SportiaSteamProcedural and AI tools used to assist in some content creation
- Creator
- Hermit Crab Studio
- Reviews
- -
- Added
- Aug 27, 2026
SportiaSteamProcedural and AI tools used to assist in some content creation
Crazy Fußball-ManagerSteamGenerative AI was used extensively throughout the development of **Crazy Fußball-Manager**. **ChatGPT Codex** and **Claude Code** were used primarily for programming, technical implementation, and textual content. Graphics and visual assets were created and edited with the assistance of generative AI tools. **Suno** and **Mureka** were used to create music, sound effects, and other audio content. Nearly all content in the game – including code, graphics, text, music, and sounds – was created with the assistance of generative AI and subsequently integrated into the game.
Total Club ManagerSteamGenerative AI was used for the in-game music, the logo and store page artwork, and the store page text and translations.
Card Revolution SoccerSteamSome visual assets and music used in this game were created with the assistance of generative AI. All AI-generated content was reviewed, if needed edited, and curated by the developer before being included in the game.
RikogolSteamThe written text for Rikogol — this store page, its marketing copy and the game's in-game text — was drafted with AI assistance. No generative AI model produced any of the game's visuals or audio: everything you see in a match is drawn at runtime by our own code from plain geometric shapes, every sound effect is synthesised procedurally in code, and the store artwork comes from a deterministic drawing script. The game generates no content while you play and connects to no AI service.
Football Cup SurvivorSteamContenu visuel pré-généré uniquement. Des outils d'IA générative ont servi à produire une partie des illustrations livrées avec le jeu (portraits de personnages, décors, illustrations de cartes, icônes de succès) ainsi que des ressources graphiques de la page du magasin. Toutes les images ont été sélectionnées, retouchées et validées manuellement par le développeur avant intégration. Aucune génération en temps réel pendant le jeu.
GalactiballSteamAI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome) Animations, music, game design, and all other elements of creativity are the work of a human exclusively. Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model. No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so.
Empire Eleven 2026SteamAs a solo indie developer, I'm a programmer rather than a designer, so AI was used to assist with layout creation while I focused on building the core of the game.
Simple Football League ManagerSteamGenerative AI was used to assist with preparing translations and to support the development of the game's code.
Pitchside EmpireSteamParts of this game's text were produced with the help of generative AI: the store description, and the translations of the in-game text into German, Spanish, French, Brazilian Portuguese, Russian and Simplified Chinese. The English and Turkish text was written by hand. No AI-generated art, audio or voice is used anywhere in the game, and the game does not generate anything while you play.
Calcio 98SteamGenerative AI tools were used during development to assist with selected 2D visual assets, UI artwork, and initial drafts of interface and localization text. All AI-assisted content included in the game was reviewed, edited, and approved by the developer before release. The game does not generate content during gameplay and does not connect to external AI services.
Football AgentSteamGenerative AI was used for some of the game's 2D artwork and for localizing in-game and store text into 8 languages, all reviewed by the developer.No content is generated by AI while you play.
Total Futsal ManagerSteamGenerative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Football Star Life ! 26/27SteamGenerative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay.
Marvelous Soccer SimulationSteamSome store marketing artwork (key art / capsules) was made with generative AI tools and then selected and edited. The game itself UI, simulation, and code is original and not AI-generated.
KICKSLAUGHTSteamSome of the store's visual designs utilized AI.
FOOTDICESteamSome development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer. All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.
PUCKVPUCKSteamDevelopment of PUCKVPUCK was assisted by an AI coding assistant. It helped write and review the game's code — including the sound effects, which are synthesised mathematically in code rather than recorded or sampled — and it drafted text for this store page. No AI image, audio or video generation models were used: the visuals are drawn procedurally by hand-written code, every screenshot and trailer clip is real captured gameplay, and all music was written and performed by the developers. Nothing is generated live while you play.
LemonFC - Der Fußball-ManagerSteamLemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services.
Offside Deal: Football At Any CostSteamPlayer portrait images were created with the assistance of generative AI tools during development.
TinSpring SoccerSteamNo live AI generation is used during gameplay. TinSpring Soccer's boards, characters, textures, and sounds are produced procedurally by game code. AI tools were used under developer direction for implementation, localization, and selected store page artwork.
足球经理:自走棋SteamGenerative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.
LeManagerSteamAI is used to generate the club crests for the fictional first-division clubs, and to translate the game into languages the developer does not speak. The game's design, systems, and data logic are the developer's own.
Cartagol: Football Card CareerSteamThis game was made with the help of generative AI tools: • 2D art: Some of the game's 2D artwork (backgrounds, UI skins, card and joker illustrations) was created using generative AI, then selected, edited and integrated into the game by hand. • Commentary: In-match commentary lines were produced with AI text-to-speech. All other sound effects are synthesized procedurally by the game's own code, with no AI involved. No AI model runs while you play. The game is fully offline and never connects to any server; all of the content above is pre-generated, fixed content created during development. No player data is ever sent to any AI system.
PivotSteamGenerative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own. Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game.
Soccer Club StorySteamGenerative AI was used to support parts of the game’s development.
Bit Footballer: The CareerSteamGenerative AI tools were used to produce the game's source code and assist with music, localisation, store artwork, and some in-game text. The developer created the original concept, defined the intended gameplay and voxel-based presentation, and continuously reviewed, tested, corrected, refined, and approved the implementation. The game does not generate AI content during gameplay.
HALFTIME ManagerSteamGenerative AI was used for UI/UX, coding, and artwork
Mini Soccer ManagerSteamSome of the images and music were created with the assistance of AI tools.
Chaos Football Club (CFC)SteamWe use AI to create the music and the narration audio.
THE REF - Football Referee SimulatorSteamSome in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay.
The FixerSteamThe game's 2D artwork (character portraits, scenes, backgrounds) and music were created with generative AI tools, then curated and edited by the developer. Parts of the game's code and narrative text were written with AI assistance, under human direction, review and rewriting. All AI-assisted content is pre-generated during development: nothing is generated by AI while you play.
Miranza Futebol ClubeSteamThis game uses AI for team logos placeholders. Also, game logo was done using AI and human polish.
Super Football ArenaSteamAI translation for several language
The Referee CommitteeSteamTeam logos were generated using AI
Fifth TierSteamSome of the visual and audio assets in Fifth Tier — such as artwork, logos, promotional images, and music — were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before release. The game does not generate any content in real time during gameplay; all such content is created in advance.
FROM THE DUGOUTSteamThis project is built by a one-man team. I use AI tools as a supportive assistant to help with development. However, every line of code, piece of text, and design decision has been manually reviewed, edited, and finalized by me to ensure the quality and soul of the game.
1x1 Street Football: mini soccer PvPSteamGenerative AI was used to assist in the creation of some promotional and marketing materials (such as key art). All in-game content, gameplay, and screenshots are created without the use of generative AI.
MEGA GOAT FOOTBALL: Cyberia ArenaSteamThe development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Two Clubs One PlayerSteamGenerative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
FootBall Card BattleSteamI have updated the AI Content Survey to better reflect the content used in the game. Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not. The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic.
Football BoardroomSteamThis game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
Wildborn Football CupSteamSome pre-generated visual and audio assets were created or assisted with generative AI tools and then selected, edited, integrated, and reviewed by the developer. The game does not use live generative AI to create content during gameplay.
My CitySteamAll Pictures are Ai generatet. All Voices are Ai generatet.
Super KickmenSteamGenerative AI tools were used to assist with translation/localization and parts of the in-game artwork production. No generative AI tools are used for sound effects, music, story content, or live-generated gameplay content.
Football Academy DirectorSteamFootball Academy Director includes pre-generated fictional player portraits and selected promotional artwork created with the assistance of generative AI. All AI-generated content is created before release and manually reviewed and curated. The game does not generate AI content during gameplay. Football Academy Director uses the NG_Regens facepack for fictional player portraits, with permission from the creator. NG_Regens can be found at: https://ngregens.org/
Sim: World Cup ManagerSteamSome of the artwork on this game's Steam store page and library/marketing assets — including the capsule images and library hero — was created with the assistance of generative AI image tools. All such artwork was reviewed and edited by us prior to use to ensure it is appropriate and does not contain any content that infringes the intellectual property rights of any third party. The game itself does not generate any content using AI at runtime.
绿茵少女SteamAll images and sounds in the game are generated by AI.
Goal IdleSteamThe visual design of the tournament hall environment in the game was created using generative AI tools.
Rogue StrikerSteamDue to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sportia Unclear | Procedural and AI tools used to assist in some content creation | Hermit Crab Studio | - | Aug 27, 2026 | |
Crazy Fußball-Manager In-game content artaudiotextcode | Generative AI was used extensively throughout the development of **Crazy Fußball-Manager**. **ChatGPT Codex** and **Claude Code** were used primarily for programming, technical implementation, and textual content. Graphics and visual assets were created and edited with the assistance of generative AI tools. **Suno** and **Mureka** were used to create music, sound effects, and other audio content.
Nearly all content in the game – including code, graphics, text, music, and sounds – was created with the assistance of generative AI and subsequently integrated into the game. | Crazy Coffee and Cookie Creations | - | Aug 25, 2026 | |
Total Club Manager In-game content audioarttext | Generative AI was used for the in-game music, the logo and store page artwork, and the store page text and translations. | Floresta Studios | - | Aug 25, 2026 | |
Card Revolution Soccer In-game content artaudio | Some visual assets and music used in this game were created with the assistance of generative AI. All AI-generated content was reviewed, if needed edited, and curated by the developer before being included in the game. | LetsPlaymaker Productions | - | Aug 25, 2026 | |
Rikogol In-game content text | The written text for Rikogol — this store page, its marketing copy and the game's in-game text — was drafted with AI assistance. No generative AI model produced any of the game's visuals or audio: everything you see in a match is drawn at runtime by our own code from plain geometric shapes, every sound effect is synthesised procedurally in code, and the store artwork comes from a deterministic drawing script. The game generates no content while you play and connects to no AI service. | Deniz Durusoy | - | Aug 24, 2026 | |
Football Cup Survivor In-game content art | Contenu visuel pré-généré uniquement. Des outils d'IA générative ont servi à
produire une partie des illustrations livrées avec le jeu (portraits de
personnages, décors, illustrations de cartes, icônes de succès) ainsi que des
ressources graphiques de la page du magasin. Toutes les images ont été
sélectionnées, retouchées et validées manuellement par le développeur avant
intégration. Aucune génération en temps réel pendant le jeu. | illou | - | Aug 24, 2026 | |
Galactiball In-game content artcodeaudiotext | AI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome)
Animations, music, game design, and all other elements of creativity are the work of a human exclusively.
Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model.
No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so. | Badgerworks Studios | - | Aug 22, 2026 | |
Empire Eleven 2026 In-game content art | As a solo indie developer, I'm a programmer rather than a designer, so AI was used to assist with layout creation while I focused on building the core of the game. | NextStation Games | - | Aug 22, 2026 | |
Simple Football League Manager In-game content codetext | Generative AI was used to assist with preparing translations and to support the development of the game's code. | ChaoStar | - | Aug 22, 2026 | |
Pitchside Empire In-game content text | Parts of this game's text were produced with the help of generative AI: the store description, and the translations of the in-game text into German, Spanish, French, Brazilian Portuguese, Russian and Simplified Chinese. The English and Turkish text was written by hand. No AI-generated art, audio or voice is used anywhere in the game, and the game does not generate anything while you play. | Bombastik Studio | - | Aug 22, 2026 | |
Calcio 98 In-game content arttext | Generative AI tools were used during development to assist with selected 2D visual assets, UI artwork, and initial drafts of interface and localization text. All AI-assisted content included in the game was reviewed, edited, and approved by the developer before release. The game does not generate content during gameplay and does not connect to external AI services. | Vertigo srl | - | Aug 22, 2026 | |
Football Agent In-game content arttext | Generative AI was used for some of the game's 2D artwork and for localizing in-game and store text into 8 languages, all reviewed by the developer.No content is generated by AI while you play. | ATERO GAMES | - | Aug 22, 2026 | |
Total Futsal Manager In-game content art | Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | IAA Games | - | Aug 20, 2026 | |
Football Star Life ! 26/27 In-game content artaudiocode | Generative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay. | Seb Q. | - | Aug 20, 2026 | |
Marvelous Soccer Simulation Store/marketing art | Some store marketing artwork (key art / capsules) was made with generative AI tools and then selected and edited. The game itself UI, simulation, and code is original and not AI-generated. | JV Interactive | - | Aug 20, 2026 | |
KICKSLAUGHT Store/marketing art | Some of the store's visual designs utilized AI. | RedenelGO | - | Aug 19, 2026 | |
FOOTDICE In-game content arttextcode | Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer.
All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services. | Collinas | - | Aug 19, 2026 | |
PUCKVPUCK In-game content codetextaudio | Development of PUCKVPUCK was assisted by an AI coding assistant. It helped write and review the game's code — including the sound effects, which are synthesised mathematically in code rather than recorded or sampled — and it drafted text for this store page. No AI image, audio or video generation models were used: the visuals are drawn procedurally by hand-written code, every screenshot and trailer clip is real captured gameplay, and all music was written and performed by the developers. Nothing is generated live while you play. | StormRainbow Gaming | - | Aug 17, 2026 | |
LemonFC - Der Fußball-Manager In-game content textcode | LemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services. | Lemoncookie Studios | - | Aug 17, 2026 | |
Offside Deal: Football At Any Cost In-game content art | Player portrait images were created with the assistance of generative AI tools during development. | Vibekontroll Gaming | - | Aug 15, 2026 | |
TinSpring Soccer In-game content artaudiotext | No live AI generation is used during gameplay. TinSpring Soccer's boards, characters, textures, and sounds are produced procedurally by game code. AI tools were used under developer direction for implementation, localization, and selected store page artwork. | Gaboo Arts Entertainment | - | Aug 14, 2026 | |
足球经理:自走棋 In-game content arttext | Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance. | 刻奇游戏 | - | Aug 12, 2026 | |
LeManager In-game content arttext | AI is used to generate the club crests for the fictional first-division clubs, and to translate the game into languages the developer does not speak. The game's design, systems, and data logic are the developer's own. | LudoCar | - | Aug 8, 2026 | |
Cartagol: Football Card Career In-game content artaudiotext | This game was made with the help of generative AI tools:
• 2D art: Some of the game's 2D artwork (backgrounds, UI skins, card and joker illustrations) was created using generative AI, then selected, edited and integrated into the game by hand.
• Commentary: In-match commentary lines were produced with AI text-to-speech. All other sound effects are synthesized procedurally by the game's own code, with no AI involved.
No AI model runs while you play. The game is fully offline and never connects to any server; all of the content above is pre-generated, fixed content created during development. No player data is ever sent to any AI system. | İlker Yelken | - | Aug 6, 2026 | |
Pivot In-game content codeart | Generative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own.
Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game. | Kickbäck Studios | - | Aug 5, 2026 | |
Soccer Club Story Dev only | Generative AI was used to support parts of the game’s development. | AFGames | - | Aug 5, 2026 | |
Bit Footballer: The Career In-game content codeaudiotextart | Generative AI tools were used to produce the game's source code and assist with music, localisation, store artwork, and some in-game text. The developer created the original concept, defined the intended gameplay and voxel-based presentation, and continuously reviewed, tested, corrected, refined, and approved the implementation. The game does not generate AI content during gameplay. | Gaboo Arts Entertainment | - | Jul 31, 2026 | |
HALFTIME Manager In-game content artcode | Generative AI was used for UI/UX, coding, and artwork | Lazybraindev | - | Jul 31, 2026 | |
Mini Soccer Manager In-game content artaudio | Some of the images and music were created with the assistance of AI tools. | Pedro Verpha | - | Jul 25, 2026 | |
Chaos Football Club (CFC) In-game content audio | We use AI to create the music and the narration audio. | TheDevRealm | - | Jul 25, 2026 | |
THE REF - Football Referee Simulator In-game content textart | Some in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay. | HustleGrow AB | - | Jul 23, 2026 | |
The Fixer In-game content artaudiotextcode | The game's 2D artwork (character portraits, scenes, backgrounds) and music were created with generative AI tools, then curated and edited by the developer. Parts of the game's code and narrative text were written with AI assistance, under human direction, review and rewriting. All AI-assisted content is pre-generated during development: nothing is generated by AI while you play. | Pixel Stratégie | - | Jul 22, 2026 | |
Miranza Futebol Clube In-game content art | This game uses AI for team logos placeholders. Also, game logo was done using AI and human polish. | Porto Inc. | - | Jul 22, 2026 | |
Super Football Arena In-game content text | AI translation for several language | indigo game production | - | Jul 18, 2026 | |
The Referee Committee Store/marketing art | Team logos were generated using AI | New Page Interactive | - | Jul 18, 2026 | |
Fifth Tier In-game content artaudio | Some of the visual and audio assets in Fifth Tier — such as artwork, logos, promotional images, and music — were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before release. The game does not generate any content in real time during gameplay; all such content is created in advance. | HS GAMES | - | Jul 17, 2026 | |
FROM THE DUGOUT Dev only codetextart | This project is built by a one-man team. I use AI tools as a supportive assistant to help with development. However, every line of code, piece of text, and design decision has been manually reviewed, edited, and finalized by me to ensure the quality and soul of the game. | IronGlitch Studios | - | Jul 17, 2026 | |
1x1 Street Football: mini soccer PvP In-game content art | Generative AI was used to assist in the creation of some promotional and marketing materials (such as key art).
All in-game content, gameplay, and screenshots are created without the use of generative AI. | Witenovastudio OÜ | - | Jul 17, 2026 | |
MEGA GOAT FOOTBALL: Cyberia Arena In-game content artaudio | The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere. | Balderrama Marcos Leonardo | - | Jul 11, 2026 | |
Two Clubs One Player In-game content arttext | Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay. | Enseke | - | Jul 6, 2026 | |
FootBall Card Battle In-game content art | I have updated the AI Content Survey to better reflect the content used in the game.
Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not.
The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic. | Howling Beast Entertainment | - | Jul 5, 2026 | |
Football Boardroom In-game content art | This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer. | TheHydraFlash | - | Jul 1, 2026 | |
Wildborn Football Cup In-game content artaudio | Some pre-generated visual and audio assets were created or assisted with generative AI tools and then selected, edited, integrated, and reviewed by the developer. The game does not use live generative AI to create content during gameplay. | Wildborn Studios | - | Jun 30, 2026 | |
My City In-game content artaudio | All Pictures are Ai generatet.
All Voices are Ai generatet. | Robert Schiendorfer | - | Jun 30, 2026 | |
Super Kickmen In-game content arttext | Generative AI tools were used to assist with translation/localization and parts of the in-game artwork production.
No generative AI tools are used for sound effects, music, story content, or live-generated gameplay content. | Reeecook Studio | - | Jun 30, 2026 | |
Football Academy Director In-game content art | Football Academy Director includes pre-generated fictional player portraits and selected promotional artwork created with the assistance of generative AI. All AI-generated content is created before release and manually reviewed and curated. The game does not generate AI content during gameplay.
Football Academy Director uses the NG_Regens facepack for fictional player portraits, with permission from the creator. NG_Regens can be found at: https://ngregens.org/ | MAP Interactive | - | Jun 28, 2026 | |
Sim: World Cup Manager Store/marketing art | Some of the artwork on this game's Steam store page and library/marketing assets — including the capsule images and library hero — was created with the assistance of generative AI image tools. All such artwork was reviewed and edited by us prior to use to ensure it is appropriate and does not contain any content that infringes the intellectual property rights of any third party. The game itself does not generate any content using AI at runtime. | Jfsimgames | - | Jun 28, 2026 | |
绿茵少女 In-game content artaudio | All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 28, 2026 | |
Goal Idle In-game content art | The visual design of the tournament hall environment in the game was created using generative AI tools. | Royue Games | - | Jun 27, 2026 | |
Rogue Striker In-game content art | Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release. | Zyg Studios | - | Jun 16, 2026 |