AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: MMORPG
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Conquest of Empires 3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Jul 8, 2026 | |
Weaposy In-game content art | AI Generated Content Disclosure
Pre-generated AI:
"Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually." | Arnon S. | - | Jul 5, 2026 | |
Zerion: Infinite Space art | Some promotional art assets and in-game
artwork were created with the assistance of AI image generation tools.
All AI-generated output was reviewed, edited, and curated by the development
team before inclusion. | Gilberto Avalos | - | Jul 3, 2026 | |
三国群英传之英雄传奇 Store/marketing art | AI was used solely for the production of certain promotional materials. | 三国群英传之英雄传奇 | - | Jul 3, 2026 | |
Debris Zone In-game content arttext | Localization, images and some 3d models | TWARE | - | Jul 2, 2026 | |
龙王传奇 Store/marketing art | We use AI tools to create some game assets, mainly for promotion and marketing. | 龙王传奇 | - | Jul 1, 2026 | |
황구 키우기 In-game content arttext | Some of this game's content was created with the help of generative AI tools, including certain illustrations, in-game background art, and portions of the in-game text and its translations. All AI-generated content was produced during development and reviewed by the developer before release. The game does not generate any content in real time during play. | NION | - | Jun 30, 2026 | |
Fantasyforyou In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools during development. | GNISoft Co.,Ltd. | - | Jun 30, 2026 | |
FrontierCraft In-game content audiocode | Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play.
We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led.
The game does not run any AI or collect player data during gameplay. | Innershed | - | Jun 29, 2026 | |
Valhalla Reborn In-game content art | Item icons, some marketing materials | Scandinavia & Co | - | Jun 28, 2026 | |
Vanya Online - Idle MMORPG In-game content arttext | Some store page text, promotional materials, localization support, and selected visual assets may be created or assisted by generative AI tools. All AI-assisted content is reviewed and edited by Demona Vosz before publication. Vanya Online does not use generative AI to create live content during gameplay. | Demona Vosz | - | Jun 28, 2026 | |
Umbral Adventures Store/marketing text | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Umbral Adventures | - | Jun 28, 2026 | |
武林绝学之功夫传奇 Store/marketing art | We use AI tools to create promotional materials for the game. | 功夫传奇 | - | Jun 28, 2026 | |
三國鼎立Online Remastered In-game content art | Some of the Generals' portraits were created using AI. | Chinesegamer | - | Jun 28, 2026 | |
Dungeon door In-game content arttext | Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows:
Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic.
Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages. | Daniel.Co | - | Jun 28, 2026 | |
Pantheon: Yaratılış Alevi Store/marketing art | Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process. | DOLPHIN GAMES CO.,LIMITED | - | Jun 28, 2026 | |
Legacy Of Eternity In-game content artaudio | AI is used to help on music and art creation both out and in game. | Dayra Studio | - | Jun 28, 2026 | |
Upgradia In-game content artaudio | AI was used to help find bugs, create some art, music, and game content.
The game itself was designed and made by humans. | Mytharia | - | Jun 27, 2026 | |
apochess In-game content art | Some Library images are AI generated. Some (small amount) of in-game images are AI generated. 95% of all assets are created by real artists and in future going for the 100%. | AvoGames | - | Jun 27, 2026 | |
MapleStory In-game content art | Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory. | NEXON Korea Corporation | 13.3k | Jun 27, 2026 | |
Little Dao In-game content arttext | This game uses generative AI tools during development to assist with concept exploration, reference image creation, asset iteration, text drafting, localization, and promotional material preparation.
All final in-game content is reviewed, edited, and selected by the developer before being included in the game. AI-generated outputs are not used directly without human review. | Guo Wen Zhuang | - | Jun 16, 2026 | |
至尊传说之屠龙战神 Store/marketing art | We only used AI to assist in generating game promotional materials. | 屠龙战神 | - | Jun 16, 2026 | |
Oharion Unclear arttext | This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content. | Aily Torezani | - | Jun 15, 2026 | |
SolPlex: Dominion Store/marketing art | Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay. | Stratis Group Europe S.L. | - | Jun 15, 2026 | |
Stellar Odyssey In-game content art | This game makes use of AI-assisted tools in the creation of certain visual assets. All AI-generated content has been manually reviewed, edited, and adapted by the developer to fit the artistic vision of the game. | Stellar Games | - | Jun 14, 2026 | |
UnderWorldMMORPG Live AI text | This game incorporates generative artificial intelligence to transform how you interact with the world.
Converse with NPCs who think, respond, and react dynamically, creating unique dialogues in each game. Your choices truly matter and each interaction can lead to different outcomes.
AI is used to generate content in real time and in advance, ensuring a vibrant, immersive, and constantly evolving experience. | RHSYSTEMTI LTDA | - | Jun 13, 2026 | |
Finesse In-game content artaudiotext | Finesse uses generative AI tools for select pre-generated content created during development:
- Meshy — 3D model generation for some character and environment assets
- ElevenLabs — voice line generation for in-game audio
- Suno — music track generation for soundtrack and ambient audio
- Anthropic Claude — assistance with in-game text content (descriptions, narrative copy)
All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game. | GamerFrame | - | Jun 12, 2026 | |
OMNICORIUM In-game content art | Some visual assets in OMNICORIUM were generated using AI tools, either directly during development or sourced from third-party creators who used AI-assisted generation.
AI is used exclusively for selected visual assets. It is not used for gameplay systems, player interactions, procedural mechanics, or dynamic content generation. | Malakyel | - | Jun 4, 2026 | |
Crazy Oddballs: Idle RPG In-game content arttext | Some characters are generated using AI | Crazy Oddballs | 329 | Jun 4, 2026 | |
Starlorn: Rise of the Awakened Unclear arttext | Some images and text have been generated | NomadSoft LLC | - | Jun 4, 2026 | |
铁血霸业传奇 Store/marketing art | 关于商店页面部分资源使用了AI辅助 | 铁血霸业传奇 | - | Jun 3, 2026 | |
末日传奇 Store/marketing art | Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards. | 末日传奇 | - | Jun 3, 2026 | |
Amaranth Source Online In-game content artaudiotext | AI was used to generate 2D character portraits, icons, part of the music, sound effects, item descriptions text, and localization. | Qaranzo Games | - | Jun 3, 2026 | |
Stellar Odyssey In-game content artaudiotext | Stellar Odyssey uses AI tools in the development of the game for the purposes of placeholder content only, All assets will be replaced with human made content once the gameplay and asset use is finalized. | Warp Studios Pty Ltd | - | Jun 3, 2026 | |
QianNian XuanJian Store/marketing art | Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay. | 千年玄剑 | - | May 23, 2026 | |
Idlemoor Store/marketing art | Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated art. The logo images on the store are A.I. generated. This lets me focus on making the actual game, as I am not an artist. A.I. art will not appear in the game itself when you are playing. | Uncooked Games | 32 | May 23, 2026 | |
IconicQuest In-game content audiotextart | Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then curated and edited for in-game use. Some sound effects are generated using AI.
Promotional artwork on the Steam store page (capsule images) was generated with AI image tools as a creative starting point, then edited, composited with hand-crafted typography, and color-corrected by the developer in post-production.
All in-game artwork, character sprites, tiles, environments, UI
elements, and animations, is created entirely by the developer in Aseprite or sourced from art professionals. No AI is used for in-game pixel art.
All in-game text content (quest dialogue, item names, NPC scripts, lore, and tutorials) is written by the developer and AI.
No live AI generation occurs during gameplay. All AI-assisted content is finalized and shipped as static assets. | Swerk | - | May 23, 2026 | |
火龙传奇 Store/marketing | Some assets on this store page were created with AI assistance. | 火龙传奇 | 41 | May 23, 2026 | |
1.76复古沉默 Store/marketing | Part of the store page materials are AI-assisted. | 复古沉默 | 88 | May 23, 2026 | |
Echoes of Creation: Origin In-game content art | - Pre-generated: "3D character/monster models generated via Tripo3D from concept art, textures via Ludo AI. All assets reviewed and integrated by developer. No live AI generation at runtime."
- Guardrails: Human review of all generated assets before shipping. | Mark | 35 | May 23, 2026 | |
Eternal Quest Live AI arttext | I believe in being fully transparent with my players regarding the tools used to bring this project to life. As a solo developer and non-native English speaker, I have utilized AI as a supportive tool to enhance the experience, though the core vision and logic of the game remain my own.
Art & Visuals: To ensure the game has a polished aesthetic, I used AI to refine my hand-drawn concepts into final assets. This allowed me to translate my original sketches into high-quality visuals that I otherwise could not have afforded as an independent creator.
Language & Localization: With over 1,500 unique glyphs and numerous Rune combinations, I used AI to assist with naming and linguistic consistency. This ensures that the English translation is natural and clear for all players.
Real-Time Community Chat: To foster an inclusive community, the game features an integrated translation tool. This allows players to chat in their native languages while providing instant translations for others, ensuring everyone can participate in the conversation.
Development & Optimization: AI assisted in proofing my original combat code and expanding on my base mechanics to create more diverse gameplay options. It also serves as a diagnostic tool to help me identify and patch bugs quickly, ensuring a stable and fair experience for everyone.
AI is a tool to empower my creativity, not a replacement for it. My goal is to use these technologies to deliver a deeper, more polished game than a solo project would typically allow. | Mark Horvath | - | May 23, 2026 | |
Guilds of Mountgate In-game content art | Guilds of Mountgate currently uses AI-generated visual assets during Early Access, primarily for environmental backgrounds and UI-related imagery.
All assets are individually selected and refined to ensure visual consistency within the game world.
This approach allows development to focus on the core systems that define the game — including progression, economy and world simulation.
As development continues, many of these assets — especially location backgrounds — are planned to be replaced with handcrafted, pre-rendered 3D scenes created in Blender for the full release (v1.0). | Beaver Fever Games | - | May 23, 2026 | |
MythicMonsterOutlaws Dev only codeart | The game code and 3D models are built by humans using generative AI tools. | BestGameStudios | - | May 23, 2026 | |
Misa Online In-game content text | AI support has been used for language translations as part of the game's localization process. | Misa Games | - | May 23, 2026 | |
Starherald Unclear | 此游戏使用生成式人工智能开发 | FU YIBO | - | May 23, 2026 | |
Hollowed Oath general | We believe in being transparent about how we build Hollowed Oath including where we use AI, and why. For a thoughtful look at how AI is used in Hollowed Oath, please visit: https://hollowedoath.com/ai-use | God Mode Games, LLC | - | May 23, 2026 | |
修仙长生界 Store/marketing art | Store page promotional artwork is created with AI. | 鱼鱼游戏工作室 | 44 | May 23, 2026 | |
DREADHOLM In-game content art | We used AI to make icons for abilities, and inventory icons. Those icons are being replaced in chunks by our in house artist. | DREADHOLM | 34 | May 23, 2026 | |
Beyond Orbit In-game content art | Generative AI has been utilized to assist in content development, including 3d modeling and icon generation. | Beyond Orbit Games | - | May 23, 2026 | |
Exonie Online In-game content artaudiocode | Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience.
Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics.
Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements.
Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights.
All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay | Xenie Gaming | 14 | May 23, 2026 |
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