AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Hex Grid
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Beyond the Fracture artaudiotext | Beyond the Fracture contains both pre-generated and live-generated AI content. Pre-generated AI content: Some visual, a... | Turning Rook Games | - | May 23, 2026 | |
War in Asia art | Certain visual assets were created with the assistance of generative AI. | Bufo Studio | - | May 23, 2026 | |
Frostward art | This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edit... | KoPoint Games | - | May 23, 2026 | |
WeeWars general | We live in an era where every developer uses generative AI. We see it as just another tool that helps with development, ... | G1C | - | May 23, 2026 | |
Crow's Foot art | AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the g... | Thelix | - | May 23, 2026 | |
Storm The Field general | The only AI that was used for this game was placeholders and for research into the Norwegian culture. Everything else wa... | Acharya Studios | - | May 23, 2026 | |
Shatterhold artaudio | Shatterhold uses AI-generated art for environmental paintings, creature portraits, and music tracks. All gameplay mechan... | Grey Line Interactive LLC | - | May 23, 2026 | |
HexTrial A C.O.R.E. Cognitive Test artcodetext | This game used generative AI tools during development to assist with some pre-generated content, including portions of v... | Bandit Labs | - | May 23, 2026 | |
Winter Hunts Us artaudiocode | Some visual assets (illustrations and portraits) and the music were created with the help of AI tools. The game code was... | Syslí Nora | - | May 23, 2026 | |
Kepler Protocol arttext | AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization d... | Boe | - | May 23, 2026 | |
Rites of Accord artcode | All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our tale... | CodeSeed | - | May 23, 2026 | |
Aether Oblivion art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's ... | Ex Nihilo Entertainment | - | May 23, 2026 | |
Abyss Cards general | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
Crafting in Berxley art | Generative AI used in creating UI, items and other sprites. We aim to gradually replace all AI generated content as we p... | Quietly Packed Games | - | May 23, 2026 | |
Tavrik textartaudio | This game uses AI-assisted tools in the following areas of development: Localization: Some translations were assisted o... | Nyra Games | - | May 23, 2026 | |
遗迹之地 text | AI were used to assist with translating text into multiple languages. | anWoWo | - | May 23, 2026 | |
Rails & Rivals art | Wallpapers in this game include AI-generated work. | Creahive Games | - | May 23, 2026 | |
Strategic Surge arttextaudiocode | In the development of this game, generative AI was used in the following ways: Visual Assets: Background illustrations ... | K-71 | - | May 23, 2026 | |
Semantigon textart | Localization and Steam art assets were AI generated | Four Wren Games | - | May 23, 2026 | |
Wilder Bound - 荒野拼图 code | Cursor was used to assist in developing the game code. | Candy Slime Lab | - | May 23, 2026 | |
Plentiful text | The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used t... | GabberGames | 25 | May 23, 2026 | |
Hexiv audioart | Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing... | Graeme Little | - | May 23, 2026 | |
The Dead Await art | We use AI as a tool to support our art pipeline. All outputs are based on our original direction and are reviewed, edite... | Shotx | 102 | May 23, 2026 | |
Veterum text | We have added AI-based translation support for Chinese, German, and French to make the game accessible to more players. | Crasleen Games | 117 | May 23, 2026 | |
Rogue Hex Mines art | Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed an... | rgyrg | - | Mar 18, 2026 | |
The Beekeeper art | During the development of The Beekeeper, some AI tools may have been used for optimization and generating graphics. Howe... | ResilientLogic Games | - | Mar 18, 2026 | |
LOVE D3ATH LOVE arttext | This game uses generative AI tools during development to assist in creating some background images. All character artwor... | Queserasera | - | Mar 18, 2026 | |
Three Kingdoms Stratagem artaudio | This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and... | Iron Pagoda | - | Mar 18, 2026 | |
Imperial Kingdoms text | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with tra... | BaroxxTech | - | Mar 18, 2026 | |
Slavic Warband arttext | AI helped with creation of the graphic assets and texts translation. | Jar Games | - | Mar 18, 2026 | |
More fish - Idle Clicker art | AI has been used for initial drafts of some of the images in the game. | Broad Street Indie Games | - | Mar 18, 2026 | |
Empire at Risk text | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with tra... | BaroxxTech | - | Mar 18, 2026 | |
Be Queen Bee artaudio | The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image... | Three Blanket Studio | 117 | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. A... | FredsGamesStudios | - | Mar 18, 2026 | |
Witchland: Days of Faith and Decay artaudio | This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gam... | Radical Ravens | - | Mar 18, 2026 | |
BattleSiege art | We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images... | KindHero | - | Mar 18, 2026 | |
Shardorium artcodetext | Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human w... | Turtle Speed Development | - | Mar 18, 2026 | |
Path of the Herald: Character Creator codeart | The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Addit... | Herald Games | - | Mar 18, 2026 | |
文字九州修仙 codetext | AI生成部分代码,AI生成部分剧情文本内容 | 刀霜工作室 | - | Mar 18, 2026 | |
Sunderborn general | We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to op... | Painless Games Co | - | Mar 18, 2026 | |
Caravan Tactics: For Gold & Glory general | Steam Graphical Assets Item Names & Descriptions | UnlikeGames | - | Mar 18, 2026 | |
Havenreach: Last Refuge arttext | Generative AI tools were used during development for the creation of placeholder game assets and design support. These i... | Leonix Games Studio | - | Mar 18, 2026 | |
Starhood textaudio | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Seres Universalis:Three Kingdoms art | Some character portraits were generated with AI assistance. | Boqi Island | - | Mar 18, 2026 | |
Samurai by Reiner Knizia art | Some of the graphics is made with the use of AI | Synthetic Mind AB | 10 | Mar 18, 2026 | |
Slither Link Plus audio | Some background music tracks were generated with the assistance of generative AI during development. All AI-generated mu... | Vector Game | - | Mar 18, 2026 | |
Mech and Tech 1 arttext | The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages excep... | colmer_it UG | - | Mar 18, 2026 | |
CIVIREVIVAL arttext | Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has bee... | DIMENSION CREATIONS LIMITED | - | Mar 18, 2026 | |
NobleFront art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 |
100 results
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