Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Pre-generated content: the character voices, some sound effects, ambience and the music were generated with AI audio tools (ElevenLabs), then selected, edited and mixed by the developer. Most 3D models (props, tools, vehicles) and some 2D artwork (signs, posters, in-game documents, interface illustrations and store art) were generated with AI tools and then integrated, adjusted and reviewed in the game by the developer. The people are built with the open-source MakeHuman tools and animated with motion capture (CMU), not with AI. Translations were made with AI assistance and reviewed. The levels and code were built with AI-assisted tools and reviewed and tested by the developer. No content is generated by AI while you play.
Generative AI tools were used during development to assist in the creation of 3D models and other visual assets. AI-assisted development tools were also used extensively for programming and implementation. All generated and AI-assisted content was reviewed, directed, and integrated by the developer. No generative AI is used at runtime.
Some of the game's 3D models were created using generative AI (Tripo3D). The English localization and store page text were also prepared with the help of an AI assistant and reviewed by hand. The audio and gameplay were made without generative AI.
Часть 3D-моделей в игре создана с помощью генеративного ИИ (Tripo3D). Английская локализация и тексты для страницы в магазине также подготовлены с помощью ИИ-ассистента и вычитаны вручную. Звук и геймплей созданы без генеративного ИИ.
SMASH & GRAB uses generative AI for pre-generated content that is reviewed and edited by the team before it ships. Card portraits and their collectible variants, the rival figures and props, the key art, and the store capsules were produced with image and 3D generation tools (Meshy, OpenArt) from our own prompts and references. Voice lines use synthetic voices from ElevenLabs; no real person's voice was cloned. The music beds were generated with ElevenLabs, and the store trailer was assembled from AI-generated clips (Kling via OpenArt). Card names, bios, and other in-game text were drafted with a large language model and edited by the team. Nothing is generated while you play: the game does not create content live.
AI was used only for localization and for generating some assets outside the game. The game itself does not use or integrate AI. Any AI use described in the game refers to players using their own external tools.
We have used generative AI tools to translate the game into other languages and make it accessible to a wider audience. The development team has reviewed and overseen the integration of all text to ensure correct display and the proper functioning of the interface and menus.
Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.
The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.
AI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running.
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer.
The game does not use generative AI during gameplay and does not generate any live AI content.
Generative AI was used during development to assist in the creation of certain pre-generated game content, including some in-game visual art assets, the game’s title logo, and promotional materials for the Steam store page. All final content was reviewed, curated, edited, and implemented by the developer. No generative AI is used at runtime, and the game does not generate live AI content for players.
Some art assets in this game (character models and Music) were initially created with the assistance of AI generation tools, then reviewed, edited, and integrated into the game by the development team. The game does not generate any content with AI at runtime.
Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services.
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
The core concepts, rules, and gameplay mechanics of The Bone Yard are entirely my own original creation. Because this is a solo passion project, I utilized generative AI as a development assistant to help bring my vision to life. AI tools were used to help brainstorm visual design elements, which I then curated and integrated into the game. I also used AI to assist with coding and text localization. The heart of the game, how it plays, how it feels, is 100% USDA Prime Human.
Certain early-stage visual or audio assets were created using generative AI tools as part of the development workflow. All such content has been manually edited and integrated by the developer. The game does not generate AI content during gameplay.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game.
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
Pre-generated content: the character voices, some sound effects, ambience and the music were generated with AI audio tools (ElevenLabs), then selected, edited and mixed by the developer. Most 3D models (props, tools, vehicles) and some 2D artwork (signs, posters, in-game documents, interface illustrations and store art) were generated with AI tools and then integrated, adjusted and reviewed in the game by the developer. The people are built with the open-source MakeHuman tools and animated with motion capture (CMU), not with AI. Translations were made with AI assistance and reviewed. The levels and code were built with AI-assisted tools and reviewed and tested by the developer. No content is generated by AI while you play.
Generative AI tools were used during development to assist in the creation of 3D models and other visual assets. AI-assisted development tools were also used extensively for programming and implementation. All generated and AI-assisted content was reviewed, directed, and integrated by the developer. No generative AI is used at runtime.
Some of the game's 3D models were created using generative AI (Tripo3D). The English localization and store page text were also prepared with the help of an AI assistant and reviewed by hand. The audio and gameplay were made without generative AI.
Часть 3D-моделей в игре создана с помощью генеративного ИИ (Tripo3D). Английская локализация и тексты для страницы в магазине также подготовлены с помощью ИИ-ассистента и вычитаны вручную. Звук и геймплей созданы без генеративного ИИ.
SMASH & GRAB uses generative AI for pre-generated content that is reviewed and edited by the team before it ships. Card portraits and their collectible variants, the rival figures and props, the key art, and the store capsules were produced with image and 3D generation tools (Meshy, OpenArt) from our own prompts and references. Voice lines use synthetic voices from ElevenLabs; no real person's voice was cloned. The music beds were generated with ElevenLabs, and the store trailer was assembled from AI-generated clips (Kling via OpenArt). Card names, bios, and other in-game text were drafted with a large language model and edited by the team. Nothing is generated while you play: the game does not create content live.
AI was used only for localization and for generating some assets outside the game. The game itself does not use or integrate AI. Any AI use described in the game refers to players using their own external tools.
We have used generative AI tools to translate the game into other languages and make it accessible to a wider audience. The development team has reviewed and overseen the integration of all text to ensure correct display and the proper functioning of the interface and menus.
Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.
The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.
AI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running.
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer.
The game does not use generative AI during gameplay and does not generate any live AI content.
Generative AI was used during development to assist in the creation of certain pre-generated game content, including some in-game visual art assets, the game’s title logo, and promotional materials for the Steam store page. All final content was reviewed, curated, edited, and implemented by the developer. No generative AI is used at runtime, and the game does not generate live AI content for players.
Some art assets in this game (character models and Music) were initially created with the assistance of AI generation tools, then reviewed, edited, and integrated into the game by the development team. The game does not generate any content with AI at runtime.
Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services.
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
The core concepts, rules, and gameplay mechanics of The Bone Yard are entirely my own original creation. Because this is a solo passion project, I utilized generative AI as a development assistant to help bring my vision to life. AI tools were used to help brainstorm visual design elements, which I then curated and integrated into the game. I also used AI to assist with coding and text localization. The heart of the game, how it plays, how it feels, is 100% USDA Prime Human.
Certain early-stage visual or audio assets were created using generative AI tools as part of the development workflow. All such content has been manually edited and integrated by the developer. The game does not generate AI content during gameplay.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game.
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.