AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Farming
TitleDisclosureCreatorSrcReviewsAdded
Harvest Together
Dev only
artcode
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
HelPey
-Jul 9, 2026
By My Side
In-game content
artaudiotext
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline: - 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand. - Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us. - Localization — translations are drafted with AI assistance and reviewed before release. All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
OverLKD Studio
-Jun 27, 2026
Farming Chillhood
In-game content
art
This game was developed with the assistance of generative AI tools. However, AI does not generate any content in real-time or directly within the application. It was used exclusively during the production phase to create certain user interface elements, including visual components visible in-game. All AI-generated content was reviewed and approved by the development team prior to integration.
Keyboard Smasherz
-Jun 4, 2026
The Ultra Realistic Accurate Farmer Simulator
Store/marketing
textart
AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.
CGCFSS
-May 23, 2026
Animal Clicking
In-game content
artaudiotextcode
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
PypeGames
-May 23, 2026
Harvest Looper
Store/marketing
art
Ai Generated art Used for creating , Capsule arts,Library arts and logo.
Unbelievable Games
-May 23, 2026
Agraria
In-game content
artaudio
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!
Possibly Huge
-May 23, 2026
Ranch
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-May 23, 2026
Mushroom Nook
Dev only
textcode
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
HyperstasisGaming
248May 23, 2026
Dragon Fields
In-game content
artcode
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in. Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
PhatRobit
-May 23, 2026
Skeleseller
In-game content
arttext
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
Xtonomous
387May 23, 2026
开源农场
In-game content
art
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
https://autofarm.giveme8.com/
-Mar 18, 2026
The Headlands
In-game content
art
This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts). No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI. All gameplay systems, assets, and mechanics are created and controlled by the developer.
TessaraOxygen
-Mar 18, 2026
Cozy Farm
Store/marketing
art
AI was used in designing the game's logo.
Simple Mood Studio
-Mar 18, 2026
Union Of Rivals
In-game content
Used for testing, validation, and a small selection of in-game assets.
2Play
-Mar 18, 2026
Twilight Haven
In-game content
art
Some art work is modified by AI and some generated from designs or outlines
Drmop Games
-Mar 18, 2026
Slice the Crops!
In-game content
text
AI was used mainly for translations and text redaction and rarely to create some minor assets
Wobblers Games
139Mar 18, 2026
Farm
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Teddy Horses
In-game content
art
We used AI for the Steam capsule image, and some in-game visuals.
DodoModo
11Mar 18, 2026
Creator Chronicles
In-game content
art
We used generative AI tools for the development of some in-game art resources.
Origin Studio
-Mar 18, 2026
REAP: We Reap What Crawls
In-game content
audio
The in-game voice calls were generated from text to speech by AI.
Tbjbu2
-Mar 18, 2026
Rocky Idle
In-game content
art
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
Rocky Games Studio
281Mar 18, 2026
Grow Garden: A Cozy Garden Game
Store/marketing
art
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
Crispy Codeworks
-Mar 18, 2026
Chicken Defense
Store/marketing
art
This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork.
Lazy4Games
-Mar 18, 2026
My Money Grows On Trees
Store/marketing
art
Only the Steam key art (logo images) uses AI.
Tbjbu2
37Mar 18, 2026
Tales of the Withered
In-game content
arttextcode
Some images, text and code was AI generated before being reworked.
Glimmerveil Games
-Mar 18, 2026
Medieval Horse Dealer Simulator
Store/marketing
art
Used AI to create the capsules for the game's store page.
One Slice of Pizza Games
-Mar 18, 2026
Grow Harvest Repeat
In-game content
artaudio
I use AI to generate pre-rendered art and music for the game.
dyvoker
-Mar 18, 2026
Kitten Food Alley
In-game content
audioart
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
NOT IS NOT STUDIO
14Mar 18, 2026
Friendly Sheeps: A Cozy Simulator
Store/marketing
art
Cover image was created with the help of AI
AGAMES
19Mar 18, 2026
Monastery: Ora et Labora
In-game content
art
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
Dragonkin Studios
-Mar 18, 2026
The Green Way: Farming Simulator
In-game content
artaudio
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
Yahia Droubi
-Mar 18, 2026
Ranch Store Simulator
Store/marketing
art
Only the cover background was created with the help of AI.
AGAMES
10Mar 18, 2026
Old Market Simulator
In-game content
art
We are using AI only for a small number of image assets, such as library art and icons, to enhance the overall presentation.
Alcedo Games
706Mar 18, 2026
Fellowship of the Oak
In-game content
artaudio
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
Red Fur Games
-Mar 18, 2026
The Perfect Garden
Store/marketing
art
AI used for: cover art elements.
ZERO5GAMES
23Mar 18, 2026
Farm Wars
In-game content
artaudio
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Defity[3]
45Mar 18, 2026
VoltHaven
In-game content
art
This game uses AI generated images, mostly for background and object illustrations.
ARTillery
-Mar 18, 2026
Wild Planet
In-game content
arttext
AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later.
MonkeyFactory Media
42Mar 18, 2026
39 results
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