AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17392
17,392
disclosures tracked
+416 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5254 of 17,392 products
tag: Hacking
TitleDisclosureCreatorSrcReviewsAdded
Numble
Dev only
codetext
Generative AI was used to help localize the game and to review some code.
PlaywithK
-Jul 15, 2026
quietd
In-game content
text
Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
Hollow Frame
-Jul 11, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
SIGABRT
In-game content
audioart
The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.
Verewild
-Jul 8, 2026
Meridian
In-game content
artaudiotextcode
AI was used to generate code, art, music and text.
Turn Based Hedgehog
-Jul 7, 2026
Netshell
Live AI
text
Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently. All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story. Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text.
Beyond Logic Labs
-Jul 5, 2026
My Brother Hacker
In-game content
art
This game uses images created with AI generation tools — including NPC photos and portraits, and some store and promotional artwork. All such content has been reviewed by the developer to ensure it contains no illegal or infringing material.
Citadel Protocol
-Jul 5, 2026
Lady Legal Officer's Submission Training
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Keven
-Jul 5, 2026
Daemon Doors
In-game content
artcode
AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game)
CARNIBORA GAMES
-Jul 4, 2026
NETBREAK
Store/marketing
art
Main Steam Page graphics
Splice
-Jun 29, 2026
Dither Paradox
In-game content
artaudio
Dither Paradox is created and directed by Michał Kita. The game's final pixel art, animation, and visual design are made by hand, and every artistic and creative decision is made by people. We use generative AI as a production tool that supports - but does not replace - this work. In the visual layer, AI is sometimes used during the concept and iteration stage - to explore ideas and variations - while the final art assets that ship in the game are made by hand. AI also assists in producing music and voiceover, which are then curated, edited, and approved by the team, as well as some promotional materials. AI lets us reach a higher level of polish in less time, but authorship, art direction, and final responsibility for everything players see and hear remain with the people who make the game.
Negative Prompt Studio
-Jun 28, 2026
Phantom Protocol
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
Case Analyst
In-game content
artaudio
The development of this game made use of AI-generated content. Specifically, some of the in-game images, video sequences and character voice-over were created with the help of generative AI tools. All AI-generated assets were reviewed, curated and edited by the development team before inclusion in the final product
Luca Panteghini
-Jun 28, 2026
NULL TRACE
Store/marketing
arttext
Generative AI tools were used during the creation of certain marketing and promotional materials for the game, including concept artwork, logos, store page assets, and text drafts. All AI-generated content was reviewed, edited, and integrated by the developer before publication.
Andrei Uvarov
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
Nybble
In-game content
arttext
The hacker portraits, boss illustrations, and some of the hackers' dialog were generated with AI-assisted tools.
Gummy Skunk
-Jun 28, 2026
Carry The Egg
In-game content
audio
AI-generated content used only for musics
SPACEBAR Games
-Jun 27, 2026
Hacklash
Dev only
code
Claude was used to help with the programming and Steam leaderboard stuff.
Staring Skull Studio
-Jun 27, 2026
Echoes In Static
In-game content
art
AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.
TRM_Studios
-Jun 15, 2026
Core Override
In-game content
artaudio
Some music, icons, and promotional artwork were created using generative AI.
null game studio
-Jun 14, 2026
Firewall Maze
In-game content
art
Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
TwistedBob Games
-Jun 12, 2026
Data Breach Inc.
Store/marketing
arttext
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Beep2Bleep
-Jun 9, 2026
Terminal Warfare
In-game content
art
Generative AI was used to create art assets for the game.
Awkward Frog Games
-Jun 7, 2026
Hacker's Journey
In-game content
textart
Artificial Intelligence is used to generate the following assets in the game: Text translations and images inside the simulated webpages.
Electric Heart
-Jun 5, 2026
HackMeNow
Store/marketing
art
Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer. The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played.
AngrySysOps
-Jun 5, 2026
HACKING INTO EREBUS
In-game content
audio
This game uses AI assistance for certain sound effects. All visuals are hand-crafted by the developer.
Likya Group
-May 23, 2026
Operation Paranoia
In-game content
audiotext
This game use AI to generate Text, Text To Speak and Translations.
Patryk Basa
-May 23, 2026
Signal Zero
In-game content
codetextart
This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.
Hollow Frame
-May 23, 2026
Firewall Breaker
In-game content
audioart
Some music, sound effects, and visual assets in this game were created with the assistance of AI tools, reviewed and refined by the development team.
Nadyos
10May 23, 2026
Hackflesh
In-game content
art
Generative AI was used to create some visual assets for the Steam Store Page (capsule images, promotional materials). All in-game art, gameplay mechanics, code, music, sound effects, and translations were created without generative AI.
NecoPlanet
-May 23, 2026
OVERRIDE PROTOCOL
Live AI
text
This game uses generative AI during gameplay to power hostile in-world security AIs. These systems generate text-based dialogue responses locally on the player’s machine during intrusion sequences. Core progression, mission structure, objectives, and outcomes are authored by the developer; generative AI is used to create reactive in-character dialogue within bounded gameplay contexts. Some promotional and store assets were created with the assistance of generative AI and then reviewed and edited by the developer before release.
Peyote Gaming
-May 23, 2026
AB.Net
Store/marketing
codeart
All Store images built with a baseline of Genertive AI and heavly modified before upload Some Code mainly underlying Features are Made With Generative AI
Timothy Hacquebord
-May 23, 2026
Root Genesis
In-game content
art
This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology.
Ozbem
-May 23, 2026
Digital Footprint: Cyber Investigation
In-game content
textart
Some parts of the game content were created with the assistance of artificial intelligence. AI tools were used during the writing process of certain cases to support idea generation and narrative structuring. All content was reviewed, edited, and finalized by the developer. Additionally, some visual assets found in the in-game gallery were generated using AI-based tools and curated to match the game's style and atmosphere.
Tangent Trace Studio
-May 23, 2026
SIGKILL
In-game content
audio
AI tools were used to create the music for the store page and in-game soundtrack.
BrainFog Studios
-May 23, 2026
SCAMMER `99
Store/marketing
codeart
Marketing assets (store capsules) created with AI assistance. Game code assisted by AI tools.
KONTORA Indie
-May 23, 2026
DEBUG NEPHEMEE
Dev only
artcode
AI is used for part of the image processing and coding.
Nephemee Studio
-May 23, 2026
Bushido Kensei The Last Warrior
In-game content
art
AI was only used to help create UI image elements.
Ninja Studios
-May 23, 2026
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH)
Dev only
code
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
Phiality
-May 23, 2026
Man in the Mocha
In-game content
art
A few icons are AI-Generated.
Rafinha
-May 23, 2026
Crime Scene Cleaner
art
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
President Studio
15.1kMay 23, 2026
Arcana, Gas & Waterworks Inc.
In-game content
arttextaudio
The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?"
Shawn Rider
-Mar 18, 2026
EchoLink: Recursion
Dev only
codeart
I used AI for coding, and asset polish.
Detonation Zone Interactive
-Mar 18, 2026
Idle Hacking: An Inaction RPG
In-game content
art
Generative AI was used for logos, marketing materials, and achievement icons.
GigaForge Games
200Mar 18, 2026
I Am Your LLM
In-game content
art
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators. In-game video used for simulating "web cam" was AI generated and than processed by code to get an ASCSII video.
pressanykey
-Mar 18, 2026
<Code Breaker>
In-game content
audio
Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I learn more about sound design and music producing. No AI has been used anywhere else, in art or development. Everything else has been done by one individual, and the hope is to have all the AI generated soundtracks replaced before launch. Sorry for any AI hate, and thanks for the understanding.
0x00_0x01_dev
-Mar 18, 2026
Gecko: Wall Hacker
In-game content
art
Generative AI tools were used as part of the creative workflow to help produce certain marketing and promotional assets, such as concept artwork and store page imagery. The game itself, including all gameplay, mechanics, in-game assets, and narrative content, is developed by a human team. No generative AI is used to create live or dynamic content within the game.
Bright 8 Games
-Mar 18, 2026
<Unknown_Terminal>
Store/marketing
art
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
Stelex Software
19Mar 18, 2026
UmbraNet
In-game content
art
UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation. All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI. Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer.
Eragos Games
-Mar 18, 2026
Burnstation
In-game content
art
Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI.
Klafti Studio
-Mar 18, 2026
123 results
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