AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Immersive
TitleDisclosureCreatorSrcReviewsAdded
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
FlatVR
Live AI
art
We use a local real-time deep learning neural network (AI) to perform depth estimation on the video frame. The AI analyzes the 2D image and generates a corresponding depth map in real-time, which is then used to reconstruct the 3D VR environment. The AI only processes the visual depth data and does not generate any text, audio, new art assets, or user-facing media content.
Integralab
-Jul 7, 2026
Infinite Scroll: Smooth Mouse Scrolling
In-game content
arttext
Some store page artwork, localization, and app icons were AI-assisted.
Subnotch
-Jul 6, 2026
IKANDY
Live AI
art
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY.
L&R Entertainment LLC
-Jul 4, 2026
Golden Years Nursing Home
In-game content
art
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
Iron Tank Studios
-Jun 15, 2026
Dance Floor VR
In-game content
artaudio
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Jessvrworks
-Jun 12, 2026
Airplane Flight Simulator : EVO
Store/marketing
art
Some Store Page assets were modified and or enhanced with generative AI.
Ovilex Software
-Jun 9, 2026
INROOMS
In-game content
art
Some textures for secondary objects, such as the images used in some paintings, have been generated by AI.
3Dente
-Jun 3, 2026
Dark Breaker
Store/marketing
art
AI Disclosure (for Steam Store Page) This game uses generative artificial intelligence tools only for certain visual assets on the store page. Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality.
Qiyuan Ma
-Jun 3, 2026
Crown Criminal | Survival Block B
In-game content
artaudiotext
Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer.
In-Doe-Games
-May 23, 2026
Livin' the Cream: Ice Cream Simulator
In-game content
arttext
Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools.
Clover Rock Games
-May 23, 2026
JUNK CONNECT
In-game content
audiotext
Sound, Localization
MoreNewttoStudio
-May 23, 2026
HoloMapper – Projection Mapping Tool
Store/marketing
arttext
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
HoloMapper
-May 23, 2026
SIGKILL
In-game content
audio
AI tools were used to create the music for the store page and in-game soundtrack.
BrainFog Studios
-May 23, 2026
Ashes of Torment
In-game content
art
Generative AI was used to create certain 2D background assets within the game world. This includes some family group photographs used as props, visuals shown on in-game television screens, and decorative wall posters. These AI-generated elements are static environmental assets only and were not used for in-game cinematics, character models, or animations.
Frostfire Entertainment
-May 23, 2026
The Tape: Origins
In-game content
art
Some prop textures for 3D assets in the game were created with the assistance of AI tools.
Alex X
-May 23, 2026
Dali’s Discovery
In-game content
art
This game uses pre-generated visual assets, including images and cinematic sequences created with external tools. These assets are used for environmental storytelling and menu presentation, and do not involve real-time AI generation.
Dali Studios
-May 23, 2026
A Bad Morning for a Roman Cornetto
In-game content
artaudiotext
I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary NPC voices, parts of the soundtrack, and translations into several languages.
Domus Ludus
-May 23, 2026
Chains Of Clues
In-game content
art
This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated. The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer.
Chema Luque
-May 23, 2026
Jackpot Buffalo Slots
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
63May 23, 2026
Alchemy Mastery
In-game content
arttext
Background and table graphics are generated in Stable Diffusion. Some request texts are generated in ChatGPT.
Jakub Chmiel
-May 23, 2026
Solitaire Nights
In-game content
artaudio
Artwork and music inspired with the use of AI.
George Griffin
-Mar 18, 2026
Vegas Keno by Pokerist
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
-Mar 18, 2026
Video Poker by Pokerist
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
-Mar 18, 2026
Protocol Solari: Escape Room
In-game content
audio
AI was used to create the voice for the ship's AI.
Overbrook Games
-Mar 18, 2026
EvilTrap: Prologue
Store/marketing
art
We used AI tools to assist in the composition and post-processing of the Store Page Capsule Art. The imagery is based on original 3D character models created by the developer. The AI was used to enhance the style of the render, which was then manually edited and finalized in Photoshop.
Jeff Winner
59Mar 18, 2026
Battleline: Pacific
In-game content
artaudio
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
Gronstedt Group
-Mar 18, 2026
WEB STORIES: Graveyard Protocol
In-game content
text
AI tools applied in multilingual localization processes.
Andes Interactive
-Mar 18, 2026
Santa Simulator : Christmas Factory
Store/marketing
art
Capsule of the game has been made using AI
Meerkatt Studio
32Mar 18, 2026
We need a doorman.
In-game content
artaudio
Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons. In-game, item icons and painting objects, voice of demons.
Broken Toilet Games
21Mar 18, 2026
The Gallery: VR Secrets
Store/marketing
art
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
NanningsGames
-Mar 18, 2026
恋之觉醒:抗争
In-game content
art
The background of characters in some promotional materials utilizes AI technology. 3D modeling will be employed to create backgrounds in the game.
DiracRipple
-Mar 18, 2026
Tiltility™ 1
In-game content
arttext
We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask.
Hedeshy
-Mar 18, 2026
Before the Silence Claims: In Absentia
In-game content
text
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are. The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
Remnescens
-Mar 18, 2026
IT LURKS
In-game content
text
AI is used to translate the store page.
Alex Le Mesurier
-Mar 18, 2026
Desserted
Unclear
Use AI-guided model style generation
Prefabot Game
-Mar 18, 2026
Why's It Getting DARKER?!
In-game content
art
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Kenan'sGames
-Mar 18, 2026
Cave Crave VR
In-game content
audio
In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors.
3R Games S.A.
113Mar 18, 2026
GreenGrass
In-game content
art
AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3)
Spring86 Limited
-Mar 18, 2026
Geodyssey
Dev only
code
AI tools were used to assist development, e.g used for writing basic code.
Nilpotent
-Mar 18, 2026
Epos 11
In-game content
artaudio
Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance of AI tools.
Bee Lines
-Mar 18, 2026
Ironforged
In-game content
textart
AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles.
IronforgeDreams
-Mar 18, 2026
8 Ball by Pokerist
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
55Mar 18, 2026
Max Sterling PI: The Grady Case
In-game content
artcode
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
Saint Cloud Studios
-Mar 18, 2026
Sereno
In-game content
artaudio
The background image is AI generated, as well as the sound.
Larisa Shapiro
-Mar 18, 2026
Vegas Casino & Slots: Slottist
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
473Mar 18, 2026
ASMR Pressure Wash VR
In-game content
art
We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted.
Squad Cell
-Mar 18, 2026
Helicopter Simulator 2025 - Real Flight PC/VR
In-game content
art
AI was used to create menu icons and buttons images
Helicopter Simulator
13Mar 18, 2026
107 results
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