AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Investigation
TitleDisclosureCreatorSrcReviewsAdded
The Baggage Room
In-game content
art
The images of passengers are AI generated.
Terminal 3 Games
-Jul 14, 2026
Just a Stupid Room
In-game content
arttext
I used AI for texture upscaling and translation.
Nuci
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
Black File
Store/marketing
text
Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.
Simurg Software and Games
-Jul 9, 2026
Have Fun Exploring
In-game content
artaudio
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
Brettitude Studio
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
Echo Resonance
In-game content
artaudiotext
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay.
AZOR7
-Jul 8, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
Unorthodox Rules
In-game content
artaudiotext
Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files.
Merrick Games
-Jul 7, 2026
Please Proceed To The Dungeon
Store/marketing
art
Generative AI tools were used to help create some game assets and store images
Noodle Interactive
-Jul 7, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
Pineview Drive 2 - Rising Storm
In-game content
art
Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game.
VIS-Games
-Jul 6, 2026
Carpet Cleaning Master
In-game content
artaudio
The stickers were generated, the music was generated, and some of the images were generated.
Nethound Game
-Jul 5, 2026
田游族谱
Unclear
textart
Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans.
Silent Coder Studio
-Jul 5, 2026
失序的我与乐园
In-game content
art
Some images on the store page/in-game are AI-generated, with manual tweaks and touch-ups added.
Youki Fung
-Jul 4, 2026
The Luraleid
In-game content
artaudio
The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.
Ripple Effect
-Jul 4, 2026
VOS: First Faiths
In-game content
artaudio
As a solo independent project, generative AI tools were used as a foundation for the initial creation of visual and audio assets. Please note that every asset has been systematically retouched, edited, and hand-refined to ensure unique artistic consistency and to bring the raw vision of First Faiths to life.
Digital HOR
-Jul 3, 2026
Just A Regular Night Patrol
In-game content
art
Every character's facial image and some of the gallery's artworks were created with AI.
studio LIEFEC
-Jul 2, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
Mistwoods
In-game content
artaudio
A Note on AI in This Game Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life. I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
RazorRay Productions
-Jun 30, 2026
Wound Man
In-game content
arttext
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Aspidochelone Studios
38Jun 30, 2026
N-OS: Desktop Story
In-game content
artaudiotext
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets, audio, written content, and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate content during gameplay.
Andrii Danchuk
-Jun 29, 2026
NETBREAK
Store/marketing
art
Main Steam Page graphics
Splice
-Jun 29, 2026
ChronosGuessr
In-game content
art
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
Byteforge
-Jun 29, 2026
Wild Story: Primal Secrets
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Jun 29, 2026
Animal Chameleon
Store/marketing
arttext
AI-generated content used only for Steam page
Crispy Codeworks
-Jun 28, 2026
Doors of Illusion
In-game content
audio
This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries.
Paggart Studio
-Jun 28, 2026
Cues From The Past
In-game content
audio
Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements.
Zrmdov
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
SagaCraft
Live AI
text
The game uses artificial intelligence to control characters behavior and deliver an adaptive fairytale plot. The models, sounds, maps, and other assets are created by real people, with love and care.
Madness Studio
-Jun 28, 2026
Case Analyst
In-game content
artaudio
The development of this game made use of AI-generated content. Specifically, some of the in-game images, video sequences and character voice-over were created with the help of generative AI tools. All AI-generated assets were reviewed, curated and edited by the development team before inclusion in the final product
Luca Panteghini
-Jun 28, 2026
Nonogram Detective
In-game content
This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game.
Detective Barry
-Jun 28, 2026
NULL TRACE
Store/marketing
arttext
Generative AI tools were used during the creation of certain marketing and promotional materials for the game, including concept artwork, logos, store page assets, and text drafts. All AI-generated content was reviewed, edited, and integrated by the developer before publication.
Andrei Uvarov
-Jun 28, 2026
Unheenged
In-game content
codeaudioart
Unheenged was created using the assistance of AI for it's Code, Audio and some 3D Models.
Half Slice Studio
-Jun 28, 2026
The Shadow
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 28, 2026
图灵证言/专业版(自备API)
Live AI
textart
Players can freely converse with NPCs, and the game generates dialogue in real time based on the NPCs’ personalities and memories. The main storyline will be handled by AI agents, which will generate plots consistent with the game’s world-building. AI assists in creating CG scenes, background images, and character portraits.
Why_Studio
-Jun 28, 2026
Galactum Meridian
In-game content
arttextcode
Galactum Meridian was developed with extensive assistance from generative AI tools, under constant and direct human creative direction, review, editing, and implementation. AI tools were used during development to assist with code, interface iteration, documentation, design exploration, writing drafts, data-processing workflows, and production planning. Some visual materials, including selected artwork, UI-support imagery, concept references, store-page assets, marketing materials, and Steam community assets, may also be AI-assisted or AI-generated and then heavily curated, edited, integrated, or rejected by the developer. The game uses real astronomical catalog data and authored game systems; generative AI is not used to replace scientific provenance. Observed, inferred, and fictional content are handled as separate categories during development. Galactum Meridian does not use live generative AI during gameplay. AI has been used primarily as a production and content-development tool, with final decisions, editing, implementation, and presentation controlled by the human developer.
Hedra Games
-Jun 28, 2026
Re:Born Isekai Company
In-game content
art
Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools.
WantBss
-Jun 28, 2026
Compliance Auditor
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
Mafia: Night falls
In-game content
arttext
Some of the 3D art assets in Night Falls were created with the help of generative AI 3D-generation tools. These assets were then reviewed, edited, rigged, and integrated into the game by the developer. The translation of the menu and interface text into the supported languages was also produced by AI. Also, the image that is used in the Steam library as a capsule or Header. Generative AI is not used live during gameplay, all content is pre-generated and finalized during development.
Night Falls
-Jun 27, 2026
Your Murder Is Served
In-game content
art
Portraits of fictional characters are generated using artificial intelligence.
Christian Hubel
-Jun 27, 2026
検索探偵パテ太郎
In-game content
artaudio
This game uses generative AI tools during development for selected pre-generated content. The main uses include assistance with character illustrations, background images, store page assets, promotional materials, music, and sound effects. Any AI-generated or AI-assisted materials are reviewed, selected, and edited by the developer before being used in the game or on the store page. The game does not use generative AI during gameplay to create new text, images, audio, code, or other content in response to player input.
Torasute
-Jun 16, 2026
Maximilien
In-game content
artaudio
All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.
Yohan Dupuy
-Jun 16, 2026
MindPrompt: Party Games with AI
Live AI
text
The AI acts as your gameplay partner (either as a captain or a guesser). It analyzes the words on the game board and generates short text clues, or tries to guess the correct words based on the text clues you provide.
GameRED
-Jun 16, 2026
Alchemist's Arcana
Dev only
code
Only use generative AI to assist in programming.
WeaveGameStudio
-Jun 16, 2026
Aaron Drake: Ace Detective
In-game content
artaudio
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
Fullmetal Typist
-Jun 16, 2026
脳活 408まちがい全部見つけよう!
Dev only
textart
Assistance in programming ( the programmer can't remember Godot's _unhandled_input(event) syntax even after 5 projects… ). Assistance with text and minor graphic patching.
Nekomura Games
-Jun 15, 2026
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