AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Immersive
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crown Criminal | Survival Block B artaudiotext | Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All c... | In-Doe-Games | - | May 23, 2026 | |
Livin' the Cream: Ice Cream Simulator arttext | Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI too... | Clover Rock Games | - | May 23, 2026 | |
JUNK CONNECT audiotext | Sound, Localization | MoreNewttoStudio | - | May 23, 2026 | |
HoloMapper – Projection Mapping Tool art | Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then revie... | HoloMapper | - | May 23, 2026 | |
SIGKILL audio | AI tools were used to create the music for the store page and in-game soundtrack. | BrainFog Studios | - | May 23, 2026 | |
Ashes of Torment art | Generative AI was used to create certain 2D background assets within the game world. This includes some family group pho... | Frostfire Entertainment | - | May 23, 2026 | |
The Tape: Origins art | Some prop textures for 3D assets in the game were created with the assistance of AI tools. | Alex X | - | May 23, 2026 | |
Dali’s Discovery art | This game uses pre-generated visual assets, including images and cinematic sequences created with external tools. These ... | Dali Studios | - | May 23, 2026 | |
A Bad Morning for a Roman Cornetto artaudiotext | I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary... | Domus Ludus | - | May 23, 2026 | |
Chains Of Clues art | This game contains a limited amount of AI-generated visual content created during development due to the project's low b... | Chema Luque | - | May 23, 2026 | |
Jackpot Buffalo Slots art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | 50 | May 23, 2026 | |
Alchemy Mastery arttext | Background and table graphics are generated in Stable Diffusion. Some request texts are generated in ChatGPT. | Jakub Chmiel | - | May 23, 2026 | |
Solitaire Nights artaudio | Artwork and music inspired with the use of AI. | George Griffin | - | Mar 18, 2026 | |
Vegas Keno by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Video Poker by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Protocol Solari: Escape Room audio | AI was used to create the voice for the ship's AI. | Overbrook Games | - | Mar 18, 2026 | |
Confessional Simulator artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | null.exe | - | Mar 18, 2026 | |
Backrooms: No Escape art | Some Textures were generated using generative Ai | GameLabyrinth | - | Mar 18, 2026 | |
RigidGems: Jewel Architect text | AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information r... | FerioWorks | - | Mar 18, 2026 | |
EvilTrap: Prologue art | We used AI tools to assist in the composition and post-processing of the Store Page Capsule Art. The imagery is based on... | Jeff Winner | 43 | Mar 18, 2026 | |
Lullabies Made of Static audio | The robotic voice lines featured in the game are the only elements created using AI technology, employed solely to achie... | Texhno Studios | - | Mar 18, 2026 | |
Battleline: Pacific textart | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by hum... | Gronstedt Group | - | Mar 18, 2026 | |
WEB STORIES: Graveyard Protocol text | AI tools applied in multilingual localization processes. | Andes Interactive | - | Mar 18, 2026 | |
Santa Simulator : Christmas Factory general | Capsule of the game has been made using AI | Meerkatt Studio | 32 | Mar 18, 2026 | |
The Gallery: VR Secrets general | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
恋之觉醒:抗争 art | The background of characters in some promotional materials utilizes AI technology. 3D modeling will be employed to creat... | DiracRipple | - | Mar 18, 2026 | |
Tiltility™ 1 arttext | We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user p... | Hedeshy | - | Mar 18, 2026 | |
IT LURKS text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Desserted art | Use AI-guided model style generation | Prefabot Game | - | Mar 18, 2026 | |
Why's It Getting DARKER?! textaudio | Why's It Getting DARKER?! uses AI-generated creature behavior, companion dialogue, and voice lines to deliver a dynamic ... | Kenan'sGames | - | Mar 18, 2026 | |
Cave Crave VR audio | In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced... | 3R Games S.A. | 86 | Mar 18, 2026 | |
GreenGrass art | AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3) | Spring86 Limited | - | Mar 18, 2026 | |
Geodyssey code | AI tools were used to assist development, e.g used for writing basic code. | Nilpotent | - | Mar 18, 2026 | |
Epos 11 artaudio | Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance o... | Bee Lines | - | Mar 18, 2026 | |
Ironforged arttext | AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's inte... | IronforgeDreams | - | Mar 18, 2026 | |
8 Ball by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Doll Inc art | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intellig... | David Gallardo | 31 | Mar 18, 2026 | |
Max Sterling PI: The Grady Case artcode | This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game peop... | Saint Cloud Studios | - | Mar 18, 2026 | |
Sereno artaudio | The background image is AI generated, as well as the sound. | Larisa Shapiro | - | Mar 18, 2026 | |
Vegas Casino & Slots: Slottist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | 331 | Mar 18, 2026 | |
ASMR Pressure Wash VR art | We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphic... | Squad Cell | - | Mar 18, 2026 | |
Glowing Lamps art | AI was used to generate some artwork as reference which was heavily edited later. | Metsys Games | - | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
Bot Colony _redux textaudio | We use AI under the control of our own Natural Language Understanding software to generate robot lines in conversations.... | North Side Inc. | - | Mar 18, 2026 | |
Vegas Craps by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | 42 | Mar 18, 2026 | |
Casino Roulette: Roulettist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | 148 | Mar 18, 2026 | |
Blackjack art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Baccarat art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Detective Sherlock: Shadow Stalker textaudio | Only the in-game real-time dialogue text and voice are generated by AI. All code and art assets are entirely handcrafted... | Gamercury AI | - | Mar 18, 2026 | |
Unknown - Raven Field audio | The narration sound was generated using generative AI. | Operacube | - | Mar 18, 2026 |
99 results
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