AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Football (Soccer)
TitleDisclosureCreatorSrcReviewsAdded
MEGA GOAT FOOTBALL: Cyberia Arena
In-game content
artaudio
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Balderrama Marcos Leonardo
-Jul 11, 2026
Two Clubs One Player
In-game content
arttext
Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
Enseke
-Jul 6, 2026
FootBall Card Battle
In-game content
art
I have updated the AI Content Survey to better reflect the content used in the game. Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not. The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic.
Howling Beast Entertainment
-Jul 5, 2026
Football Boardroom
In-game content
art
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
TheHydraFlash
-Jul 1, 2026
Wildborn Football Cup
In-game content
artaudio
Some pre-generated visual and audio assets were created or assisted with generative AI tools and then selected, edited, integrated, and reviewed by the developer. The game does not use live generative AI to create content during gameplay.
Wildborn Studios
-Jun 30, 2026
My City
In-game content
artaudio
All Pictures are Ai generatet. All Voices are Ai generatet.
Robert Schiendorfer
-Jun 30, 2026
Super Kickmen
In-game content
arttext
Generative AI tools were used to assist with translation/localization and parts of the in-game artwork production. No generative AI tools are used for sound effects, music, story content, or live-generated gameplay content.
Reeecook Studio
-Jun 30, 2026
Football Academy Director
In-game content
art
Football Academy Director includes pre-generated fictional player portraits and selected promotional artwork created with the assistance of generative AI. All AI-generated content is created before release and manually reviewed and curated. The game does not generate AI content during gameplay. Football Academy Director uses the NG_Regens facepack for fictional player portraits, with permission from the creator. NG_Regens can be found at: https://ngregens.org/
MAP Interactive
-Jun 28, 2026
Sim: World Cup Manager
Store/marketing
art
Some of the artwork on this game's Steam store page and library/marketing assets — including the capsule images and library hero — was created with the assistance of generative AI image tools. All such artwork was reviewed and edited by us prior to use to ensure it is appropriate and does not contain any content that infringes the intellectual property rights of any third party. The game itself does not generate any content using AI at runtime.
Jfsimgames
-Jun 28, 2026
绿茵少女
In-game content
artaudio
All images and sounds in the game are generated by AI.
MYSTERY CROWN
-Jun 28, 2026
Goal Idle
In-game content
art
The visual design of the tournament hall environment in the game was created using generative AI tools.
Royue Games
-Jun 27, 2026
Rogue Striker
In-game content
art
Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.
Zyg Studios
-Jun 16, 2026
SonderSoft Soccer
In-game content
audiotext
SonderSoft uses generative AI for localization to make games accessible to more players worldwide. This free game with no monetization uses generated music that can be disabled in the settings. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jun 12, 2026
Master Foot
Live AI
textartaudio
This game uses generative AI to create realistic player behavior, match commentary, dynamic tactics, and some images and music may also be generated by AI, improving replayability while keeping user data private and not used to train external models.
Lamblety
-Jun 11, 2026
Footballogy
In-game content
text
The localization of store pages is done by generative AI.
BRANE
-Jun 11, 2026
International Football Manager
In-game content
arttext
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
UPLAY Online
-Jun 9, 2026
Snowball Party
In-game content
artaudio
Some assets in this work are AI-generated:​ Store page:​ Store promotional images, library promotional images, library homepage image. Game itself:​ Some 3D models, background music, sound effects.
Game_Artisan
-Jun 3, 2026
Crown Caps Soccer
In-game content
text
Crown Caps Soccer uses generative artificial intelligence tools for part of its content. Specifically, we use AI to generate and translate interface text and descriptions, as well as to assist in creating certain in-game content. All AI-generated content is reviewed by our team before publication.
AATSOFT
-Jun 3, 2026
Super Arcade Soccer 2026
In-game content
art
Some UI elements of this game are created with AI generative.
Calvary Games
-Jun 3, 2026
Juggling Cup
In-game content
text
All text content was originally written in pt‑BR (Brazilian Portuguese) and localized into other languages with the assistance of AI tools. This localization extends beyond the game itself. All creative assets were created by humans, such as audio, visual, and other content developed by our team or licensed from third parties.
Lebab
-Jun 3, 2026
KNEE SLIDE
In-game content
artaudiotext
Generative AI tools were used to create images, audio, and text materials used in the game and on the store page. Generated materials are reviewed, selected, edited, and adjusted by the developer before use. The game does not include any feature that live-generates AI content during gameplay.
Noyvara Studio
-Jun 3, 2026
Giraffe Champion: The Rock Music Game Football Edition
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks.
John Ramstedt
-May 23, 2026
Project Football
In-game content
This game uses generative AI to create in-game content.
The Gmath
-May 23, 2026
Coastal Summit Sports: College Athletics 27
Dev only
code
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Coastal Summit Sports
-May 23, 2026
Match Cards: Football
In-game content
arttext
Images on the playing cards and translations into multiple languages.
PlayeRom
-May 23, 2026
Military Football
Unclear
Some of this game’s assets were developed with the assistance of AI.
Karao Games
-May 23, 2026
Match Deck: Football
In-game content
art
Currently only AI generated item is the Store graphics. It is, however, intended in the future for the game itself to contain AI generated graphics as well.
One Joyful Day
-May 23, 2026
My Scout Life
In-game content
art
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
Rakun Interactive
-May 23, 2026
Zoo Party
In-game content
textartaudio
AI is used to generate localizations, some textures and sounds.
Markigames
-May 23, 2026
Tactilite
In-game content
artcode
This game uses AI-generated images for all in-game graphics, promotional materials, and store page assets (with the exception of some licensed UI icons). All generated graphics have been manually reviewed. Additionally, AI (Google Gemini) was used as a development tool to assist with writing code and designing game mechanics. However, the final game runs entirely offline and does not contain any live-generating AI systems.
Eloori Interactive
-May 23, 2026
BOB'S BOMB
In-game content
arttext
This game uses AI for the generation of some in-game graphic assets, translations, and promotional materials.
ENDROLL
-May 23, 2026
SupercarKickers
Store/marketing
art
The visual key art for this game was generated with the use of AI.
Adabana Game Studio
-May 23, 2026
Road To Glory
In-game content
arttext
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
UPLAY Online
-May 23, 2026
Football Ambition
Store/marketing
artaudio
The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision.
Orion Pulse Digital
-May 23, 2026
Football Director
In-game content
art
This game uses generative AI to create player and club images.
Syra Games
-May 23, 2026
My Football Growth Story
In-game content
arttextcode
AI was used to help generate images, translate content, and as a coding assistant.
FootballGrowth.com
-May 23, 2026
Kart Soccer Party
Store/marketing
art
Translation provided by AI. The promotional images in the store are designed by humans and enhanced with AI.
YogurtGames
-May 23, 2026
Pachinko Realms: Tiki-Taka
In-game content
art
The vast majority of the art and audio assets was manually crafted, planned and designed. Some textures, particle systems and shaders have been generated with the assistance of artificial intelligence.
Box of Rats
-May 23, 2026
Ultimate Club Manager 26
Store/marketing
art
We confirm that Ultimate Club Manager 26 includes Pre-Generated AI content. Generative AI was used during development for store and promotional visuals, including capsule and library artwork, and for some game-related content created prior to release. No Live-Generated AI is used while the game is running. All AI-assisted materials were created during development and are included as pre-generated content.
Alpex Studio
-May 23, 2026
Football Conquerors
In-game content
artaudiotextcode
Football Conquerors uses generative AI tools during development for some pre-generated assets and iteration workflows, including concept visuals, selected card/store artwork drafts, music drafts, and writing/code assistance. All AI-assisted outputs are reviewed, edited, and approved by the developer before release. The released game does not generate player-facing content or code in real time during gameplay, and it does not require a live third-party generative AI service during play.
Ravencorwind
-May 23, 2026
WE ARE FOOTBALL 2027
In-game content
art
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
Winning Streak Games GmbH
-May 23, 2026
Pro Football Referee
In-game content
art
Used AI to create some portrait materials and visual images while preserving realism as much as possible.
Nutshell
-May 23, 2026
FreeStyle Football 2
In-game content
art
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
WOORE
-May 23, 2026
FC Tycoon 2027
Live AI
arttext
AI generated fictional football player faces (facepack) Interactive AI NPC's (players and staff members) AI generated translations of text and UI elements.
Darkwave Studios
-May 23, 2026
桌上足球 TableSoccer
In-game content
art
The icons are AI-generated
YongyeGames
-May 23, 2026
Big Bad Soccer
Store/marketing
art
Some marketting assets may be a.i assisted.
www.superstargames.co.uk
-May 23, 2026
Lacrosse 26
In-game content
art
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Crosse Studios
13May 23, 2026
Balls Together
In-game content
text
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
INGAMEMECHANICS
-May 23, 2026
World Soccer Kid
In-game content
art
Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer.
Game Museum
-May 23, 2026
eFootball™
In-game content
artaudiotext
During the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following processes. ・ Partial creation of base images used for background art production of Events ・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips. ・ Production of some audio for stadium announcements ・ Generation and copyediting of some text ・ Review of some translations Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use. The quality of all final content is ensured through human evaluation.
KONAMI
28.7kMay 23, 2026
115 results
Missing a product? Let us know