Rippusion is a music generation tool: every track it produces is created by a generative AI model. The app bundles the Stable Audio 3 Small (Music) model from Stability AI, used under the Stability AI Community License, and runs it entirely on your own device. Generation happens offline on your GPU or CPU - no cloud service is involved, no account is required, and no data is sent anywhere. Music featured in our trailer was generated using Rippusion itself.
Despite game is simulating the AI, all conversations are hard coded and written by person.
AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer.
Some assets like the games base cover art images are generated by AI so we can provide a large curated selection for each genre, topic and gaming generation.
AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.
RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running.
Some visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime.
We want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and creation tools are powered entirely by traditional algorithmic code.
The use of AI is strictly limited to:
• Text Localization: Assisted translations for store and interface text.
• Legacy Shape Detection: An optional, legacy computer-vision model that can be toggled on solely to assist with detecting edges and outlines. It does not generate art from prompts or models, and can be completely ignored in favour of our standard, non-AI outline tools.
FragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded.
Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI.
PyxelAid includes optional AI-assisted image processing filters that users can apply to their own imported images. These filters may enhance, clean, upscale, simplify, recolor, or restore pixel-art images based on the user's input. The app does not generate text, code, dialogue, or autonomous content during use. Users control the input images and decide whether to save or share the resulting outputs.
The store page was originally written in Chinese. All other language versions, including English, were translated using AI (the same engine the product itself uses), then reviewed by a human before publishing. No other store assets are AI-generated.
This game uses pre-generated AI-assisted content.
Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets.
All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
VoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation.
Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application.
VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers.
The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them.
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device.
bossMAN uses generative AI as part of a user-directed software-development workflow.
Some store, brand, or visual materials may have been created or refined with AI-assisted tools and reviewed by the developer before use.
During use, bossMAN may display, organize, summarize, route, or help review AI-generated development output from a separately installed and authenticated user-configured backend, such as Codex, or a user-configured local LLM runtime if supported. This may include coding plans, project summaries, code review notes, command proposals, implementation guidance, documentation drafts, and source-code suggestions.
bossMAN does not include ChatGPT, Codex, OpenAI API access, AI usage credits, paid AI subscriptions, local LLM runtimes, model files, or model licenses. AI-generated output may be incomplete, incorrect, or unsuitable for a user's project, and users should review it for accuracy, relevance, and project fit before using or applying it.
CrowForge does not include any pre-generated AI content in the product
itself. The application is a workspace tool — all AI-generated content
is created by the user during their own sessions using their own prompts
and chosen AI models.
Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently.
Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools.
Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller.
NeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
Generative AI is used as a translation aid for some in-app text and the English localization of the store page.
This application does not include any features that use generative AI.
Some store trailer audio, including voice and music, was generated or assisted by generative AI. The application itself does not include AI-generated assets and does not generate AI content during use.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
Rippusion is a music generation tool: every track it produces is created by a generative AI model. The app bundles the Stable Audio 3 Small (Music) model from Stability AI, used under the Stability AI Community License, and runs it entirely on your own device. Generation happens offline on your GPU or CPU - no cloud service is involved, no account is required, and no data is sent anywhere. Music featured in our trailer was generated using Rippusion itself.
Despite game is simulating the AI, all conversations are hard coded and written by person.
AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer.
Some assets like the games base cover art images are generated by AI so we can provide a large curated selection for each genre, topic and gaming generation.
AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.
RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running.
Some visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime.
We want to be 100% clear: this software does not generate AI artwork. All animation, rendering, and creation tools are powered entirely by traditional algorithmic code.
The use of AI is strictly limited to:
• Text Localization: Assisted translations for store and interface text.
• Legacy Shape Detection: An optional, legacy computer-vision model that can be toggled on solely to assist with detecting edges and outlines. It does not generate art from prompts or models, and can be completely ignored in favour of our standard, non-AI outline tools.
FragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded.
Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI.
PyxelAid includes optional AI-assisted image processing filters that users can apply to their own imported images. These filters may enhance, clean, upscale, simplify, recolor, or restore pixel-art images based on the user's input. The app does not generate text, code, dialogue, or autonomous content during use. Users control the input images and decide whether to save or share the resulting outputs.
The store page was originally written in Chinese. All other language versions, including English, were translated using AI (the same engine the product itself uses), then reviewed by a human before publishing. No other store assets are AI-generated.
This game uses pre-generated AI-assisted content.
Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets.
All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
VoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation.
Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application.
VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers.
The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them.
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device.
bossMAN uses generative AI as part of a user-directed software-development workflow.
Some store, brand, or visual materials may have been created or refined with AI-assisted tools and reviewed by the developer before use.
During use, bossMAN may display, organize, summarize, route, or help review AI-generated development output from a separately installed and authenticated user-configured backend, such as Codex, or a user-configured local LLM runtime if supported. This may include coding plans, project summaries, code review notes, command proposals, implementation guidance, documentation drafts, and source-code suggestions.
bossMAN does not include ChatGPT, Codex, OpenAI API access, AI usage credits, paid AI subscriptions, local LLM runtimes, model files, or model licenses. AI-generated output may be incomplete, incorrect, or unsuitable for a user's project, and users should review it for accuracy, relevance, and project fit before using or applying it.
CrowForge does not include any pre-generated AI content in the product
itself. The application is a workspace tool — all AI-generated content
is created by the user during their own sessions using their own prompts
and chosen AI models.
Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently.
Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools.
Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller.
NeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
Generative AI is used as a translation aid for some in-app text and the English localization of the store page.
This application does not include any features that use generative AI.
Some store trailer audio, including voice and music, was generated or assisted by generative AI. The application itself does not include AI-generated assets and does not generate AI content during use.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.