AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Horses
TitleDisclosureCreatorSrcReviewsAdded
Derby Heroines: Run, Bet, Win!
In-game content
audio
We use AI for our sounds.
SHINISE GAMES
-Jul 13, 2026
Guncrypt
In-game content
text
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review. If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Halfbrick Studios
-Jul 8, 2026
HORSE CLUB Ride West
In-game content
art
Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team.
Wild River Games GmbH
-Jun 12, 2026
Random Horse Derby
In-game content
art
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
Kornux Games
-Jun 3, 2026
Herding Adventures
Store/marketing
art
We used AI for our logo and some marketing material.
Heaven's Blessings Tiny Zoo
-Jun 3, 2026
Save Princess Torosso
In-game content
art
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
KOKOPAZU STUDIO
-May 23, 2026
Dopamine Racing
In-game content
audioarttext
This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists.
Dopamine
-May 23, 2026
Nightsoil
In-game content
text
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
Minuscule Mayhem
13May 23, 2026
Horse Racing Jackpot
Store/marketing
art
The silly horse mascot face is the only use of AI.
Wyrmhole Games
-May 23, 2026
The Last Bet
In-game content
art
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
Bavita Studios
-May 23, 2026
Crimson Desert
Dev only
art
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Pearl Abyss
59.1kMay 23, 2026
Derby Life: Ranch & Race
In-game content
text
[Localization]AI tools were used for text translation and localization.
Nexelon
-Mar 18, 2026
Bo Le Judging Horses
In-game content
art
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
SUNYU
-Mar 18, 2026
HorSteal
In-game content
audiotext
Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages.
JebiDeungDeung
28Mar 18, 2026
Blood and Dust
In-game content
artaudiotext
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
PiggyNose Games
-Mar 18, 2026
Fokkland
In-game content
art
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
GearheadFoxGames
-Mar 18, 2026
Tobiano
Dev only
code
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Ida Meyer
78Mar 18, 2026
Teddy Horses
In-game content
art
We used AI for the Steam capsule image, and some in-game visuals.
DodoModo
11Mar 18, 2026
War of Banners
In-game content
art
Some of the artwork in this game was created using AI.
Jackto Studios
-Mar 18, 2026
Storm Horse Simulator
Store/marketing
art
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
INDIE FORGE STUDIOS S.R.L.
-Mar 18, 2026
Choc Tactic for Chess Master
In-game content
art
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases. Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas. AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team. Generated images are never used as-is in the final product. Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure: originality of the content, respect for copyright, artistic consistency, and compliance with Steam/Valve guidelines. AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game. Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently. This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
Pooandplay
-Mar 18, 2026
IlhaZ
Store/marketing
art
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
BarovoGames
-Mar 18, 2026
守卫虎牢 Pass Tiger Cage
Store/marketing
art
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
中军MT
30Mar 18, 2026
Farm Manager
In-game content
art
AI image creation is used for vehicles/machines and Livestock on the store front and in the game.
Trophy Games
185Mar 18, 2026
Ruling HorsesTown
In-game content
text
The game uses artificial intelligence for localization assistance.
HighGrounder Studio
-Mar 18, 2026
Kings of Cratia
In-game content
text
The game includes languages ​​translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
eniscoskun
-Mar 18, 2026
Medieval Horse Dealer Simulator
Store/marketing
art
Used AI to create the capsules for the game's store page.
One Slice of Pizza Games
-Mar 18, 2026
King's Legacy: A Crown Divided Collector's Edition
In-game content
art
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
Cateia Games
-Mar 18, 2026
Wild Snap
In-game content
artaudio
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
Caracolex
15Mar 18, 2026
Radventure
In-game content
artaudio
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
Noreasta Productions
-Mar 18, 2026
100 animals on island
audio
"Ecos del Fuego"(Snakes song) is AI generated
KaiserGames
193Mar 18, 2026
The Green Way: Farming Simulator
In-game content
artaudio
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
Yahia Droubi
-Mar 18, 2026
Mounted War
Store/marketing
art
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Dog On God
-Mar 18, 2026
Horse Farm Simulator
In-game content
art
We used AI tools to generate the store page capsules and some in-game visual assets.
Glow Egg Games
43Mar 18, 2026
My Life: Zoo Vet
In-game content
art
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Raylight Games Srls
-Mar 18, 2026
Field of Growth: A Farmer's Odyssey
Store/marketing
art
AI is used to generate some of the images for game and marketing.
SCLITIFY IT
-Mar 18, 2026
Rome Idle: Legacy
In-game content
art
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
White Oak Games
-Mar 18, 2026
Horse Racing Manager
In-game content
audio
Race announcer voice is AI generated and will be replaced by a voice actor during Early Access.
Sheep Meadow Road Games
171Mar 18, 2026
Total blade
Unclear
text
Translation
Moondolino
-Mar 18, 2026
DB²: Disco Boogie of the Dead Beats
In-game content
art
The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
1st-impact co.,Ltd.
-Mar 18, 2026
Blood of the Elves
In-game content
art
AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc.
Naxion Games Interactive
12Mar 18, 2026
Tales of Rein Ravine
In-game content
art
AI assist in creation of some textures and logos
Maia the Horsegirl
1.3kMar 18, 2026
Divided Land
In-game content
art
Generative AI tools were used to assist with supporting art assets.
Mich
-Mar 18, 2026
Pair Of Stamps
In-game content
art
Part of the images for the difficult mode were created using AI
Five Percents
70Mar 18, 2026
Primal Hunger
In-game content
art
Gen AI used to fill in some gaps in Character Icons
Maxeymus Games
-Mar 18, 2026
45 results
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