AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Farming
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
By My Side In-game content artaudiotext | By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline:
- 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand.
- Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us.
- Localization — translations are drafted with AI assistance and reviewed before release.
All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed. | OverLKD Studio | - | Jun 27, 2026 | |
Farming Chillhood In-game content art | This game was developed with the assistance of generative AI tools. However, AI does not generate any content in real-time or directly within the application. It was used exclusively during the production phase to create certain user interface elements, including visual components visible in-game. All AI-generated content was reviewed and approved by the development team prior to integration. | Keyboard Smasherz | - | Jun 4, 2026 | |
The Ultra Realistic Accurate Farmer Simulator Store/marketing textart | AI tools were used to assist with text editing, translation, illustrations, and marketing materials.
Game concept, writing, music direction, and narrative structure were created by a human. | CGCFSS | - | May 23, 2026 | |
Animal Clicking In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | May 23, 2026 | |
Harvest Looper Store/marketing art | Ai Generated art Used for creating , Capsule arts,Library arts and logo. | Unbelievable Games | - | May 23, 2026 | |
Agraria In-game content artaudio | Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand! | Possibly Huge | - | May 23, 2026 | |
Ranch Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
Dragon Fields In-game content artcode | We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in.
Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game. | PhatRobit | - | May 23, 2026 | |
Skeleseller In-game content arttext | There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game. | Xtonomous | 387 | May 23, 2026 | |
开源农场 In-game content art | Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage. | https://autofarm.giveme8.com/ | - | Mar 18, 2026 | |
The Headlands In-game content art | This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts).
No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI.
All gameplay systems, assets, and mechanics are created and controlled by the developer. | TessaraOxygen | - | Mar 18, 2026 | |
Cozy Farm Store/marketing art | AI was used in designing the game's logo. | Simple Mood Studio | - | Mar 18, 2026 | |
Union Of Rivals In-game content | Used for testing, validation, and a small selection of in-game assets. | 2Play | - | Mar 18, 2026 | |
Twilight Haven In-game content art | Some art work is modified by AI and some generated from designs or outlines | Drmop Games | - | Mar 18, 2026 | |
Slice the Crops! In-game content text | AI was used mainly for translations and text redaction and rarely to create some minor assets | Wobblers Games | 139 | Mar 18, 2026 | |
Farm Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Teddy Horses In-game content art | We used AI for the Steam capsule image, and some in-game visuals. | DodoModo | 11 | Mar 18, 2026 | |
Creator Chronicles In-game content art | We used generative AI tools for the development of some in-game art resources. | Origin Studio | - | Mar 18, 2026 | |
REAP: We Reap What Crawls In-game content audio | The in-game voice calls were generated from text to speech by AI. | Tbjbu2 | - | Mar 18, 2026 | |
Rocky Idle In-game content art | I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game | Rocky Games Studio | 281 | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Chicken Defense Store/marketing art | This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork. | Lazy4Games | - | Mar 18, 2026 | |
My Money Grows On Trees Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 | 37 | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Medieval Horse Dealer Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
Grow Harvest Repeat In-game content artaudio | I use AI to generate pre-rendered art and music for the game. | dyvoker | - | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Friendly Sheeps: A Cozy Simulator Store/marketing art | Cover image was created with the help of AI | AGAMES | 19 | Mar 18, 2026 | |
Monastery: Ora et Labora In-game content art | This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience. | Dragonkin Studios | - | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Old Market Simulator In-game content art | We are using AI only for a small number of image assets, such as library art and icons, to enhance the overall presentation. | Alcedo Games | 706 | Mar 18, 2026 | |
Fellowship of the Oak In-game content artaudio | During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material. | Red Fur Games | - | Mar 18, 2026 | |
The Perfect Garden Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 23 | Mar 18, 2026 | |
Farm Wars In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Defity[3] | 45 | Mar 18, 2026 | |
VoltHaven In-game content art | This game uses AI generated images, mostly for background and object illustrations. | ARTillery | - | Mar 18, 2026 | |
Wild Planet In-game content arttext | AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later. | MonkeyFactory Media | 42 | Mar 18, 2026 |
39 results
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