Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs.
- Creator
- Slamships Games
- Reviews
- -
- Added
- Oct 6, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs.
Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product.
Card art, character portraits and the music were created with AI tools and edited by our team.
Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay.
Generative AI tools were used to help create some pre-made sound effects and marketing materials, including store-page text and promotional artwork. These are fixed assets prepared during development. The game does not generate AI content during gameplay; its random holes and boundaries are created by procedural game code.
Generative AI tools were used to assist with programming and debugging, and to create some occasional textures.
Generative AI was used to assist with some development and promotional content. All AI-assisted output was reviewed and curated by the developer.
Pixel Golf League includes some graphics and sounds that were generated using AI tools. No AI tools are connected to or being used to generate content during gameplay.
Steam store page logo and cover art and game menu images made with ai tools
Some marketing artwork for the store page (the capsule's sky, city backdrop, rain and lettering layers) was produced with generative image tools (OpenAI image generation, Google Gemini) and then composited and edited by hand. A few placeholder textures currently in the build (the city seen through the office window and its signs, and the sample sheets in the customization menu) were AI-generated and are scheduled to be replaced with licensed or hand-made art before release. AI coding and writing assistants were used during development for parts of the source code, documentation and drafts of store text; all game rules, design decisions and final art direction are the developer's own. The game does not generate content with AI at runtime.
Some of the written copy on this game's store page was drafted with the assistance of AI tools, with all text reviewed and edited by our team. No AI was used in any visual material on this page, including screenshots and trailers, or in any in-game assets such as graphics, audio, and text.
Generative AI was used during development to assist with the creation of some visual assets, including concept exploration, initial image generation, and partial redraws. All such assets were reviewed, edited, integrated, and finalized by the developer. The game does not use generative AI at runtime and does not generate any content live.
AI was used to assist in the creation of some artwork along with UI/UX elements.
- AI coding agents were used to assist with general game programming for Sudden Death Golf in order to iterate over gameplay ideas faster as a solo dev - Some parts of in-game UI/UX design were created with the assist of AI - No 3D models or textures were made with AI. Most were made by hand by me, some were bought or commissioned
AI was used to assist in the generation of music, and some art assets.
The Game Icon and Logo were made from the inspirations of AI.
Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration.
Gen AI was used to make some art and visuals.
Player portraits have been generated using AI tools, and AI has been used to assist in the coding and written content of the game.
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Konzept Art und Claude Code
Used for programming assistance and text translation.
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us. All gameplay and design decisions are fully human-made.
Some audio, Some Code
CADDIE's soundtrack was generated using AI music tools and curated by the developer to fit the tone and feel of each course.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
GOLF+ uses AI-assisted tools in limited areas of development such as in-game voice-over audio and select 2D visual assets, such as battle medals. Additionally, AI tools are used to assist in the creation of some marketing materials.
Chat GPT generated conversations offline between NPCs.
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves.
Some of the store page and in-game art appears to be potentially AI-generated.
Some npcs have very basic ai
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
AI has been used to help develop the game's cover art.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
Code and store page artwork is made with AI assistance.
Logo made with ai software
We created the steam capsule and few ui elements in the game using AI.
AI has been used to help develop the game's cover art.
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
AI Voice used for post game score announcements.
Cover Background generate with IA only on the store.
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
Some game textures were created using generative AI with supervision and revision by the developers. Details of this generative AI usage can be found below. - Tree and leaf textures in the golf courses were created using AI-generated images.
Steam page banner was genearted using AI. But no more than that.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Golf: The Journey - Career Sim In-game content artaudio | Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs. | Slamships Games | - | Oct 6, 2026 | |
Bible Putt Putt In-game content textaudioart | Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product. | bfreshwest | - | Oct 6, 2026 | |
The Arcane Open In-game content artaudio | Card art, character portraits and the music were created with AI tools and edited by our team. | Par 4 Games | - | Sep 25, 2026 | |
4 SCREENS, 1 PUTT In-game content artaudiocodetext | Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay. | mayoaji | - | Sep 25, 2026 | |
Wormhole-in-One In-game content audioarttext | Generative AI tools were used to help create some pre-made sound effects and marketing materials, including store-page text and promotional artwork. These are fixed assets prepared during development. The game does not generate AI content during gameplay; its random holes and boundaries are created by procedural game code. | Keep Making Games | - | Sep 25, 2026 | |
Drunk Golf In-game content artcode | Generative AI tools were used to assist with programming and debugging, and to create some occasional textures. | Thnked | - | Sep 24, 2026 | |
DON'T DROP IT Unclear | Generative AI was used to assist with some development and promotional content. All AI-assisted output was reviewed and curated by the developer. | Public Liability Games | - | Sep 21, 2026 | |
Pixel Golf League In-game content artaudio | Pixel Golf League includes some graphics and sounds that were generated using AI tools. No AI tools are connected to or being used to generate content during gameplay. | GyroNova Games | - | Sep 19, 2026 | |
Horror Golf Store/marketing art | Steam store page logo and cover art and game menu images made with ai tools | Marcello Studios | - | Sep 13, 2026 | |
Par Under Review In-game content arttextcode | Some marketing artwork for the store page (the capsule's sky, city backdrop, rain and lettering layers) was produced with generative image tools (OpenAI image generation, Google Gemini) and then composited and edited by hand. A few placeholder textures currently in the build (the city seen through the office window and its signs, and the sample sheets in the customization menu) were AI-generated and are scheduled to be replaced with licensed or hand-made art before release. AI coding and writing assistants were used during development for parts of the source code, documentation and drafts of store text; all game rules, design decisions and final art direction are the developer's own. The game does not generate content with AI at runtime. | Minor Planet Games | - | Sep 12, 2026 | |
My Little Golf Dev only text | Some of the written copy on this game's store page was drafted with the assistance of AI tools, with all text reviewed and edited by our team. No AI was used in any visual material on this page, including screenshots and trailers, or in any in-game assets such as graphics, audio, and text. | Inchanters | - | Aug 25, 2026 | |
Puttiverse In-game content art | Generative AI was used during development to assist with the creation of some visual assets, including concept exploration, initial image generation, and partial redraws. All such assets were reviewed, edited, integrated, and finalized by the developer.
The game does not use generative AI at runtime and does not generate any content live. | ColdGoats | - | Aug 22, 2026 | |
Golfing Is Easy In-game content art | AI was used to assist in the creation of some artwork along with UI/UX elements. | S.L.Kool Games | - | Aug 19, 2026 | |
Sudden Death Golf In-game content artcode | - AI coding agents were used to assist with general game programming for Sudden Death Golf in order to iterate over gameplay ideas faster as a solo dev
- Some parts of in-game UI/UX design were created with the assist of AI
- No 3D models or textures were made with AI. Most were made by hand by me, some were bought or commissioned | Shrimp Industries | - | Aug 17, 2026 | |
Golf Course Architect Tycoon In-game content audioart | AI was used to assist in the generation of music, and some art assets. | Top Shop Technology | - | Aug 8, 2026 | |
Disco In-game content art | The Game Icon and Logo were made from the inspirations of AI. | Aspect Digital Software Ltd | - | Jul 30, 2026 | |
Whisky Disky Dev only code | Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Brewski Studios | - | Jul 23, 2026 | |
Golf Superstore Simulator In-game content artcodetext | This game uses generative AI in the following ways:
In-game assets: Some game objects and assets were generated using Unity's built-in AI tools.
Development assistance: Claude (Anthropic) was used as a coding and development assistant during development.
Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic). | Shaneoh Games | - | Jul 9, 2026 | |
On the Green: Endless Golf In-game content artaudiocode | I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration. | Jamopolis | - | Jun 3, 2026 | |
Before the Tee Store/marketing art | Gen AI was used to make some art and visuals. | GT Labs LLC | - | May 23, 2026 | |
Making the Cut In-game content arttextcode | Player portraits have been generated using AI tools, and AI has been used to assist in the coding and written content of the game. | Hedge Media | - | May 23, 2026 | |
Coastal Summit Sports: College Athletics 27 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | - | May 23, 2026 | |
Most Scuffed Golf Unclear artcode | Konzept Art und Claude Code | Wieland Welte | - | May 23, 2026 | |
GolFall: Make Your Way Up Dev only text | Used for programming assistance and text translation. | tesakiza | - | May 23, 2026 | |
Left Fore Dead: Zombie Battle Golf In-game content art | We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made. | Maple Taco | - | May 23, 2026 | |
Stellar Golf In-game content audiocode | Some audio, Some Code | Fort Chuck Entertainment | - | May 23, 2026 | |
CADDIE In-game content audio | CADDIE's soundtrack was generated using AI music tools and curated by the developer to fit the tone and feel of each course. | Dead Level | - | May 23, 2026 | |
Bait Ball Party In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | May 23, 2026 | |
GOLF+ In-game content audioart | GOLF+ uses AI-assisted tools in limited areas of development such as in-game voice-over audio and select 2D visual assets, such as battle medals. Additionally, AI tools are used to assist in the creation of some marketing materials. | GOLF+ | - | May 23, 2026 | |
Golf Club Architect Live AI text | Chat GPT generated conversations offline between NPCs. | Interlude Games | 38 | May 23, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
Golfmania Dev only code | We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves. | Buma Studios | - | Mar 18, 2026 | |
Getaway Golf In-game content art | Some of the store page and in-game art appears to be potentially AI-generated. | schizmo | - | Mar 18, 2026 | |
Golf RP Live AI text | Some npcs have very basic ai | Super Direct | - | Mar 18, 2026 | |
Janky Golf with Stream Store/marketing art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
Mini Golf Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
President's Ambition-Project Beauty In-game content art | All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing. | KAKU DIGITAL LIMITED. | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Angry Golf 2 Store/marketing art | Logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Snatch Ball In-game content art | We created the steam capsule and few ui elements in the game using AI. | MoonLight Demon | - | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Cosmic Star Lounge In-game content audiotext | The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits. | Bax Digital GmbH | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Golf Up Store/marketing art | Cover Background generate with IA only on the store. | Super PowerUp Games | - | Mar 18, 2026 | |
Golf-Like In-game content artaudio | Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay. | Sahil Games | - | Mar 18, 2026 | |
Golfslinger In-game content art | We used generative AI for some graphics (UI), which were then refined by humans for full integration. | Chaos Cactus | - | Mar 18, 2026 | |
Disc Golf Store/marketing artaudiotext | Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay. | Charles De Yoe | 10 | Mar 18, 2026 | |
EVERYBODY'S GOLF HOT SHOTS In-game content art | Some game textures were created using generative AI with supervision and revision by the developers.
Details of this generative AI usage can be found below.
- Tree and leaf textures in the golf courses were created using AI-generated images. | HYDE, Inc. | 1k | Mar 18, 2026 | |
Tank Golfing general | Steam page banner was genearted using AI.
But no more than that. | Ofer Rubinstein | - | Mar 18, 2026 |