AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Faith
TitleDisclosureCreatorSrcReviewsAdded
Imperium of the Stars
In-game content
audio
This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.
Imperium of the Stars
-Jun 9, 2026
东方醉游稽传~Touhou Drunken Rebellion
In-game content
text
The game's English and Japanese translations were generated using AI-assisted translation.
落羽社
101Jun 8, 2026
CIRCLO
Unclear
art
I use AI to help me design characters.
TOYNETIX
-Jun 7, 2026
Jesus Christ: A Gospel Visual Novel
In-game content
art
Some of the game's art assets were created with the assistance of generative AI tools.
Sojourner. Game
-Jun 3, 2026
Word Score Labs
Live AI
text
This application uses local AI technology for interaction, although the chosen TTS and STT plugins have not yet been selected because the word game is still under development. However, it is confirmed that plugins from the FAB marketplace will be used. And AI processing will run offline on player's device. No internet connection will be required.
Achieve Bright
-Jun 3, 2026
ChickenPlaguePolice
In-game content
artaudio
The promotional images on the store page and the music in the game are using AI.
鸡你太美
-Jun 3, 2026
Sacrificium
Dev only
art
The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to match the game's style, as envisioned by the author.
Agard Games
-May 23, 2026
Chicken and Tank
Unclear
Partial materials
DarkStarCloud
-May 23, 2026
Medium Chronicles: Room 644
In-game content
text
Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system.
FOSKO GAMES
-May 23, 2026
䁛𩲏模拟器——你身边的鬼故事合集
In-game content
codearttext
Code, images, and text content are generated with AI assistance.
整个好活
-May 23, 2026
We Believe in No Gods
In-game content
artcode
This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
JIMIJIMI19
-May 23, 2026
Security Guard: Supernatural
In-game content
audiotext
Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling. All gameplay systems, mechanics, and core content are designed and implemented by the developer.
Interactive Word
-May 23, 2026
Hakurei Clicker
Dev only
art
AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is.
Altered Arcadia
-May 23, 2026
黄泉園(Yomi no Sono)
Dev only
主に制作作業のアシスタント、パッケージの制作補助。
Karam Works
-May 23, 2026
The Forgotten Nightmare Series
Store/marketing
arttext
No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions.
Chris Radford
-May 23, 2026
Ancient Sacrifice
In-game content
artaudio
Pictures and Musics, voices are created by AI (Midjourney,murf.ai)
Jagernaut
-May 23, 2026
幽深之羽
In-game content
audio
The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to.
YANG ZHANGXING
10Mar 18, 2026
The Curse in the Village - Remastered
Unclear
Designs needed for the store entrance
AnilinA
-Mar 18, 2026
末法的海螺聲
In-game content
art
Background images and UI icons are generated using AI.
Zeroth Arche
-Mar 18, 2026
Jesus Simulator
Unclear
art
AI- generated images
VRCFORGE STUDIOS
23Mar 18, 2026
愿: Wish
In-game content
arttextcode
During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality.
无双工作室Apex Studio
-Mar 18, 2026
The Ladder
In-game content
art
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
RunG215
-Mar 18, 2026
Foul Deeds of Iblis
In-game content
audio
Voice Acting- AI generated voices used in trailer for few seconds only. Major announcements in the game such as achievements, game saved loaded also uses AI for few seconds only.
DarkDomainUniverse
-Mar 18, 2026
ZHITEN
In-game content
artaudio
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
Black Bear
-Mar 18, 2026
Necromancer’s Domain
In-game content
art
During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game.
akanecromancer
-Mar 18, 2026
Unbelievers
In-game content
art
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes. No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team. The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
2DOT Games
-Mar 18, 2026
Martyr
In-game content
art
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
MM88
-Mar 18, 2026
Be Not Afraid: Threads Of Light
Dev only
codetext
Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human.
IHAM Media
-Mar 18, 2026
Wings of Vi 2
In-game content
audio
Some AI sound effects and music.
Grynsoft
-Mar 18, 2026
The Forest Watches
In-game content
audioart
Generative AI is used only for pre generated assets: Voice lines in the indoctrination video (also used in the trailer) and the game’s logo in store materials. No AI is used at runtime, and all other content is handcrafted.
RanSio
-Mar 18, 2026
国际纵队:深海阴谋
In-game content
artaudio
This game incorporates AI-pre-generated assets, including images created with Midjourney and music produced with Suno.
痛快王
-Mar 18, 2026
Parabless
In-game content
artaudiocode
AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.
Virtual Dawn
-Mar 18, 2026
BLACKHAT espionage
In-game content
arttext
Very limited use of AI generated content: The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used.
Maren Games LLC
-Mar 18, 2026
Vampire Hunter: Nightrise
In-game content
textaudioartcode
The story, characters, world, and design of Nightrise are the work of our team, developed over months before production. During production we used AI tools extensively: prose was drafted with AI inside our story design, then heavily edited and rewritten; the soundtrack was generated with Suno, then curated and edited from many rejected takes; some artwork, meshes, and localization used AI generation with human selection and cleanup; AI assisted with code throughout. Every element shipped was chosen, revised, or rebuilt by us.
Over The Moon
-Mar 18, 2026
HOPE FALLS
Dev only
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
SETENTIA studios
-Mar 18, 2026
SCULPTURE
Unclear
text
The text translation data.
sasanuki
15Mar 18, 2026
David: Rise of the Shepherd
In-game content
audioarttext
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
PrayerPathGames
-Mar 18, 2026
Adeline's story
In-game content
artaudio
Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
Umbracraft Games
-Mar 18, 2026
Guardian of Altai
In-game content
artaudio
AI was used in the creation of 2D artwork, as well as music and sound effects in the game.
Surreal Overflow
18Mar 18, 2026
The Long Way Home
Store/marketing
art
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
Noxvale Studio
-Mar 18, 2026
MONSTER WAR
In-game content
art
Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.
BMBK Games
42Mar 18, 2026
Kodoku:As the Moon Mourns
In-game content
textartcode
AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer.
Hirasaka
-Mar 18, 2026
漂流、のち、座礁
In-game content
artcode
※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
Ituki Ebina
-Mar 18, 2026
Riftborn
In-game content
art
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
MoonRift LLC
-Mar 18, 2026
The Fisherman's Forever Faith
Dev only
AI has been used to accelerate each stage of the development - and always reviewed + edited by a human.
GreenSloth
-Mar 18, 2026
The Secret Of Greenwood Isle
In-game content
artaudio
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
Sayne
-Mar 18, 2026
David's Mighty Warriors
In-game content
codeartaudio
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Epic Sandals
-Mar 18, 2026
Doctrine: C.U.L.T.
Store/marketing
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
Miracles on a Stick
-Mar 18, 2026
Doomclock
Dev only
text
We use AI only for research and text editing purposes.
Dancing Lobster
-Mar 18, 2026
慧音的寺子屋 ~ A Schoolhouse in Gensokyo
In-game content
art
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
The Creator Workgroup
17Mar 18, 2026
110 results
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