车怪谈:虚像之境 In-game content text | AI were used to assist with translating text into multiple languages. | 司命工作室 | - | Jul 22, 2026 | |
Drone Farmer Dev only art | Drone Farmer uses generative AI to create backgrounds and graphics for TV videos. | Rockit Industries | - | Jul 20, 2026 | |
Six Girls: Choose or Die Store/marketing art | All game videos in this content are AI-generated. | 洄游光影 | - | Jul 17, 2026 | |
TOX-17 Store/marketing art | Some visual assets, promotional artwork, and store graphical assets were created or assisted using generative AI tools. All assets were reviewed, edited, and integrated into the game by the developer. | TKMII Studios | - | Jul 17, 2026 | |
Libera Nos a Malo Store/marketing art | The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films. | Necronomicon Games | - | Jul 9, 2026 | |
Septenary In-game content art | AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality. | Massicot Studio | - | Jul 9, 2026 | |
Shao Song I In-game content art | 游戏中的部分动画与部分图片素材使用了AI进行生成 | 互动之星 | 2.5k | Jul 6, 2026 | |
Lady Legal Officer's Submission Training In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.Keven | - | Jul 5, 2026 | |
Countess's Submission Pact In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.Suki | - | Jul 5, 2026 | |
Analyst Who Ignites Tycoon's Desire In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.FAN | - | Jul 5, 2026 | |
花满楼 In-game content arttextaudio | AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects. | 初域游戏 | 1.5k | Jul 1, 2026 | |
Special Bloodline Lawyer: Fallen Angel's Container In-game content arttext | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.PAWN | - | Jun 28, 2026 | |
Sexy Psychologist's Wild Office Kiss In-game content arttext | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | 810129526 | - | Jun 16, 2026 | |
Half Dead: A Zombie Story Game In-game content artaudiotext | This game uses pre-generated AI content in the following areas of its production:
- Character artwork (comic-style panels)
- Background and environment artwork
- FMV/cutscene videos
- Music and ambient audio
- Story dialogue text (developer-edited with AI assistance)
All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer. | Karayel Games | - | Jun 13, 2026 | |
No One's Hero In-game content artaudio | This game uses AI-generated content in the following areas: background artwork and visual assets, background music, and sound effects. All AI-generated content was reviewed, edited, and approved by the developer before inclusion in the game. | Proud Way | - | Jun 11, 2026 | |
异能小猪 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
军火修仙 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
诡村遗墓 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
Anomaly Watcher In-game content codeart | Generative AI was used strictly as an assistive tool during development. It was utilized to help debug code, optimize scripts, and generate minor background visual elements. All core gameplay mechanics, main graphics, story, and game design were created entirely by the developer. | No Signal Studio | - | Jun 3, 2026 | |
尸皇贴贴 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
物理超度 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 |