AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: God Game
TitleDisclosureCreatorSrcReviewsAdded
星を編んで空を描く
Live AI
textart
In this work, much of the text is interactively generated by a language generation AI. In addition, language generation AI is used for various judgments on the text entered by players. Furthermore, all the illustrations in this work are created using image generation AI.
直手有為
-Jul 11, 2026
Libera Nos a Malo
Store/marketing
art
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
Necronomicon Games
-Jul 9, 2026
挖个蛋
In-game content
textart
Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI. Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements.
Fourfold Compass
-Jul 9, 2026
The Keeper's Path
In-game content
art
Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay.
Call Yourself a Lord Studios
-Jul 8, 2026
星舰-DF
In-game content
art
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
四哥
-Jul 7, 2026
Even
In-game content
art
Background elements are created using AI
Even
-Jul 3, 2026
Pantheon: Yaratılış Alevi
Store/marketing
art
Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process.
DOLPHIN GAMES CO.,LIMITED
-Jun 28, 2026
Vonkelveld
In-game content
text
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
Software MoosS
-Jun 28, 2026
叹观止的古修模拟器
In-game content
codetext
Pre-generated content (Pre-Generated) During the development of this game, AI tools were used to assist in the creation of the following pre-generated content: Code assistance: Some game logic codes are written and debugged with the help of AI. All the codes have been reviewed and tested by humans. Localization and store copy: The English translation and Steam store page copy were initially drafted with the assistance of AI, and then reviewed and refined by the developers. Real-time Generated Content (Live-Generated) This game does not contain any real-time AI-generated content during its operation. All game graphics, text, and numerical values are pre-set content or determined through player actions in a deterministic manner, and no generative AI interfaces are invoked.
DUAN ZHIMING
-Jun 28, 2026
Monster And Continent
In-game content
artaudio
The game's original artwork and music are both generated by AI
lupengzhan
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
Hand of God
In-game content
art
Some interface elements are created using AI
Cat A Rich
-Jun 16, 2026
Tiny Wilds Simulator
Dev only
code
This work includes content generated by AI for coding assistance.
MikageGames
-Jun 16, 2026
最中幻想 The RIGHT Fantasy — LLM-Driven Text World Engine
Live AI
text
This game uses generative AI to produce dialogue content in real time. All character responses are generated by a large language model (LLM) based on user input and the loaded character card settings. No pre-written dialogue scripts are included in the shipped game. Character cards are created by third-party authors and may themselves contain AI-generated content.
TU HENGYU
-Jun 11, 2026
Small Living World 2
In-game content
text
AI was used as descriptions generator helper, and translation base.
777 Pixels
-Jun 3, 2026
10000 BC
In-game content
textcodeart
Generative AI tools were used during development for ideation, development assistance, and promotional exploration. All final gameplay systems, game logic, and in-game content were created and reviewed by the developer.
Tinktinfox
-Jun 3, 2026
福音雪镇
Live AI
text
This game uses generative AI to generate NPC dialogue, thoughts, and decisions in real time. The AI model can run locally via the built-in llama.cpp engine,. In local mode, AI content is generated on your device. We have implemented content filtering and anomaly detection, but AI-generated content may occasionally produce unpredictable results.
Liker
-Jun 3, 2026
文明幸存者
In-game content
artcode
The art and code of this game are fully generated with AI assistance.
缘码游戏工作室
10Jun 3, 2026
Biosphere Simulator
In-game content
artaudiotext
The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools.
ioStudios
-Jun 3, 2026
A Game About Getting Bigger
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
-Jun 3, 2026
VoxelMancy
In-game content
artaudio
AI is used to draw pictures and icons, to generate music and sounds.
Reuniko
-May 23, 2026
Crafty Marbles
Store/marketing
art
Only the Steam capsule pictures were generated by AI.
Peterclark
-May 23, 2026
Apotheosis Engine
Unclear
During the development process, some AI-based tools were used to assist with content creation.
genkakusoft
-May 23, 2026
Build To The Moon
Dev only
text
AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on Steam. I'm rubbish at marketing so I used it to help write the store descriptions (this is literally the only thing steam related I used it for) and to help develop a marketing plan for me.
BumpkinBrothers
-May 23, 2026
Historarium
Dev only
code
Code was partially written with AI assistance.
SemiRandom Interactive
-May 23, 2026
GardenGrow
In-game content
audio
The music and sound effects in GardenGrow were created using generative artificial intelligence tools.
ADIRINK
-May 23, 2026
Polity Painter
In-game content
artcode
Generative AI was used to assist in the creation of the game's codebase and logic. AI tools were also used to generate environmental art, background assets, and promotional marketing materials (including the Library Hero, Logo, and store page assets). All AI-generated content was reviewed and curated to ensure it meets quality standards and does not contain illegal or infringing material.
Lux Historia
-May 23, 2026
粒子战争 Particle Wars
Dev only
code
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding. Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
jizai
-May 23, 2026
The Apostle's Ascent
In-game content
text
AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay.
CyberSanctum Games
-May 23, 2026
We Believe in No Gods
In-game content
artcode
This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
JIMIJIMI19
-May 23, 2026
Evergarden
In-game content
arttextcode
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
GridForge_Labs
-May 23, 2026
Pointer Manual
In-game content
textart
Translation and some background pictures
川月瑰奇
-May 23, 2026
The Worlds of Narayana VR
In-game content
audio
AI generated music
Anantasrushti Private Limited
-May 23, 2026
Vanishing In The Island Halphéra
Store/marketing
art
The achievements and images shown on the store page were generated or modified using AI
Soghoxal
-May 23, 2026
9 MINUTES AND 59 SECONDS TO HEAVEN
Live AI
textart
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
Fake Carbonara
-May 23, 2026
Click Roulette
Unclear
art
Some images were generated using AI
Cubix
-May 23, 2026
桌上足球 TableSoccer
In-game content
art
The icons are AI-generated
YongyeGames
-May 23, 2026
Plentiful
In-game content
text
The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio.
GabberGames
53May 23, 2026
Sand in a Box
In-game content
audioart
Gameplay trailer on storepage uses song made with the help of suno.ai Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly.
Tiliasoft.com
-May 23, 2026
Inside the Forest
In-game content
arttext
This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience.
Ani4Bio Animated
-May 23, 2026
Wartune Reborn
Store/marketing
arttext
The game may use AI to produce game promotion content.
7Road
284May 23, 2026
传奇盛世
Store/marketing
art
Some assets used on the store page have been optimized with AI.
传奇盛世
-Mar 18, 2026
Infinite Galgame
Live AI
textartaudio
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.  There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.  🎮 How It Works  Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.  ✨ Features  ∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.  ∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.  ∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.  ∙ Save & Load System Save your story progress at any point and pick up right where you left off.  ∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.  ∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.  ∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.  📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
walihuoyan
-Mar 18, 2026
Organomancer
In-game content
artaudiotext
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
Vanta Chamber Interactive LLC
-Mar 18, 2026
Seeds & Sparks
In-game content
textartaudio
Generative AI tools were used during development to create some supporting materials, including store page and promotional text, as well as certain marketing/community images. In addition, the in-game music was generated using Suno. Generative AI is not used in real time during gameplay; all content was reviewed and, where necessary, edited by the developer.
SMAR Studio
-Mar 18, 2026
AI修仙模拟器 - AI Cultivation World Simulator
Live AI
text
This game uses generative AI (Large Language Models) as its core engine. Every NPC independently makes decisions, engages in dialogue, forms relationships, and creates emergent stories powered by LLM. AI generates text narratives including NPC thoughts, actions, dialogue, combat scenes, and story events in real time during gameplay. Players must provide their own API key to connect to an LLM service of their choice. No AI content is pre-generated or stored by the developer.
Fat Bridge Studio
-Mar 18, 2026
烧纸钱 烧香 拜佛 拜神 悼念亲友
Store/marketing
art
The Art assets of Capsule images and store page images are generated by AI.
Alright Peaches Studio
-Mar 18, 2026
Jesus Simulator
Unclear
art
AI- generated images
VRCFORGE STUDIOS
23Mar 18, 2026
VilaGod
Unclear
AI was used for the development of the game and its promotion.
Gustavo Benincaza dos Santos
-Mar 18, 2026
进化:欲望代码
In-game content
codetext
The core code and system design of the game were primarily developed with the assistance of Generative AI. The development approach adopts a "human-AI collaboration" development model: - Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers - Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models) - Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback - Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
andandy2025
-Mar 18, 2026
157 results
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