StatsStationSteamAI tools were used for localization (language translation) of StatsStation's interface and store page text.
- Creator
- StatsStation Software
- Reviews
- -
- Added
- Aug 24, 2026
StatsStationSteamAI tools were used for localization (language translation) of StatsStation's interface and store page text.
SwissBaha Game AssistantSteamGenerative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service.
Sound-OverlaySteamAI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight.
Yozgat City SurvivalSteamSome videos are produced with artificial intelligence.
屏幕精灵SteamArt assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
Fruit slicerSteamThe game contains pre-generated 2D artwork created with the assistance of generative AI tools during development. This includes some character artwork, backgrounds, UI elements, and promotional/library artwork. All assets were manually reviewed and edited before inclusion. The game does not generate any content using AI while running.
Porthole - Local Port SharingSteamGenerative AI tools were used during development, including for localization of in-game text.
OverlayGGSteamOverlayGG's in-game guides are written with the help of generative AI. We use large language models to research and condense publicly available information about each game into concise reference guides. All guides are generated ahead of time and stored in our catalog — nothing is generated live while you play. You can flag any guide for correction directly in the app. Some of our store-page and marketing artwork is also created using AI image tools.
Dice & Dare : A Push-Your-Luck Casino-Style Dice RoguelikeSteamAI tools were used to assist in creating some store page descriptions and game graphics.
framepacerSteamGenerative AI was utilized to produce the mockup video game background you see on the store page. The framepacer application itself does not include AI-generated material.
Roulette Salon - The Ultimate Casino Roulette SimulatorSteamAI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
Wallpaper AnimatorSteamWallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services.
Filter Mode: Color Booster | Live Wallpaper | Eye Protection & Color BlindnessSteamGenerative AI was used to aid in the preparation of store visuals and multi-language localization. The final content is not entirely AI-generated, as it has undergone significant manual inspection, confirmation, and refinement to ensure quality.
Governor of Poker 3SteamGenerative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Crosshair ControlSteamPortions of the visual artwork used in Crosshair Control — including logos, branding elements, and certain graphical assets — were created with the assistance of generative artificial intelligence tools. All AI-generated assets were reviewed, edited, and approved by the developer before inclusion in the final product. The application does not use generative AI to create live or dynamic content for users. No AI systems are used during runtime.
HIKARIO.SteamThis application does not use AI during gameplay. AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime.
ReFrameSteamAI was used to create the app icon
Quietly LearningSteamUse AI to generate pre-rendered content for games and their store pages, marketing materials, and/or community assets.
Zynga Poker ™ – Texas HoldemSteamOur art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
GameOn!SteamAI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures).
Scope 3SteamAI helps me Plan and script my videos, Helps me improve my way of telling you, what this product does.
Blank WallpaperSteamStore assets and library asset images are AI-generated
Sticky be idleSteam本软件的形象图片、小宣传图、主宣传图、竖向宣传图、库宣传图、库形象图片、库徽标。均是由AI生成。
Gaming CopilotSteamPlayers can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model.
TechStop SimulatorSteamWe are using AI-assistance for our store visuals and some in-game props in our pipeline
W.A.N.T.E.DSteamstore page capsules, library images, and in-game artwork
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
StatsStation Store/marketing text | AI tools were used for localization (language translation) of StatsStation's interface and store page text. | StatsStation Software | - | Aug 24, 2026 | |
SwissBaha Game Assistant Store/marketing arttext | Generative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service. | SwissBaha | - | Aug 22, 2026 | |
Sound-Overlay Dev only | AI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight. | Ryan Ragan | - | Aug 22, 2026 | |
Yozgat City Survival Store/marketing art | Some videos are produced with artificial intelligence. | AlibazGame | - | Aug 14, 2026 | |
屏幕精灵 In-game content artcode | Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources. | 屏幕精灵 | - | Aug 11, 2026 | |
Fruit slicer In-game content art | The game contains pre-generated 2D artwork created with the assistance of generative AI tools during development. This includes some character artwork, backgrounds, UI elements, and promotional/library artwork. All assets were manually reviewed and edited before inclusion. The game does not generate any content using AI while running. | MotionForge | - | Jul 27, 2026 | |
Porthole - Local Port Sharing In-game content text | Generative AI tools were used during development, including for localization of in-game text. | SeStudio | 719 | Jul 18, 2026 | |
OverlayGG In-game content text | OverlayGG's in-game guides are written with the help of generative AI. We use large language models to research and condense publicly available information about each game into concise reference guides. All guides are generated ahead of time and stored in our catalog — nothing is generated live while you play. You can flag any guide for correction directly in the app. Some of our store-page and marketing artwork is also created using AI image tools. | Overlay Game Guides LLC | - | Jul 15, 2026 | |
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike Store/marketing textart | AI tools were used to assist in creating some store page descriptions and game graphics. | TheVegasLab.com | - | Jul 11, 2026 | |
framepacer Store/marketing art | Generative AI was utilized to produce the mockup video game background you see on the store page. The framepacer application itself does not include AI-generated material. | pacerio | 24 | Jul 8, 2026 | |
Roulette Salon - The Ultimate Casino Roulette Simulator Store/marketing textart | AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay. | TheVegasLab.com | - | Jun 10, 2026 | |
Wallpaper Animator Store/marketing art | Wallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services. | Kinett | 62 | May 23, 2026 | |
Filter Mode: Color Booster | Live Wallpaper | Eye Protection & Color Blindness In-game content arttext | Generative AI was used to aid in the preparation of store visuals and multi-language localization. The final content is not entirely AI-generated, as it has undergone significant manual inspection, confirmation, and refinement to ensure quality. | istenen | - | May 23, 2026 | |
Governor of Poker 3 In-game content arttext | Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release. | Playtika Ltd. | 6.5k | May 23, 2026 | |
Crosshair Control In-game content art | Portions of the visual artwork used in Crosshair Control — including logos, branding elements, and certain graphical assets — were created with the assistance of generative artificial intelligence tools.
All AI-generated assets were reviewed, edited, and approved by the developer before inclusion in the final product. The application does not use generative AI to create live or dynamic content for users. No AI systems are used during runtime. | CrossNexa Labs | - | Mar 18, 2026 | |
HIKARIO. Store/marketing codeart | This application does not use AI during gameplay.
AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime. | lowhp labs | - | Mar 18, 2026 | |
ReFrame In-game content art | AI was used to create the app icon | Stardust Interactive | - | Mar 18, 2026 | |
Quietly Learning Store/marketing art | Use AI to generate pre-rendered content for games and their store pages, marketing materials, and/or community assets. | Dawn Studios | - | Mar 18, 2026 | |
Zynga Poker ™ – Texas Holdem Dev only art | Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts. | Zynga Inc. | 131 | Mar 18, 2026 | |
GameOn! In-game content audioart | AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures). | Plum Multimedia | - | Mar 18, 2026 | |
Scope 3 Dev only text | AI helps me Plan and script my videos, Helps me improve my way of telling you, what this product does. | Mrsmithentop | 12 | Mar 18, 2026 | |
Blank Wallpaper Store/marketing art | Store assets and library asset images are AI-generated | Dawn Studios | - | Mar 18, 2026 | |
Sticky be idle Store/marketing art | 本软件的形象图片、小宣传图、主宣传图、竖向宣传图、库宣传图、库形象图片、库徽标。均是由AI生成。 | Dawn Studios | - | Mar 18, 2026 | |
Gaming Copilot Live AI text | Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model. | Wild Road Games | 111 | Mar 18, 2026 | |
TechStop Simulator In-game content art | We are using AI-assistance for our store visuals and some in-game props in our pipeline | Dumbbell Games | - | Mar 18, 2026 | |
W.A.N.T.E.D In-game content art | store page capsules, library images, and in-game artwork | Gaming Limited | - | Mar 17, 2026 |