AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Golf
TitleDisclosureCreatorSrcReviewsAdded
Golf Superstore Simulator
In-game content
artcodetext
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Shaneoh Games
-Jul 9, 2026
On the Green: Endless Golf
In-game content
artaudiocode
I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration.
Jamopolis
-Jun 3, 2026
Before the Tee
Store/marketing
art
Gen AI was used to make some art and visuals.
GT Labs LLC
-May 23, 2026
Making the Cut
In-game content
arttextcode
Player portraits have been generated using AI tools, and AI has been used to assist in the coding and written content of the game.
Hedge Media
-May 23, 2026
Coastal Summit Sports: College Athletics 27
Dev only
code
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Coastal Summit Sports
-May 23, 2026
Most Scuffed Golf
Unclear
artcode
Konzept Art und Claude Code
Wieland Welte
-May 23, 2026
GolFall: Make Your Way Up
Dev only
text
Used for programming assistance and text translation.
tesakiza
-May 23, 2026
Left Fore Dead: Zombie Battle Golf
In-game content
art
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us. All gameplay and design decisions are fully human-made.
Maple Taco
-May 23, 2026
Stellar Golf
In-game content
audiocode
Some audio, Some Code
Fort Chuck Entertainment
-May 23, 2026
CADDIE
In-game content
audio
CADDIE's soundtrack was generated using AI music tools and curated by the developer to fit the tone and feel of each course.
Dead Level
-May 23, 2026
Bait Ball Party
In-game content
artaudio
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Misket Games
-May 23, 2026
GOLF+
In-game content
audioart
GOLF+ uses AI-assisted tools in limited areas of development such as in-game voice-over audio and select 2D visual assets, such as battle medals. Additionally, AI tools are used to assist in the creation of some marketing materials.
GOLF+
-May 23, 2026
Golf Club Architect
Live AI
text
Chat GPT generated conversations offline between NPCs.
Interlude Games
38May 23, 2026
Swipe Swish
In-game content
art
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
Liu YuTung
-Mar 18, 2026
Golfmania
Dev only
code
We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves.
Buma Studios
-Mar 18, 2026
Getaway Golf
In-game content
art
Some of the store page and in-game art appears to be potentially AI-generated.
schizmo
-Mar 18, 2026
Golf RP
Live AI
text
Some npcs have very basic ai
Super Direct
-Mar 18, 2026
Janky Golf with Stream
Store/marketing
art
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
Ayrton Alexis
-Mar 18, 2026
Mini Golf Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
President's Ambition-Project Beauty
In-game content
art
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
KAKU DIGITAL LIMITED.
-Mar 18, 2026
TomaDO!
Store/marketing
text
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
TheGapz
-Mar 18, 2026
Golf Of America
Store/marketing
codeart
Code and store page artwork is made with AI assistance.
Tegridy Made Games
-Mar 18, 2026
Angry Golf 2
Store/marketing
art
Logo made with ai software
Valkeala Software
-Mar 18, 2026
Snatch Ball
In-game content
art
We created the steam capsule and few ui elements in the game using AI.
MoonLight Demon
-Mar 18, 2026
Golf Pro Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Cosmic Star Lounge
In-game content
audiotext
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
Bax Digital GmbH
-Mar 18, 2026
Astroball
In-game content
audio
AI Voice used for post game score announcements.
Cosmicode Studios
-Mar 18, 2026
Golf Up
Store/marketing
art
Cover Background generate with IA only on the store.
Super PowerUp Games
-Mar 18, 2026
Golf-Like
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
Sahil Games
-Mar 18, 2026
Golfslinger
In-game content
art
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
Chaos Cactus
-Mar 18, 2026
Disc Golf
Store/marketing
artaudiotext
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
Charles De Yoe
10Mar 18, 2026
EVERYBODY'S GOLF HOT SHOTS
In-game content
art
Some game textures were created using generative AI with supervision and revision by the developers. Details of this generative AI usage can be found below. - Tree and leaf textures in the golf courses were created using AI-generated images.
HYDE, Inc.
1kMar 18, 2026
Tank Golfing
general
Steam page banner was genearted using AI. But no more than that.
Ofer Rubinstein
-Mar 18, 2026
WGT Golf
In-game content
art
AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes.
World Golf Tour, LLC
2.4kMar 17, 2026
34 results
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