ソラの教室 : Classroom in SoraSteamI use AI to help me translate and create plugins.
- Creator
- hypo-
- Reviews
- -
- Added
- Aug 16, 2026
ソラの教室 : Classroom in SoraSteamI use AI to help me translate and create plugins.
How to Write a Book without Getting KilledSteamThe game uses assets that were generated or modified using AI.
Get NowhereSteamPartial artwork uses generative AI assistance. Scripts are fully original written by the developer. Background music is CC0 public domain material, no in-game real-time AI generation.
견우의 사랑SteamDuring development, generative AI tools were used in the production of selected character sprites, backgrounds, CG illustrations, UI artwork, title logos, icons, and music. All AI-assisted assets were generated before release. The developer selected, directed, edited, composited, resized, recolored, and integrated these assets into the final game. Some production assets were also created directly or obtained from commercially licensed stock sources. No generative AI runs during gameplay, and players cannot generate AI content through the game.
Reaching for The StarSteamThe character and UI are generated by AI, at least before 1.0 version
Touhou Bansho CardsSteamGenerative AI was used in the game's art production for image creation and image enhancement. Generative AI was used to translate the game's localized content.
TrueClashSteamTrueClash uses generative AI as part of its art workflow: character art and backgrounds are initially generated with AI tools, then manually reviewed, edited, and refined by our team in order to maintain the game's consistent visual style. AI tools were also used to assist with translation and as a development aid for coding. Some of the licensed music tracks featured in the game may have been created with AI assistance by their respective artists.
ColumbusSteamSome background images are generated by Doubao AI.
Oblivions GardenSteamAI is used as an assistant to help build you city and can build its own city to help build World economy.
GenderShiftSteamGenderShift uses generative AI in two ways: 1. Live audio: AI converts your speech or text into the voice you select 2. Voice portraits and sample audio (in the app, trailer, and screenshots) were pre-created with generative AI. You can also generate these yourself in the app.
After-Rain BookmarkSteamThis game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay.
Sexy Psychologist's Wild Office KissSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Slay The BeatSteamThe music in game was generated using AI.
流転のジェミニSteamThis game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay. Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer. Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement. Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks. Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game. Localization: The English translation is produced with AI assistance and reviewed by the developer.
Hunk Battle GemsSteamAll CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization.
Impulse ResponseSteamThis game uses screen reader-type generative AI for in-game menus and terminals.
Brain-eating BrideSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
白书传说SteamThe English translation of this game was completed with AI assistance.
The Lord of Chaos and His Beautiful SuccubiSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
LUNADUN: LUNATIC DUNGEONSteamThis game uses AI for multilingual translations (English and Simplified Chinese) and some of its assets.
StellarUniversity:FurryHeartsSteamAs a two-person team creating our first game, we used AI tools to assist with certain non-core production tasks to improve efficiency. All content that directly shapes your experience — including character art, CGs, and story — has been manually created, reviewed, and refined by us. We believe the heart of our game lies in the human touch we bring to it, and we hope that shines through in the final experience.
Bianhe River MonsterSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Cage Bar: The Hunting GameSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Dimension Doctor: Succubus ClinicSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Transforming my fiancéeSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Spreading eerie cursesSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
fox girl next doorSteamSome images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
JunkTok: Paranormal Investigators ChallengeSteamCode optimization, music creation, and some artwork.
Super Spy AcademySteamSome in-game dialogue was constructed with the help of AI (for grammar purposes).
eFootball™SteamDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following processes. ・ Partial creation of base images used for background art production of Events ・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips. ・ Production of some audio for stadium announcements ・ Generation and copyediting of some text ・ Review of some translations Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use. The quality of all final content is ensured through human evaluation.
Eclipse HollowSteamTemp art assets.
VelvetSkylineSteamThe images were generated using artificial intelligence.
Femboy SurvivorSteamThe images were generated using artificial intelligence.
Elven DesireSteamSome of the images in this game, especially the artwork, were created using AI tools as a visual supplement. This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
关于我被学姐捡回家当女友这件事Steam本游戏部分素材使用了生成式人工智能技术: 1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘) 2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况) 所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。
Melting into Aoi’s WorldSteamSome event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
末法的海螺聲SteamBackground images and UI icons are generated using AI.
The charming and beautiful proprietressSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
I am a bad guy in school bullyingSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Love You To PiecesSteamThe goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle. AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists). Lastly, some voices and voice lines were generated by text-to-speech tools.
Artificial HumanitySteamWhat was made by AI: the graphics (still images) of this game. What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person).
DEI Manager SimulatorSteamI used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
夏日水果糖SteamOnly a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
ネムルへの手紙Steam- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
Male Shrine Maiden Heart-Fluttering Short RPGSteamThis game uses AI-generated artwork created with NovelAI for its character illustrations.
Reel TalkSteamReel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
Memory alterationSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
DIY AI Perfect GirlfriendSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
ShotSun Man & His BeautiesSteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The pleasure of immoralitySteamThe content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ソラの教室 : Classroom in Sora In-game content text | I use AI to help me translate and create plugins. | hypo- | - | Aug 16, 2026 | |
How to Write a Book without Getting Killed In-game content art | The game uses assets that were generated or modified using AI. | Blue Sword Gaming | - | Aug 14, 2026 | |
Get Nowhere In-game content art | Partial artwork uses generative AI assistance. Scripts are fully original written by the developer. Background music is CC0 public domain material, no in-game real-time AI generation. | 码码不在家 | - | Aug 7, 2026 | |
견우의 사랑 In-game content artaudio | During development, generative AI tools were used in the production of selected character sprites, backgrounds, CG illustrations, UI artwork, title logos, icons, and music. All AI-assisted assets were generated before release. The developer selected, directed, edited, composited, resized, recolored, and integrated these assets into the final game. Some production assets were also created directly or obtained from commercially licensed stock sources.
No generative AI runs during gameplay, and players cannot generate AI content through the game. | Moru Games | - | Aug 4, 2026 | |
Reaching for The Star In-game content art | The character and UI are generated by AI, at least before 1.0 version | Galygenki Games LLC | - | Jul 29, 2026 | |
Touhou Bansho Cards In-game content arttext | Generative AI was used in the game's art production for image creation and image enhancement.
Generative AI was used to translate the game's localized content. | EskiNott Game Studio | - | Jul 25, 2026 | |
TrueClash In-game content arttextcodeaudio | TrueClash uses generative AI as part of its art workflow: character art and backgrounds are initially generated with AI tools, then manually reviewed, edited, and refined by our team in order to maintain the game's consistent visual style.
AI tools were also used to assist with translation and as a development aid for coding.
Some of the licensed music tracks featured in the game may have been created with AI assistance by their respective artists. | Bluelight Swallow Studio | - | Jul 25, 2026 | |
Columbus In-game content art | Some background images are generated by Doubao AI. | ZHANG CHUNNING | - | Jul 22, 2026 | |
Oblivions Garden Live AI text | AI is used as an assistant to help build you city and can build its own city to help build World economy. | RetroHubAI, Inc. | - | Jul 11, 2026 | |
GenderShift Live AI audio | GenderShift uses generative AI in two ways:
1. Live audio: AI converts your speech or text into the voice you select
2. Voice portraits and sample audio (in the app, trailer, and screenshots) were pre-created with generative AI. You can also generate these yourself in the app. | Turing Speech LLC | - | Jul 9, 2026 | |
After-Rain Bookmark In-game content artaudio | This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay. | Sun Panpan | - | Jul 1, 2026 | |
Sexy Psychologist's Wild Office Kiss In-game content arttext | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | 810129526 | - | Jun 16, 2026 | |
Slay The Beat In-game content audio | The music in game was generated using AI. | Ihor Syvanenko | - | Jun 12, 2026 | |
流転のジェミニ In-game content arttextcodeaudio | This game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay.
Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer.
Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement.
Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks.
Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game.
Localization: The English translation is produced with AI assistance and reviewed by the developer. | kanae | - | Jun 3, 2026 | |
Hunk Battle Gems In-game content artaudiotextcode | All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization. | NamekoKing777 | - | Jun 3, 2026 | |
Impulse Response Live AI text | This game uses screen reader-type generative AI for in-game menus and terminals. | RubyRPG | 21 | Jun 3, 2026 | |
Brain-eating Bride In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | Jun 3, 2026 | |
白书传说 In-game content text | The English translation of this game was completed with AI assistance. | Hairtails | 32 | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0010 | - | May 23, 2026 | |
LUNADUN: LUNATIC DUNGEON In-game content textart | This game uses AI for multilingual translations (English and Simplified Chinese) and some of its assets. | Team BONA | - | May 23, 2026 | |
StellarUniversity:FurryHearts In-game content arttext | As a two-person team creating our first game, we used AI tools to assist with certain non-core production tasks to improve efficiency. All content that directly shapes your experience — including character art, CGs, and story — has been manually created, reviewed, and refined by us. We believe the heart of our game lies in the human touch we bring to it, and we hope that shines through in the final experience. | Lukkabear studio | - | May 23, 2026 | |
Bianhe River Monster In-game content text | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Cage Bar: The Hunting Game In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Dimension Doctor: Succubus Clinic In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006 | - | May 23, 2026 | |
Transforming my fiancée In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Spreading eerie curses In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | May 23, 2026 | |
fox girl next door In-game content arttext | Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
JunkTok: Paranormal Investigators Challenge In-game content audioart | Code optimization, music creation, and some artwork. | nordissimo | - | May 23, 2026 | |
Super Spy Academy In-game content text | Some in-game dialogue was constructed with the help of AI (for grammar purposes). | ItalianGamerJoe | - | May 23, 2026 | |
eFootball™ In-game content artaudiotext | During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation. | KONAMI | 30.1k | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
VelvetSkyline Store/marketing art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
Femboy Survivor Store/marketing art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
Elven Desire In-game content art | Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay. | Red Sasori | - | Mar 18, 2026 | |
关于我被学姐捡回家当女友这件事 In-game content art | 本游戏部分素材使用了生成式人工智能技术:
1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘)
2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况)
所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。 | 鱼信渊科技 | 16 | Mar 18, 2026 | |
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 | |
末法的海螺聲 In-game content art | Background images and UI icons are generated using AI. | Zeroth Arche | - | Mar 18, 2026 | |
The charming and beautiful proprietress In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20007 | - | Mar 18, 2026 | |
Love You To Pieces In-game content artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools. | Soulsoftea | - | Mar 18, 2026 | |
Artificial Humanity In-game content art | What was made by AI: the graphics (still images) of this game.
What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person). | rluzzion_studios | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
Male Shrine Maiden Heart-Fluttering Short RPG In-game content art | This game uses AI-generated artwork created with NovelAI for its character illustrations. | kimirinko. | - | Mar 18, 2026 | |
Reel Talk In-game content textartaudiocode | Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
Memory alteration In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | Mar 18, 2026 | |
DIY AI Perfect Girlfriend In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | LIN YIPENG | - | Mar 18, 2026 | |
ShotSun Man & His Beauties In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007b | - | Mar 18, 2026 | |
The pleasure of immorality In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006a | - | Mar 18, 2026 |