1420MHz uses AI tools for translations from English to non-English languages.
- Creator
- Play With Your Mind
- Reviews
- -
- Added
- Oct 6, 2026
Public Steam disclosure research 24,658 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
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Interactive or runtime AI features disclosed by the developer.
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1420MHz uses AI tools for translations from English to non-English languages.
This game uses generative AI tools to help create some artwork and store page text. All AI-assisted content is reviewed by the developer before use.
Artificial intelligence was used to assist in development, primarily for the front end, and AI generated content is used in game for text and voices via local models ran on the player's system or external models provided by the player.
AI models have been used to validate, optimize, rank and test the puzzles and the simulation engine. Soundtrack is procedurally generated music using the same engine that simulates the electronics, powered by the C~ language.
The soundtrack was produced with generative AI music tools and then edited, cut and mixed by the developer. Part of the game's text and this store page was written with AI assistance and reviewed line by line by the developer. Everything else - code, interface art, achievement icons, the map and every capsule and screenshot - is hand-made. No content is generated by AI while you play.
This game uses Generative AI tools to assist in the creation of select visual assets and graphic elements, such as icons, background textures, and concept art. All generated assets were subsequently reviewed, edited, and manually integrated by our team to ensure quality, consistency, and a seamless gameplay experience. These features will be replaced as the game progresses through development.
AI-based coding assistants were used to help write this game's source code during development. The game contains no generative AI at runtime: the entire simulated world is created by deterministic, hand-authored procedural generation from a seed, not by AI.
Generative AI supported the creation of selected pre-generated visual assets, music, narrative drafts, and localized text. All AI-assisted materials were reviewed, edited, and integrated to match the game’s original world, tone, and creative direction.
Graphics and UI images includes AI generated contents.
Generative AI tools were used to assist with English localization/translation of text originally written by the developer. No AI-generated content is created dynamically during gameplay. We do our best to rely on high-quality human translations whenever possible.
Generative AI tools were used during development to assist with brainstorming and editing some mission and other written content. All generated suggestions were reviewed and edited by me before inclusion in the game.
THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay.
The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation.
Used in code development, including visual animation code, and certain text content.
AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content.
Selected pre-generated visual and audio assets used in Tracked and its store materials were created with the assistance of generative AI tools during development. Every AI-assisted asset was selected, reviewed, and edited by the development team before use. No content is generated during gameplay, and the game does not connect to external AI services.
AI was used only to create visual assets for the Steam Store page.
AI powers real-time dialogue and responses from fictional in-game characters, allowing them to react dynamically to player conversations and actions.
Some visual assets (logo, item cover art, character portraits), portions of in-game text, localizations into languages other than Turkish and English, and music/sound effects were created with the assistance of generative AI tools and then reviewed and edited by the developers. No content is generated by AI during gameplay.
The AI coworkers in this game are voiced by a machine (TTS), and their dialogue was really written by AI together with self portraits, on purpose and under human review. The slop is diegetic. The code was written with AI agents and reviewed by the last human in that loop, the developer. That is also the plot. No AI runs at runtime. Everything was baked and reviewed before shipping.
AI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running.
Artwork was created with the help of ai. Music and sound was created with the help of ai.
The AI Programs Are Used Only For Voice Acting Purposes.
OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service.
Generative AI has been used to assist in the creation of certain promotional artwork and visual assets. AI tools have also been used during development to assist with programming, documentation, and iteration. All generated content has been reviewed, integrated, and validated by the developer before being included in the final product.
Generative AI tools were used to assist in the localization process for certain supported languages within the game.
Root Cause is utilizes AI assets in the game. This content, when utilized, is generated during development, then curated, edited, and committed to the project before release. Nothing is generated while the game is running. Items that may be generated: Illustrated art. UI/Interfaces Icon Sets Sounds and Music Dialogue, case briefings, case content, and interface copy
Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.
Generative AI was used exclusively as a programming assistant during development to help write and optimize the game's code. All creative elements, including the story, game design, and artwork, were entirely crafted by human hand.
Icons and imagery in this game were created with the assistance of AI tools.
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
This game's music was generated using an AI music generation tool.
Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.
This game contains pre-generated visual, audio, and text assets created with generative AI and selected, directed, edited, and integrated by the developer. It does not use live-generated AI content during gameplay.
Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game.
I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.
Generative AI was used during the early development phase to create placeholders, concept art base layers, and certain visual assets/sprites. As a solo developer working alongside a demanding full-time job, this technology served as a vital tool to help bring the project's vision to life within limited hours. All AI-generated art has been manually edited, stylized, and integrated by the developer to fit the game's pixel art aesthetic. Note on Future Development: The developer is fully committed to replacing 100% of the AI-generated visual content with handcrafted, original artwork by the time of the full 1.0 release.
Music was made with Suno
During development of this game, generative AI was used to assist with writing portions of the source code. All AI-generated code was reviewed, modified, tested, and approved by the developer before being incorporated into the game. The game's design, functionality, and overall quality are the result of developer oversight and implementation.
Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.
Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
Generative AI was only used to review some code and fix bugs.
Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.
AI was used to generate code, art, music and text.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
1420MHz In-game content text | 1420MHz uses AI tools for translations from English to non-English languages. | Play With Your Mind | - | Oct 6, 2026 | |
The Grid Detective In-game content arttext | This game uses generative AI tools to help create some artwork and store page text. All AI-assisted content is reviewed by the developer before use. | Duskery | - | Oct 3, 2026 | |
relay Live AI textaudio | Artificial intelligence was used to assist in development, primarily for the front end, and AI generated content is used in game for text and voices via local models ran on the player's system or external models provided by the player. | soli_dstate | - | Sep 30, 2026 | |
101 Circuits In-game content audiocode | AI models have been used to validate, optimize, rank and test the puzzles and the simulation engine. Soundtrack is procedurally generated music using the same engine that simulates the electronics, powered by the C~ language. | Chilling Moose Games | - | Sep 27, 2026 | |
Second Source In-game content audiotext | The soundtrack was produced with generative AI music tools and then edited, cut and mixed by the developer. Part of the game's text and this store page was written with AI assistance and reviewed line by line by the developer. Everything else - code, interface art, achievement icons, the map and every capsule and screenshot - is hand-made. No content is generated by AI while you play. | Pablo Marcelo Riestra | - | Sep 27, 2026 | |
Dark Looter In-game content art | This game uses Generative AI tools to assist in the creation of select visual assets and graphic elements, such as icons, background textures, and concept art.
All generated assets were subsequently reviewed, edited, and manually integrated by our team to ensure quality, consistency, and a seamless gameplay experience.
These features will be replaced as the game progresses through development. | Chiqui Games | - | Sep 25, 2026 | |
Nullsec: Unauthorized Access Dev only code | AI-based coding assistants were used to help write this game's source code during development. The game contains no generative AI at runtime: the entire simulated world is created by deterministic, hand-authored procedural generation from a seed, not by AI. | Oliver Cho. | - | Sep 18, 2026 | |
Hack Faster In-game content artaudiotext | Generative AI supported the creation of selected pre-generated visual assets, music, narrative drafts, and localized text. All AI-assisted materials were reviewed, edited, and integrated to match the game’s original world, tone, and creative direction. | Night Syntax | - | Sep 10, 2026 | |
Data Survivor In-game content art | Graphics and UI images includes AI generated contents. | Sophista | - | Sep 10, 2026 | |
CYBERLIFE In-game content text | Generative AI tools were used to assist with English localization/translation of text originally written by the developer. No AI-generated content is created dynamically during gameplay. We do our best to rely on high-quality human translations whenever possible. | CYBERLIFE Studios | - | Sep 10, 2026 | |
Blackdoor In-game content text | Generative AI tools were used during development to assist with brainstorming and editing some mission and other written content. All generated suggestions were reviewed and edited by me before inclusion in the game. | Static Signal | 16 | Sep 8, 2026 | |
THE LAST LOGIN In-game content artaudio | THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay. | IS-TL | - | Sep 7, 2026 | |
Hack You In-game content art | The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation. | Mahlo | - | Sep 6, 2026 | |
Project RedTeam: Contract Offensive Dev only textcode | Used in code development, including visual animation code, and certain text content. | HomeOfTheDev | - | Sep 6, 2026 | |
Something Really Evil Inc. In-game content text | AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content. | Lunaris Aeterna | - | Sep 4, 2026 | |
Tracked In-game content artaudio | Selected pre-generated visual and audio assets used in Tracked and its store materials were created with the assistance of generative AI tools during development. Every AI-assisted asset was selected, reviewed, and edited by the development team before use. No content is generated during gameplay, and the game does not connect to external AI services. | Paper Node Games | - | Sep 3, 2026 | |
YunDos 6p Store/marketing art | AI was used only to create visual assets for the Steam Store page. | Yesa Studio | - | Sep 3, 2026 | |
Scam With Your Friends Live AI text | AI powers real-time dialogue and responses from fictional in-game characters, allowing them to react dynamically to player conversations and actions. | JakeHub | - | Sep 1, 2026 | |
Pixel Pawn In-game content arttextaudio | Some visual assets (logo, item cover art, character portraits), portions of in-game text, localizations into languages other than Turkish and English, and music/sound effects were created with the assistance of generative AI tools and then reviewed and edited by the developers. No content is generated by AI during gameplay. | Ironbeak Crow Games | - | Aug 31, 2026 | |
Agents! Please? In-game content textartaudio | The AI coworkers in this game are voiced by a machine (TTS), and their dialogue was really written by AI together with self portraits, on purpose and under human review. The slop is diegetic. The code was written with AI agents and reviewed by the last human in that loop, the developer. That is also the plot. No AI runs at runtime. Everything was baked and reviewed before shipping. | KIB Games | - | Aug 28, 2026 | |
Cyber Academy In-game content artaudio | AI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running. | JinjaGames | - | Aug 23, 2026 | |
Blackwire In-game content artaudio | Artwork was created with the help of ai. Music and sound was created with the help of ai. | Victoria Rasmussen | - | Aug 22, 2026 | |
The Team Seven In-game content audio | The AI Programs Are Used Only For Voice Acting Purposes. | ReLibrary Interactive | - | Aug 22, 2026 | |
The Override Protocol In-game content artaudio | OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service. | Ruppel GmbH | - | Aug 22, 2026 | |
Brandrheim Store/marketing artcode | Generative AI has been used to assist in the creation of certain promotional artwork and visual assets. AI tools have also been used during development to assist with programming, documentation, and iteration. All generated content has been reviewed, integrated, and validated by the developer before being included in the final product. | Brandrheim Studios | - | Aug 20, 2026 | |
Floppy Survivors In-game content text | Generative AI tools were used to assist in the localization process for certain supported languages within the game. | Beff Inc. | - | Aug 20, 2026 | |
Root Cause In-game content artaudiotext | Root Cause is utilizes AI assets in the game. This content, when utilized, is generated during development, then curated, edited, and committed to the project before release. Nothing is generated while the game is running.
Items that may be generated:
Illustrated art.
UI/Interfaces
Icon Sets
Sounds and Music
Dialogue, case briefings, case content, and interface copy | Osaka Rock | - | Aug 19, 2026 | |
SEC//SIM — Security Engineer Simulation Store/marketing codetext | Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input. | sasoriken-games | - | Aug 19, 2026 | |
CyberCon: Cybersecurity Tycoon Dev only code | Generative AI was used exclusively as a programming assistant during development to help write and optimize the game's code. All creative elements, including the story, game design, and artwork, were entirely crafted by human hand. | Wolfgrid Games | - | Aug 16, 2026 | |
Packpunk In-game content art | Icons and imagery in this game were created with the assistance of AI tools. | Glitch Squirrel | - | Aug 14, 2026 | |
Alice in the Firewall In-game content arttextaudio | Generative AI Disclosure:
This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs).
All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running. | Ametrine Media | - | Aug 11, 2026 | |
Commit!!! In-game content textart | Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime. | gand-tr | - | Aug 11, 2026 | |
Delete: E.A.D Core In-game content artaudiotext | Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay. | ShaperonWorks | - | Aug 11, 2026 | |
Bug Bounty Hunter — Idle audio | This game's music was generated using an AI music generation tool. | VulnByte | - | Aug 5, 2026 | |
My Life as a Spy Store/marketing art | Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play. | Rather Clever Studios | - | Aug 5, 2026 | |
ZERO KNOWLEDGE In-game content artaudiotext | This game contains pre-generated visual, audio, and text assets created with generative AI and selected, directed, edited, and integrated by the developer. It does not use live-generated AI content during gameplay. | Spencer MacBeth | - | Aug 4, 2026 | |
Project DeepWeb: Eternal Nightmare In-game content art | Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game. | NightCat Studios | 11 | Aug 3, 2026 | |
Hacker vs IT Dev only code | I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself. | Sapphirus Production | - | Aug 2, 2026 | |
Kernel Override In-game content art | Generative AI was used during the early development phase to create placeholders, concept art base layers, and certain visual assets/sprites. As a solo developer working alongside a demanding full-time job, this technology served as a vital tool to help bring the project's vision to life within limited hours. All AI-generated art has been manually edited, stylized, and integrated by the developer to fit the game's pixel art aesthetic.
Note on Future Development: The developer is fully committed to replacing 100% of the AI-generated visual content with handcrafted, original artwork by the time of the full 1.0 release. | Crimson Riff Games | - | Aug 1, 2026 | |
WinHack 95 In-game content audio | Music was made with Suno | Data Illusions Studios | - | Aug 1, 2026 | |
Escape from Prompt: Rogue AI Dev only code | During development of this game, generative AI was used to assist with writing portions of the source code. All AI-generated code was reviewed, modified, tested, and approved by the developer before being incorporated into the game. The game's design, functionality, and overall quality are the result of developer oversight and implementation. | MGM LLC | - | Jul 31, 2026 | |
Gemfire Survival Store/marketing codetext | Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay. | RVLWorks | - | Jul 30, 2026 | |
Bounce Intelligence In-game content audio | The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans. | tobinekodou | - | Jul 30, 2026 | |
Geometry Run In-game content art | Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game. | CorteBlu | - | Jul 29, 2026 | |
Hackagon: Cyber Card Battler In-game content art | Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime. | Main Thread Games | - | Jul 17, 2026 | |
Numble Dev only code | Generative AI was only used to review some code and fix bugs. | PlaywithK | - | Jul 15, 2026 | |
quietd In-game content text | Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer).
quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services. | Hollow Frame | - | Jul 11, 2026 | |
BOUND In-game content art | AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI. | Pixel Team RED | - | Jul 9, 2026 | |
SIGABRT In-game content audioart | The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay. | Verewild | - | Jul 8, 2026 | |
Meridian In-game content artaudiotextcode | AI was used to generate code, art, music and text. | Turn Based Hedgehog | - | Jul 7, 2026 |